转载来自:http://blog.csdn.net/leehong2005/article/details/8070538  

在看了iOS上面的CoverFlow后,感觉效果真的不错,就想在android上面实现一个,这个程序在网上参考了一此核心的代码,当然我添加了一些其他的东西,废话不多说,先看效果,不然就是无图无真相。



其实实现这个效果很简单,下面作一个简单的介绍


一,创建倒影效果

这个基本思路是:

1.创建一个源图一样的图,利用martrix将图片旋转180度。这个倒影图的高是源图的一半。


Matrix matrix = new Matrix();// 1表示放大比例,不放大也不缩小。// -1表示在y轴上相反,即旋转180度。matrix.preScale(1, -1);Bitmap reflectionBitmap = Bitmap.createBitmap(    srcBitmap,    0,    srcBitmap.getHeight() / 2,  // top为源图的一半    srcBitmap.getWidth(),       // 宽度与源图一样    srcBitmap.getHeight() / 2,  // 高度与源图的一半    matrix,    false);


2,创建一个最终效果的图,即源图 + 间隙 + 倒影。

final int REFLECTION_GAP = 5;Bitmap bitmapWithReflection = Bitmap.createBitmap(       reflectionWidth,       srcHeight + reflectionHeight + REFLECTION_GAP,       Config.ARGB_8888);

3,依次将源图、倒影图绘制在最终的bitmap上面。

// Prepare the canvas to draw stuff.Canvas canvas = new Canvas(bitmapWithReflection);                                                                        // Draw the original bitmap.canvas.drawBitmap(srcBitmap, 0, 0, null);                                                                        // Draw the reflection bitmap.canvas.drawBitmap(reflectionBitmap, 0, srcHeight + REFLECTION_GAP, null);

4,创建LinearGradient,从而给定一个由上到下的渐变色。

Paint paint = new Paint();paint.setAntiAlias(true);LinearGradient shader = new LinearGradient(        0,        srcHeight,        0,        bitmapWithReflection.getHeight() + REFLECTION_GAP,        0x70FFFFFF,        0x00FFFFFF,        TileMode.MIRROR);paint.setShader(shader);paint.setXfermode(new PorterDuffXfermode(android.graphics.PorterDuff.Mode.DST_IN));// Draw the linear shader.canvas.drawRect(        0,        srcHeight,        srcWidth,        bitmapWithReflection.getHeight() + REFLECTION_GAP,        paint);

二,扩展Gallery

扩展系统的gallery,我们需要重写两个方法,getChildStaticTransformation()和getChildDrawingOrder(),同时,要使这两个方法能被调用,必须执行如下两行代码,文档上面是有说明的。

// Enable set transformation.this.setStaticTransformationsEnabled(true);// Enable set the children drawing order.this.setChildrenDrawingOrderEnabled(true);

  • getChildDrawingOrder的实现

@Overrideprotected int getChildDrawingOrder(int childCount, int i){    // Current selected index.    int selectedIndex = getSelectedItemPosition() - getFirstVisiblePosition();    if (selectedIndex < 0)    {        return i;    }                                            if (i < selectedIndex)    {        return i;    }    else if (i >= selectedIndex)    {        return childCount - 1 - i + selectedIndex;    }    else    {        return i;    }}


这里为什么要计算drawing order,因为从上图中看到,我们的效果是:中间左边的顺序是 0, 1, 2,右边的child覆盖左边的child,而在中间右边的顺序正好相反,左边的覆盖右边的,所以我们要重写这个方法,而gallery自身的实现,不是这种效果。

  • getChildStaticTransformation的实现

@Overrideprotected boolean getChildStaticTransformation(View child, Transformation t){    super.getChildStaticTransformation(child, t);                                   final int childCenter = getCenterOfView(child);    final int childWidth  = child.getWidth();                                   int rotationAngle = 0;    t.clear();    t.setTransformationType(Transformation.TYPE_MATRIX);                                   // If the child is in the center, we do not rotate it.    if (childCenter == mCoveflowCenter)    {        transformImageBitmap(child, t, 0);    }    else    {        // Calculate the rotation angle.        rotationAngle = (int)(((float)(mCoveflowCenter - childCenter) / childWidth) * mMaxRotationAngle);                                           // Make the angle is not bigger than maximum.        if (Math.abs(rotationAngle) > mMaxRotationAngle)        {            rotationAngle = (rotationAngle < 0) ? -mMaxRotationAngle : mMaxRotationAngle;        }                                           transformImageBitmap(child, t, rotationAngle);    }                                   return true;}

这个方法就是根据child来计算它的transformation(变换),我们需要去修改它里面的matrix,从而达到旋转的效果。根据位置和角度来计算的matrix的方法写在另外一个方法transformImageBitmap中实现。


