一. 概述

在整个Android的源码世界里,有两大利剑,其一是Binder IPC机制,,另一个便是消息机制(由Handler/Looper/MessageQueue等构成的).
Android有大量的消息驱动方式来进行交互,比如Android的四剑客Activity, Service, Broadcast, ContentProvider的启动过程的交互,都离不开消息机制,Android某种意义上也可以说成是一个以消息驱动的系统。消息机制涉及MessageQueue/Message/Looper/Handler这4个类。

1.1 模型

消息机制主要包含:

  • Message:消息分为硬件产生的消息(如按钮、触摸)和软件生成的消息;
  • MessageQueue:消息队列的主要功能向消息池投递消息(MessageQueue.enqueueMessage)和取走消息池的消息(MessageQueue.next);
  • Handler:消息辅助类,主要功能向消息池发送各种消息事件(Handler.sendMessage)和处理相应消息事件(Handler.handleMessage);
  • Looper:不断循环执行(Looper.loop),按分发机制将消息分发给目标处理者。

1.2 架构图

Handler机制情景分析_第1张图片

1.3 Demo

public class MainActivity extends AppCompatActivity {    private Button mButton;    private final String TAG="MessageTest";    private int ButtonCount = 0;    private MyThread myThread;    private Handler mHandler;    private int mMessageCount = 0;    class MyThread extends Thread {        private Looper mLooper;        @Override        public void run() {            super.run();            /* Initialize the current thread as a looper */            Looper.prepare();            synchronized (this) {                mLooper = Looper.myLooper();                notifyAll();            }            /* Run the message queue in this thread */            Looper.loop();        }        public Looper getLooper(){            if (!isAlive()) {                return null;            }            // If the thread has been started, wait until the looper has been created.            synchronized (this) {                while (isAlive() && mLooper == null) {                    try {                        wait();                    } catch (InterruptedException e) {                    }                }            }            return mLooper;        }    }    @Override    protected void onCreate(Bundle savedInstanceState) {        super.onCreate(savedInstanceState);        setContentView(R.layout.activity_main);        mButton = (Button)findViewById(R.id.button);        mButton.setOnClickListener(new View.OnClickListener() {            public void onClick(View v) {                // Perform action on click                Log.d(TAG, "Send Message "+ ButtonCount);                ButtonCount++;                /* 按下按键后通过mHandler发送一个消息 */                Message msg = new Message();                mHandler.sendMessage(msg);            }        });        myThread = new MyThread();        myThread.start();        /* 创建一个handle实例(详见4.3.2),这个handle为线程myThread服务,当收到mesg时会调用设置的回调函数*/        mHandler = new Handler(myThread.getLooper(), new Handler.Callback() {            @Override            public boolean handleMessage(Message msg) {                Log.d(TAG, "get Message "+ mMessageCount);                mMessageCount++;                return false;            }        });    }}

大概流程:先创建的一个线程,该线程中调用了Looper.prepare()(详见2.1)和Looper.loop()(详见2.2)方法,接着启动了该线程,紧接着初始化了一个Handler实例(详见4.3.2).用于服务message,在按下按键后通过mHandler发送了一个消息(详见4.2),此时handleMessage被回调(详见4.1).接下来进行详细分析.

该Demo中有个两点getLooper方法,当外界调用该方法时,他会判断当前mLooper是否为空,空的话就会一直等待.
为什么要这么做?
因为在创建线程后去获取mLooper,此时线程的run方法可能还为运行,所以此时mLooper值应该为null;
当运行了Looper.prepare()方法创建了looper后,通过Looper.myLooper()获取到mLooper,再notifyAll;

二. Looper

2.1 Looper.prepare()

    public static void prepare() {        prepare(true);                                    ①    }    private static void prepare(boolean quitAllowed) {        if (sThreadLocal.get() != null) {                 ②            throw new RuntimeException("Only one Looper may be created per thread");        }        sThreadLocal.set(new Looper(quitAllowed));        ③    }
①:无参情况下调用 prepare(true),形参置true表示允许退出。
②: sThreadLocal 会先去获取本地的数据,如果能获取到说明已经prepare过,则抛出异常。
③:设置sThreadLocal数据

sThreadLocal是ThreadLocal类型(static final ThreadLocal sThreadLocal = new ThreadLocal();)
ThreadLocal: 线程本地存储区,每个线程都有自己的私有本地存储区域,不同的线程之间彼此不能访问对方的存储区。

