Android之gallery 常见2种使用方法和3D效果总结
我们有时候在iPhone手机上或者Windows上面看到动态的图片,可以通过鼠标或者手指触摸来移动它,产生动态的图片滚动效果,还可以根据你的点击或者触摸触发其他事件响应。同样的,在Android中也提供这这种实现,这就是通过Gallery在UI上实现缩略图浏览器。
一般情况下,我们在Android中要用到类似这种图片容器的控件,都需要为它指定一个适配器,让它可以把内容按照我们定义的方式来显示,因此我们来给它加一个适配器,至于这个适配器如何实现,后面接着来操作,这里只需知道这个适配器的类叫ImageGalleryAdapter 。 gallery.setAdapter(new ImageGalleryAdapter (this));
下面介绍常用2种用法:
第一种方法:
第一步:设计xml布局文件
代码如下:main.xml
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent" android:orientation="vertical" > <Gallery android:id="@+id/myGallery" android:layout_width="fill_parent" android:layout_height="wrap_content" android:gravity="center_vertical" android:spacing="3px" android:text="@string/hello" /></LinearLayout>
第二步:自定义一个适配器,这个适配器继承BaseAdapter这个类 代码如下:
package net.loonggg.gallery;import android.content.Context;import android.view.View;import android.view.ViewGroup;import android.view.ViewGroup.LayoutParams;import android.widget.BaseAdapter;import android.widget.Gallery;import android.widget.ImageView;public class ImageGalleryAdapter extends BaseAdapter {private Context context;// 里面所有的方法表示的是可以根据指定的显示图片的数量,进行每个图片的处理private int[] image = new int[] { R.drawable.ispic_a, R.drawable.ispic_b,R.drawable.ispic_c, R.drawable.ispic_d, R.drawable.ispic_e };public ImageGalleryAdapter(Context context) {this.context = context;}public int getCount() { // 取得要显示内容的数量return image.length;}public Object getItem(int position) { // 每个资源的位置return image[position];}public long getItemId(int position) { // 取得每个项的IDreturn image[position];}// 将资源设置到一个组件之中,很明显这个组件是ImageViewpublic View getView(int position, View convertView, ViewGroup parent) {ImageView iv = new ImageView(context);iv.setBackgroundColor(0xFFFFFFFF);iv.setImageResource(image[position]);// 给ImageView设置资源iv.setScaleType(ImageView.ScaleType.CENTER);// 设置对齐方式iv.setLayoutParams(new Gallery.LayoutParams(LayoutParams.WRAP_CONTENT,LayoutParams.WRAP_CONTENT));return iv;}}第三步:主方法:
package net.loonggg.gallery;import android.app.Activity;import android.os.Bundle;import android.view.View;import android.widget.AdapterView;import android.widget.AdapterView.OnItemClickListener;import android.widget.Gallery;import android.widget.Toast;public class GalleryActivity extends Activity {private Gallery myGallery;@Overridepublic void onCreate(Bundle savedInstanceState) {super.onCreate(savedInstanceState);setContentView(R.layout.main);myGallery = (Gallery) findViewById(R.id.myGallery);myGallery.setAdapter(new ImageGalleryAdapter(this));myGallery.setOnItemClickListener(new OnItemClickListenerImpl());}private class OnItemClickListenerImpl implements OnItemClickListener {public void onItemClick(AdapterView<?> parent, View view, int position,long id) {Toast.makeText(GalleryActivity.this, String.valueOf(position),Toast.LENGTH_SHORT).show();}}}
第二种方法
第一步:设计xml布局文件 代码如下:main.xml<?xml version="1.0" encoding="utf-8"?><LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent" android:gravity="bottom" android:orientation="vertical" > <ImageSwitcher android:id="@+id/is" android:layout_width="fill_parent" android:layout_height="wrap_content" > </ImageSwitcher> <Gallery android:id="@+id/myGallery" android:layout_width="fill_parent" android:layout_height="wrap_content" android:gravity="center_vertical" android:spacing="3px" /></LinearLayout>
gallery_item.xml文件: 代码如下:
<?xml version="1.0" encoding="utf-8"?><LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="wrap_content" android:layout_height="wrap_content" android:background="#FFFFFF" android:orientation="horizontal" > <ImageView android:id="@+id/iv" android:layout_width="wrap_content" android:layout_height="wrap_content" android:scaleType="center" /></LinearLayout>
第二步:MainActivity 代码如下:
package net.loonggg.gallery2;import java.lang.reflect.Field;import java.util.ArrayList;import java.util.HashMap;import java.util.List;import java.util.Map;import android.app.Activity;import android.os.Bundle;import android.view.View;import android.view.ViewGroup.LayoutParams;import android.widget.AdapterView;import android.widget.AdapterView.OnItemClickListener;import android.widget.Gallery;import android.widget.ImageSwitcher;import android.widget.ImageView;import android.widget.SimpleAdapter;import android.widget.ViewSwitcher.ViewFactory;public class MainActivity extends Activity {private ImageSwitcher is;private Gallery gallery;private SimpleAdapter adapter;private List<Map<String, Integer>> list = new ArrayList<Map<String, Integer>>();@Overridepublic void onCreate(Bundle savedInstanceState) {super.onCreate(savedInstanceState);setContentView(R.layout.main);is = (ImageSwitcher) findViewById(R.id.is);is.setFactory(new ViewFactoryImpl());initAdapter();gallery = (Gallery) findViewById(R.id.myGallery);gallery.setAdapter(adapter); // 为gallery设置合适的适配器gallery.setOnItemClickListener(new OnItemClickListenerImpl());}public class OnItemClickListenerImpl implements OnItemClickListener { // gallery的点击事件@Overridepublic void onItemClick(AdapterView<?> parent, View view, int position,long id) {Map<String, Integer> map = (Map<String, Integer>) parent.getAdapter().getItem(position);is.setImageResource(map.get("image"));}}public void initAdapter() { // 这个方法的功能是:从R.java文件中获取图片资源的id,如果资源图片数量比较多,用数组的方法一一定义,就不太合适,这种方法最好了。Field[] fields = R.drawable.class.getDeclaredFields();for (int x = 0; x < fields.length; x++) {if (fields[x].getName().startsWith("ispic_")) { // 根据图片的名称取出想要的图片Map<String, Integer> map = new HashMap<String, Integer>();try {map.put("image", fields[x].getInt(R.drawable.class));} catch (Exception e) {e.printStackTrace();}list.add(map);}}adapter = new SimpleAdapter(MainActivity.this, list,R.layout.grid_item, new String[] { "image" },new int[] { R.id.iv });}public class ViewFactoryImpl implements ViewFactory {@Overridepublic View makeView() {ImageView iv = new ImageView(MainActivity.this);iv.setBackgroundColor(0xFFFFFFFF);iv.setScaleType(ImageView.ScaleType.CENTER);iv.setLayoutParams(new ImageSwitcher.LayoutParams(LayoutParams.FILL_PARENT, LayoutParams.WRAP_CONTENT));return iv;}}}Android gallery 3D效果 一 创建倒影效果 二 扩装 gallery 三 完整代码 先看效果,不然就是无图无真相了。
一,创建倒影效果
这个基本思路是:
1,创建一个源图一样的图,利用martrix将图片旋转180度。这个倒影图的高是源图的一半。
Matrix matrix = new Matrix(); // 1表示放大比例,不放大也不缩小。// -1表示在y轴上相反,即旋转180度。matrix.preScale(1, -1); Bitmap reflectionBitmap = Bitmap.createBitmap( srcBitmap, 0, srcBitmap.getHeight() / 2, // top为源图的一半 srcBitmap.getWidth(), // 宽度与源图一样 srcBitmap.getHeight() / 2, // 高度与源图的一半 matrix, false);2,创建一个最终效果的图,即源图 + 间隙 + 倒影。
final int REFLECTION_GAP = 5; Bitmap bitmapWithReflection = Bitmap.createBitmap( reflectionWidth, srcHeight + reflectionHeight + REFLECTION_GAP, Config.ARGB_8888);
3,依次将源图、倒影图绘制在最终的bitmap上面。
