1.概述

  • Android消息机制主要是指Handler的运行机制
  • 更新UI只是Handler的其中一个特殊的使用场景
  • 在Android开发中,只允许主线程更新UI(为了保证UI操作是线程安全的)
  • 使用Handler机制,在子线程中完成耗时操作后可以切换到主线程更新UI

2.主要成员

Message

  • 线程间通讯的数据单元,存储信息
  • Message分为3种:普通消息(同步消息)屏障消息(同步屏障)异步消息
  • 通常使用的都是普通消息,屏障消息就是为了确保异步消息的优先级,设置了屏障后,只能处理其后的异步消息,同步消息会被挡住,除非撤销屏障

MessageQueue

  • 存储消息、取走消息
  • 单链表数据结构存储
  • 先进先出,会根据消息执行的时间排序

Handler

  • 发送各种消息到MessageQueue,处理Looper分发过来的消息
  • Handler创建时需要当前线程的Looper来构建消息循环系统(从ThreadLocal中获取当前线程的Looper)

Looper

  • 无限消息循环,从MessageQueue中取出消息,并分发给对应的Handler
  • 线程默认是没有Looper的,如果需要使用Handler,就必须手动为线程创建Handler * 主线程(ActivityThread)在创建时就已经初始化了Looper

Thread、Looper和Handler之间的数量对应关系

  • 1个Thread只能绑定1个Looper,但可以有多个Handler
  • 1个Looper可以绑定多个Handler
  • 1个Handler只能绑定一个Looper

ThreadLocal:
线程本地存储区(Thread Local Storage,简称为TLS),每个线程都有自己的私有的本地存储区域,不同线程之间彼此不能访问对方的TLS区域。Looper类利用了ThreadLocal的特性,保证每个线程只存在一个Looper对象


3.消息机制的运行流程


在子线程中执行完耗时操作后,使用Handler发送消息到MessageQueue,向消息队列中添加消息。然后Looper通过无限轮询,不断从MessageQueue中取出消息,分发给目标Handler处理,这样就切换到了Handler所在的主线程。


4.原理解析

Looper相关:

prepare():初始化一个Looper,并存储到ThreadLocal中:

public static void prepare() {    prepare(true);//默认true,允许退出}private static void prepare(boolean quitAllowed) {    if (sThreadLocal.get() != null) {//Looper类利用了ThreadLocal的特性,保证每个线程只存在一个Looper对象        throw new RuntimeException("Only one Looper may be created per thread");    }    sThreadLocal.set(new Looper(quitAllowed));}

myLooper():在子线程中获取当前线程的Looper,内部是调用了ThreadLocal的get方法:

public static @Nullable Looper myLooper() {    return sThreadLocal.get();}

getMainLooper():在任意线程获取主线程的Looper:

public static Looper getMainLooper() {    synchronized(Looper.class) {        return sMainLooper;    }}

loop():无限轮询,不断地从MessageQueue中取出消息,然后交给目标Handler去处理:

public static void loop() {    final Looper me = myLooper();    if (me == null) {        //当前线程必须初始化好Looper        throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");    }    final MessageQueue queue = me.mQueue;    ...    for (;;) {        Message msg = queue.next(); //next方法可能会阻塞        if (msg == null) {//消息为空,退出循环            return;        }    ...            try {            msg.target.dispatchMessage(msg);//分发Message到目标Handler            if (observer != null) {                observer.messageDispatched(token, msg);            }            dispatchEnd = needEndTime ? SystemClock.uptimeMillis() : 0;        }            ...           msg.recycleUnchecked();    }}
Handler相关:

构造方法:

public Handler() {    this(null, false);}public Handler(@Nullable Callback callback) {    this(callback, false);}public Handler(@NonNull Looper looper) {    this(looper, null, false);}public Handler(@NonNull Looper looper, @Nullable Callback callback) {    this(looper, callback, false);}public Handler(@Nullable Callback callback, boolean async) {    ...    mLooper = Looper.myLooper();//从当前线程的TLS中获取Looper对象    if (mLooper == null) {//Looper不能为空        throw new RuntimeException(            "Can't create handler inside thread " + Thread.currentThread()                    + " that has not called Looper.prepare()");    }    mQueue = mLooper.mQueue;//拿到Looper中的MessageQueue    mCallback = callback;//回调    mAsynchronous = async;//设置是否异步处理消息}

Android中主线程在创建时就已经初始化好了Looper,Handler构造时不传Looper也能直接用:

//ActivityThread的main方法public static void main(String[] args) {    ...    Looper.prepareMainLooper();    ActivityThread thread = new ActivityThread();    thread.attach(false);    if (sMainThreadHandler == null) {        sMainThreadHandler = thread.getHandler();    }    ...    Looper.loop();    throw new RuntimeException("Main thread loop unexpectedly exited");}public static void prepareMainLooper() {    prepare(false);//主线程的Looper不允许退出    synchronized (Looper.class) {        if (sMainLooper != null) {            throw new IllegalStateException("The main Looper has already been prepared.");        }        sMainLooper = myLooper();    }}

如果想在子线程中创建Handler,必须在Handler创建时传入一个Looper,有以下两种方法:

1.先调用 Looper.prepare() 在当前线程初始化一个 Looper:

Looper.prepare();Handler handler = new Handler();// ....// 这一步可别可少了Looper.loop();

2.通过构造方法传入Looper:
注:如果是通过这种方式,一定要确保Handler处理消息的语句执行时looper已经准备妥当,可以参考HandlerThread的实现源码

Looper looper = .....;Handler handler = new Handler(looper);

发送消息方法——send:

public final boolean sendMessage(@NonNull Message msg) {    return sendMessageDelayed(msg, 0);}public final boolean sendEmptyMessage(int what){    return sendEmptyMessageDelayed(what, 0);}public final boolean sendEmptyMessageDelayed(int what, long delayMillis) {    Message msg = Message.obtain();    msg.what = what;    return sendMessageDelayed(msg, delayMillis);}public final boolean sendEmptyMessageAtTime(int what, long uptimeMillis) {    Message msg = Message.obtain();    msg.what = what;    return sendMessageAtTime(msg, uptimeMillis);} public final boolean sendMessageDelayed(@NonNull Message msg, long delayMillis) {    if (delayMillis < 0) {        delayMillis = 0;    }    return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis);}public final boolean sendMessageAtFrontOfQueue(@NonNull Message msg) {    MessageQueue queue = mQueue;    if (queue == null) {        RuntimeException e = new RuntimeException(            this + " sendMessageAtTime() called with no mQueue");        Log.w("Looper", e.getMessage(), e);        return false;    }    return enqueueMessage(queue, msg, 0);}

发送消息方法——post:

public final boolean post(@NonNull Runnable r) {   return  sendMessageDelayed(getPostMessage(r), 0);}  public final boolean postAtTime(@NonNull Runnable r, long uptimeMillis) {    return sendMessageAtTime(getPostMessage(r), uptimeMillis);}public final boolean postAtTime(        @NonNull Runnable r, @Nullable Object token, long uptimeMillis) {    return sendMessageAtTime(getPostMessage(r, token), uptimeMillis);}public final boolean postDelayed(@NonNull Runnable r, long delayMillis) {    return sendMessageDelayed(getPostMessage(r), delayMillis);}/** @hide */public final boolean postDelayed(Runnable r, int what, long delayMillis) {    return sendMessageDelayed(getPostMessage(r).setWhat(what), delayMillis);}public final boolean postDelayed(        @NonNull Runnable r, @Nullable Object token, long delayMillis) {    return sendMessageDelayed(getPostMessage(r, token), delayMillis);}public final boolean postAtFrontOfQueue(@NonNull Runnable r) {    return sendMessageAtFrontOfQueue(getPostMessage(r));}

可以看出,不管是send还是post,最终都是调用了sendMessageAtTime方法:调用MessageQueue的enqueueMessage方法将消息入队:

public boolean sendMessageAtTime(@NonNull Message msg, long uptimeMillis) {    MessageQueue queue = mQueue;    if (queue == null) {        RuntimeException e = new RuntimeException(                this + " sendMessageAtTime() called with no mQueue");        Log.w("Looper", e.getMessage(), e);        return false;    }    return enqueueMessage(queue, msg, uptimeMillis);}

send和post的联系和区别

  • 两者本质上是没有区别的,都是发送一个消息到消息队列中,只不过post使用方式更简单
  • post会通过getPostMessage方法会将Runnable赋给callback,接下来还是和sendMessage一致的操作,进入sendMessageDelayed:
private static Message getPostMessage(Runnable r) {    Message m = Message.obtain();    m.callback = r;    return m;}

dispatchMessage():处理MessageQueue分发过来的消息:

public void dispatchMessage(Message msg) {    //如果通过post发送消息,则callback不为空,直接进入handleCallback    if (msg.callback != null) {    handleCallback(msg);    } else {    //如果通过send发送消息    if (mCallback != null) {//创建Handler时传进来了Callback        if (mCallback.handleMessage(msg)) {            return;        }    }    handleMessage(msg);//创建Handler时没传Callback(常用)    }}//调用Runnable的run方法,并不会启动新线程,所以post的runnable里面可以直接更新UIprivate static void handleCallback(Message message) {    message.callback.run();}

Handler与Looper如何关联?