接下来看下刚保存的TLS区域的Looper对象:

    private Looper(boolean quitAllowed) {        mQueue = new MessageQueue(quitAllowed);           ①        mThread = Thread.currentThread();                 ②    }
①:创建一个消息队列
②:获取当前线程对象

这里为该线程创建了一个消息队列MessageQueue的构造函数中调用的hal层的本地方法:

    MessageQueue(boolean quitAllowed) {        mQuitAllowed = quitAllowed;        mPtr = nativeInit();    }

这个流程的分析先到这。

2.2 Looper.loop()

public static void loop() {        final Looper me = myLooper();                      ①        if (me == null) {            throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");        }        final MessageQueue queue = me.mQueue;        // Make sure the identity of this thread is that of the local process,        // and keep track of what that identity token actually is.        Binder.clearCallingIdentity();        final long ident = Binder.clearCallingIdentity();        for (;;) {            Message msg = queue.next(); // might block     ②            if (msg == null) {                // No message indicates that the message queue is quitting.                return;            }            // This must be in a local variable, in case a UI event sets the logger            Printer logging = me.mLogging;            if (logging != null) {                logging.println(">>>>> Dispatching to " + msg.target + " " +                        msg.callback + ": " + msg.what);            }            msg.target.dispatchMessage(msg);               ③            if (logging != null) {                logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);            }            // Make sure that during the course of dispatching the            // identity of the thread wasn't corrupted.            final long newIdent = Binder.clearCallingIdentity();            if (ident != newIdent) {                Log.wtf(TAG, "Thread identity changed from 0x"                        + Long.toHexString(ident) + " to 0x"                        + Long.toHexString(newIdent) + " while dispatching to "                        + msg.target.getClass().getName() + " "                        + msg.callback + " what=" + msg.what);            }            msg.recycleUnchecked();                        ④        }    }
①: 获取TLS中存储的Looper对象
②: 获取消息,没有消息的时候会阻塞(详见3.1)
③: 分发消息(详见4.1)
④: 回收消息到消息池(详见5.1)

三. MesageQueue

3.1 next()

