本文介绍一个Android手势密码开源库的使用及实现的详细过程,该开源库主要实现以下几个功能:
- 支持手势密码的绘制,并支持密码保存功能,解锁时自动比对密码给出结果
- 封装了绘制密码的方法,比对两次密码是否一致,可以快捷地进行手势密码的设置
- 可以设置密码输入错误后的重试次数上限
- 可以自定义不同状态下手势密码图案的颜色
- 可以自定义手势密码的触摸点数量(n*n)

最近需要用到手势密码解锁功能,找了一些demo感觉用起来都有点麻烦,于是参考一些文章自己造了下轮子,封装了相关的一些方法,使用起来比较便捷。
github链接如下,觉得还可以请帮忙star支持下~
github链接 https://github.com/autume/GestureLock
个人博客 http://blog.csdn.net/yaodong379

使用效果

首先看下使用效果:

使用方法

XML布局文件中使用该控件

 "@+id/gesturelock"        android:layout_width="match_parent"        android:layout_height="match_parent"        app:preference_id="1"        android:layout_marginTop="30dp"        app:count="3" />

可以设置的一些参数,说明如下:
color_no_finger:未触摸时圆形的颜色
color_finger_on:触摸时圆形的颜色
color_finger_up_correct:输入正确时圆形的颜色
color_finger_up_error:出错时圆形的颜色
count:收拾密码的圆形数量,n*n
preference_id:手势密码保存的id号,不输入或输入-1则使用默认的id

初始化

private void initGesture() {        mGestureLockViewGroup = (GestureLockViewGroup) findViewById(R.id.gesturelock);        gestureEventListener();        gesturePasswordSettingListener();        gestureRetryLimitListener();    }

设置手势密码监听事件

 private void gestureEventListener() {        mGestureLockViewGroup.setGestureEventListener(new GestureEventListener() {            @Override            public void onGestureEvent(boolean matched) {                mylog.d("onGestureEvent matched: " + matched);                if (!matched) {                    tv_state.setTextColor(Color.RED);                    tv_state.setText("手势密码错误");                } else {                    if (isReset) {                        isReset = false;                        Toast.makeText(MainActivity.this, "清除成功!", Toast.LENGTH_SHORT).show();                        resetGesturePattern();                    } else {                        tv_state.setTextColor(Color.WHITE);                        tv_state.setText("手势密码正确");                    }                }            }        });    }

若已经设置有密码则会进入该回调,在这里对结果进行处理,上面的例子中加入了一个重设密码的处理。

手势密码设置

 private void gesturePasswordSettingListener() {        mGestureLockViewGroup.setGesturePasswordSettingListener(new GesturePasswordSettingListener() {            @Override            public boolean onFirstInputComplete(int len) {                if (len > 3) {                    tv_state.setTextColor(Color.WHITE);                    tv_state.setText("再次绘制手势密码");                    return true;                } else {                    tv_state.setTextColor(Color.RED);                    tv_state.setText("最少连接4个点,请重新输入!");                    return false;                }            }            @Override            public void onSuccess() {                tv_state.setTextColor(Color.WHITE);                Toast.makeText(MainActivity.this, "密码设置成功!", Toast.LENGTH_SHORT).show();                tv_state.setText("请输入手势密码解锁!");            }            @Override            public void onFail() {                tv_state.setTextColor(Color.RED);                tv_state.setText("与上一次绘制不一致,请重新绘制");            }        });    }

若还未设置密码,绘制手势的时候会进入该回调,返回值为绘制的触摸点的数量,onFirstInputComplete中返回true则进入第二手势密码的绘制,两次输入一致后自动保存密码。

重试次数超过限制监听

 private void gestureRetryLimitListener() {        mGestureLockViewGroup.setGestureUnmatchedExceedListener(3, new GestureUnmatchedExceedListener() {            @Override            public void onUnmatchedExceedBoundary() {                tv_state.setTextColor(Color.RED);                tv_state.setText("错误次数过多,请稍后再试!");            }        });    }

若设置了该监听事件,则输入错误有次数限制,超过上限后进入回调,在该回调中进行处理。

清除密码的逻辑自己加个判断处理下即可,具体可以看下github上的demo

其他的一些API

public void removePassword() :清除密码
public void savePassword() : 保存密码,设置手势密码成功后会自动保存,也可以调用该接口另外设置密码
public void getPassword(): 获取密码
public void setRetryTimes(int retryTimes) : 设置重试次数上限
public boolean isSetPassword() : 返回现在是否已经设置有密码
public void resetView() : 将视图Reset

在项目中导入该库

仅需加入两行代码:
在工程的 build.gradle中加入:

allprojects {        repositories {            ...            maven { url "https://jitpack.io" }        }    }

module的build.gradle中加入依赖:

dependencies {            compile 'com.github.autume:GestureLock:1.0.0'    }

总的使用就是这样,是不是很简单!

