android调整音量方法有两种,一种是渐进式,即像手动按音量键一样,一步一步增加或减少,另一种是直接设置音量值.
        下面先分析第一种渐进式的:
AudioManager am = (AudioManager) getSystemService(Context.AUDIO_SERVICE);public void adjustStreamVolume (int streamType, int direction, int flags)  am.adjustStreamVolume (AudioManager.STREAM_MUSIC, AudioManager.ADJUST_RAISE, AudioManager.FLAG_SHOW_UI);  

        解释一下三个参数

第一个streamType是需要调整音量的类型,这里设的是媒体音量,可以是:  
STREAM_ALARM 警报  
STREAM_MUSIC 音乐回放即媒体音量  
STREAM_NOTIFICATION 窗口顶部状态栏Notification,  
STREAM_RING 铃声  
STREAM_SYSTEM 系统  
STREAM_VOICE_CALL 通话  
STREAM_DTMF 双音多频,不是很明白什么东西  
  
        第二个direction,是调整的方向,增加或减少,可以是:  
ADJUST_LOWER 降低音量  
ADJUST_RAISE 升高音量  
ADJUST_SAME 保持不变,这个主要用于向用户展示当前的音量  
  
        第三个flags是一些附加参数,只介绍两个常用的  
FLAG_PLAY_SOUND 调整音量时播放声音  
FLAG_SHOW_UI 调整时显示音量条,就是按音量键出现的那个  
0 表示什么也没有  

        首先跟进AudioManager的adjustStreamVolume()方法可以看到如下代码:
 
public void adjustStreamVolume(int streamType, int direction, int flags) {        IAudioService service = getService();        try {            service.adjustStreamVolume(streamType, direction, flags);        } catch (RemoteException e) {            Log.e(TAG, "Dead object in adjustStreamVolume", e);        }    }

        从代码里面可以看到,这里是调用的AudioService里面的adjustStreamVolume()方法,而AudioService的实现文件是:AudioService.java,其方法实现如下:
 
 public void adjustStreamVolume(int streamType, int direction, int flags) {        ensureValidDirection(direction);      //数据正确性检查        ensureValidStreamType(streamType); //数据正确性检查                   。                   。                   。        // If stream is muted, adjust last audible index only        int index;    //局部变量,保存调整后的音量状态         //进行实际的音量调整,在mAudioHandler里面进行。        if (streamState.muteCount() != 0) {            if (adjustVolume) {                streamState.adjustLastAudibleIndex(direction);                // Post a persist volume msg                sendMsg(mAudioHandler, MSG_PERSIST_VOLUME, streamType,                        SENDMSG_REPLACE, 0, 1, streamState, PERSIST_DELAY);            }            index = streamState.mLastAudibleIndex;        } else {            if (adjustVolume && streamState.adjustIndex(direction)) {                // Post message to set system volume (it in turn will post a message                // to persist). Do not change volume if stream is muted.                sendMsg(mAudioHandler, MSG_SET_SYSTEM_VOLUME, STREAM_VOLUME_ALIAS[streamType], SENDMSG_NOOP, 0, 0,                        streamState, 0);            }            index = streamState.mIndex;        }                // UI    //画UI,即调整音量时出现的那个ProgressBar        mVolumePanel.postVolumeChanged(streamType, flags);        // Broadcast Intent    //发送广播,广播音量有改变的系统事件        sendVolumeUpdate(streamType, oldIndex, index);    }

        下面先来看看画UI的过程:
        跟进VolumePanel,发现这个类是一个handle,在postVolumeChanged()方法里面有如下代码:
public void postVolumeChanged(int streamType, int flags) {        if (hasMessages(MSG_VOLUME_CHANGED)) return;        removeMessages(MSG_FREE_RESOURCES);        obtainMessage(MSG_VOLUME_CHANGED, streamType, flags).sendToTarget();    }

        这里利用了android里面的消息机制来传递消息。对android的消息机制有所了解的应该知道,这个sendToTarget()方法实际上最后的Target就是它本身,也就是VolumePanel这个类本身,因此我们去这个Handle的handleMessage()方法里面查找对于MSG_VOLUME_CHANGED这个类型消息的处理:
case MSG_VOLUME_CHANGED: {                onVolumeChanged(msg.arg1, msg.arg2);                break;            }