Message next() {        // Return here if the message loop has already quit and been disposed.        // This can happen if the application tries to restart a looper after quit        // which is not supported.        final long ptr = mPtr;        if (ptr == 0) {            return null;        }        int pendingIdleHandlerCount = -1; // -1 only during first iteration        int nextPollTimeoutMillis = 0;        for (;;) {            if (nextPollTimeoutMillis != 0) {                Binder.flushPendingCommands();            }            nativePollOnce(ptr, nextPollTimeoutMillis);                                   ①            synchronized (this) {                // Try to retrieve the next message.  Return if found.                final long now = SystemClock.uptimeMillis();                Message prevMsg = null;                Message msg = mMessages;                if (msg != null && msg.target == null) {                    // Stalled by a barrier.  Find the next asynchronous message in the queue.                    do {                        prevMsg = msg;                        msg = msg.next;                    } while (msg != null && !msg.isAsynchronous());                       ②                }                if (msg != null) {                    if (now < msg.when) {                                                 ③                        // Next message is not ready.  Set a timeout to wake up when it is ready.                        nextPollTimeoutMillis = (int) Math.min(msg.when - now, Integer.MAX_VALUE);                    } else {                        // Got a message.                        mBlocked = false;                        if (prevMsg != null) {                            prevMsg.next = msg.next;                        } else {                            mMessages = msg.next;                        }                        msg.next = null;                        if (false) Log.v("MessageQueue", "Returning message: " + msg);                        return msg;                    }                } else {                    // No more messages.                    nextPollTimeoutMillis = -1;                                           ④                }                // Process the quit message now that all pending messages have been handled.                if (mQuitting) {                                                          ⑤                    dispose();                    return null;                }                // If first time idle, then get the number of idlers to run.                // Idle handles only run if the queue is empty or if the first message                // in the queue (possibly a barrier) is due to be handled in the future.                if (pendingIdleHandlerCount < 0                        && (mMessages == null || now < mMessages.when)) {                 ⑥                    pendingIdleHandlerCount = mIdleHandlers.size();                }                if (pendingIdleHandlerCount <= 0) {                    // No idle handlers to run.  Loop and wait some more.                    mBlocked = true;                    continue;                }                if (mPendingIdleHandlers == null) {                                       ⑦                    mPendingIdleHandlers = new IdleHandler[Math.max(pendingIdleHandlerCount, 4)];                }                mPendingIdleHandlers = mIdleHandlers.toArray(mPendingIdleHandlers);            }            // Run the idle handlers.            // We only ever reach this code block during the first iteration.            for (int i = 0; i < pendingIdleHandlerCount; i++) {                final IdleHandler idler = mPendingIdleHandlers[i];                mPendingIdleHandlers[i] = null; // release the reference to the handler                boolean keep = false;                try {                    keep = idler.queueIdle();                                             ⑧                } catch (Throwable t) {                    Log.wtf("MessageQueue", "IdleHandler threw exception", t);                }                if (!keep) {                    synchronized (this) {                        mIdleHandlers.remove(idler);                    }                }            }            // Reset the idle handler count to 0 so we do not run them again.            pendingIdleHandlerCount = 0;                                                  ⑨            // While calling an idle handler, a new message could have been delivered            // so go back and look again for a pending message without waiting.            nextPollTimeoutMillis = 0;        }    }
①: 调用本地epoll方法, 当没有消息时会阻塞在这,阻塞时间为nextPollTimeoutMillis(详见6.1.1)
②: 查找消息队列中的异步消息(详见4.2)
③: 如果当前时间小于异步消息的触发时间,则设置下一轮poll的超时时间(相当于休眠时间),否则返回将要执行的异步消息.
④: 没有异步消息,下轮poll则无限等待,直到新的消息来临
⑤: 检测下退出标志
⑥: 如果消息队列未空或是第一个msg(消息刚放进队列且未达到触发时间),则执行空闲的handler
⑦: IdleHandler一个临时存放数组对象(下面可以看到一个列表转数组的方法被调用)
⑧: 运行空闲的handler(只有第一次循环时会运行idle handle)
⑨: 重置idle handler计数,防止下次运行

往往在第一次进入next函数循环时,在nativePollOnce阻塞之后,都会执行idle handle函数.
获取到异步消息,立马把该消息返回给上一层,否则继续循环等待新的消息产生.

3.2 enqueueMessage()

boolean enqueueMessage(Message msg, long when) {    if (msg.target == null) {                                                             ①        throw new IllegalArgumentException("Message must have a target.");    }    if (msg.isInUse()) {                                                                  ②        throw new IllegalStateException(msg + " This message is already in use.");    }    synchronized (this) {        if (mQuitting) {            IllegalStateException e = new IllegalStateException(                    msg.target + " sending message to a Handler on a dead thread");            Log.w("MessageQueue", e.getMessage(), e);            msg.recycle();            return false;        }        msg.markInUse();        msg.when = when;        Message p = mMessages;        boolean needWake;        if (p == null || when == 0 || when < p.when) {                                    ③            msg.next = p;            mMessages = msg;            needWake = mBlocked;        } else {            // Inserted within the middle of the queue.  Usually we don't have to wake            // up the event queue unless there is a barrier at the head of the queue            // and the message is the earliest asynchronous message in the queue.            needWake = mBlocked && p.target == null && msg.isAsynchronous();            Message prev;            for (;;) {                prev = p;                p = p.next;                if (p == null || when < p.when) {                                         ④                    break;                }                if (needWake && p.isAsynchronous()) {                    needWake = false;                }            }            msg.next = p; // invariant: p == prev.next            prev.next = msg;        }        // We can assume mPtr != 0 because mQuitting is false.        if (needWake) {            nativeWake(mPtr);                                                             ⑤        }    }    return true;    }