具体实现过程

下面讲下实现的过程,如果只是直接拿来用的话也可以略过这部分。

自定义手势密码的圆形view

这部分主要参考Hongyang大大的博客,稍微修改了一下

初始化传入参数

public GestureLockView(Context context, int colorNoFingerr, int colorFingerOn, int colorCorrect, int colorError) {        super(context);        this.mColorNoFinger = colorNoFingerr;        this.mColorFingerOn = colorFingerOn;        this.mColorFingerUpCorrect = colorCorrect;        this.mColorFingerUpError = colorError;        mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);        mArrowPath = new Path();    }

根据不同的触摸状态绘制不同颜色的圆

 @Override    protected void onDraw(Canvas canvas) {        switch (mCurrentStatus) {            case STATUS_FINGER_ON:                // 绘制外圆                mPaint.setStyle(Style.STROKE);                mPaint.setColor(mColorFingerOn);                mPaint.setStrokeWidth(2);                canvas.drawCircle(mCenterX, mCenterY, mRadius, mPaint);                // 绘制内圆                mPaint.setStyle(Style.FILL);                canvas.drawCircle(mCenterX, mCenterY, mRadius * mInnerCircleRadiusRate, mPaint);                break;            case STATUS_FINGER_UP:                // 绘制外圆                if (GestureLockViewGroup.isCorrect)                    mPaint.setColor(mColorFingerUpCorrect);                else                    mPaint.setColor(mColorFingerUpError);                mPaint.setStyle(Style.STROKE);                mPaint.setStrokeWidth(2);                canvas.drawCircle(mCenterX, mCenterY, mRadius, mPaint);                // 绘制内圆                mPaint.setStyle(Style.FILL);                canvas.drawCircle(mCenterX, mCenterY, mRadius * mInnerCircleRadiusRate, mPaint);                drawArrow(canvas);                break;            case STATUS_NO_FINGER:                // 绘制外圆                mPaint.setStyle(Style.STROKE);                mPaint.setColor(mColorNoFinger);                canvas.drawCircle(mCenterX, mCenterY, mRadius, mPaint);                // 绘制内圆                mPaint.setStyle(Style.FILL);                mPaint.setColor(mColorNoFinger);                canvas.drawCircle(mCenterX, mCenterY, mRadius * mInnerCircleRadiusRate, mPaint);                break;        }    }

绘制箭头

 @Override    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {        super.onMeasure(widthMeasureSpec, heightMeasureSpec);        mWidth = MeasureSpec.getSize(widthMeasureSpec);        mHeight = MeasureSpec.getSize(heightMeasureSpec);        // 取长和宽中的小值        mWidth = mWidth < mHeight ? mWidth : mHeight;        mRadius = mCenterX = mCenterY = mWidth / 2;        mRadius -= mStrokeWidth / 2;        // 绘制三角形,初始时是个默认箭头朝上的一个等腰三角形,用户绘制结束后,根据由两个GestureLockView决定需要旋转多少度        float mArrowLength = mWidth / 2 * mArrowRate;        mArrowPath.moveTo(mWidth / 2, mStrokeWidth + 2);        mArrowPath.lineTo(mWidth / 2 - mArrowLength, mStrokeWidth + 2 + mArrowLength);        mArrowPath.lineTo(mWidth / 2 + mArrowLength, mStrokeWidth + 2 + mArrowLength);        mArrowPath.close();        mArrowPath.setFillType(Path.FillType.WINDING);    } private void drawArrow(Canvas canvas) {        if (mArrowDegree != -1) {            mPaint.setStyle(Paint.Style.FILL);            canvas.save();            canvas.rotate(mArrowDegree, mCenterX, mCenterY);            canvas.drawPath(mArrowPath, mPaint);            canvas.restore();        }    }