  • transformImageBitmap()的实现

private void transformImageBitmap(View child, Transformation t, int rotationAngle){    mCamera.save();                          final Matrix p_w_picpathMatrix = t.getMatrix();    final int p_w_picpathHeight = child.getHeight();    final int p_w_picpathWidth  = child.getWidth();    final int rotation    = Math.abs(rotationAngle);                          // Zoom on Z axis.    mCamera.translate(0, 0, mMaxZoom);                          if (rotation < mMaxRotationAngle)    {        float zoomAmount = (float)(mMaxZoom + rotation * 1.5f);        mCamera.translate(0, 0, zoomAmount);    }                          // Rotate the camera on Y axis.    mCamera.rotateY(rotationAngle);    // Get the matrix from the camera, in fact, the matrix is S (scale) transformation.    mCamera.getMatrix(p_w_picpathMatrix);                          // The matrix final is T2 * S * T1, first translate the center point to (0, 0),    // then scale, and then translate the center point to its original point.    // T * S * T                          // S * T1    p_w_picpathMatrix.postTranslate((p_w_picpathWidth / 2), (p_w_picpathHeight / 2));    // (T2 * S) * T1    p_w_picpathMatrix.preTranslate(-(p_w_picpathWidth / 2), -(p_w_picpathHeight / 2));                          mCamera.restore();}

这里,简单说明一个,


       第一,先在Z轴上平称,其实就是得到一个缩放矩阵变换,我这里简写为 S。

       第二,是利用camera这个类来生成matrix,其实mCamera.rotateY就是围绕Y轴旋转。这里生成了一个旋转矩阵,记为 R 。经过这两步,此时调用mCamera.getMatrix(p_w_picpathMatrix); 从Camera中得到matrix,此时这个矩阵中包含了S * R。

       第三,最关键是下面两句      

// S * T1 p_w_picpathMatrix.postTranslate((p_w_picpathWidth / 2), (p_w_picpathHeight / 2)); // (T2 * S) * T1 p_w_picpathMatrix.preTranslate(-(p_w_picpathWidth / 2), -(p_w_picpathHeight / 2));

于这里涉及到旋转与缩放,缩放操作其实应该是针对Child中点进行了,这里就是作一个平衡操作,我们必须是先平移,再缩放,再平移回原来位置,所以,我们最终的矩阵变换应该是这样的:

       M = T * (S * R) * T1   (这里在T1表示与T相反)。

三,完整代码

GalleryFlow.java

import android.content.Context;import android.graphics.Camera;import android.graphics.Matrix;import android.util.AttributeSet;import android.view.View;import android.view.animation.Transformation;import android.widget.Gallery;public class GalleryFlow extends Gallery{    /**     * The camera class is used to 3D transformation matrix.     */    private Camera mCamera = new Camera();              /**     * The max rotation angle.     */    private int mMaxRotationAngle = 60;              /**     * The max zoom value (Z axis).     */    private int mMaxZoom = -120;              /**     * The center of the gallery.     */    private int mCoveflowCenter = 0;              public GalleryFlow(Context context)    {        this(context, null);    }              public GalleryFlow(Context context, AttributeSet attrs)    {        this(context, attrs, 0);    }              public GalleryFlow(Context context, AttributeSet attrs, int defStyle)    {        super(context, attrs, defStyle);                      // Enable set transformation.        this.setStaticTransformationsEnabled(true);        // Enable set the children drawing order.        this.setChildrenDrawingOrderEnabled(true);    }              public int getMaxRotationAngle()    {        return mMaxRotationAngle;    }              public void setMaxRotationAngle(int maxRotationAngle)    {        mMaxRotationAngle = maxRotationAngle;    }              public int getMaxZoom()    {        return mMaxZoom;    }              public void setMaxZoom(int maxZoom)    {        mMaxZoom = maxZoom;    }              @Override    protected int getChildDrawingOrder(int childCount, int i)    {        // Current selected index.        int selectedIndex = getSelectedItemPosition() - getFirstVisiblePosition();        if (selectedIndex < 0)        {            return i;        }                      if (i < selectedIndex)        {            return i;        }        else if (i >= selectedIndex)        {            return childCount - 1 - i + selectedIndex;        }        else        {            return i;        }    }              @Override    protected void onSizeChanged(int w, int h, int oldw, int oldh)    {        mCoveflowCenter = getCenterOfCoverflow();        super.onSizeChanged(w, h, oldw, oldh);    }              private int getCenterOfView(View view)    {        return view.getLeft() + view.getWidth() / 2;    }              @Override    protected boolean getChildStaticTransformation(View child, Transformation t)    {        super.getChildStaticTransformation(child, t);                      final int childCenter = getCenterOfView(child);        final int childWidth  = child.getWidth();                      int rotationAngle = 0;        t.clear();        t.setTransformationType(Transformation.TYPE_MATRIX);                      // If the child is in the center, we do not rotate it.        if (childCenter == mCoveflowCenter)        {            transformImageBitmap(child, t, 0);        }        else        {            // Calculate the rotation angle.            rotationAngle = (int)(((float)(mCoveflowCenter - childCenter) / childWidth) * mMaxRotationAngle);                              // Make the angle is not bigger than maximum.            if (Math.abs(rotationAngle) > mMaxRotationAngle)            {                rotationAngle = (rotationAngle < 0) ? -mMaxRotationAngle : mMaxRotationAngle;            }                              transformImageBitmap(child, t, rotationAngle);        }                      return true;    }              private int getCenterOfCoverflow()    {        return (getWidth() - getPaddingLeft() - getPaddingRight()) / 2 + getPaddingLeft();    }              private void transformImageBitmap(View child, Transformation t, int rotationAngle)    {        mCamera.save();                      final Matrix p_w_picpathMatrix = t.getMatrix();        final int p_w_picpathHeight = child.getHeight();        final int p_w_picpathWidth  = child.getWidth();        final int rotation    = Math.abs(rotationAngle);                      // Zoom on Z axis.        mCamera.translate(0, 0, mMaxZoom);                      if (rotation < mMaxRotationAngle)        {            float zoomAmount = (float)(mMaxZoom + rotation * 1.5f);            mCamera.translate(0, 0, zoomAmount);        }                      // Rotate the camera on Y axis.        mCamera.rotateY(rotationAngle);        // Get the matrix from the camera, in fact, the matrix is S (scale) transformation.        mCamera.getMatrix(p_w_picpathMatrix);                      // The matrix final is T2 * S * T1, first translate the center point to (0, 0),        // then scale, and then translate the center point to its original point.        // T * S * T                      // S * T1        p_w_picpathMatrix.postTranslate((p_w_picpathWidth / 2), (p_w_picpathHeight / 2));        // (T2 * S) * T1        p_w_picpathMatrix.preTranslate(-(p_w_picpathWidth / 2), -(p_w_picpathHeight / 2));                      mCamera.restore();    }}