①: 判断该消息是否有handler,每个msg必须有个对应的handler;
②: 判断该消息是否已经使用;
③: 判断是否有已经准备好的消息(表头消息)或当前发送消息的延时时间为0或next ready msg延时时间大于当前消息延时时间则将当前消息变为新的表头.;

  根据判断当前阻塞标志,来觉得是否需要唤醒;  

④: 根据时间将消息插入到消息对列中;
⑤: 上文分析在next()方法中会被阻塞,在这里就可以唤醒阻塞(详见6.1.2);

四. Handler

4.1 消息分发

    public void dispatchMessage(Message msg) {        if (msg.callback != null) {            handleCallback(msg);                                                          ①        } else {            if (mCallback != null) {                                                      ②                if (mCallback.handleMessage(msg)) {                    return;                }            }            handleMessage(msg);                                                           ③        }    }
①: 如果该msg设置了回调函数,则直接调用回调方法 message.callback.run();
②: 当handler设置了回调函数,则回调方法 mCallback.handleMessage(msg);
③: 调用handler自身的方法 handleMessage,该方法默认为空,一般通过子类覆盖来完成具体的逻辑;

我们Demo程序中,是使用第二种方法,设置回调来实现具体的逻辑,分发消息的本意是响应消息的对应的执行方法.

4.2 消息发送

Handler机制情景分析_第2张图片

可以看到调用sendMessage方法后,最终调用的是enqueueMessage方法.

    public final boolean sendMessage(Message msg)    {        return sendMessageDelayed(msg, 0);    }    public final boolean sendMessageDelayed(Message msg, long delayMillis)    {        if (delayMillis < 0) {            delayMillis = 0;        }        return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis);    }

可以看到发送消息时都有一个时间参数选择,该参数就是我们前面分析的延时触发时间(相对时间).

    public boolean sendMessageAtTime(Message msg, long uptimeMillis) {        MessageQueue queue = mQueue;                                                        ①        if (queue == null) {            RuntimeException e = new RuntimeException(                    this + " sendMessageAtTime() called with no mQueue");            Log.w("Looper", e.getMessage(), e);            return false;        }        return enqueueMessage(queue, msg, uptimeMillis);    }    private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {        msg.target = this;                                                                  ②        if (mAsynchronous) {            msg.setAsynchronous(true);        }        return queue.enqueueMessage(msg, uptimeMillis);    }
①: 判断handler创建时,传进来的消息对列是否为空(详见4.3)
②: 消息的 target为该对象本身,handler类型

这里有对发生的消息进行异步标志设置,通过判断mAsynchronous标志,该标志是在创建handler时初始化的(详见4.3);
Handler.enqueueMessage方法调用的是MessageQueue.enqueueMessage方法(详见3.2);

4.3 创建Handler

4.3.1 无参构造

    public Handler() {        this(null, false);    }    public Handler(Callback callback, boolean async) {        if (FIND_POTENTIAL_LEAKS) {            final Class<? extends Handler> klass = getClass();            if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&                    (klass.getModifiers() & Modifier.STATIC) == 0) {                Log.w(TAG, "The following Handler class should be static or leaks might occur: " +                    klass.getCanonicalName());            }        }        mLooper = Looper.myLooper();        if (mLooper == null) {            throw new RuntimeException(                "Can't create handler inside thread that has not called Looper.prepare()");        }        mQueue = mLooper.mQueue;        mCallback = callback;        mAsynchronous = async;    }

无参构造方式比起我们Demo中的方式,它自己回调用 Looper.myLooper()静态方法获取looper;

4.3.2 有参构造

    public Handler(Looper looper, Callback callback) {        this(looper, callback, false);                                                    ①    }        public Handler(Looper looper, Callback callback, boolean async) {        mLooper = looper;        mQueue = looper.mQueue;        mCallback = callback;        mAsynchronous = async;    }
①: 调用有参构造函数创建 handler且异步标志置 false说明该 handler发送的消息都为同步消息.

