http://www.havenliu.com/android/668.html

公司项目要开发一个Android看漫画的软件。看了效果,需要滑动翻页,多点缩放,拖动等。但看每个效果在android上实现都不难,但要全部组合在一起实现就比较麻烦,研究了两天,动手写了几个效果对比,最终还是选择了Gallery来做。但系统自带的Gallery组件不支持对点缩放和拖动【它默认的拖动是翻页,我需要的移动定位图片】,并且当快速滑动时,Gallery是多张连续翻页,而我只需要每次翻页一张。查了Android部分源码。觉得重新Gallery和ImageView来实现。结果还是比较理想的。性能还是不错的,无论是拖动、翻页还是对点缩放都非常流畅。把大致思路放出来共享下,抛砖引玉,如果大家有更好的改进方法,可以共同讨论。文章末尾有完整的Demo源代码,童鞋们看仔细了,就不要再给我留言或发邮件问我要源码了【PS:以前写的文章在末尾都放了源码,但估计很多人都没耐心完整的看完,就发邮件来问我要源码,搞的我屁股都洗白白了,准备上床睡觉,又打开电脑回Email】

下面是重写的Gallery的代码。注释基本都写上了。
MyGallery.java:

/** * MyGallery.java * @version 1.0 * @author Haven http://www.havenliu.com * @createTime 2011-12-9 下午03:42:53 * android.widget.Gallery的子函数。此类很重要。建议仔细看 */package com.havenliu.demo; import android.content.Context;import android.graphics.Matrix;import android.graphics.Rect;import android.util.AttributeSet;import android.util.Log;import android.view.GestureDetector;import android.view.MotionEvent;import android.view.View;import android.view.GestureDetector.SimpleOnGestureListener;import android.widget.Gallery; public class MyGallery extends Gallery {private GestureDetector gestureScanner;private MyImageView imageView; public MyGallery(Context context) {super(context); } public MyGallery(Context context, AttributeSet attrs, int defStyle) {super(context, attrs, defStyle);} public MyGallery(Context context, AttributeSet attrs) {super(context, attrs); gestureScanner = new GestureDetector(new MySimpleGesture());this.setOnTouchListener(new OnTouchListener() { float baseValue;float originalScale; @Overridepublic boolean onTouch(View v, MotionEvent event) {View view = MyGallery.this.getSelectedView();if (view instanceof MyImageView) {imageView = (MyImageView) view; if (event.getAction() == MotionEvent.ACTION_DOWN) {baseValue = 0;originalScale = imageView.getScale();}if (event.getAction() == MotionEvent.ACTION_MOVE) {if (event.getPointerCount() == 2) {float x = event.getX(0) - event.getX(1);float y = event.getY(0) - event.getY(1);float value = (float) Math.sqrt(x * x + y * y);// 计算两点的距离// System.out.println("value:" + value);if (baseValue == 0) {baseValue = value;} else {float scale = value / baseValue;// 当前两点间的距离除以手指落下时两点间的距离就是需要缩放的比例。// scale the imageimageView.zoomTo(originalScale * scale, x + event.getX(1), y + event.getY(1)); }}}}return false;} });}@Overridepublic boolean onScroll(MotionEvent e1, MotionEvent e2, float distanceX, float distanceY) {View view = MyGallery.this.getSelectedView();if (view instanceof MyImageView) {imageView = (MyImageView) view; float v[] = new float[9];Matrix m = imageView.getImageMatrix();m.getValues(v);// 图片实时的上下左右坐标float left, right;// 图片的实时宽,高float width, height;width = imageView.getScale() * imageView.getImageWidth();height = imageView.getScale() * imageView.getImageHeight();// 一下逻辑为移动图片和滑动gallery换屏的逻辑。