        可以看到,后续是在onVolumeChanged()这个方法里面处理的,其两个参数分别是streamType和flags,其中streamType是要调整的音量类型,而flags是传过来的UI类型。onVolumeChanged()方法代码如下:

protected void onVolumeChanged(int streamType, int flags) {        if (LOGD) Log.d(TAG, "onVolumeChanged(streamType: " + streamType + ", flags: " + flags + ")");                   //根据flags的不同,来做不同的处理        if ((flags & AudioManager.FLAG_SHOW_UI) != 0) {              onShowVolumeChanged(streamType, flags);//UI显示        }        if ((flags & AudioManager.FLAG_PLAY_SOUND) != 0 && ! mRingIsSilent) {            removeMessages(MSG_PLAY_SOUND);            sendMessageDelayed(obtainMessage(MSG_PLAY_SOUND, streamType, flags), PLAY_SOUND_DELAY);//播放声音        }        if ((flags & AudioManager.FLAG_REMOVE_SOUND_AND_VIBRATE) != 0) {            removeMessages(MSG_PLAY_SOUND);            removeMessages(MSG_VIBRATE);            onStopSounds();//停止播放声音和震动        }        removeMessages(MSG_FREE_RESOURCES);        sendMessageDelayed(obtainMessage(MSG_FREE_RESOURCES), FREE_DELAY);    }

        通过代码可以知道,根据传进去的flags不同,有不同的处理,下面就看看onShowVolumeChanged()方法的处理,也就是ProgressBar的显示:
 
protected void onShowVolumeChanged(int streamType, int flags) {        int index = mAudioService.getStreamVolume(streamType);        int message = UNKNOWN_VOLUME_TEXT;        int additionalMessage = 0;        mRingIsSilent = false;        if (LOGD) {            Log.d(TAG, "onShowVolumeChanged(streamType: " + streamType                    + ", flags: " + flags + "), index: " + index);        }        // get max volume for progress bar        int max = mAudioService.getStreamMaxVolume(streamType);        switch (streamType) {            case AudioManager.STREAM_RING: {   //铃声的处理                setRingerIcon();                message = RINGTONE_VOLUME_TEXT;                Uri ringuri = RingtoneManager.getActualDefaultRingtoneUri(                        mContext, RingtoneManager.TYPE_RINGTONE);                Uri ringTwoUri = RingtoneManager.getActualDefaultRingtoneUri(mContext, RingtoneManager.TYPE_RINGTONE,                 PhoneFactory.RAW_PHONE_ID);                if ((ringuri == null) && (ringTwoUri == null)) {                    additionalMessage =                        //com.android.internal.R.string.volume_music_hint_silent_ringtone_selected;                    com.android.internal.R.string.volume_music_hint_sim1_and_sim2_silent_ringtone_selected;                    mRingIsSilent = true;                } else if ((ringuri == null) && (ringTwoUri != null)) {                additionalMessage =                 com.android.internal.R.string.volume_music_hint_silent_sim1_ringtone_selected;                } else if ((ringuri != null) && (ringTwoUri == null)) {                additionalMessage =                 com.android.internal.R.string.volume_music_hint_sim2_silent_ringtone_selected;                }                break;            }            case AudioManager.STREAM_MUSIC: {   //音乐声音的处理                message = MUSIC_VOLUME_TEXT;                if (mAudioManager.isBluetoothA2dpOn()) {                    additionalMessage =                        com.android.internal.R.string.volume_music_hint_playing_through_bluetooth;                    setLargeIcon(com.android.internal.R.drawable.ic_volume_bluetooth_ad2p);                } else {                    setSmallIcon(index);                }                break;            }            case AudioManager.STREAM_FM: {  //FM声音的处理                message = FM_VOLUME_TEXT;                setSmallIcon(index);                break;            }            case AudioManager.STREAM_VOICE_CALL: { //通话声音的处理                /*                 * For in-call voice call volume, there is no inaudible volume.                 * Rescale the UI control so the progress bar doesn't go all                 * the way to zero and don't show the mute icon.                 */                index++;                max++;                message = INCALL_VOLUME_TEXT;                setSmallIcon(index);                break;            }            case AudioManager.STREAM_ALARM: {   //闹钟声音的处理                message = ALARM_VOLUME_TEXT;                setSmallIcon(index);                break;            }            case AudioManager.STREAM_NOTIFICATION: {   //Notification声音的处理                message = NOTIFICATION_VOLUME_TEXT;                setSmallIcon(index);                Uri ringuri = RingtoneManager.getActualDefaultRingtoneUri(                        mContext, RingtoneManager.TYPE_NOTIFICATION);                if (ringuri == null) {                    additionalMessage =                        com.android.internal.R.string.volume_music_hint_silent_ringtone_selected;                    mRingIsSilent = true;                }                break;            }            case AudioManager.STREAM_BLUETOOTH_SCO: {  //蓝牙_sco?不知道是什么东西。。                /*                 * For in-call voice call volume, there is no inaudible volume.                 * Rescale the UI control so the progress bar doesn't go all                 * the way to zero and don't show the mute icon.                 */                index++;                max++;                message = BLUETOOTH_INCALL_VOLUME_TEXT;                setLargeIcon(com.android.internal.R.drawable.ic_volume_bluetooth_in_call);                break;            }        }        String messageString = Resources.getSystem().getString(message);   //根据调整的声音不同,显示不同的信息        if (!mMessage.getText().equals(messageString)) {            mMessage.setText(messageString);        }        if (additionalMessage == 0) {            mAdditionalMessage.setVisibility(View.GONE);        } else {            mAdditionalMessage.setVisibility(View.VISIBLE);            mAdditionalMessage.setText(Resources.getSystem().getString(additionalMessage));        }        if (max != mLevel.getMax()) {            mLevel.setMax(max);        }        mLevel.setProgress(index);  //设置ProgressBar的值        mToast.setView(mView);        mToast.setDuration(Toast.LENGTH_SHORT);        mToast.setGravity(Gravity.TOP, 0, 0);        mToast.show();        // Do a little vibrate if applicable (only when going into vibrate mode)        if ((flags & AudioManager.FLAG_VIBRATE) != 0 &&                mAudioService.isStreamAffectedByRingerMode(streamType) &&                mAudioService.getRingerMode() == AudioManager.RINGER_MODE_VIBRATE &&                mAudioService.shouldVibrate(AudioManager.VIBRATE_TYPE_RINGER)) {            sendMessageDelayed(obtainMessage(MSG_VIBRATE), VIBRATE_DELAY);        }    }

