Android(安卓)AudioRecord录音实现
16lz
2021-12-04
其实在Android中录音可以用MediaRecord录音,操作比较简单。但是不能对音频进行处理。
考虑到项目中做的是实时语音只能选择AudioRecord进行录音。
public class AudioRecordManager { public static final String TAG = "AudioRecordManager"; private AudioRecord mRecorder; private DataOutputStream dos; private Thread recordThread; private boolean isStart = false; private static AudioRecordManager mInstance; private int bufferSize; public AudioRecordManager() { bufferSize = AudioRecord.getMinBufferSize(8000, AudioFormat.CHANNEL_IN_MONO, AudioFormat.ENCODING_PCM_16BIT); mRecorder = new AudioRecord(AudioSource.MIC, 8000, AudioFormat.CHANNEL_IN_MONO, AudioFormat.ENCODING_PCM_16BIT, bufferSize * 2); } /** * 获取单例引用 * * @return */ public static AudioRecordManager getInstance() { if (mInstance == null) { synchronized (AudioRecordManager.class) { if (mInstance == null) { mInstance = new AudioRecordManager(); } } } return mInstance; } /** * 销毁线程方法 */ private void destroyThread() { try { isStart = false; if (null != recordThread && Thread.State.RUNNABLE == recordThread.getState()) { try { Thread.sleep(500); recordThread.interrupt(); } catch (Exception e) { recordThread = null; } } recordThread = null; } catch (Exception e) { e.printStackTrace(); } finally { recordThread = null; } } /** * 启动录音线程 */ private void startThread() { destroyThread(); isStart = true; if (recordThread == null) { recordThread = new Thread(recordRunnable); recordThread.start(); } } /** * 录音线程 */ Runnable recordRunnable = new Runnable() { @Override public void run() { try { android.os.Process.setThreadPriority(android.os.Process.THREAD_PRIORITY_URGENT_AUDIO); int bytesRecord; //int bufferSize = 320; byte[] tempBuffer = new byte[bufferSize]; if (mRecorder.getState() != AudioRecord.STATE_INITIALIZED) { stopRecord(); return; } mRecorder.startRecording(); //writeToFileHead(); while (isStart) { if (null != mRecorder) { bytesRecord = mRecorder.read(tempBuffer, 0, bufferSize); if (bytesRecord == AudioRecord.ERROR_INVALID_OPERATION || bytesRecord == AudioRecord.ERROR_BAD_VALUE) { continue; } if (bytesRecord != 0 && bytesRecord != -1) { //在此可以对录制音频的数据进行二次处理 比如变声,压缩,降噪,增益等操作 //我们这里直接将pcm音频原数据写入文件 这里可以直接发送至服务器 对方采用AudioTrack进行播放原数据 dos.write(tempBuffer, 0, bytesRecord); } else { break; } } } } catch (Exception e) { e.printStackTrace(); } } }; /** * 保存文件 * * @param path * @throws Exception */ private void setPath(String path) throws Exception { File file = new File(path); if (file.exists()) { file.delete(); } file.createNewFile(); dos = new DataOutputStream(new FileOutputStream(file, true)); } /** * 启动录音 * * @param path */ public void startRecord(String path) { try { setPath(path); startThread(); } catch (Exception e) { e.printStackTrace(); } } /** * 停止录音 */ public void stopRecord() { try { destroyThread(); if (mRecorder != null) { if (mRecorder.getState() == AudioRecord.STATE_INITIALIZED) { mRecorder.stop(); } if (mRecorder != null) { mRecorder.release(); } } if (dos != null) { dos.flush(); dos.close(); } } catch (Exception e) { e.printStackTrace(); } }}
使用前要添加如下权限:
更多相关文章
- android > Android实现计时与倒计时的几种方法
- 非UI线程可不可以更新UI(一)
- Android的权限分类
- Cocos2d-x权限问题
- android学习笔记----多线程断点续传下载原理设计
- Unity与Android权限设置
- Android线程之消息机制(Handler、MessageQueue、Looper、Thread)
- Android线程间通信的Message机制
- Android(安卓)ANR分析