如果没对整个框架了解的非常清晰,改动以下的代码前请三思!!!!!!if ((int) width <= Main.screenWidth && (int) height <= Main.screenHeight)// 如果图片当前大小<屏幕大小,直接处理滑屏事件 { super.onScroll(e1, e2, distanceX, distanceY); } else { left = v[Matrix.MTRANS_X]; right = left + width; Rect r = new Rect(); imageView.getGlobalVisibleRect(r); if (distanceX > 0)// 向左滑动{if (r.left > 0) {// 判断当前ImageView是否显示完全super.onScroll(e1, e2, distanceX, distanceY);} else if (right < Main.screenWidth) {super.onScroll(e1, e2, distanceX, distanceY);} else {imageView.postTranslate(-distanceX, -distanceY);}} else if (distanceX < 0)// 向右滑动{if (r.right < Main.screenWidth) { super.onScroll(e1, e2, distanceX, distanceY); } else if (left > 0) {super.onScroll(e1, e2, distanceX, distanceY);} else {imageView.postTranslate(-distanceX, -distanceY);}} } } else {super.onScroll(e1, e2, distanceX, distanceY);}return false;}@Overridepublic boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) {return false;} @Overridepublic boolean onTouchEvent(MotionEvent event) {gestureScanner.onTouchEvent(event);switch (event.getAction()) {case MotionEvent.ACTION_UP:// 判断上下边界是否越界View view = MyGallery.this.getSelectedView();if (view instanceof MyImageView) {imageView = (MyImageView) view;float width = imageView.getScale() * imageView.getImageWidth();float height = imageView.getScale() * imageView.getImageHeight();if ((int) width <= Main.screenWidth && (int) height <= Main.screenHeight)// 如果图片当前大小<屏幕大小,判断边界 { break; } float v[] = new float[9]; Matrix m = imageView.getImageMatrix(); m.getValues(v); float top = v[Matrix.MTRANS_Y]; float bottom = top + height; if (top > 0) {imageView.postTranslateDur(-top, 200f);}Log.i("manga", "bottom:" + bottom);if (bottom < Main.screenHeight) { imageView.postTranslateDur(Main.screenHeight - bottom, 200f); } } break; } return super.onTouchEvent(event); } private class MySimpleGesture extends SimpleOnGestureListener { // 按两下的第二下Touch down时触发 public boolean onDoubleTap(MotionEvent e) { View view = MyGallery.this.getSelectedView(); if (view instanceof MyImageView) { imageView = (MyImageView) view; if (imageView.getScale() > imageView.getScaleRate()) {imageView.zoomTo(imageView.getScaleRate(), Main.screenWidth / 2, Main.screenHeight / 2, 200f);// imageView.layoutToCenter();} else {imageView.zoomTo(1.0f, Main.screenWidth / 2, Main.screenHeight / 2, 200f);} } else { }// return super.onDoubleTap(e);return true;}}}

MyImageView.java:

/** * MyImageView.java * @version 1.0 * @author Haven  http://www.havenliu.com * @createTime 2011-12-9 下午03:12:30 * 此类代码是根据android系统自带的ImageViewTouchBase代码修改 */package com.havenliu.demo; import android.content.Context;import android.graphics.Bitmap;import android.graphics.Matrix;import android.graphics.RectF;import android.os.Handler;import android.util.AttributeSet;import android.view.KeyEvent;import android.widget.ImageView; public class MyImageView extends ImageView {@SuppressWarnings("unused")private static final String TAG = "ImageViewTouchBase"; // This is the base transformation which is used to show the image// initially. The current computation for this shows the image in// it's entirety, letterboxing as needed. One could choose to// show the image as cropped instead.//// This matrix is recomputed when we go from the thumbnail image to// the full size image.protected Matrix mBaseMatrix = new Matrix(); // This is the supplementary transformation which reflects what// the user has done in terms of zooming and panning.//// This matrix remains the same when we go from the thumbnail image// to the full size image.protected Matrix mSuppMatrix = new Matrix(); // This is the final matrix which is computed as the concatentation// of the base matrix and the supplementary matrix.private final Matrix mDisplayMatrix = new Matrix(); // Temporary buffer used for getting the values out of a matrix.private final float[] mMatrixValues = new float[9]; // The current bitmap being displayed.// protected final RotateBitmap mBitmapDisplayed = new RotateBitmap(null);protected Bitmap image = null; int mThisWidth = -1, mThisHeight = -1; float mMaxZoom = 2.0f;// 最大缩放比例float mMinZoom ;// 最小缩放比例 private int imageWidth;// 图片的原始宽度private int imageHeight;// 图片的原始高度 private float scaleRate;// 图片适应屏幕的缩放比例 public MyImageView(Context context, int imageWidth, int imageHeight) {super(context);this.imageHeight = imageHeight;this.imageWidth = imageWidth;init();} public MyImageView(Context context, AttributeSet attrs, int imageWidth, int imageHeight) {super(context, attrs);this.imageHeight = imageHeight;this.imageWidth = imageWidth;init();} /** * 计算图片要适应屏幕需要缩放的比例 */private void arithScaleRate() {float scaleWidth = Main.screenWidth / (float) imageWidth;float scaleHeight = Main.screenHeight / (float) imageHeight;scaleRate = Math.min(scaleWidth, scaleHeight);} public float getScaleRate() {return scaleRate;} public int getImageWidth() {return imageWidth;} public void setImageWidth(int imageWidth) {this.imageWidth = imageWidth;} public int getImageHeight() {return imageHeight;} public void setImageHeight(int imageHeight) {this.imageHeight = imageHeight;} @Overridepublic boolean onKeyDown(int keyCode, KeyEvent event) {if (keyCode == KeyEvent.KEYCODE_BACK && event.getRepeatCount() == 0) {event.startTracking();return true;}return super.onKeyDown(keyCode, event);} @Overridepublic boolean onKeyUp(int keyCode, KeyEvent event) {if (keyCode == KeyEvent.KEYCODE_BACK && event.isTracking() && !event.isCanceled()) {if (getScale() > 1.0f) {// If we're zoomed in, pressing Back jumps out to show the// entire image, otherwise Back returns the user to the gallery.zoomTo(1.0f);return true;}}return super.onKeyUp(keyCode, event);} protected Handler mHandler = new Handler(); @Overridepublic void setImageBitmap(Bitmap bitmap) {super.setImageBitmap(bitmap);image = bitmap;// 计算适应屏幕的比例arithScaleRate();//缩放到屏幕大小zoomTo(scaleRate,Main.screenWidth / 2f, Main.screenHeight / 2f); //居中layoutToCenter(); //imageView.zoomTo(scaleRate, Main.screenWidth / 2, Main.screenHeight / 2//center(true, true);} // Center as much as possible in one or both axis. Centering is// defined as follows: if the image is scaled down below the// view's dimensions then center it (literally). If the image// is scaled larger than the view and is translated out of view// then translate it back into view (i.e. eliminate black bars).protected void center(boolean horizontal, boolean vertical) {// if (mBitmapDisplayed.getBitmap() == null) {// return;// }if (image == null) {return;} Matrix m = getImageViewMatrix(); RectF rect = new RectF(0, 0, image.getWidth(), image.getHeight());//RectF rect = new RectF(0, 0, imageWidth*getScale(), imageHeight*getScale()); m.mapRect(rect); float height = rect.height();float width = rect.width(); float deltaX = 0, deltaY = 0; if (vertical) {int viewHeight = getHeight();if (height < viewHeight) { deltaY = (viewHeight - height) / 2 - rect.top; } else if (rect.top > 0) {deltaY = -rect.top;} else if (rect.bottom < viewHeight) {deltaY = getHeight() - rect.bottom;}} if (horizontal) {int viewWidth = getWidth();if (width < viewWidth) { deltaX = (viewWidth - width) / 2 - rect.left; } else if (rect.left > 0) {deltaX = -rect.left;} else if (rect.right < viewWidth) { deltaX = viewWidth - rect.right; } } postTranslate(deltaX, deltaY); setImageMatrix(getImageViewMatrix()); } private void init() { setScaleType(ImageView.ScaleType.MATRIX); } /**  * 设置图片居中显示  */ public void layoutToCenter() { //正在显示的图片实际宽高 float width = imageWidth*getScale(); float height = imageHeight*getScale(); //空白区域宽高 float fill_width = Main.screenWidth - width; float fill_height = Main.screenHeight - height; //需要移动的距离 float tran_width = 0f; float tran_height = 0f; if(fill_width>0)tran_width = fill_width/2;if(fill_height>0)tran_height = fill_height/2; postTranslate(tran_width, tran_height);setImageMatrix(getImageViewMatrix());} protected float getValue(Matrix matrix, int whichValue) {matrix.getValues(mMatrixValues);mMinZoom =( Main.screenWidth/2f)/imageWidth; return mMatrixValues[whichValue];} // Get the scale factor out of the matrix.protected float getScale(Matrix matrix) {return getValue(matrix, Matrix.MSCALE_X);} protected float getScale() {return getScale(mSuppMatrix);} // Combine the base matrix and the supp matrix to make the final matrix.protected Matrix getImageViewMatrix() {// The final matrix is computed as the concatentation of the base matrix// and the supplementary matrix.mDisplayMatrix.set(mBaseMatrix);mDisplayMatrix.postConcat(mSuppMatrix);return mDisplayMatrix;} static final float SCALE_RATE = 1.25F; // Sets the maximum zoom, which is a scale relative to the base matrix. It// is calculated to show the image at 400% zoom regardless of screen or// image orientation. If in the future we decode the full 3 megapixel image,// rather than the current 1024x768, this should be changed down to 200%.protected float maxZoom() {if (image == null) {return 1F;} float fw = (float) image.getWidth() / (float) mThisWidth;float fh = (float) image.getHeight() / (float) mThisHeight;float max = Math.max(fw, fh) * 4;return max;} protected void zoomTo(float scale, float centerX, float centerY) {if (scale > mMaxZoom) {scale = mMaxZoom;} else if (scale < mMinZoom) {scale = mMinZoom;} float oldScale = getScale();float deltaScale = scale / oldScale; mSuppMatrix.postScale(deltaScale, deltaScale, centerX, centerY);setImageMatrix(getImageViewMatrix());center(true, true);} protected void zoomTo(final float scale, final float centerX, final float centerY, final float durationMs) {final float incrementPerMs = (scale - getScale()) / durationMs;final float oldScale = getScale();final long startTime = System.currentTimeMillis(); mHandler.post(new Runnable() {public void run() {long now = System.currentTimeMillis();float currentMs = Math.min(durationMs, now - startTime);float target = oldScale + (incrementPerMs * currentMs);zoomTo(target, centerX, centerY);if (currentMs < durationMs) { mHandler.post(this); } } }); } protected void zoomTo(float scale) { float cx = getWidth() / 2F; float cy = getHeight() / 2F; zoomTo(scale, cx, cy); } protected void zoomToPoint(float scale, float pointX, float pointY) { float cx = getWidth() / 2F; float cy = getHeight() / 2F; panBy(cx - pointX, cy - pointY); zoomTo(scale, cx, cy); } protected void zoomIn() { zoomIn(SCALE_RATE); } protected void zoomOut() { zoomOut(SCALE_RATE); } protected void zoomIn(float rate) { if (getScale() >= mMaxZoom) {return; // Don't let the user zoom into the molecular level.} else if (getScale() <= mMinZoom) {return;}if (image == null) {return;} float cx = getWidth() / 2F;float cy = getHeight() / 2F; mSuppMatrix.postScale(rate, rate, cx, cy);setImageMatrix(getImageViewMatrix());} protected void zoomOut(float rate) {if (image == null) {return;} float cx = getWidth() / 2F;float cy = getHeight() / 2F; // Zoom out to at most 1x.Matrix tmp = new Matrix(mSuppMatrix);tmp.postScale(1F / rate, 1F / rate, cx, cy); if (getScale(tmp) < 1F) {mSuppMatrix.setScale(1F, 1F, cx, cy);} else {mSuppMatrix.postScale(1F / rate, 1F / rate, cx, cy);}setImageMatrix(getImageViewMatrix());center(true, true);} public void postTranslate(float dx, float dy) {mSuppMatrix.postTranslate(dx, dy);setImageMatrix(getImageViewMatrix());}float _dy=0.0f;protected void postTranslateDur( final float dy, final float durationMs) {_dy=0.0f;final float incrementPerMs = dy / durationMs;final long startTime = System.currentTimeMillis();mHandler.post(new Runnable() {public void run() {long now = System.currentTimeMillis();float currentMs = Math.min(durationMs, now - startTime); postTranslate(0, incrementPerMs*currentMs-_dy);_dy=incrementPerMs*currentMs; if (currentMs < durationMs) {mHandler.post(this);}}});}protected void panBy(float dx, float dy) {postTranslate(dx, dy);setImageMatrix(getImageViewMatrix());}}