        在通话声音的处理中,有个setSmallIcon()函数,可以看到,这个是根据不同情况选择ProgressBar上面显示的图片的。
 private void setSmallIcon(int index) {        mLargeStreamIcon.setVisibility(View.GONE);        mSmallStreamIcon.setVisibility(View.VISIBLE);        mSmallStreamIcon.setImageResource(index == 0                ? com.android.internal.R.drawable.ic_volume_off_small                : com.android.internal.R.drawable.ic_volume_small);    }

        View view = mView = inflater.inflate(com.android.internal.R.layout.volume_adjust, null);
        mLevel就是显示的那个ProgressBar,mLevel = (ProgressBar) view.findViewById(com.android.internal.R.id.level);
        从这里我们可以看到,声音调整显示的布局文件是volume_adjust.xml,如果想自己对声音显示的布局进行调整的话,就可以自己手动修改这个布局文件,达到自己想要的效果了。
        到这里就把声音调整的UI显示过程分析完了,下面接着来分析声音调整广播发送sendVolumeUpdate():
 
private void sendVolumeUpdate(int streamType, int oldIndex, int index) {        oldIndex = (oldIndex + 5) / 10;        index = (index + 5) / 10;        Intent intent = new Intent(AudioManager.VOLUME_CHANGED_ACTION);        intent.putExtra(AudioManager.EXTRA_VOLUME_STREAM_TYPE, streamType);        intent.putExtra(AudioManager.EXTRA_VOLUME_STREAM_VALUE, index);        intent.putExtra(AudioManager.EXTRA_PREV_VOLUME_STREAM_VALUE, oldIndex);        mContext.sendBroadcast(intent);    }

        可以看到,这里发送了一个广播,而广播的内容是:VOLUME_CHANGED_ACTION,也即"android.media.VOLUME_CHANGED_ACTION";当对音量改变事件有兴趣时,就可以接收这个广播,并做出相应的处理。至此,声音调整的相关流程就分析的差不多了。

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