This document describes how keyboard input gets translated into Android actions and how you can customize key layout and key character maps to match the needs of your own device.

Android uses the standard Linux input event device (/dev/event0) and driver as described in thelinux/input.hkernel header file. For more information regarding standard Linux input drivers, please seeLinux Input driversathttp://kernel.org.

Functionality

Android's input event device is structured around an interrupt or polling routine that captures the device-specific scancode and converts it to a standard form acceptable to Linux (as defined ininput.h) before passing it to the kernel withinput_event().

The keymap driver's other primary function is to establish a probe function that sets up the interrupt or polling function, handles hardware initialization, and attaches the driver to the input subsystem withinput_register_device().

The table below describes the steps required to translate from keyboard input to application action:

Step Action Explanation
1. Window manager reads key event from Linux keyboard driver. Events are typically positional. For example, the top-left position on a keypad returns 16 regardless of whether that key is printed with a Q (as on a QWERTY keypad) or an A (as on an AZERTY keypads). This first conversion by the Linux Keyboard Driver yields a scancode (for example, 16).
2. Window manager maps scancode to keycode. When the window manager reads a key event out of the driver, it maps the scancode to a keycode using a key layout map file. Typically, the keycode is the primary symbol screen-printed on a key. For example,KEYCODE_DPAD_CENTERis the center button on the five-way navigation control. Even though ALT + G generates a "?" character,KEYCODE_Gis the keycode.
3. Window manager sends both the scancode and the keycode to the application. Both the scancode and keycode are handled by the view with focus. How the application interprets both depend on the application.

Key Layout Map

Selection of a Key Layout Map

Key layout maps are installed in/system/usr/keylayoutand/data/usr/keylayout.

For each keyboard device xxx, set theandroid.keylayout.xxxsystem property (seeBuilding New Devicefor help setting system properties). If you don't specify a keylayout file, Android will default to/system/usr/keylayout/qwerty.kl.

File Format

Key layout maps are stored on the device as UTF-8 text files and have the following characteristics:

  • Comments: The pound symbol (#) denotes a comment and everything after the pound symbol on a line is ignored.
  • Whitespace: All empty lines are ignored.
  • Key definitions: Key definitions follow the syntaxkey SCANCODE KEYCODE [FLAGS...], whereSCANCODEis a number,KEYCODEis defined in your specific keylayout file (android.keylayout.xxx), and potentialFLAGSare defined as follows:
    • SHIFT: While pressed, the shift key modifier is set
    • ALT: While pressed, the alt key modifier is set
    • CAPS: While pressed, the caps lock key modifier is set
    • WAKE: When this key is pressed while the device is asleep, the device will wake up and the key event gets sent to the app.
    • WAKE_DROPPED: When this key is pressed while the device is asleep, the device will wake up and the key event does not get sent to the app.

Example of a Key Layout Map File

The following code comes fromandroid/src/device/product/generic/tuttle2.kland is an example of a complete key layout file:

# Copyright 2007 Google Inc.key 2     1key 3     2key 4     3key 5     4key 6     5key 7     6key 8     7key 9     8key 10    9key 11    0key 158   BACK              WAKE_DROPPEDkey 230   SOFT_RIGHT        WAKEkey 60    SOFT_RIGHT        WAKEkey 107   ENDCALL           WAKE_DROPPEDkey 62    ENDCALL           WAKE_DROPPEDkey 229   MENU         WAKE_DROPPEDkey 59    MENU         WAKE_DROPPEDkey 228   POUNDkey 227   STARkey 231   CALL              WAKE_DROPPEDkey 61    CALL              WAKE_DROPPEDkey 232   DPAD_CENTER       WAKE_DROPPEDkey 108   DPAD_DOWN         WAKE_DROPPEDkey 103   DPAD_UP           WAKE_DROPPEDkey 102   HOME              WAKEkey 105   DPAD_LEFT         WAKE_DROPPEDkey 106   DPAD_RIGHT        WAKE_DROPPEDkey 115   VOLUME_UPkey 114   VOLUME_DOWNkey 116   POWER             WAKEkey 212   SLASHkey 16    Qkey 17    Wkey 18    Ekey 19    Rkey 20    Tkey 21    Ykey 22    Ukey 23    Ikey 24    Okey 25    Pkey 30    Akey 31    Skey 32    Dkey 33    Fkey 34    Gkey 35    Hkey 36    Jkey 37    Kkey 38    Lkey 14    DEL        key 44    Zkey 45    Xkey 46    Ckey 47    Vkey 48    Bkey 49    Nkey 50    Mkey 51    COMMAkey 52    PERIODkey 28    NEWLINE        key 56    ALT_LEFTkey 42    SHIFT_LEFTkey 215   ATkey 57    SPACEkey 53    SLASHkey 127   SYMkey 100   ALT_LEFTkey 399   GRAVE