PS:这只是个Demo,代码有些地方组织可能比较混乱,重要的是实现方法。如果你对这种实现方法有更好的建议或改进,可以留言,我会第一时间回复。

源码:狂击这里

对于那个卡的问题,特别机器不是很好时,我都测过。。在读那里可以中工一下。。可能会快些,至少,我的机器上,本来不快的,我改后,跑得还挺快的。。

public Bitmap read_bitmap(int position){if (list == null) {Log.d(”!!!!!!!!!!!!!!map size”, map.size() + “”);map.entrySet();String key = null;int num = 0;for (Iterator iter = map.keySet().iterator(); iter.hasNext(); num++) {key = (String) iter.next();if (num == position) {break;}}List it2 = map.get(key);Log.d(”!!!!!!!!!!!!!!it size”, it2.size() + ” ”+ it2.toString());BitmapFactory.Options options = new BitmapFactory.Options();options.inJustDecodeBounds = true;// 获取这个图片的宽和高Bitmap bitmap = BitmapFactory.decodeFile(it2.get(0).thumbnailPath, options); //此时返回bm为空options.inJustDecodeBounds = false;//计算缩放比int hight = (int) (options.outHeight / 100.0f);int width = (int) (options.outWidth / 100.0f);if (hight <= 0)hight = 1;if (width 100) {start_y = (int) ((hight – 100) / 2.0f);hight = 100;}if (width > 100) {start_x = (int) ((width – 100) / 2.0f);width = 100;}bitmap = bitmap.createBitmap(bitmap,start_x,start_y,width,hight);return bitmap;} else {BitmapFactory.Options options = new BitmapFactory.Options();options.inJustDecodeBounds = true;// 获取这个图片的宽和高Bitmap bitmap = BitmapFactory.decodeFile(list.get(position).thumbnailPath, options); //此时返回bm为空Log.d(TAG, list.get(position).thumbnailPath);options.inJustDecodeBounds = false;//计算缩放比int hight = (int) (options.outHeight / 100.0f);int width = (int) (options.outWidth / 100.0f);if (hight <= 0)hight = 1;if (height > 100) {start_y = (int) ((hight – 100) / 2.0f);hight = 100;}if (width > 100) {start_x = (int) ((width – 100) / 2.0f);width = 100;}return bitmap.createBitmap(bitmap, start_x, start_y,width, hight);}}注意哦,上面的代码,是我做一个相册时用到的,,也就是说,不可以马上跑起,但可以参考。



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