SurfaceView在安卓的游戏开发,动画和图象处理中应用用比较多,也是提升程序性能,提高用户体验的一个方法。

SurfaceView不能直接使用,需要使用时需要基于他派生出我们自己的类,并导出SurfaceHolder.Callback接口并实现。 SurfaceView继承于视图类(View),能够实现线程绘图主要是因为其内部包含一个专门用于绘制的Surface。人们通过 getHolder()获得Surface的句柄,然后通过SurfaceHolder接口的callback来使用他。SurfaceHolder的使用周期与surfaceview有关,surfaceview可见时,surface被创建;surfaceview不可见时,surface被销毁,且 在surfaceview不可见之前。这样设计大概是基于节省资源考虑。surfaceview的核心提供了两个线程:UI线程和渲染线程。所有 SurfaceView和SurfaceHolder.Callback的方法都应该在UI线程里调用,一般来说就是应用程序主线程。渲染线程所要访问的各种变量应该作同步处理。由于surface可能被销毁,它只在SurfaceHolder.Callback.surfaceCreated()和 SurfaceHolder.Callback.surfaceDestroyed()之间有效,所以要确保渲染线程访问的是合法有效的surface。 而我们的一些资源变量初始化和释放也尽量在这两个线方法之中。

SurfaceHolder在android说明文档中定义如下:

// 编译自SurfaceHolder.java (版本 1.5:49.0,无超级位)

public abstract static interfaceandroid.view.SurfaceHolder$Callback {

// 方法描述符 #4(Landroid/view/SurfaceHolder;)V

public abstractvoidsurfaceCreated(android.view.SurfaceHolder arg0);

// 方法描述符#6(Landroid/view/SurfaceHolder;III)V

public abstractvoidsurfaceChanged(android.view.SurfaceHolder arg0, int arg1, int arg2, intarg3);

// 方法描述符 #4(Landroid/view/SurfaceHolder;)V

public abstractvoidsurfaceDestroyed(android.view.SurfaceHolder arg0);

内部类:

[内部类信息:#1android/view/SurfaceHolder$Callback, 外部类信息:#10android/view/SurfaceHolder

内部名: #12Callback, 访问标志:1545 public abstract static]

}

调用SurfaceHolder需要重载这三个方法,然后通过lockCanvas方法获得画布绘图,绘结束后使用unlockCanvasAndPost提交给前台窗口刷新。流程是先获得SurfaceHolder,然后添加回调,实现三个接口,最后在lockCanvas和unlockCanvasAndPost之间实现代码:

一个简单的调用例子如下:

import android.app.Activity;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.RectF;
import android.os.Bundle;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
  
public class Test extends Activity {
 public void onCreate(Bundle savedInstanceState) {
 super.onCreate(savedInstanceState);
 setContentView(new MyView(this));
 }
 
//内部类
 class MyView extends SurfaceView implements SurfaceHolder.Callback{
  
  SurfaceHolder holder;
 public MyView(Context context) {
 super(context);
 holder = this.getHolder();//获取holder
 holder.addCallback(this);
 //setFocusable(true);
 
 }
  
 @Override
 public void surfaceChanged(SurfaceHolder holder, int format, int width,
 int height) {
 
 }
  
 @Override
 public void surfaceCreated(SurfaceHolder holder) {
 new Thread(new MyThread()).start();
 }
  
 @Override
 public void surfaceDestroyed(SurfaceHolder holder) {
 
 }
 
 //内部类的内部类
 class MyThread implements Runnable{
  
 @Override
 public void run() {
 Canvas canvas = holder.lockCanvas(null);//获取画布
 Paint mPaint = new Paint();
 mPaint.setColor(Color.BLUE);
 
 canvas.drawRect(new RectF(40,60,80,80), mPaint);
 holder.unlockCanvasAndPost(canvas);//解锁画布,提交画好的图像
 
 }
 
 }
  
}
}

上面例子取自摘自http://www.iteye.com/topic/420410,只是一个简单的调用,但用来学习却是最容易理解的。下面是我写的一个例子,使用SurfaceView作一些简单的动画。动画是在窗口显示5*8个不断放大缩小的实心圆,图形如下:

代码如下:

import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Paint.Style;
import android.graphics.drawable.BitmapDrawable;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
import android.view.KeyEvent;
import android.view.MotionEvent;
import android.view.SurfaceHolder.Callback;
  
public class MySurfaceView extends SurfaceView implements Runnable, Callback {
 private SurfaceHolder mHolder; // 用于控制SurfaceView
 private Thread t; // 声明一条线程
 private volatile boolean flag; // 线程运行的标识,用于控制线程
 private Canvas mCanvas; // 声明一张画布
 private Paint p; // 声明一支画笔
 float m_circle_r = 10;
  
 public MySurfaceView(Context context) {
 super(context);
  
 mHolder = getHolder(); // 获得SurfaceHolder对象
 mHolder.addCallback(this); // 为SurfaceView添加状态监听
 p = new Paint(); // 创建一个画笔对象
 p.setColor(Color.WHITE); // 设置画笔的颜色为白色
 setFocusable(true); // 设置焦点
 }
  
 /**
  * 当SurfaceView创建的时候,调用此函数
  */
 @Override
 public void surfaceCreated(SurfaceHolder holder) {
 t = new Thread(this); // 创建一个线程对象
 flag = true; // 把线程运行的标识设置成true
 t.start(); // 启动线程
 }
  
 /**
  * 当SurfaceView的视图发生改变的时候,调用此函数
  */
 @Override
 public void surfaceChanged(SurfaceHolder holder, int format, int width,
 int height) {
 }
  
 /**
  * 当SurfaceView销毁的时候,调用此函数
  */
 @Override
 public void surfaceDestroyed(SurfaceHolder holder) {
 flag = false; // 把线程运行的标识设置成false
 mHolder.removeCallback(this);
 }
  
 /**
  * 当屏幕被触摸时调用
  */
 @Override
 public boolean onTouchEvent(MotionEvent event) {
  
 return true;
 }
  
 /**
  * 当用户按键时调用
  */
 @Override
 public boolean onKeyDown(int keyCode, KeyEvent event) {
 if (keyCode == KeyEvent.KEYCODE_DPAD_UP) {
 }
 return super.onKeyDown(keyCode, event);
 }
  
 @Override
 public boolean onKeyUp(int keyCode, KeyEvent event) {
 surfaceDestroyed(mHolder);
 return super.onKeyDown(keyCode, event);
 }
  
 @Override
 public void run() {
 while (flag) {
 try {
 synchronized (mHolder) {
 Thread.sleep(100); // 让线程休息1000毫秒
 Draw(); // 调用自定义画画方法
 }
 } catch (InterruptedException e) {
 e.printStackTrace();
 } finally {
 if (mCanvas != null) {
 // mHolder.unlockCanvasAndPost(mCanvas);//结束锁定画图,并提交改变。
  
 }
 }
 }
 }
  
 /**
  * 自定义一个方法,在画布上画一个圆
  */
 protected void Draw() {
 mCanvas = mHolder.lockCanvas(); // 获得画布对象,开始对画布画画
 if (mCanvas != null) {
 Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);
 paint.setColor(Color.BLUE);
 paint.setStrokeWidth(10);
 paint.setStyle(Style.FILL);
 if (m_circle_r >= (getWidth() / 10)) {
 m_circle_r = 0;
 } else {
 m_circle_r++;
 }
 Bitmap pic = ((BitmapDrawable) getResources().getDrawable(
 R.drawable.qq)).getBitmap();
 mCanvas.drawBitmap(pic, 0, 0, paint);
 for (int i = 0; i < 5; i++)
 for (int j = 0; j < 8; j++)
 mCanvas.drawCircle(
 (getWidth() / 5) * i + (getWidth() / 10),
 (getHeight() / 8) * j + (getHeight() / 16),
 m_circle_r, paint);
 mHolder.unlockCanvasAndPost(mCanvas); // 完成画画,把画布显示在屏幕上
 }
 }
}


然后在Activity的create方法中调用就可以了:

 // setContentView(R.layout.main);
// 隐藏状态栏
 this.getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
 WindowManager.LayoutParams.FLAG_FULLSCREEN);
 // 把Activity的标题去掉
 requestWindowFeature(Window.FEATURE_NO_TITLE);
 // 设置布局
 this.setContentView(new MySurfaceView(this));


这个动画也可以不使用SurfaceView直接在view里实现,这里使用Timer实现,代码如下:

import java.util.Timer;
import java.util.TimerTask;
import android.app.Activity;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Paint.Style;
import android.graphics.drawable.BitmapDrawable;
import android.os.Bundle;
import android.view.View;
  
public class TestDoubleActivity extends Activity {
 MyView mv;
 float m_circle_r = 10;
 /** Called when the activity is first created. */
 @Override
 public void onCreate(Bundle savedInstanceState) {
 super.onCreate(savedInstanceState);
 //setContentView(R.layout.main);
 mv = new MyView(this);
 setContentView(mv);
 
 Timer timer = new Timer(); 
timer.scheduleAtFixedRate(new MyTask(), 1, 100); 
}
 public class MyView extends View {
 MyView(Context context) {
 super(context);
 }
  