Demo中的handler就是使用该方式创建,自己传入looper参数.

五. Message

5.1 recycle()

    public void recycle() {        if (isInUse()) {            if (gCheckRecycle) {                throw new IllegalStateException("This message cannot be recycled because it "                        + "is still in use.");            }            return;        }        recycleUnchecked();    }void recycleUnchecked() {        // Mark the message as in use while it remains in the recycled object pool.        // Clear out all other details.        flags = FLAG_IN_USE;                                                              ①        what = 0;        arg1 = 0;        arg2 = 0;        obj = null;        replyTo = null;        sendingUid = -1;        when = 0;        target = null;        callback = null;        data = null;        synchronized (sPoolSync) {            if (sPoolSize < MAX_POOL_SIZE) {                                              ②                next = sPool;                sPool = this;                sPoolSize++;            }        }    }
①: 将该消息标志置为使用中并清除其他参数为default
②: 将该消息加入消息池,当消息池未满时

将消息回收到消息池都是将消息加入到消息池的链表表头.

5.2 obtain()

    public static Message obtain() {        synchronized (sPoolSync) {            if (sPool != null) {                Message m = sPool;                                                        ①                sPool = m.next;                m.next = null;                m.flags = 0; // clear in-use flag                sPoolSize--;                return m;            }        }        return new Message();                                                             ②    }
①: 从消息池表头拿出一个消息
②: 如果消息池为空则创建一个消息

可以看出每次从消息池取出消息都是从链表的表头取出,再对消息的计数做减法.

六. HAL层

native层本身也有一套完整的消息机制,用于处理native的消息;
在整个消息机制中,MessageQueue是连接java层和native层的纽带;

6.1 MessageQueue

文件

android_os_MessageQueue.c
static JNINativeMethod gMessageQueueMethods[] = {    /* name, signature, funcPtr */    { "nativeInit", "()J", (void*)android_os_MessageQueue_nativeInit },    { "nativeDestroy", "(J)V", (void*)android_os_MessageQueue_nativeDestroy },    { "nativePollOnce", "(JI)V", (void*)android_os_MessageQueue_nativePollOnce },    { "nativeWake", "(J)V", (void*)android_os_MessageQueue_nativeWake },    { "nativeIsIdling", "(J)Z", (void*)android_os_MessageQueue_nativeIsIdling }};

以上可以看出上层调用nativePollOnce方法实质是调用HAL层的android_os_MessageQueue_nativePollOnce方法

6.1.1 nativePollOnce

static void android_os_MessageQueue_nativePollOnce(JNIEnv* env, jclass clazz,        jlong ptr, jint timeoutMillis) {    NativeMessageQueue* nativeMessageQueue = reinterpret_cast(ptr);    nativeMessageQueue->pollOnce(env, timeoutMillis);}void NativeMessageQueue::pollOnce(JNIEnv* env, int timeoutMillis) {    mInCallback = true;    mLooper->pollOnce(timeoutMillis);    mInCallback = false;    if (mExceptionObj) {        env->Throw(mExceptionObj);        env->DeleteLocalRef(mExceptionObj);        mExceptionObj = NULL;    }}

通过源码可以看出消息队列中的pollOnce实质是调用的looper中的pollOnce方法(详见6.2.1)

6.1.2 nativeWake

static void android_os_MessageQueue_nativeWake(JNIEnv* env, jclass clazz, jlong ptr) {    NativeMessageQueue* nativeMessageQueue = reinterpret_cast(ptr);    return nativeMessageQueue->wake();}void NativeMessageQueue::wake() {    mLooper->wake();}

通过源码可以看出消息队列中的wake实质是调用的looper中的wake方法(详见6.2.4)