自定义手势密码的ViewGroup

加入自定义view的属性

<?xml version="1.0" encoding="utf-8"?>    "color_no_finger" format="color" />    "color_finger_on" format="color" />    "color_finger_up_correct" format="color" />    "color_finger_up_error" format="color" />    "count" format="integer" />    "preference_id" format="integer" />    "GestureLockViewGroup">        "color_no_finger" />        "color_finger_on" />        "color_finger_up_correct" />        "color_finger_up_error" />        "count" />        "preference_id" />    

获取参数及初始化

public GestureLockViewGroup(Context context, AttributeSet attrs,                                int defStyle) {        super(context, attrs, defStyle);        /**         * 获得所有自定义的参数的值         */        TypedArray a = context.obtainStyledAttributes(attrs,                R.styleable.GestureLockViewGroup, defStyle, 0);        mNoFingerColor = a.getColor(R.styleable.GestureLockViewGroup_color_no_finger, mNoFingerColor);        mFingerOnColor = a.getColor(R.styleable.GestureLockViewGroup_color_finger_on, mFingerOnColor);        mFingerUpColorCorrect = a.getColor(R.styleable.GestureLockViewGroup_color_finger_up_correct, mFingerUpColorCorrect);        mFingerUpColorError = a.getColor(R.styleable.GestureLockViewGroup_color_finger_up_error, mFingerUpColorError);        mCount = a.getInt(R.styleable.GestureLockViewGroup_count, mCount);        mPrferenceId = a.getInt(R.styleable.GestureLockViewGroup_preference_id, mPrferenceId);        a.recycle();        /**         * 获取密码状态         */        gesturePreference = new GesturePreference(context, mPrferenceId);        password = gesturePreference.ReadStringPreference();        Log.d(TAG, "password now is : " + password);        isSetPassword = !password.equals("null"); //判断是否已经保存有密码        isInPasswordSettingMode = !isSetPassword;     //当未设置密码,进入密码设置模式        // 初始化画笔        mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);        mPaint.setStyle(Paint.Style.STROKE);        mPaint.setStrokeCap(Paint.Cap.ROUND);        mPaint.setStrokeJoin(Paint.Join.ROUND);        mPath = new Path();    }

在触摸监听中处理不同事件

 @Override    public boolean onTouchEvent(MotionEvent event) {        int action = event.getAction();        int x = (int) event.getX();        int y = (int) event.getY();        Log.d(TAG, "mTryTimes : " + mTryTimes);        //重试次数超过限制,直接返回        if (mTryTimes <= 0 && isRetryTimeLimit) {             return true;        }        switch (action) {            case MotionEvent.ACTION_DOWN:                reset();     // 重置                break;            case MotionEvent.ACTION_MOVE:                drawAndGetSelectedWhenTouchMove(x, y);                break;            case MotionEvent.ACTION_UP:                if (isInPasswordSettingMode) {                    if (gesturePasswordSettingListener != null)                        setPasswordHandle();  //设置密码                } else {                    if (mChoose.size() > 0) {                        isCorrect = checkAnswer();                    } else {                        return true;                    }                    if (gestureEventListener != null) {                        gestureEventListener.onGestureEvent(isCorrect);  //将结果回调                    }                    if (this.mTryTimes == 0) {                        gestureUnmatchedExceedListener.onUnmatchedExceedBoundary();  //超出重试次数,进入回调                    }                }                drawWhenTouchUp();                break;        }        invalidate();        return true;    } private void drawAndGetSelectedWhenTouchMove(int x, int y) {        mPaint.setColor(mFingerOnColor);        mPaint.setAlpha(50);        GestureLockView child = getChildIdByPos(x, y);        if (child != null) {            int cId = child.getId();            if (!mChoose.contains(cId)) {                mChoose.add(cId);                mChooseString = mChooseString + cId;                child.setMode(Mode.STATUS_FINGER_ON);                // 设置指引线的起点                mLastPathX = child.getLeft() / 2 + child.getRight() / 2;                mLastPathY = child.getTop() / 2 + child.getBottom() / 2;                if (mChoose.size() == 1)// 当前添加为第一个                {                    mPath.moveTo(mLastPathX, mLastPathY);                } else                // 非第一个,将两者使用线连上                {                    mPath.lineTo(mLastPathX, mLastPathY);                }            }        }        // 指引线的终点        mTmpTarget.x = x;        mTmpTarget.y = y;    }    private void drawWhenTouchUp() {        if (isCorrect) {            mPaint.setColor(mFingerUpColorCorrect);        } else {            mPaint.setColor(mFingerUpColorError);        }        mPaint.setAlpha(50);        Log.d(TAG, "mChoose = " + mChoose);        // 将终点设置位置为起点,即取消指引线        mTmpTarget.x = mLastPathX;        mTmpTarget.y = mLastPathY;        // 改变子元素的状态为UP        setItemModeUp();        // 计算每个元素中箭头需要旋转的角度        for (int i = 0; i + 1 < mChoose.size(); i++) {            int childId = mChoose.get(i);            int nextChildId = mChoose.get(i + 1);            GestureLockView startChild = (GestureLockView) findViewById(childId);            GestureLockView nextChild = (GestureLockView) findViewById(nextChildId);            int dx = nextChild.getLeft() - startChild.getLeft();            int dy = nextChild.getTop() - startChild.getTop();            // 计算角度            int angle = (int) Math.toDegrees(Math.atan2(dy, dx)) + 90;            startChild.setArrowDegree(angle);        }    }

