android:configChanges列表值: 表明在对应值下,不会调用onCreate方法。 使用蓝牙键盘的时候,原键盘将会隐藏会缩小,此时会引起keyboard与keyboardHidden事件,从而刷新onCreate方法。 故配置android:configChanges="keyboard|keyboardHidden"后,oncreate方法将不会被调用

       . . .


android:configChanges
Lists configuration changes that the activity will handle itself. When a configuration change occurs at runtime, the activity is shut down and restarted by default, but declaring a configuration with this attribute will prevent the activity from being restarted. Instead, the activity remains running and its onConfigurationChanged() method is called.
Note: Using this attribute should be avoided and used only as a last-resort. Please read Handling Runtime Changes for more information about how to properly handle a restart due to a configuration change.




Any or all of the following strings are valid values for this attribute. Multiple values are separated by '|' — for example, "locale|navigation|orientation".




Value Description
"mcc" The IMSI mobile country code (MCC) has changed — a SIM has been detected and updated the MCC.
"mnc" The IMSI mobile network code (MNC) has changed — a SIM has been detected and updated the MNC.
"locale" The locale has changed — the user has selected a new language that text should be displayed in.
"touchscreen" The touchscreen has changed. (This should never normally happen.)
"keyboard" The keyboard type has changed — for example, the user has plugged in an external keyboard.
"keyboardHidden" The keyboard accessibility has changed — for example, the user has revealed the hardware keyboard.
"navigation" The navigation type (trackball/dpad) has changed. (This should never normally happen.)
"screenLayout" The screen layout has changed — this might be caused by a different display being activated.
"fontScale" The font scaling factor has changed — the user has selected a new global font size.
"uiMode" The user interface mode has changed — this can be caused when the user places the device into a desk/car dock or when the the night mode changes. See UiModeManager. Added in API level 8.
"orientation" The screen orientation has changed — the user has rotated the device.
Note: If your application targets API level 13 or higher (as declared by the minSdkVersion and targetSdkVersion attributes), then you should also declare the "screenSize" configuration, because it also changes when a device switches between portrait and landscape orientations.
"screenSize" The current available screen size has changed. This represents a change in the currently available size, relative to the current aspect ratio, so will change when the user switches between landscape and portrait. However, if your application targets API level 12 or lower, then your activity always handles this configuration change itself (this configuration change does not restart your activity, even when running on an Android 3.2 or higher device).
Added in API level 13.
"smallestScreenSize" The physical screen size has changed. This represents a change in size regardless of orientation, so will only change when the actual physical screen size has changed such as switching to an external display. A change to this configuration corresponds to a change in the smallestWidth configuration. However, if your application targets API level 12 or lower, then your activity always handles this configuration change itself (this configuration change does not restart your activity, even when running on an Android 3.2 or higher device).
Added in API level 13.
"layoutDirection" The layout direction has changed. For example, changing from left-to-right (LTR) to right-to-left (RTL). Added in API level 17.
All of these configuration changes can impact the resource values seen by the application. Therefore, when onConfigurationChanged() is called, it will generally be necessary to again retrieve all resources (including view layouts, drawables, and so on) to correctly handle the change.


android:enabled
Whether or not the activity can be instantiated by the system — "true" if it can be, and "false" if not. The default value is "true".
The element has its own enabled attribute that applies to all application components, including activities. The and attributes must both be "true" (as they both are by default) for the system to be able to instantiate the activity. If either is "false", it cannot be instantiated.


android:process
The name of the process in which the activity should run. Normally, all components of an application run in the default process created for the application. It has the same name as the application package. The element's process attribute can set a different default for all components. But each component can override the default, allowing you to spread your application across multiple processes.
If the name assigned to this attribute begins with a colon (':'), a new process, private to the application, is created when it's needed and the activity runs in that process. If the process name begins with a lowercase character, the activity will run in a global process of that name, provided that it has permission to do so. This allows components in different applications to share a process, reducing resource usage.