 @Override
 protected void onDraw(Canvas canvas) {
 // TODO Auto-generated method stub
 super.onDraw(canvas);
 Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);
  paint.setColor(Color.BLUE);
 paint.setStrokeWidth(10);
 paint.setStyle(Style.FILL);
  if (m_circle_r >= (getWidth()/10))
 {
   m_circle_r = 0;
 }
 else
 {
 m_circle_r++;
 }
  Bitmap pic = ((BitmapDrawable) getResources().getDrawable(R.drawable.qq)).getBitmap();
  canvas.drawBitmap(pic, 0, 0, paint); 
 for (int i = 0; i < 5; i++)
 for (int j = 0; j < 8; j++)
 canvas.drawCircle((getWidth()/5)*i+(getWidth()/10), (getHeight()/8)*j+(getHeight()/16), m_circle_r, paint);
 }
  
 }
 private class MyTask extends TimerTask{ 
@Override 
public void run() { 
 mv.postInvalidate();
 } 
} 
}


也能使用多线程实现,代码如下:

package com.test;
  
import android.app.Activity;
import android.content.Context;
import android.os.Bundle;
import java.lang.Thread;
import java.util.Random;
  
import android.view.View;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Paint.Style;
import android.graphics.Path;
  
public class TestThreadActivity extends Activity {
 int c = Color.BLUE;
 MyThread myThread;
 volatile boolean bThreadRun = false;
 MyView mv;
 // 首先定义一个paint
 Paint paint = new Paint();
 Path m_path = new Path();
 volatile int ox = 0, oy = 0, nx = 100, ny = 200;
 final Random rand = new Random();
  
 /** Called when the activity is first created. */
 @Override
 public void onCreate(Bundle savedInstanceState) {
 super.onCreate(savedInstanceState);
 // setContentView(R.layout.main);
 mv = new MyView(this);
 setContentView(mv);
 }
  
 
  
 @Override
 protected void onRestoreInstanceState(android.os.Bundle savedInstanceState) {
 super.onRestoreInstanceState(savedInstanceState);
 }
  
 @Override
 protected void onSaveInstanceState(android.os.Bundle outState) {
 super.onSaveInstanceState(outState);
 }
  
 @Override
 protected void onStart() {
 super.onStart();
 //myThread = new MyThread();
 //myThread.start();
 new Thread (new MyThread()).start();
 bThreadRun = true;
 }
  
 @Override
 protected void onRestart() {
 super.onRestart();
 }
  
 @Override
 protected void onResume() {
 super.onResume();
 }
  
 @Override
 protected void onPause() {
 super.onPause();
 bThreadRun = false;
 // myThread.stop();
 }
  
 @Override
 protected void onStop() {
 super.onStop();
 onPause();
 }
  
 @Override
 protected void onDestroy() {
 super.onDestroy();
 // myThread.destroy();
 }
 public class MyView extends View {
 MyView(Context context) {
 super(context);
 m_path.moveTo(ox, oy);
 }
  
 @Override
 protected void onDraw(Canvas canvas) {
 // TODO Auto-generated method stub
 super.onDraw(canvas);
 // 绘制矩形区域-实心矩形
 // 设置颜色
 paint.setColor(c);
 paint.setStrokeWidth(10);
 // 设置样式-填充
 paint.setStyle(Style.STROKE);
 // 绘制一个矩形
 //canvas.drawRect(new Rect(0, 0, getWidth(), getHeight()), paint);
 nx = (int) (rand.nextFloat()*400);
 ny = (int) (rand.nextFloat()*800);
 m_path.lineTo(nx, ny);
 canvas.drawPath(m_path, paint);
 }
  
 }
 public class MyThread implements Runnable{
 // 线程的主要工作方法
 @Override
 public void run() {
 while (bThreadRun) {
 try {
 Thread.sleep(500);
 mv.postInvalidate();
 } catch(InterruptedException e){
 }
 }
 }
  
 }
  
}

使用TIMER,THREAD和surfaceview都能实现相同的效果,有什么区别呢,两者实现 起来尽管那么像,但却一点都不一样,TIMER,THREAD都是在主UI线程里绘图的,遇到复杂情况,容易因为阻塞延迟超过5S而被系统干 掉,surfaceview在自己的线程中处理,可以避免这个问题。最后一个例子中虽然使用了多线程,但并不能把绘图操作放入线程中处理,多线程也仅仅起到了与TIMER一样的作用,所以我们在许多UI设计中,肯定是离不开surfaceview的

参考资料:

http://www.cnblogs.com/xuling/archive/2011/06/06/android.html

http://www.iteye.com/topic/420410


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