Key Character Map

Selection of a Key Character Map

Key character maps are installed in/system/usr/keycharsand/data/usr/keychars.

For each keyboard device xxx, set theandroid.keychar.xxxsystem property to the full path of the desired keychar file. If you don't specify a keychar file, Android will default to/system/usr/keychar/qwerty.kl.

File Format

Key character maps are stored on the device as binary resources in order to reduce loading time. Key character maps have the following characteristics:

  • Comments: The pound symbol (#) denotes a comment and everything after the pound symbol on a line is ignored.
  • Whitespace: All empty lines are ignored.
  • Column definitions: Column definitions follow the syntaxcolumns MODIFIERS [...], whereMODIFIERSare defined as follows:
    Character in MODIFIERS Corresponding bit in the modifiers
    O no modifiers
    S MODIFIER_SHIFT
    C MODIFIER_CONTROL
    L MODIFIER_CAPS_LOCK
    A MODIFIER_ALT
  • Key definitions: Key definitions have the syntaxkey SCANCODE CHARACTER [...]whereSCANCODEis a number andCHARACTERvalues are either UTF-8 characters in quotation marks (for example, "a") or a numeric value thatstrtolcan parse.

Example of a Key Character Map File

The following code comes fromandroid/src/device/product/generic/tuttle2.kcmand represents a complete key character file:

The type line indicates what kind of keyboard your device implements. Possible types include:

  • NUMERIC: A numeric (12-key) keyboard.
  • Q14: A keyboard that includes all letters but multiple letters per key.
  • QWERTY: A keyboard with all letters and possibly numbers. This option applies to all full keyboard configurations, such as AZERTY.