6.1.3 nativeInit

static jlong android_os_MessageQueue_nativeInit(JNIEnv* env, jclass clazz) {    NativeMessageQueue* nativeMessageQueue = new NativeMessageQueue();    if (!nativeMessageQueue) {        jniThrowRuntimeException(env, "Unable to allocate native queue");        return 0;    }    nativeMessageQueue->incStrong(env);    return reinterpret_cast(nativeMessageQueue);}NativeMessageQueue::NativeMessageQueue() : mInCallback(false), mExceptionObj(NULL) {    mLooper = Looper::getForThread();    if (mLooper == NULL) {        mLooper = new Looper(false);        Looper::setForThread(mLooper);    }}

可以看到hal层和java层中创建looper的时序几乎是一样的,先创建一个消息对列,再创建一个looper(Looper的构造详见6.2.3);

6.1.4 nativeIsIdling

static jboolean android_os_MessageQueue_nativeIsIdling(JNIEnv* env, jclass clazz, jlong ptr) {    NativeMessageQueue* nativeMessageQueue = reinterpret_cast(ptr);    return nativeMessageQueue->getLooper()->isIdling();}bool Looper::isIdling() const {    return mIdling;}

还是调用looper中的方法,来看看这个标志具体表示什么状态:

    // We are about to idle.    mIdling = true;    struct epoll_event eventItems[EPOLL_MAX_EVENTS];    int eventCount = epoll_wait(mEpollFd, eventItems, EPOLL_MAX_EVENTS, timeoutMillis);    // No longer idling.    mIdling = false;

以上代码片为Looper::pollInner中的一段,在wait时是空闲,当有数据来临时是非空闲的;
以前也用过这样的方法来判断线程是否在使用,想不到在这里也看到了这种方法;

6.1.5 nativeDestroy

static void android_os_MessageQueue_nativeDestroy(JNIEnv* env, jclass clazz, jlong ptr) {    NativeMessageQueue* nativeMessageQueue = reinterpret_cast(ptr);    nativeMessageQueue->decStrong(env);}

6.2 Looper

Looper.cpp: system/core/lib/libutils

6.2.1 Looper::pollOnce

int Looper::pollOnce(int timeoutMillis, int* outFd, int* outEvents, void** outData) {    int result = 0;    for (;;) {        while (mResponseIndex < mResponses.size()) {            const Response& response = mResponses.itemAt(mResponseIndex++);            int ident = response.request.ident;            if (ident >= 0) {                int fd = response.request.fd;                int events = response.events;                void* data = response.request.data;#if DEBUG_POLL_AND_WAKE                ALOGD("%p ~ pollOnce - returning signalled identifier %d: "                        "fd=%d, events=0x%x, data=%p",                        this, ident, fd, events, data);#endif                if (outFd != NULL) *outFd = fd;                if (outEvents != NULL) *outEvents = events;                if (outData != NULL) *outData = data;                return ident;            }        }        if (result != 0) {#if DEBUG_POLL_AND_WAKE            ALOGD("%p ~ pollOnce - returning result %d", this, result);#endif            if (outFd != NULL) *outFd = 0;            if (outEvents != NULL) *outEvents = 0;            if (outData != NULL) *outData = NULL;            return result;        }        result = pollInner(timeoutMillis);    }}

Looper::pollOnce是通过调用Looper::pollInner方法实现;