设置密码处理:

    private void setPasswordHandle() {        if (isWaitForFirstInput) {            if (gesturePasswordSettingListener.onFirstInputComplete(mChooseString.length())) {                firstInputPassword = mChooseString;                isWaitForFirstInput = false;            }        } else {            if (firstInputPassword.equals(mChooseString)) {                gesturePasswordSettingListener.onSuccess();                savePassword(mChooseString);                isInPasswordSettingMode = false;            } else {                gesturePasswordSettingListener.onFail();            }        }        reset();    }

检查手势密码是否正确:

    public boolean checkAnswer() {        if (password.equals(mChooseString)) {            return true;        } else {            if (isRetryTimeLimit)                this.mTryTimes--;            return false;        }    }

重置:

private void reset() {        mChoose.clear();        mChooseString = "";        mPath.reset();        for (GestureLockView gestureLockView : mGestureLockViews) {            gestureLockView.setMode(Mode.STATUS_NO_FINGER);            gestureLockView.setArrowDegree(-1);        }    }

对外公开的一些方法

    public void setGestureEventListener(GestureEventListener gestureEventListener) {        this.gestureEventListener = gestureEventListener;    }    public void setGestureUnmatchedExceedListener(int retryTimes, GestureUnmatchedExceedListener gestureUnmatchedExceedListener) {        isRetryTimeLimit = true;        this.mTryTimes = retryTimes;        this.gestureUnmatchedExceedListener = gestureUnmatchedExceedListener;    }    public void setGesturePasswordSettingListener(GesturePasswordSettingListener gesturePasswordSettingListener) {        this.gesturePasswordSettingListener = gesturePasswordSettingListener;    }    public void removePassword() {        gesturePreference.WriteStringPreference("null");        this.isSetPassword = false;        isWaitForFirstInput = true;        isInPasswordSettingMode = true;    }    public void savePassword(String password) {        this.password = password;        gesturePreference.WriteStringPreference(password);    }    public String getPassword() {        return password;    }    public void resetView() {        reset();        invalidate();    }    public void setRetryTimes(int retryTimes) {        this.mTryTimes = retryTimes;    }    public boolean isSetPassword() {        return isSetPassword;    }

定义密码存储的Preference

就是简单的存和读

public GesturePreference(Context context, int nameTableId) {        this.context = context;        if (nameTableId != -1)            this.nameTable = nameTable + nameTableId;    }    public void WriteStringPreference(String data) {        SharedPreferences preferences = context.getSharedPreferences(fileName, Context.MODE_PRIVATE);        SharedPreferences.Editor editor = preferences.edit();        editor.putString(nameTable, data);        editor.commit();    }    public String ReadStringPreference() {        SharedPreferences preferences = context.getSharedPreferences(fileName, Context.MODE_PRIVATE);        return preferences.getString(nameTable, "null");    }

总结

ok,至此,整个手势密码的实现就完成了。

本文首发地址:http://www.codeceo.com/article/android-gusture-lock.html


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