blog地址:http://www.flakor.cn/2014-12-09-568.html

android现在已经支持C/C++ NativeActivity开发



android提供[code lang="c"][/code]头文件。所以你要使用的话,要引入这个头文件


1,NativeActivity 入口


入口函数必须是
[code lang="c"]void ANativeActivity_onCreate(ANativeActivity* activity,
        void* savedState, size_t savedStateSize)[/code]


因为头文件就是这么定义的。而且必须有。不然不能使用native activity。它的定义如下:


[code lang="c"]/**
 * This is the function that must be in the native code to instantiate the
 * application's native activity.  It is called with the activity instance (see
 * above); if the code is being instantiated from a previously saved instance,
 * the savedState will be non-NULL and point to the saved data.  You must make
 * any copy of this data you need -- it will be released after you return from
 * this function.
 */
typedef void ANativeActivity_createFunc(ANativeActivity* activity,
        void* savedState, size_t savedStateSize);


/**
 * The name of the function that NativeInstance looks for when launching its
 * native code.  This is the default function that is used, you can specify
 * "android.app.func_name" string meta-data in your manifest to use a different
 * function.
 */
extern ANativeActivity_createFunc ANativeActivity_onCreate;[/code]


2,定义native activity的生命周期回调接口函数。


这些接口的名字和java端的是类似的。它的定义如下:


[code lang="c"]/**
 * These are the callbacks the framework makes into a native application.
 * All of these callbacks happen on the main thread of the application.
 * By default, all callbacks are NULL; set to a pointer to your own function
 * to have it called.
 */
typedef struct ANativeActivityCallbacks {
    /**
     * NativeActivity has started.  See Java documentation for Activity.onStart()
     * for more information.
     */
    void (*onStart)(ANativeActivity* activity);
    
    /**
     * NativeActivity has resumed.  See Java documentation for Activity.onResume()
     * for more information.
     */
    void (*onResume)(ANativeActivity* activity);
    
    /**
     * Framework is asking NativeActivity to save its current instance state.
     * See Java documentation for Activity.onSaveInstanceState() for more
     * information.  The returned pointer needs to be created with malloc();
     * the framework will call free() on it for you.  You also must fill in
     * outSize with the number of bytes in the allocation.  Note that the
     * saved state will be persisted, so it can not contain any active
     * entities (pointers to memory, file descriptors, etc).
     */
    void* (*onSaveInstanceState)(ANativeActivity* activity, size_t* outSize);
    
    /**
     * NativeActivity has paused.  See Java documentation for Activity.onPause()
     * for more information.
     */
    void (*onPause)(ANativeActivity* activity);
    
    /**
     * NativeActivity has stopped.  See Java documentation for Activity.onStop()
     * for more information.
     */
    void (*onStop)(ANativeActivity* activity);
    
    /**
     * NativeActivity is being destroyed.  See Java documentation for Activity.onDestroy()
     * for more information.
     */
    void (*onDestroy)(ANativeActivity* activity);


    /**
     * Focus has changed in this NativeActivity's window.  This is often used,
     * for example, to pause a game when it loses input focus.
     */
    void (*onWindowFocusChanged)(ANativeActivity* activity, int hasFocus);
    
    /**
     * The drawing window for this native activity has been created.  You
     * can use the given native window object to start drawing.
     */
    void (*onNativeWindowCreated)(ANativeActivity* activity, ANativeWindow* window);


    /**
     * The drawing window for this native activity has been resized.  You should
     * retrieve the new size from the window and ensure that your rendering in
     * it now matches.
     */
    void (*onNativeWindowResized)(ANativeActivity* activity, ANativeWindow* window);


    /**
     * The drawing window for this native activity needs to be redrawn.  To avoid
     * transient artifacts during screen changes (such resizing after rotation),
     * applications should not return from this function until they have finished
     * drawing their window in its current state.
     */
    void (*onNativeWindowRedrawNeeded)(ANativeActivity* activity, ANativeWindow* window);


    /**
     * The drawing window for this native activity is going to be destroyed.
     * You MUST ensure that you do not touch the window object after returning
     * from this function: in the common case of drawing to the window from
     * another thread, that means the implementation of this callback must
     * properly synchronize with the other thread to stop its drawing before
     * returning from here.
     */
    void (*onNativeWindowDestroyed)(ANativeActivity* activity, ANativeWindow* window);
    
    /**
     * The input queue for this native activity's window has been created.
     * You can use the given input queue to start retrieving input events.
     */
    void (*onInputQueueCreated)(ANativeActivity* activity, AInputQueue* queue);
    
    /**
     * The input queue for this native activity's window is being destroyed.
     * You should no longer try to reference this object upon returning from this
     * function.
     */
    void (*onInputQueueDestroyed)(ANativeActivity* activity, AInputQueue* queue);


    /**
     * The rectangle in the window in which content should be placed has changed.
     */
    void (*onContentRectChanged)(ANativeActivity* activity, const ARect* rect);


    /**
     * The current device AConfiguration has changed.  The new configuration can
     * be retrieved from assetManager.
     */
    void (*onConfigurationChanged)(ANativeActivity* activity);


    /**
     * The system is running low on memory.  Use this callback to release
     * resources you do not need, to help the system avoid killing more
     * important processes.
     */
    void (*onLowMemory)(ANativeActivity* activity);
} ANativeActivityCallbacks;[/code]


  这里它定义了16个函数指针,你需要在ANativeActivity_onCreate函数里面将这些自己定义的回调函数赋给ANativeActivity的callback的相应函数指针。例如:
[code lang="c"]void ANativeActivity_onCreate(ANativeActivity* activity,
        void* savedState, size_t savedStateSize) {
    LOGV("Creating: %p\n", activity);
    activity->callbacks->onDestroy = onDestroy;
    activity->callbacks->onStart = onStart;
    activity->callbacks->onResume = onResume;
    activity->callbacks->onSaveInstanceState = onSaveInstanceState;
    activity->callbacks->onPause = onPause;
    activity->callbacks->onStop = onStop;
    activity->callbacks->onConfigurationChanged = onConfigurationChanged;
    activity->callbacks->onLowMemory = onLowMemory;
    activity->callbacks->onWindowFocusChanged = onWindowFocusChanged;
    activity->callbacks->onNativeWindowCreated = onNativeWindowCreated;
    activity->callbacks->onNativeWindowDestroyed = onNativeWindowDestroyed;
    activity->callbacks->onInputQueueCreated = onInputQueueCreated;
    activity->callbacks->onInputQueueDestroyed = onInputQueueDestroyed;
    //其他代码...
}[/code]


上面的onDestroy这些都是你自己定义的接口函数。函数类型要和它提供的接口函数指针一样。


3.manifest文件的配置


manifest里面其他是一样的,只有actvity和一般的不一样


[code lang="xml"]

                        android:label="@string/app_name"
                android:configChanges="orientation|keyboardHidden">
           
                                android:value="NativeActivity" />
           
               
               
           

       
[/code]
这里有两种情况。
1.完全不用java
  上面这个例子就是完全不用java的。这时候你的activity的android:name属性就必须等于android.app.NativeActivity。另外在application里添加属性android:hasCode="false",表示没有java代码
2,有一个NativeActivity子类
   你是java里继承NativeActivity,这时activity的android:name属性就等于你自己的activity名字。这个activity必须是NativeActivity的子类,不然没法用NDK的东西。application里添加属性android:hasCode="ture"。




以上只是简单介绍了NativeActivity,你要完全使用它,还需学习ALooper,pipe和pthread等知识。有时间再做介绍.

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