6.2.2 Looper::pollInner

int Looper::pollInner(int timeoutMillis) {#if DEBUG_POLL_AND_WAKE    ALOGD("%p ~ pollOnce - waiting: timeoutMillis=%d", this, timeoutMillis);#endif    // Adjust the timeout based on when the next message is due.    if (timeoutMillis != 0 && mNextMessageUptime != LLONG_MAX) {        nsecs_t now = systemTime(SYSTEM_TIME_MONOTONIC);        int messageTimeoutMillis = toMillisecondTimeoutDelay(now, mNextMessageUptime);        if (messageTimeoutMillis >= 0                && (timeoutMillis < 0 || messageTimeoutMillis < timeoutMillis)) {            timeoutMillis = messageTimeoutMillis;        }#if DEBUG_POLL_AND_WAKE        ALOGD("%p ~ pollOnce - next message in %lldns, adjusted timeout: timeoutMillis=%d",                this, mNextMessageUptime - now, timeoutMillis);#endif    }    // Poll.    int result = POLL_WAKE;    mResponses.clear();    mResponseIndex = 0;    // We are about to idle.    mIdling = true;    struct epoll_event eventItems[EPOLL_MAX_EVENTS];    int eventCount = epoll_wait(mEpollFd, eventItems, EPOLL_MAX_EVENTS, timeoutMillis);    ①    // No longer idling.    mIdling = false;    // Acquire lock.    mLock.lock();    // Check for poll error.    if (eventCount < 0) {                                                                   ②        if (errno == EINTR) {            goto Done;        }        ALOGW("Poll failed with an unexpected error, errno=%d", errno);        result = POLL_ERROR;        goto Done;    }    // Check for poll timeout.    if (eventCount == 0) {                                                                  ③#if DEBUG_POLL_AND_WAKE        ALOGD("%p ~ pollOnce - timeout", this);#endif        result = POLL_TIMEOUT;        goto Done;    }    // Handle all events.#if DEBUG_POLL_AND_WAKE    ALOGD("%p ~ pollOnce - handling events from %d fds", this, eventCount);#endif    /* 处理epoll后的所有事件 */    for (int i = 0; i < eventCount; i++) {        int fd = eventItems[i].data.fd;        uint32_t epollEvents = eventItems[i].events;        if (fd == mWakeReadPipeFd) {                                                        ④            if (epollEvents & EPOLLIN) {                    awoken();            } else {                ALOGW("Ignoring unexpected epoll events 0x%x on wake read pipe.", epollEvents);            }        } else {            ssize_t requestIndex = mRequests.indexOfKey(fd);            if (requestIndex >= 0) {                int events = 0;                if (epollEvents & EPOLLIN) events |= EVENT_INPUT;                if (epollEvents & EPOLLOUT) events |= EVENT_OUTPUT;                if (epollEvents & EPOLLERR) events |= EVENT_ERROR;                if (epollEvents & EPOLLHUP) events |= EVENT_HANGUP;                pushResponse(events, mRequests.valueAt(requestIndex));            } else {                ALOGW("Ignoring unexpected epoll events 0x%x on fd %d that is "                        "no longer registered.", epollEvents, fd);            }        }    }Done: ;    // Invoke pending message callbacks.    mNextMessageUptime = LLONG_MAX;    while (mMessageEnvelopes.size() != 0) {        nsecs_t now = systemTime(SYSTEM_TIME_MONOTONIC);        const MessageEnvelope& messageEnvelope = mMessageEnvelopes.itemAt(0);        if (messageEnvelope.uptime <= now) {            // Remove the envelope from the list.            // We keep a strong reference to the handler until the call to handleMessage            // finishes.  Then we drop it so that the handler can be deleted *before*            // we reacquire our lock.            { // obtain handler                sp handler = messageEnvelope.handler;                Message message = messageEnvelope.message;                mMessageEnvelopes.removeAt(0);                mSendingMessage = true;                mLock.unlock();#if DEBUG_POLL_AND_WAKE || DEBUG_CALLBACKS                ALOGD("%p ~ pollOnce - sending message: handler=%p, what=%d",                        this, handler.get(), message.what);#endif                handler->handleMessage(message);            } // release handler            mLock.lock();            mSendingMessage = false;            result = POLL_CALLBACK;        } else {            // The last message left at the head of the queue determines the next wakeup time.            mNextMessageUptime = messageEnvelope.uptime;            break;        }    }    // Release lock.    mLock.unlock();    // Invoke all response callbacks.    for (size_t i = 0; i < mResponses.size(); i++) {        Response& response = mResponses.editItemAt(i);        if (response.request.ident == POLL_CALLBACK) {            int fd = response.request.fd;            int events = response.events;            void* data = response.request.data;#if DEBUG_POLL_AND_WAKE || DEBUG_CALLBACKS            ALOGD("%p ~ pollOnce - invoking fd event callback %p: fd=%d, events=0x%x, data=%p",                    this, response.request.callback.get(), fd, events, data);#endif            int callbackResult = response.request.callback->handleEvent(fd, events, data);            if (callbackResult == 0) {                removeFd(fd);            }            // Clear the callback reference in the response structure promptly because we            // will not clear the response vector itself until the next poll.            response.request.callback.clear();            result = POLL_CALLBACK;        }    }    return result;}
①: 等待mEpollFd有事件产生,等待时间为timeoutMilli;
当上层发消息时且判断需要唤醒,则会往管道的读端写入数据用于唤醒(详见6.2.3);
②: 检测poll是否出错;
③: 检测poll是否超时;
④: 如果是因为往管道读端写入数据被唤醒,则都去并清空管道中的数据;

