android bounceScrollView
16lz
2021-01-23
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:layout_width="fill_parent" android:layout_height="fill_parent" android:orientation="vertical" > <com.baoy.demobouncescrollview.BounceScrollView android:id="@+id/scrollView" android:layout_width="fill_parent" android:layout_height="fill_parent" android:background="@drawable/bg" android:fillViewport="true" > <TextView android:id="@+id/textView" android:layout_width="match_parent" android:layout_height="match_parent" android:text="@string/app_name" android:textColor="@color/black" /> </com.baoy.demobouncescrollview.BounceScrollView></RelativeLayout>
package com.baoy.demobouncescrollview;import android.os.Bundle;import android.app.Activity;import android.view.Menu;public class MainActivity extends Activity {@Overrideprotected void onCreate(Bundle savedInstanceState) {super.onCreate(savedInstanceState);setContentView(R.layout.main);}}
package com.baoy.demobouncescrollview;import android.content.Context;import android.graphics.Rect;import android.util.AttributeSet;import android.view.MotionEvent;import android.view.View;import android.view.animation.TranslateAnimation;import android.widget.ScrollView;/** * ScrollView反弹效果的实现 * com.baoy.demobouncescrollview.BounceScrollView */public class BounceScrollView extends ScrollView {private View inner;// 孩子Viewprivate float y;// 点击时y坐标private Rect normal = new Rect();// 矩形(这里只是个形式,只是用于判断是否需要动画.)private boolean isCount = false;// 是否开始计算public BounceScrollView(Context context, AttributeSet attrs) {super(context, attrs);}/*** * 根据 XML 生成视图工作完成.该函数在生成视图的最后调用,在所有子视图添加完之后. 即使子类覆盖了 onFinishInflate * 方法,也应该调用父类的方法,使该方法得以执行. */@Overrideprotected void onFinishInflate() {if (getChildCount() > 0) {inner = getChildAt(0);}}/*** * 监听touch */@Overridepublic boolean onTouchEvent(MotionEvent ev) {if (inner != null) {commOnTouchEvent(ev);}return super.onTouchEvent(ev);}/*** * 触摸事件 * * @param ev */public void commOnTouchEvent(MotionEvent ev) {int action = ev.getAction();switch (action) {case MotionEvent.ACTION_DOWN:break;case MotionEvent.ACTION_UP:// 手指松开.if (isNeedAnimation()) {animation();isCount = false;}break;/*** * 排除出第一次移动计算,因为第一次无法得知y坐标, 在MotionEvent.ACTION_DOWN中获取不到, * 因为此时是MyScrollView的touch事件传递到到了LIstView的孩子item上面.所以从第二次计算开始. * 然而我们也要进行初始化,就是第一次移动的时候让滑动距离归0. 之后记录准确了就正常执行. */case MotionEvent.ACTION_MOVE:final float preY = y;// 按下时的y坐标float nowY = ev.getY();// 时时y坐标int deltaY = (int) (preY - nowY);// 滑动距离if (!isCount) {deltaY = 0; // 在这里要归0.}y = nowY;// 当滚动到最上或者最下时就不会再滚动,这时移动布局if (isNeedMove()) {// 初始化头部矩形if (normal.isEmpty()) {// 保存正常的布局位置normal.set(inner.getLeft(), inner.getTop(),inner.getRight(), inner.getBottom());}//Log.e("jj", "矩形:" + inner.getLeft() + "," + inner.getTop()//+ "," + inner.getRight() + "," + inner.getBottom());// 移动布局inner.layout(inner.getLeft(), inner.getTop() - deltaY / 2,inner.getRight(), inner.getBottom() - deltaY / 2);}isCount = true;break;default:break;}}/*** * 回缩动画 */public void animation() {// 开启移动动画TranslateAnimation ta = new TranslateAnimation(0, 0, inner.getTop(),normal.top);ta.setDuration(200);inner.startAnimation(ta);// 设置回到正常的布局位置inner.layout(normal.left, normal.top, normal.right, normal.bottom);//Log.e("jj", "回归:" + normal.left + "," + normal.top + "," + normal.right//+ "," + normal.bottom);normal.setEmpty();}// 是否需要开启动画public boolean isNeedAnimation() {return !normal.isEmpty();}/*** * 是否需要移动布局 inner.getMeasuredHeight():获取的是控件的总高度 * * getHeight():获取的是屏幕的高度 * * @return */public boolean isNeedMove() {int offset = inner.getMeasuredHeight() - getHeight();int scrollY = getScrollY();//Log.e("jj", "scrolly=" + scrollY);// 0是顶部,后面那个是底部if (scrollY == 0 || scrollY == offset) {return true;}return false;}}
更多相关文章
- Android 坐标系统
- android 自学笔记2-布局
- Android 圆角矩形
- 学个明白--Android世界的坐标系
- Android RecyclerView多个Item布局的实现(可实现头部底部)
- Android计算器界面布局
- android 不使用布局文件,完全由代码控制布局实例
- android控件相对布局
- Android 动态布局