# Copyright 2007 Google Inc.[type=QWERTY]# keycode   base    caps    fn      caps_fn number  display_labelA           'a'     'A'     '%'     0x00    '%'     'A'B           'b'     'B'     '='     0x00    '='     'B'C           'c'     'C'     '8'     0x00E7  '8'     'C'D           'd'     'D'     '5'     0x00    '5'     'D'E           'e'     'E'     '2'     0x0301  '2'     'E'F           'f'     'F'     '6'     0x00A5  '6'     'F'G           'g'     'G'     '-'     '_'     '-'     'G'H           'h'     'H'     '['     '{'     '['     'H'I           'i'     'I'     '$'     0x0302  '$'     'I'J           'j'     'J'     ']'     '}'     ']'     'J'K           'k'     'K'     '"'     '~'     '"'     'K'L           'l'     'L'     '''     '`'     '''     'L'M           'm'     'M'     '>'     0x00    '>'     'M'N           'n'     'N'     '<'     0x0303  '<'     'N'O           'o'     'O'     '('     0x00    '('     'O'P           'p'     'P'     ')'     0x00    ')'     'P'Q           'q'     'Q'     '*'     0x0300  '*'     'Q'R           'r'     'R'     '3'     0x20AC  '3'     'R'S           's'     'S'     '4'     0x00DF  '4'     'S'T           't'     'T'     '+'     0x00A3  '+'     'T'U           'u'     'U'     '&'     0x0308  '&'     'U'V           'v'     'V'     '9'     '^'     '9'     'V'W           'w'     'W'     '1'     0x00    '1'     'W'X           'x'     'X'     '7'     0xEF00  '7'     'X'Y           'y'     'Y'     '!'     0x00A1  '!'     'Y'Z           'z'     'Z'     '#'     0x00    '#'     'Z'COMMA       ','     ';'     ';'     '|'     ','     ','PERIOD      '.'     ':'     ':'     0x2026  '.'     '.'AT          '@'     '0'     '0'     0x2022  '0'     '@'SLASH       '/'     '?'     '?'     '\'     '/'     '/'SPACE       0x20    0x20    0x9     0x9     0x20    0x20NEWLINE     0xa     0xa     0xa     0xa     0xa     0xa# on pc keyboardsTAB         0x9     0x9     0x9     0x9     0x9     0x90           '0'     ')'     ')'     ')'     '0'     '0'1           '1'     '!'     '!'     '!'     '1'     '1'2           '2'     '@'     '@'     '@'     '2'     '2'3           '3'     '#'     '#'     '#'     '3'     '3'4           '4'     '$'     '$'     '$'     '4'     '4'5           '5'     '%'     '%'     '%'     '5'     '5'6           '6'     '^'     '^'     '^'     '6'     '6'7           '7'     '&'     '&'     '&'     '7'     '7'8           '8'     '*'     '*'     '*'     '8'     '8'9           '9'     '('     '('     '('     '9'     '9'GRAVE         '`'     '~'     '`'     '~'     '`'     '`'MINUS         '-'     '_'     '-'     '_'     '-'     '-'EQUALS        '='     '+'     '='     '+'     '='     '='LEFT_BRACKET  '['     '{'     '['     '{'     '['     '['RIGHT_BRACKET ']'     '}'     ']'     '}'     ']'     ']'BACKSLASH     '\'     '|'     '\'     '|'     '\'     '\'SEMICOLON     ';'     ':'     ';'     ':'     ';'     ';'APOSTROPHE    '''     '"'     '''     '"'     '''     '''STAR          '*'     '*'     '*'     '*'     '*'     '*'POUND         '#'     '#'     '#'     '#'     '#'     '#'PLUS          '+'     '+'     '+'     '+'     '+'     '+'

Resource Binary File Format

The file snippet above gets converted to the following by themakekcharmaptool as part of the build process. You canmmapthis file in and share the approximately 4k of memory that it uses between processes to minimize load time.

Offset Size (bytes) Description
0x00-0x0b The ascii value "keycharmap1" including the null character
0x0c-0x0f padding
0x10-0x13 The number of entries in the modifiers table (COLS)
0x14-0x17 The number of entries in the characters table (ROWS)
0x18-0x1f padding
4*COLS Modifiers table. The modifier mask values that each of the columns in the characters table correspond to.
padding to the next 16 byte boundary
4*COLS*ROWS Characters table. The modifier mask values that each of the columns correspond to.

Implementing Your Own Driver (Driver Template)

The following file,pguide_events.c, illustrates how to implement an Android keymap driver.

