android 方式实现imageview圆角
16lz
2022-05-25
- 自定义imageview
public class RoundImageView extends ImageView { /** * 图片的类型,圆形or圆角 */ private int type; public static final int TYPE_CIRCLE = 0; public static final int TYPE_ROUND = 1; /** * 圆角大小的默认值 */ private static final int BODER_RADIUS_DEFAULT = 10; /** * 圆角的大小 */ private int mBorderRadius; /** * 绘图的Paint */ private Paint mBitmapPaint; /** * 圆角的半径 */ private int mRadius; /** * 3x3 矩阵,主要用于缩小放大 */ private Matrix mMatrix; /** * 渲染图像,使用图像为绘制图形着色 */ private BitmapShader mBitmapShader; /** * view的宽度 */ private int mWidth; private RectF mRoundRect; /** * 构造函数:获取自定义属性 */ public RoundImageView(Context context, AttributeSet attrs) { super(context, attrs); mMatrix = new Matrix(); mBitmapPaint = new Paint(); mBitmapPaint.setAntiAlias(true); TypedArray a = context.obtainStyledAttributes(attrs, R.styleable.RoundImageView); mBorderRadius = a.getDimensionPixelSize( R.styleable.RoundImageView_borderRadius, (int) TypedValue .applyDimension(TypedValue.COMPLEX_UNIT_DIP, BODER_RADIUS_DEFAULT, getResources() .getDisplayMetrics()));// 默认为10dp type = a.getInt(R.styleable.RoundImageView_type, TYPE_CIRCLE);// 默认为Circle a.recycle(); } /** * 关于view的宽高:主要用于当设置类型为圆形时,我们强制让view的宽和高一致 */ @Override protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { Log.e("TAG", "onMeasure"); super.onMeasure(widthMeasureSpec, heightMeasureSpec); /** * 如果类型是圆形,则强制改变view的宽高一致,以小值为准;如果是圆角则不用管宽高问题 */ if (type == TYPE_CIRCLE) { mWidth = Math.min(getMeasuredWidth(), getMeasuredHeight()); mRadius = mWidth / 2; setMeasuredDimension(mWidth, mWidth); } } /** * 1. 设置BitmapShader * 2. 绘制 */ @Override protected void onDraw(Canvas canvas) { if (getDrawable() == null) { return; } setUpShader(); if (type == TYPE_ROUND) { canvas.drawRoundRect(mRoundRect, mBorderRadius, mBorderRadius, mBitmapPaint); } else { canvas.drawCircle(mRadius, mRadius, mRadius, mBitmapPaint); // drawSomeThing(canvas); } } @Override protected void onSizeChanged(int w, int h, int oldw, int oldh) { super.onSizeChanged(w, h, oldw, oldh); // 圆角图片的范围 if (type == TYPE_ROUND) mRoundRect = new RectF(0, 0, getWidth(), getHeight()); } /** * 初始化BitmapShader//给paint附加一个具有某种魔力(缩放)的shader * 1. drawable转化为我们的bitmap * 2. 设置shader 的mode * 3. 设置scale: 因为最终缩放完成的图片一定要大于我们的view的区域 * 4. scale设置给matrix * 5. matrix设置给shader * 6. shader设置给paint */ private void setUpShader() { Drawable drawable = getDrawable(); if (drawable == null) { return; } Bitmap bmp = drawableToBitamp(drawable); // 将bmp作为着色器,就是在指定区域内绘制bmp;此构造方法用的是拉伸mode: clamp mBitmapShader = new BitmapShader(bmp, CLAMP, CLAMP); float scale = 1.0f; if (type == TYPE_CIRCLE) { // 拿到bitmap宽或高的小值//我们需要画正方形 int bSize = Math.min(bmp.getWidth(), bmp.getHeight()); scale = mWidth * 1.0f / bSize; } else if (type == TYPE_ROUND) { // 如果图片的宽或者高与view的宽高不匹配,计算出需要缩放的比例;缩放后的图片的宽高,一定要大于我们view的宽高;所以我们这里取大值;//view的宽度/bitmap的宽度=缩放倍数 scale = Math.max(getWidth() * 1.0f / bmp.getWidth(), getHeight() * 1.0f / bmp.getHeight()); } // shader的变换矩阵,我们这里主要用于放大或者缩小 mMatrix.setScale(scale, scale); // 设置变换矩阵 mBitmapShader.setLocalMatrix(mMatrix); // 先给paint设置shader;然后画笔会有所不同哦,例如 mBitmapPaint.setShader(mBitmapShader); } /** * drawable转bitmap * * @param drawable * @return */ private Bitmap drawableToBitamp(Drawable drawable) { if (drawable instanceof BitmapDrawable) { BitmapDrawable bd = (BitmapDrawable) drawable; return bd.getBitmap(); } //以下为drawable转bitmap的通用方法 int w = drawable.getIntrinsicWidth(); int h = drawable.getIntrinsicHeight(); Bitmap bitmap = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888); Canvas canvas = new Canvas(bitmap); drawable.setBounds(0, 0, w, h); drawable.draw(canvas); return bitmap; } /** * 添加一个方法 * bitmap转drawable */ private Drawable bitmapToDrawable(Bitmap bitmap) { Drawable drawable = new BitmapDrawable(null, bitmap); return drawable; } //状态存储与恢复 private static final String STATE_INSTANCE = "state_instance"; private static final String STATE_TYPE = "state_type"; private static final String STATE_BORDER_RADIUS = "state_border_radius"; @Override protected Parcelable onSaveInstanceState() { Bundle bundle = new Bundle(); bundle.putParcelable(STATE_INSTANCE, super.onSaveInstanceState()); bundle.putInt(STATE_TYPE, type); bundle.putInt(STATE_BORDER_RADIUS, mBorderRadius); return bundle; } @Override protected void onRestoreInstanceState(Parcelable state) { if (state instanceof Bundle) { Bundle bundle = (Bundle) state; super.onRestoreInstanceState(((Bundle) state) .getParcelable(STATE_INSTANCE)); this.type = bundle.getInt(STATE_TYPE); this.mBorderRadius = bundle.getInt(STATE_BORDER_RADIUS); } else { super.onRestoreInstanceState(state); } } /** * 动态修改圆角大小 * */ public void setBorderRadius(int borderRadius) { int pxVal = dp2px(borderRadius); if (this.mBorderRadius != pxVal) { this.mBorderRadius = pxVal; invalidate(); } } /** * 动态设置type * */ public void setType(int type) { if (this.type != type) { this.type = type; if (this.type != TYPE_ROUND && this.type != TYPE_CIRCLE) { this.type = TYPE_CIRCLE; } requestLayout(); } } private int dp2px(int dpVal) { return (int) TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP, dpVal, getResources().getDisplayMetrics()); }
- 自定义控件属性
- 使用方式
-
<?xml version="1.0" encoding="utf-8"?>
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按照正常的实例化,就可以了成功了,优点就是没有内存溢出了
参考文章鸿洋显示效果和鸿洋的一样,不在显示了
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