6.2.3 Looper::Looper()

Looper::Looper(bool allowNonCallbacks) :        mAllowNonCallbacks(allowNonCallbacks), mSendingMessage(false),        mResponseIndex(0), mNextMessageUptime(LLONG_MAX) {    int wakeFds[2];    int result = pipe(wakeFds);                                                              ①    LOG_ALWAYS_FATAL_IF(result != 0, "Could not create wake pipe.  errno=%d", errno);    mWakeReadPipeFd = wakeFds[0];    mWakeWritePipeFd = wakeFds[1];    result = fcntl(mWakeReadPipeFd, F_SETFL, O_NONBLOCK);                                    ②    LOG_ALWAYS_FATAL_IF(result != 0, "Could not make wake read pipe non-blocking.  errno=%d",            errno);    result = fcntl(mWakeWritePipeFd, F_SETFL, O_NONBLOCK);    LOG_ALWAYS_FATAL_IF(result != 0, "Could not make wake write pipe non-blocking.  errno=%d",            errno);    mIdling = false;    // Allocate the epoll instance and register the wake pipe.    mEpollFd = epoll_create(EPOLL_SIZE_HINT);    LOG_ALWAYS_FATAL_IF(mEpollFd < 0, "Could not create epoll instance.  errno=%d", errno);    struct epoll_event eventItem;    memset(& eventItem, 0, sizeof(epoll_event)); // zero out unused members of data field union    eventItem.events = EPOLLIN;                                                             ③    eventItem.data.fd = mWakeReadPipeFd;    result = epoll_ctl(mEpollFd, EPOLL_CTL_ADD, mWakeReadPipeFd, & eventItem);              ④    LOG_ALWAYS_FATAL_IF(result != 0, "Could not add wake read pipe to epoll instance.  errno=%d",            errno);}
①: 创建一个无名管道, wakeFds[0]:读文件描述符, wakeFds[1]: 写文件描述符;
②: 更改为无阻塞方式;
③: EPOLLIN:连接到达,有数据来临;
④: 监测管道读端是否有数据来临;

6.2.4 Looper::wake()

void Looper::wake() {#if DEBUG_POLL_AND_WAKE    ALOGD("%p ~ wake", this);#endif    ssize_t nWrite;    do {        nWrite = write(mWakeWritePipeFd, "W", 1);    } while (nWrite == -1 && errno == EINTR);    if (nWrite != 1) {        if (errno != EAGAIN) {            ALOGW("Could not write wake signal, errno=%d", errno);        }    }}

唤醒只是向管道的写端写入一个字节数据,epoll_wait则会得到返回;

总结

在这里做个总结针对java层(因为native层的消息机制未进行详细分析不过估计和java层的流程差不多);
当调用j静态方法Looper.prepare()初始化后,再调用Looper.loop()方法进行消息循环处理;
Looper.loop()方法中调用MesageQueue.next()方法检索新消息,没有则阻塞,有则将消息插入消息链表头后立即返回;
阻塞方式是调用本地的nativePollOnce()方法实现,其原理是利用epoll管道文件描述符实现;
Looper.loop()调用dispatchMessage方法实现消息的分发处理;
发送一个消息的实质是调用个MessageQueue.enqueueMessage()方法往消息链表中插入一个消息,插入位置的条件为延时时间;
然后再调用一个本地方法nativeWake对前面阻塞的进行唤醒,实质是往管道中写入一个字节数据;

参考

http://gityuan.com/2015/12/26...

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