android:screenOrientation
The orientation of the activity's display on the device.
The value can be any one of the following strings:




"unspecified" The default value. The system chooses the orientation. The policy it uses, and therefore the choices made in specific contexts, may differ from device to device.
"user" The user's current preferred orientation.
"behind" The same orientation as the activity that's immediately beneath it in the activity stack.
"landscape" Landscape orientation (the display is wider than it is tall).
"portrait" Portrait orientation (the display is taller than it is wide).
"reverseLandscape" Landscape orientation in the opposite direction from normal landscape. Added in API level 9.
"reversePortrait" Portrait orientation in the opposite direction from normal portrait. Added in API level 9.
"sensorLandscape" Landscape orientation, but can be either normal or reverse landscape based on the device sensor. Added in API level 9.
"sensorPortrait" Portrait orientation, but can be either normal or reverse portrait based on the device sensor. Added in API level 9.
"sensor" The orientation is determined by the device orientation sensor. The orientation of the display depends on how the user is holding the device; it changes when the user rotates the device. Some devices, though, will not rotate to all four possible orientations, by default. To allow all four orientations, use "fullSensor".
"fullSensor" The orientation is determined by the device orientation sensor for any of the 4 orientations. This is similar to "sensor" except this allows any of the 4 possible screen orientations, regardless of what the device will normally do (for example, some devices won't normally use reverse portrait or reverse landscape, but this enables those). Added in API level 9.
"nosensor" The orientation is determined without reference to a physical orientation sensor. The sensor is ignored, so the display will not rotate based on how the user moves the device. Except for this distinction, the system chooses the orientation using the same policy as for the "unspecified" setting.
Note: When you declare one of the landscape or portrait values, it is considered a hard requirement for the orientation in which the activity runs. As such, the value you declare enables filtering by services such as Google Play so your application is available only to devices that support the orientation required by your activities. For example, if you declare either "landscape", "reverseLandscape", or "sensorLandscape", then your application will be available only to devices that support landscape orientation. However, you should also explicitly declare that your application requires either portrait or landscape orientation with the element. For example, . This is purely a filtering behavior provided by Google Play (and other services that support it) and the platform itself does not control whether your app can be installed when a device supports only certain orientations.


android:windowSoftInputMode
How the main window of the activity interacts with the window containing the on-screen soft keyboard. The setting for this attribute affects two things:
The state of the soft keyboard — whether it is hidden or visible — when the activity becomes the focus of user attention.
The adjustment made to the activity's main window — whether it is resized smaller to make room for the soft keyboard or whether its contents pan to make the current focus visible when part of the window is covered by the soft keyboard.
The setting must be one of the values listed in the following table, or a combination of one "state..." value plus one "adjust..." value. Setting multiple values in either group — multiple "state..." values, for example — has undefined results. Individual values are separated by a vertical bar (|). For example:





Values set here (other than "stateUnspecified" and "adjustUnspecified") override values set in the theme.



更多相关文章

  1. Android webView 获取、设置 cookie的方法
  2. Android常用控件的使用方法
  3. Android中EditText点击获得焦点后无法显示输入法键盘
  4. MPAndroidChart的一些问题解决方法
  5. 解决IE apk变成zip:Android 手机应用程序文件下载服务器 配置解决
  6. Android EditText TextWatcher 回调方法参数说明
  7. Android生成界面的两种方法:setContentView和inflate的区别
  8. android蓝牙开发 蓝牙设备的查找和连接

随机推荐

  1. Android顶部工具栏和底部工具栏的简单实
  2. [android]控件ImageView的常用属性
  3. Android 从零开始打造异步处理框架
  4. LinearLayout中实现水平方向上的两个text
  5. 最全的PHP开发Android应用程序
  6. 用Gradle 构建android程序
  7. 第四周Android实习笔记
  8. 裁判文书android app逆向
  9. Mono for Android V1.0 正式发布啦!
  10. 从linux看Android之一--init进程