1、概述

1.1 目的 :

在我们的日常开发中,有很多Android UI界面上有一些特殊或者特别的控件与界面,是Android自带的控件所不能满足的,需要我们自己定制一些适合的控件来完成。

1.2 Android自定义View步骤 :

  1. 自定义属性;
  2. 选择和设置构造方法;
  3. 重写onMeasure()方法;
  4. 重写onDraw()方法;
  5. 重写onLayout()方法;
  6. 重写其他事件的方法(滑动监听等)。

2、代码实现

2.1 自定义属性:

我们通常将自定义属性定义在/values/attr.xml文件中(attr.xml文件需要自己创建)。

                                                                                      

2.2 实现方法含义

1、在OnMeasure()方法中,测量自定义控件的大小,使自定义控件能够自适应布局各种各样的需求。
2、在OnDraw()方法中,利用哼哈二将(Canvas与Paint)来绘制要显示的内容。
3、在OnLayout()方法中来确定控件显示位置。
4、在OnTouchEvent()方法处理控件的触摸事件。、

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2.3 继承View实现代码

package com.fly.myview.progressbar;import android.content.Context;import android.content.res.TypedArray;import android.graphics.Bitmap;import android.graphics.Canvas;import android.graphics.Color;import android.graphics.Matrix;import android.graphics.Paint;import android.graphics.Rect;import android.graphics.RectF;import android.os.SystemClock;import android.support.annotation.Nullable;import android.support.v4.content.res.TypedArrayUtils;import android.text.TextUtils;import android.util.AttributeSet;import android.view.MotionEvent;import android.view.View;import com.fly.myview.R;import java.text.DecimalFormat;/** * 
 *           .----. *        _.'__    `. *    .--(Q)(OK)---/$\ *  .' @          /$$$\ *  :         ,   $$$$$ *   `-..__.-' _.-\$$/ *         `;_:    `"' *       .'"""""`. *      /,  FLY  ,\ *     //         \\ *     `-._______.-' *     ___`. | .'___ *    (______|______) * 
* 包 名 : com.fly.myview.progressbar * 作 者 : FLY * 创建时间 : 2018/9/6 * 描述: 圆形可拖动进度条 */public class ArcProgress extends View { /** * 默认进度条所占用的角度 */ private final int ARC_FULL_DEGREE = 300; /** * 默认已完成颜色 */ private final int DEFAULT_FINISHED_COLOR = getResources().getColor(R.color.arc_progress_finished_color); /** * 默认未完成颜色 */ private final int DEFAULT_UNFINISHED_COLOR = getResources().getColor(R.color.arc_progress_unfinished_color); /** * 弧线的宽度 */ private int STROKE_WIDTH; /** * 组件的宽,高 */ private int width, height; /** * 进度条最大值和当前进度值 */ private float max, progress; /** * 进度条所占用的角度 */ private int arcFullDegree; /** * 颜色 */ private int finishedStrokeColor, unfinishedStrokeColor; /** * 是否允许拖动进度条 */ private boolean draggingEnabled; /** * 绘制弧线的矩形区域 */ private RectF circleRectF; /** * 绘制弧线的画笔 */ private Paint progressPaint; /** * 绘制文字的画笔 */ private Paint textPaint; /** * 文字 颜色 */ private int textColor; /** * 描述内容 */ private String describeText; /** * 圆弧的半径 */ private int circleRadius; /** * 圆弧圆心位置 */ private int centerX, centerY; private int animaTime; private Rect textBounds = new Rect(); public ArcProgress(Context context) { this(context, null); } public ArcProgress(Context context, @Nullable AttributeSet attrs) { this(context, attrs, 0); } public ArcProgress(Context context, @Nullable AttributeSet attrs, int defStyleAttr) { super(context, attrs, defStyleAttr); initAttrs(context, attrs); initPainters(); } private void initAttrs(Context context, AttributeSet attrs) { TypedArray typedArray = context.obtainStyledAttributes(attrs, R.styleable.ArcProgress); finishedStrokeColor = typedArray.getColor(R.styleable.ArcProgress_arcFinishedColor, DEFAULT_FINISHED_COLOR); unfinishedStrokeColor = typedArray.getColor(R.styleable.ArcProgress_arcUnfinishedColor, DEFAULT_UNFINISHED_COLOR); max = typedArray.getInteger(R.styleable.ArcProgress_arcProgressMax, 100); progress = typedArray.getInteger(R.styleable.ArcProgress_arcProgress, 0); arcFullDegree = typedArray.getInteger(R.styleable.ArcProgress_arcFullDegree, ARC_FULL_DEGREE); STROKE_WIDTH = typedArray.getInteger(R.styleable.ArcProgress_arcWidth, 0); animaTime = typedArray.getInteger(R.styleable.ArcProgress_animaTime, 500); draggingEnabled = typedArray.getBoolean(R.styleable.ArcProgress_draggingEnabled, false); describeText = typedArray.getString(R.styleable.ArcProgress_describeText); textColor = typedArray.getColor(R.styleable.ArcProgress_describeTextColor, DEFAULT_FINISHED_COLOR); typedArray.recycle(); } @Override public void invalidate() {//调用invalidate方法只会执行onDraw super.invalidate(); } private void initPainters() { progressPaint = new Paint(Paint.ANTI_ALIAS_FLAG);//抗锯齿 progressPaint.setAntiAlias(true);//防抖动 /** 线帽 * Paint.Cap.BUTT 没有 * Paint.Cap.ROUND 圆的 * Paint.Cap.SQUARE 方形 */ progressPaint.setStrokeCap(Paint.Cap.ROUND); textPaint = new Paint(); textPaint.setAntiAlias(true); } /** * 用于测量视图的大小,主要是用来测量自己和内容的来确定宽度和高度 * int widthMeasureSpec, int heightMeasureSpec,该参数表示控件可获得的空间以及关于这个空间描述的元数据 * widthMeasureSpec和heightMeasureSpec这两个值通常情况下都是由父视图经过计算后传递给子视图的,说明父视图会在一定程度上决定子视图的大小 * * @param widthMeasureSpec * @param heightMeasureSpec */ @Override protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { super.onMeasure(widthMeasureSpec, heightMeasureSpec); if (width == 0 || height == 0) { width = getMeasuredWidth(); height = getMeasuredHeight(); circleRadius = Math.min(width, height) / 2; if (STROKE_WIDTH <= 0) STROKE_WIDTH = circleRadius / 12;//弧线的宽度默认为半径 1/12 circleRadius -= STROKE_WIDTH; circleRadius -= 0.6 * STROKE_WIDTH; centerX = width / 2; centerY = height / 2; /** * left:矩形左边线条离 y 轴的距离 * top:矩形上面线条离 x 轴的距离 * right:矩形右边线条离 y 轴的距离 * bottom:矩形底部线条离 x 轴的距离 */ //圆弧所在矩形区域 circleRectF = new RectF(centerX - circleRadius, centerY - circleRadius, centerX + circleRadius, centerY + circleRadius); } } @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); float startAngle = 90 + ((360 - arcFullDegree) >> 1); //进度条起始点 float sweep1 = arcFullDegree * (progress / max); float sweep2 = arcFullDegree - sweep1; progressPaint.setColor(finishedStrokeColor); progressPaint.setStyle(Paint.Style.STROKE);//空心 描边 progressPaint.setStrokeWidth(STROKE_WIDTH); canvas.drawArc(circleRectF, startAngle, sweep1, false, progressPaint); progressPaint.setColor(unfinishedStrokeColor); canvas.drawArc(circleRectF, startAngle + sweep1, sweep2, false, progressPaint); progressPaint.setStyle(Paint.Style.FILL);//空心 描边 progressPaint.setStrokeWidth(0); float progressRadians = (float) (((360.0f - ARC_FULL_DEGREE) / 2 + sweep1) / 180 * Math.PI); float thumbX = centerX - circleRadius * (float) Math.sin(progressRadians); float thumbY = centerY + circleRadius * (float) Math.cos(progressRadians); progressPaint.setColor(Color.parseColor("#33d64444")); canvas.drawCircle(thumbX, thumbY, STROKE_WIDTH * 1.6f, progressPaint); progressPaint.setColor(Color.parseColor("#99d64444")); canvas.drawCircle(thumbX, thumbY, STROKE_WIDTH * 1.2f, progressPaint); progressPaint.setColor(Color.WHITE); canvas.drawCircle(thumbX, thumbY, STROKE_WIDTH * 0.8f, progressPaint); textPaint.setTextSize(circleRadius >> 1); textPaint.setColor(textColor); DecimalFormat decimalFormat = new DecimalFormat("0.00"); String textTime = decimalFormat.format(100 * progress / max); float textLen = textPaint.measureText(textTime); textPaint.getTextBounds("8", 0, 1, textBounds); float textTimeH = textBounds.height(); float extra = textTime.startsWith("1") ? -textPaint.measureText("1") / 2 : 0; canvas.drawText(textTime, centerX - textLen / 2 + extra, centerY - 30 + textTimeH / 2, textPaint); //百分号 textPaint.setTextSize(circleRadius >> 2); canvas.drawText("%", centerX + textLen / 2 + extra + 5, centerY - 30 + textTimeH / 2, textPaint); textPaint.setTextSize(circleRadius / 5); if (TextUtils.isEmpty(describeText)) describeText = "进度"; textLen = textPaint.measureText(describeText); textPaint.getTextBounds(describeText, 0, describeText.length(), textBounds); float describeTextH = textBounds.height(); canvas.drawText(describeText, centerX - textLen / 2, centerY + textTimeH / 2 + describeTextH, textPaint); } private boolean isDragging = false; @Override public boolean onTouchEvent(MotionEvent event) { if (!draggingEnabled) { return super.onTouchEvent(event); } //处理拖动事件 float currentX = event.getX(); float currentY = event.getY(); switch (event.getAction()) {//判断手指状态 case MotionEvent.ACTION_DOWN://按下 //判断是否在进度条thumb位置 if (checkOnArc(currentX, currentY)) { float newProgress = calDegreeByPosition(currentX, currentY) / ARC_FULL_DEGREE * max; setProgress(newProgress); isDragging = true; } break; case MotionEvent.ACTION_MOVE://滑动 if (isDragging) { //判断拖动时是否移出去了 if (checkOnArc(currentX, currentY)) { setProgress(calDegreeByPosition(currentX, currentY) / ARC_FULL_DEGREE * max); } else { isDragging = false; } } break; case MotionEvent.ACTION_UP://离开 isDragging = false; break; } return true; } //返回A的正确舍入正平方根 private float calDistance(float x1, float y1, float x2, float y2) { return (float) Math.sqrt((x1 - x2) * (x1 - x2) + (y1 - y2) * (y1 - y2)); } /** * 判断该点是否在弧线上(附近) */ private boolean checkOnArc(float currentX, float currentY) { float distance = calDistance(currentX, currentY, centerX, centerY); float degree = calDegreeByPosition(currentX, currentY); return distance > circleRadius - STROKE_WIDTH * 5 //点击区域弧内五倍STROKE_WIDTH && distance < circleRadius + STROKE_WIDTH * 1//点击区域弧外五倍STROKE_WIDTH && (degree >= -8 &&//圆弧开始位置 degree <= ARC_FULL_DEGREE + 8);//圆弧结束位置 } /** * 根据当前位置,计算出进度条已经转过的角度。 */ private float calDegreeByPosition(float currentX, float currentY) { float a1 = (float) (Math.atan(1.0f * (centerX - currentX) / (currentY - centerY)) / Math.PI * 180); if (currentY < centerY) { a1 += 180; } else if (currentY > centerY && currentX > centerX) { a1 += 360; } return a1 - (360 - ARC_FULL_DEGREE) / 2; } public float getProgress() { return progress; } public void setProgressAnima(float progress) { final float thisProgress = checkProgress(progress); new Thread(new Runnable() { @Override public void run() { float oldProgress = ArcProgress.this.progress; for (float i = 1.0f; i <= 100f; i++) { ArcProgress.this.progress = oldProgress + (thisProgress - oldProgress) * i / 100; postInvalidate(); SystemClock.sleep(animaTime / 100); } } }).start(); } public void setProgress(float progress) { this.progress = checkProgress(progress); invalidate(); } public float getMax() { return max; } public void setMax(int max) { this.max = max; invalidate(); } private float checkProgress(float progress) { if (progress < 0) return 0; return progress > max ? max : progress; } private int dp2px(float dpValue) { float scale = getContext().getResources().getDisplayMetrics().density; return (int) (dpValue * scale + 0.5f); } private int sp2px(float spValue) { float scale = getContext().getResources().getDisplayMetrics().scaledDensity; return (int) (spValue * scale + 0.5f); }}

3、使用

    

4.效果

效果图1.png 效果图2.png

希望对各位朋友有帮助,谢谢!!!!

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