Canvas canvas = new Canvas(bitmapWithReflection); // Draw the original bitmap.canvas.drawBitmap(srcBitmap, 0, 0, null); // Draw the reflection bitmap.canvas.drawBitmap(reflectionBitmap, 0, srcHeight + REFLECTION_GAP, null);4,创建LinearGradient,从而给定一个由上到下的渐变色。
Paint paint = new Paint();paint.setAntiAlias(true);LinearGradient shader = new LinearGradient( 0, srcHeight, 0, bitmapWithReflection.getHeight() + REFLECTION_GAP, 0x70FFFFFF, 0x00FFFFFF, TileMode.MIRROR);paint.setShader(shader);paint.setXfermode(new PorterDuffXfermode(android.graphics.PorterDuff.Mode.DST_IN)); // Draw the linear shader.canvas.drawRect( 0, srcHeight, srcWidth, bitmapWithReflection.getHeight() + REFLECTION_GAP, paint);
二,扩展Gallery
扩展系统的gallery,我们需要重写两个方法,getChildStaticTransformation()和getChildDrawingOrder(),同时,要使这两个方法能被调用,必须执行如下两行代码,文档上面是有说明的。
// Enable set transformation.this.setStaticTransformationsEnabled(true);// Enable set the children drawing order.this.setChildrenDrawingOrderEnabled(true);
- getChildDrawingOrder的实现
@Overrideprotected int getChildDrawingOrder(int childCount, int i){ // Current selected index. int selectedIndex = getSelectedItemPosition() - getFirstVisiblePosition(); if (selectedIndex < 0) { return i; } if (i < selectedIndex) { return i; } else if (i >= selectedIndex) { return childCount - 1 - i + selectedIndex; } else { return i; }}
这里为什么要计算drawing order,因为从上图中看到,我们的效果是:中间左边的顺序是 0, 1, 2,右边的child覆盖左边的child,而在中间右边的顺序正好相反,左边的覆盖右边的,所以我们要重写这个方法,而gallery自身的实现,不是这种效果。
- getChildStaticTransformation的实现
?
@Overrideprotected boolean getChildStaticTransformation(View child, Transformation t){ super.getChildStaticTransformation(child, t); final int childCenter = getCenterOfView(child); final int childWidth = child.getWidth(); int rotationAngle = 0; t.clear(); t.setTransformationType(Transformation.TYPE_MATRIX); // If the child is in the center, we do not rotate it. if (childCenter == mCoveflowCenter) { transformImageBitmap(child, t, 0); } else { // Calculate the rotation angle. rotationAngle = (int)(((float)(mCoveflowCenter - childCenter) / childWidth) * mMaxRotationAngle); // Make the angle is not bigger than maximum. if (Math.abs(rotationAngle) > mMaxRotationAngle) { rotationAngle = (rotationAngle < 0) ? -mMaxRotationAngle : mMaxRotationAngle; } transformImageBitmap(child, t, rotationAngle); } return true;}
这个方法就是根据child来计算它的transformation(变换),我们需要去修改它里面的matrix,从而达到旋转的效果。根据位置和角度来计算的matrix的方法写在另外一个方法transformImageBitmap中实现。
- transformImageBitmap()的实现
private void transformImageBitmap(View child, Transformation t, int rotationAngle){ mCamera.save(); final Matrix imageMatrix = t.getMatrix(); final int imageHeight = child.getHeight(); final int imageWidth = child.getWidth(); final int rotation = Math.abs(rotationAngle); // Zoom on Z axis. mCamera.translate(0, 0, mMaxZoom); if (rotation < mMaxRotationAngle) { float zoomAmount = (float)(mMaxZoom + rotation * 1.5f); mCamera.translate(0, 0, zoomAmount); } // Rotate the camera on Y axis. mCamera.rotateY(rotationAngle); // Get the matrix from the camera, in fact, the matrix is S (scale) transformation. mCamera.getMatrix(imageMatrix); // The matrix final is T2 * S * T1, first translate the center point to (0, 0), // then scale, and then translate the center point to its original point. // T * S * T // S * T1 imageMatrix.postTranslate((imageWidth / 2), (imageHeight / 2)); // (T2 * S) * T1 imageMatrix.preTranslate(-(imageWidth / 2), -(imageHeight / 2)); mCamera.restore();}