  1. 无参构造方法,会从当前线程的ThreadLocal中去取Looper
  2. 通过构造方法传入Looper

Looper与Thread如何关联?
ThreadLocal(Looper.prepare)

MessageQueue相关:

enqueueMessage():往消息队列中添加一个消息:

boolean enqueueMessage(Message msg, long when) {            //...            //mMessages是消息队列的表头            msg.when = when;            Message p = mMessages;            boolean needWake;             //如果消息链表为空||当前的消息需要立即执行||当前的消息比消息链表头部的消息执行要早            if (p == null || when == 0 || when < p.when) {                // 上面的条件都满足就将消息插入到链表的表头                msg.next = p;                mMessages = msg;                needWake = mBlocked;            } else {                Message prev;                //根据消息的延迟时间排序,越早触发的消息在链表中的位置越靠前                for (;;) {                    prev = p;                    p = p.next;                    if (p == null || when < p.when) {                        break;                    }                    if (needWake && p.isAsynchronous()) {                        needWake = false;                    }                }                msg.next = p; // invariant: p == prev.next                prev.next = msg;            }             //唤醒消息队列去取出消息,分发消息            if (needWake) {                nativeWake(mPtr);            }        }        return true;    }

关于Message.when

  • Message.when是一个时间,用于表示 Message期望被分发的时间,该值是 SystemClock.uptimeMillis()delayMillis之和。
  • SystemClock.uptimeMillis() 是一个表示当前时间的一个相对时间,它代表:自系统启动开始从0开始的到调用该方法时相差的毫秒数
  • Message.when 用时间差来表示先后关系

next():在Looper中通过loop()方法,不断地从MessageQueue获取消息。当队列中消息为空时,则会进行阻塞操作。

Message next() {    ...    int pendingIdleHandlerCount = -1;     int nextPollTimeoutMillis = 0;    for (;;) {        if (nextPollTimeoutMillis != 0) {            Binder.flushPendingCommands();        }        //会阻塞,除非被唤醒(如果有消息被插入到消息队列或者超时时间到)        nativePollOnce(ptr, nextPollTimeoutMillis);        synchronized (this) {            final long now = SystemClock.uptimeMillis();            Message prevMsg = null;            Message msg = mMessages;             //遇到屏障:msg.target == null            if (msg != null && msg.target == null) {                do {                    prevMsg = msg;                    msg = msg.next;                    //遍历消息队列找到最近的一条异步消息                } while (msg != null && !msg.isAsynchronous());            }            if (msg != null) {//没有遇到屏障||遇到屏障后找到异步消息                if (now < msg.when) {                    //当消息触发时间大于当前时间,则设置下一次轮询的超时时长                    nextPollTimeoutMillis = (int) Math.min(msg.when - now, Integer.MAX_VALUE);                } else {// 获取一条消息,并返回                    mBlocked = false;                    if (prevMsg != null) {                        prevMsg.next = msg.next;                    } else {                        mMessages = msg.next;                    }                    msg.next = null;                    //设置消息的使用状态,即flags |= FLAG_IN_USE                    msg.markInUse();                    return msg;   //成功地获取MessageQueue中的下一条即将要执行的消息                }            } else {                //没有消息                nextPollTimeoutMillis = -1;            }         //消息正在退出,返回null            if (mQuitting) {                dispose();                return null;            }            ...    }}

next()在没有消息的时候会阻塞,如何恢复?
当其他线程调用enqueueMessage再次插入消息时,就会被唤醒


参考资料:
https://blog.csdn.net/carson_ho/article/details/80175876
https://www.jianshu.com/p/f10cff5b4c25
https://www.jianshu.com/p/f70ee1765a61
https://www.jianshu.com/p/43d6cd7b06f1
http://www.dss886.com/2016/08/17/01/
https://blog.csdn.net/start_m...
https://blog.csdn.net/start_m...

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