BitmapUtil.java

package com.lee.gallery3d.utils;import android.graphics.Bitmap;import android.graphics.Bitmap.Config;import android.graphics.Canvas;import android.graphics.LinearGradient;import android.graphics.Matrix;import android.graphics.Paint;import android.graphics.PixelFormat;import android.graphics.PorterDuffXfermode;import android.graphics.Shader.TileMode;import android.graphics.drawable.Drawable;public class BitmapUtil{    public static Bitmap createReflectedBitmap(Bitmap srcBitmap)    {        if (null == srcBitmap)        {            return null;        }                  // The gap between the reflection bitmap and original bitmap.        final int REFLECTION_GAP = 4;                  int srcWidth  = srcBitmap.getWidth();        int srcHeight = srcBitmap.getHeight();        int reflectionWidth  = srcBitmap.getWidth();        int reflectionHeight = srcBitmap.getHeight() / 2;                  if (0 == srcWidth || srcHeight == 0)        {            return null;        }                  // The matrix        Matrix matrix = new Matrix();        matrix.preScale(1, -1);                  try        {            // The reflection bitmap, width is same with original's, height is half of original's.            Bitmap reflectionBitmap = Bitmap.createBitmap(                    srcBitmap,                    0,                    srcHeight / 2,                    srcWidth,                    srcHeight / 2,                    matrix,                    false);                          if (null == reflectionBitmap)            {                return null;            }                          // Create the bitmap which contains original and reflection bitmap.            Bitmap bitmapWithReflection = Bitmap.createBitmap(                    reflectionWidth,                    srcHeight + reflectionHeight + REFLECTION_GAP,                    Config.ARGB_8888);                          if (null == bitmapWithReflection)            {                return null;            }                          // Prepare the canvas to draw stuff.            Canvas canvas = new Canvas(bitmapWithReflection);                          // Draw the original bitmap.            canvas.drawBitmap(srcBitmap, 0, 0, null);                          // Draw the reflection bitmap.            canvas.drawBitmap(reflectionBitmap, 0, srcHeight + REFLECTION_GAP, null);                          Paint paint = new Paint();            paint.setAntiAlias(true);            LinearGradient shader = new LinearGradient(                    0,                    srcHeight,                    0,                    bitmapWithReflection.getHeight() + REFLECTION_GAP,                    0x70FFFFFF,                    0x00FFFFFF,                    TileMode.MIRROR);            paint.setShader(shader);            paint.setXfermode(new PorterDuffXfermode(android.graphics.PorterDuff.Mode.DST_IN));                          // Draw the linear shader.            canvas.drawRect(                    0,                    srcHeight,                    srcWidth,                    bitmapWithReflection.getHeight() + REFLECTION_GAP,                    paint);                          return bitmapWithReflection;        }        catch (Exception e)        {            e.printStackTrace();        }                  return null;    }}





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