这里,简单说明一个,
第一,先在Z轴上平称,其实就是得到一个缩放矩阵变换,我这里简写为 S。
第二,是利用camera这个类来生成matrix,其实mCamera.rotateY就是围绕Y轴旋转。这里生成了一个旋转矩阵,记为 R 。经过这两步,此时调用mCamera.getMatrix(imageMatrix); 从Camera中得到matrix,此时这个矩阵中包含了S * R。
第三,最关键是下面两句
// S * T1 imageMatrix.postTranslate((imageWidth / 2), (imageHeight / 2)); // (T2 * S) * T1 imageMatrix.preTranslate(-(imageWidth / 2), -(imageHeight / 2));
由于这里涉及到旋转与缩放,缩放操作其实应该是针对Child中点进行了,这里就是作一个平衡操作,我们必须是先平移,再缩放,再平移回原来位置,所以,我们最终的矩阵变换应该是这样的:
M = T * (S * R) * T1 (这里在T1表示与T相反)。
三,完整代码
GalleryFlow.java
import android.content.Context;import android.graphics.Camera;import android.graphics.Matrix;import android.util.AttributeSet;import android.view.View;import android.view.animation.Transformation;import android.widget.Gallery; public class GalleryFlow extends Gallery{ /** * The camera class is used to 3D transformation matrix. */ private Camera mCamera = new Camera(); /** * The max rotation angle. */ private int mMaxRotationAngle = 60; /** * The max zoom value (Z axis). */ private int mMaxZoom = -120; /** * The center of the gallery. */ private int mCoveflowCenter = 0; public GalleryFlow(Context context) { this(context, null); } public GalleryFlow(Context context, AttributeSet attrs) { this(context, attrs, 0); } public GalleryFlow(Context context, AttributeSet attrs, int defStyle) { super(context, attrs, defStyle); // Enable set transformation. this.setStaticTransformationsEnabled(true); // Enable set the children drawing order. this.setChildrenDrawingOrderEnabled(true); } public int getMaxRotationAngle() { return mMaxRotationAngle; } public void setMaxRotationAngle(int maxRotationAngle) { mMaxRotationAngle = maxRotationAngle; } public int getMaxZoom() { return mMaxZoom; } public void setMaxZoom(int maxZoom) { mMaxZoom = maxZoom; } @Override protected int getChildDrawingOrder(int childCount, int i) { // Current selected index. int selectedIndex = getSelectedItemPosition() - getFirstVisiblePosition(); if (selectedIndex < 0) { return i; } if (i < selectedIndex) { return i; } else if (i >= selectedIndex) { return childCount - 1 - i + selectedIndex; } else { return i; } } @Override protected void onSizeChanged(int w, int h, int oldw, int oldh) { mCoveflowCenter = getCenterOfCoverflow(); super.onSizeChanged(w, h, oldw, oldh); } private int getCenterOfView(View view) { return view.getLeft() + view.getWidth() / 2; } @Override protected boolean getChildStaticTransformation(View child, Transformation t) { super.getChildStaticTransformation(child, t); final int childCenter = getCenterOfView(child); final int childWidth = child.getWidth(); int rotationAngle = 0; t.clear(); t.setTransformationType(Transformation.TYPE_MATRIX); // If the child is in the center, we do not rotate it. if (childCenter == mCoveflowCenter) { transformImageBitmap(child, t, 0); } else { // Calculate the rotation angle. rotationAngle = (int)(((float)(mCoveflowCenter - childCenter) / childWidth) * mMaxRotationAngle); // Make the angle is not bigger than maximum. if (Math.abs(rotationAngle) > mMaxRotationAngle) { rotationAngle = (rotationAngle < 0) ? -mMaxRotationAngle : mMaxRotationAngle; } transformImageBitmap(child, t, rotationAngle); } return true; } private int getCenterOfCoverflow() { return (getWidth() - getPaddingLeft() - getPaddingRight()) / 2 + getPaddingLeft(); } private void transformImageBitmap(View child, Transformation t, int rotationAngle) { mCamera.save(); final Matrix imageMatrix = t.getMatrix(); final int imageHeight = child.getHeight(); final int imageWidth = child.getWidth(); final int rotation = Math.abs(rotationAngle); // Zoom on Z axis. mCamera.translate(0, 0, mMaxZoom); if (rotation < mMaxRotationAngle) { float zoomAmount = (float)(mMaxZoom + rotation * 1.5f); mCamera.translate(0, 0, zoomAmount); } // Rotate the camera on Y axis. mCamera.rotateY(rotationAngle); // Get the matrix from the camera, in fact, the matrix is S (scale) transformation. mCamera.getMatrix(imageMatrix); // The matrix final is T2 * S * T1, first translate the center point to (0, 0), // then scale, and then translate the center point to its original point. // T * S * T // S * T1 imageMatrix.postTranslate((imageWidth / 2), (imageHeight / 2)); // (T2 * S) * T1 imageMatrix.preTranslate(-(imageWidth / 2), -(imageHeight / 2)); mCamera.restore(); }}BitmapUtil.java
package com.lee.gallery3d.utils; import android.graphics.Bitmap;import android.graphics.Bitmap.Config;import android.graphics.Canvas;import android.graphics.LinearGradient;import android.graphics.Matrix;import android.graphics.Paint;import android.graphics.PixelFormat;import android.graphics.PorterDuffXfermode;import android.graphics.Shader.TileMode;import android.graphics.drawable.Drawable; public class BitmapUtil{ public static Bitmap createReflectedBitmap(Bitmap srcBitmap) { if (null == srcBitmap) { return null; } // The gap between the reflection bitmap and original bitmap. final int REFLECTION_GAP = 4; int srcWidth = srcBitmap.getWidth(); int srcHeight = srcBitmap.getHeight(); int reflectionWidth = srcBitmap.getWidth(); int reflectionHeight = srcBitmap.getHeight() / 2; if (0 == srcWidth || srcHeight == 0) { return null; } // The matrix Matrix matrix = new Matrix(); matrix.preScale(1, -1); try { // The reflection bitmap, width is same with original's, height is half of original's. Bitmap reflectionBitmap = Bitmap.createBitmap( srcBitmap, 0, srcHeight / 2, srcWidth, srcHeight / 2, matrix, false); if (null == reflectionBitmap) { return null; } // Create the bitmap which contains original and reflection bitmap. Bitmap bitmapWithReflection = Bitmap.createBitmap( reflectionWidth, srcHeight + reflectionHeight + REFLECTION_GAP, Config.ARGB_8888); if (null == bitmapWithReflection) { return null; } // Prepare the canvas to draw stuff. Canvas canvas = new Canvas(bitmapWithReflection); // Draw the original bitmap. canvas.drawBitmap(srcBitmap, 0, 0, null); // Draw the reflection bitmap. canvas.drawBitmap(reflectionBitmap, 0, srcHeight + REFLECTION_GAP, null); Paint paint = new Paint(); paint.setAntiAlias(true); LinearGradient shader = new LinearGradient( 0, srcHeight, 0, bitmapWithReflection.getHeight() + REFLECTION_GAP, 0x70FFFFFF, 0x00FFFFFF, TileMode.MIRROR); paint.setShader(shader); paint.setXfermode(new PorterDuffXfermode(android.graphics.PorterDuff.Mode.DST_IN)); // Draw the linear shader. canvas.drawRect( 0, srcHeight, srcWidth, bitmapWithReflection.getHeight() + REFLECTION_GAP, paint); return bitmapWithReflection; } catch (Exception e) { e.printStackTrace(); } return null; }}
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