/* * pguide_events.c * * ANDROID PORTING GUIDE: INPUT EVENTS DRIVER TEMPLATE * * This template is designed to an example of the functionality * necessary for Android to recieve input events.  The PGUIDE_EVENT * macros are meant as pointers indicating where to implement the * hardware specific code necessary for the new device.  The existence * of the macros is not meant to trivialize the work required, just as * an indication of where the work needs to be done. *  * Copyright 2007, Google Inc. * Based on goldfish-events.c * */#include #include #include #include #include #include #include #include #include #define PGUIDE_EVENTS_INTERRUPT do{} while(0)#define PGUIDE_EVENTS_PROBE do{} while(0)struct event_dev {    struct input_dev *input;    int irq;};static irqreturn_t pguide_events_interrupt(int irq, void *dev_id){    struct event_dev *edev = dev_id;    unsigned type=0, code=0, value=0;    /* Set up type, code, and value per input.h     */    PGUIDE_EVENTS_INTERRUPT;    input_event(edev->input, type, code, value);    return IRQ_HANDLED;}static int pguide_events_probe(struct platform_device *pdev){    struct input_dev *input_dev;    struct event_dev *edev;        printk("*** pguide events probe ***\n");    edev = kzalloc(sizeof(struct event_dev), GFP_KERNEL);    input_dev = input_allocate_device();    /* Setup edev->irq and do any hardware init */    PGUIDE_EVENTS_PROBE;    if(request_irq(edev->irq, pguide_events_interrupt, 0,                   "pguide_events", edev) < 0) {        goto fail;    }            /* indicate that we generate key events */    set_bit(EV_KEY, input_dev->evbit);    set_bit(EV_REL, input_dev->evbit);    set_bit(EV_ABS, input_dev->evbit);    /* indicate that we generate *any* key event */    bitmap_fill(input_dev->keybit, KEY_MAX);    bitmap_fill(input_dev->relbit, REL_MAX);    bitmap_fill(input_dev->absbit, ABS_MAX);        platform_set_drvdata(pdev, edev);    input_dev->name = "pguide_events";    input_dev->private = edev;    input_dev->cdev.dev = &pdev->dev;        input_register_device(input_dev);    return 0;fail:    kfree(edev);    input_free_device(input_dev);        return -EINVAL;}static struct platform_driver pguide_events_driver = {    .probe = pguide_events_probe,    .driver = {        .name = "pguide_events",    },};static int __devinit pguide_events_init(void){    return platform_driver_register(&pguide_events_driver);}static void __exit pguide_events_exit(void){}module_init(pguide_events_init);module_exit(pguide_events_exit);MODULE_DESCRIPTION("Pguide Event Device");MODULE_LICENSE("GPL");

Sample Implementation

Assume the following for the setup of a new keypad device:

android.keylayout.partnerxx_keypad = /system/usr/keylayout/partnerxx_keypad.klandroid.keychar.partnerxx_keypad = /system/usr/keychars/partnerxx.kcm

The following example log file indicates that you have correctly registered the new keypad:

I/EventHub( 1548): New device: path=/dev/input/event0 name=partnerxx_keypad id=0x10000 (of 0x1) index=1 fd=30I/EventHub( 1548): new keyboard input device added, name = partnerxx_keypadD/WindowManager( 1548): Starting input thread.D/WindowManager( 1548): Startup complete!I/EventHub( 1548): New keyboard: name=partnerxx_keypad   keymap=partnerxx_keypad.kl   keymapPath=/system/usr/keychars/partnerxx_keypad.kcm.binI/ServiceManager( 1535): ServiceManager: addService(window, 0x13610)I/EventHub( 1548): Reporting device opened: id=0x10000, name=/dev/input/event0I/KeyInputQueue( 1548): Device added: id=0x10000, name=partnerxx_keypad, classes=1I/KeyInputQueue( 1548):   Keymap: partnerxx_keypad.kl

The snippet above contains artificial line breaks to maintain a print-friendly document.


http://www.kandroid.org/online-pdk/guide/keymaps_keyboard_input.html

更多相关文章

  1. 代码中设置drawableleft
  2. android 3.0 隐藏 系统标题栏
  3. Android开发中activity切换动画的实现
  4. Android(安卓)学习 笔记_05. 文件下载
  5. Android中直播视频技术探究之—摄像头Camera视频源数据采集解析
  6. 技术博客汇总
  7. android 2.3 wifi (一)
  8. AndRoid Notification的清空和修改
  9. Android中的Chronometer

随机推荐

  1. Android--高效地加载大图片
  2. 编程总结:Android(安卓)读写文件
  3. Android 日历开发教程[五]
  4. 2020版本Android 开发者学习路线(热门技
  5. Android Binder机制浅析及AIDL的使用
  6. Android消息通知-Notification
  7. Android Studio的使用
  8. Activity状态保存
  9. Android root权限获取原理详解
  10. Android下常见的内存泄露 经典