消息模型

基本要素:
消息队列、消息发送、消息读取、消息分发、消息循环线程。
操作系统原理中的生产者线程和消费者线程有着类似的过程:

Android中的消息机制跟这个很类似,关键的几个名词如下:

  • Handler
  • Message
  • Message Queue
  • Looper

总览


这里是从网上找的一张图,在此感谢原作者。这里使用的是Android 5.1源码。
从这张图上我们可以大致看出Android中消息的执行过程。
Handler是依附于当前线程的,它在创建的时候,会使用当前线程的Looper来构造内部的消息循环系统。在Handler的运行过程中,由Handler发送一个Message给Handler所在线程的MessageQueue消息队列,Looper负责对消息进行转发处理。一个线程对应的Handler可以有多个,但是MessageQueue和Looper则只有一个。

Message

Message实现了Parcelable接口,是一个可序列化的类。
构造方法是一个空方法,注释中可以看到,建议使用obtian()去获取一个Message实例而不是通过new:

// sometimes we store linked lists of these things/*package*/ Message next;private static Message sPool;private static int sPoolSize = 0;private static final int MAX_POOL_SIZE = 50;/** Constructor (but the preferred way to get a Message is to call {@link #obtain() Message.obtain()}).*/public Message() {}/*** Return a new Message instance from the global pool. Allows us to* avoid allocating new objects in many cases.*/public static Message obtain() {   synchronized (sPoolSync) {       if (sPool != null) {           Message m = sPool;           sPool = m.next;           m.next = null;           m.flags = 0; // clear in-use flag           sPoolSize--;           return m;        }   }   return new Message();}

这里的实现代码比较简单,第一次的时候sPool值为null,也就是会执行new操作,创建一个Message对象,之后会把这个对象进行复用,通过Message的结构可以看到,维持了一个类似链表的复用关系。sPool代表接下来要被重用的Message对象,sPoolSize表示被重用的对象数目;MAX_POOL_SIZE是pool的最大容量,默认为50个。

public void recycle() {   if (isInUse()) {      if (gCheckRecycle) {           throw new IllegalStateException("This message cannot be recycled because it "                 + "is still in use.");      }      return;   }   recycleUnchecked();}/*** Recycles a Message that may be in-use.* Used internally by the MessageQueue and Looper when disposing of queued Messages.*/void recycleUnchecked() {    // Mark the message as in use while it remains in the recycled object pool.    // Clear out all other details.    flags = FLAG_IN_USE;    what = 0;    arg1 = 0;    arg2 = 0;    obj = null;    replyTo = null;    sendingUid = -1;    when = 0;    target = null;    callback = null;    data = null;    synchronized (sPoolSync) {        if (sPoolSize < MAX_POOL_SIZE) {           next = sPool;           sPool = this;           sPoolSize++;        }     } }

回收操作会导致每次被使用完毕的Message进入复用链。

MessageQueue

消息队列,这里就是一个单链表。学过数据结构大家都知道,对于链表的基本操作主要就是访问,插入和删除。这里主要是从消息队列中获取消息,以及往队列中插入一个消息。

    private final boolean mQuitAllowed;    @SuppressWarnings("unused")    private long mPtr; // used by native code    Message mMessages;//消息队列    private final ArrayList mIdleHandlers = new ArrayList();    private IdleHandler[] mPendingIdleHandlers;    private boolean mQuitting;    // Indicates whether next() is blocked waiting in pollOnce() with a non-zero timeout.    private boolean mBlocked;    // The next barrier token.    // Barriers are indicated by messages with a null target whose arg1 field carries the token.    private int mNextBarrierToken;    private native static long nativeInit();    private native static void nativeDestroy(long ptr);    private native static void nativePollOnce(long ptr, int timeoutMillis);    private native static void nativeWake(long ptr);    private native static boolean nativeIsIdling(long ptr);

mMessages指向消息队列。这列声明了几个Native方法,意味着Java层的实现依赖于C层。

首先看一下进队的操作:

boolean enqueueMessage(Message msg, long when) {    if (msg.target == null) {        throw new IllegalArgumentException("Message must have a target.");    }    if (msg.isInUse()) {        throw new IllegalStateException(msg + " This message is already in use.");    }    synchronized (this) {        if (mQuitting) {            IllegalStateException e = new IllegalStateException(                    msg.target + " sending message to a Handler on a dead thread");            Log.w("MessageQueue", e.getMessage(), e);            msg.recycle();            return false;        }        msg.markInUse();        msg.when = when;        Message p = mMessages;        boolean needWake;        if (p == null || when == 0 || when < p.when) {            // New head, wake up the event queue if blocked.            // 新消息会插入到链表的表头,意味着队列需要调整唤醒时间            msg.next = p;            mMessages = msg;            needWake = mBlocked;        } else {            // Inserted within the middle of the queue.  Usually we don't have to wake            //插入到队列中间通常不用唤醒事件队列,除非在队头部有一个同步分隔栏,并且这个消息是队列中最早进来的异步消息            needWake = mBlocked && p.target == null && msg.isAsynchronous();            Message prev;            for (;;) {                prev = p;                p = p.next;                if (p == null || when < p.when) {                    break;                }                if (needWake && p.isAsynchronous()) {                    needWake = false;                }            }            msg.next = p; // invariant: p == prev.next            prev.next = msg;        }        // We can assume mPtr != 0 because mQuitting is false.        if (needWake) {            nativeWake(mPtr);        }    }    return true;}

首先判断了消息的target(其实就是发送消息的Handler)是否存在,又检查了当前这个消息是否正在使用。校验过了,会设置msg.markInUse();表明当前消息在使用中。接着就是插入单链表的操作了,判断链表当前是否为空,为空则插入的消息成为队首元素,采用头插法进行插入,不过需要注意同步分隔栏。最后,如果needWake为true,调用native方法nativeWake()唤醒。

看看这个函数做了啥:
【frameworks/base/core/jni/android_os_MessageQueue.cpp】

static JNINativeMethod gMessageQueueMethods[] = {    /* name, signature, funcPtr */    { "nativeInit", "()J", (void*)android_os_MessageQueue_nativeInit },    { "nativeDestroy", "(J)V", (void*)android_os_MessageQueue_nativeDestroy },    { "nativePollOnce", "(JI)V", (void*)android_os_MessageQueue_nativePollOnce },    { "nativeWake", "(J)V", (void*)android_os_MessageQueue_nativeWake },    { "nativeIsIdling", "(J)Z", (void*)android_os_MessageQueue_nativeIsIdling }};

可以看到jni注册到了函数android_os_MessageQueue_nativeWake :

static void android_os_MessageQueue_nativeWake(JNIEnv* env, jclass clazz, jlong ptr) {    NativeMessageQueue* nativeMessageQueue = reinterpret_cast(ptr);    return nativeMessageQueue->wake();}void NativeMessageQueue::wake() {    mLooper->wake();}

这里一看,又转到了Looper中去了。
【system/core/libutils/Looper.cpp】

void Looper::wake() {#if DEBUG_POLL_AND_WAKE    ALOGD("%p ~ wake", this);#endif    ssize_t nWrite;    do {        nWrite = write(mWakeWritePipeFd, "W", 1);    } while (nWrite == -1 && errno == EINTR);    if (nWrite != 1) {        if (errno != EAGAIN) {            ALOGW("Could not write wake signal, errno=%d", errno);        }    }}

这里向mWakeWritePipeFd管道里中写了个”W”。

接下来看看出队操作:

Message next() {    // Return here if the message loop has already quit and been disposed.    // This can happen if the application tries to restart a looper after quit    // which is not supported.    final long ptr = mPtr;    if (ptr == 0) {        return null;    }    int pendingIdleHandlerCount = -1; // -1 only during first iteration    int nextPollTimeoutMillis = 0;    for (;;) {        if (nextPollTimeoutMillis != 0) {            Binder.flushPendingCommands();        }        nativePollOnce(ptr, nextPollTimeoutMillis);        synchronized (this) {            // Try to retrieve the next message.  Return if found.            final long now = SystemClock.uptimeMillis();            Message prevMsg = null;            Message msg = mMessages;// 取消息队列里当前第一个消息            if (msg != null && msg.target == null) {                // Stalled by a barrier.  Find the next asynchronous message in the queue.                // 如果从队列里拿到的msg是个“同步分割栏”,那么就寻找其后第一个“异步消息”                do {                    prevMsg = msg;                    msg = msg.next;                } while (msg != null && !msg.isAsynchronous());            }            if (msg != null) {                if (now < msg.when) {                    // Next message is not ready.  Set a timeout to wake up when it is ready.                    nextPollTimeoutMillis = (int) Math.min(msg.when - now, Integer.MAX_VALUE);                } else {                    // Got a message.                    mBlocked = false;                    if (prevMsg != null) {                        prevMsg.next = msg.next;                    } else {                        mMessages = msg.next;// 重置消息队列的头部                    }                    msg.next = null;                    if (false) Log.v("MessageQueue", "Returning message: " + msg);                    return msg;                }            } else {                // No more messages.                nextPollTimeoutMillis = -1;            }            // Process the quit message now that all pending messages have been handled.            if (mQuitting) {                dispose();                return null;            }            // If first time idle, then get the number of idlers to run.            // Idle handles only run if the queue is empty or if the first message            // in the queue (possibly a barrier) is due to be handled in the future.            if (pendingIdleHandlerCount < 0                    && (mMessages == null || now < mMessages.when)) {                pendingIdleHandlerCount = mIdleHandlers.size();            }            if (pendingIdleHandlerCount <= 0) {                // No idle handlers to run.  Loop and wait some more.                mBlocked = true;                continue;            }            if (mPendingIdleHandlers == null) {                mPendingIdleHandlers = new IdleHandler[Math.max(pendingIdleHandlerCount, 4)];            }            mPendingIdleHandlers = mIdleHandlers.toArray(mPendingIdleHandlers);        }        // Run the idle handlers.        // We only ever reach this code block during the first iteration.        for (int i = 0; i < pendingIdleHandlerCount; i++) {            final IdleHandler idler = mPendingIdleHandlers[i];            mPendingIdleHandlers[i] = null; // release the reference to the handler            boolean keep = false;            try {                keep = idler.queueIdle();            } catch (Throwable t) {                Log.wtf("MessageQueue", "IdleHandler threw exception", t);            }            if (!keep) {                synchronized (this) {                    mIdleHandlers.remove(idler);                }            }        }        // Reset the idle handler count to 0 so we do not run them again.        pendingIdleHandlerCount = 0;        // While calling an idle handler, a new message could have been delivered        // so go back and look again for a pending message without waiting.        nextPollTimeoutMillis = 0;    }}

这个方法有点儿长,主要就是从消息队列中取出一个消息,并从队列中移除。从for(;;)可以看出,这个是一个无线循环。nativePollOnce(ptr, nextPollTimeoutMillis);可能会阻塞。

if (msg != null && msg.target == null) {    // Stalled by a barrier.  Find the next asynchronous message in the queue.    do {       prevMsg = msg;       msg = msg.next;    } while (msg != null && !msg.isAsynchronous());}

这里从注释上,我们可以看到,当前队列如果被Barrier卡住,也就是队列中插了一个同步分隔栏,那么就去找队列中的下一个异步消息。方法最后有个IdleHandler的循环,当消息队列中没有消息需要马上处理时,会判断用户是否设置了Idle Handler,如果有的话,则会尝试处理mIdleHandlers中所记录的所有Idle Handler,此时会逐个调用这些Idle Handler的queueIdle()方法。

Looper

【frameworks/base/core/java/android/os/Looper.java】

public final class Looper {    private static final String TAG = "Looper";    // sThreadLocal.get() will return null unless you've called prepare().    static final ThreadLocal sThreadLocal = new ThreadLocal();    private static Looper sMainLooper;  // guarded by Looper.class    final MessageQueue mQueue;    final Thread mThread;    private Printer mLogging;    ...}

可以看到,Looper中维护了一个ThreadLocal变量,用于线程隔离存储。

 public static void prepare() {        prepare(true);    }    private static void prepare(boolean quitAllowed) {        if (sThreadLocal.get() != null) {            throw new RuntimeException("Only one Looper may be created per thread");        }        sThreadLocal.set(new Looper(quitAllowed));    }

这两个方法是平时用的最多的,当我们在非UI线程中使用Handler时,一般都需要先创建一个Looper,然后才能发送消息。那么创建的操作就是这里的prepare方法。从代码的实现来看,当实例化Looper时,会把当前线程对应的Looper存储到ThreadLocal中,从而保证每个线程的Looper是唯一的,与其他线程之间隔离的。
此外还有如下的方法:

public static void prepareMainLooper() {        prepare(false);        synchronized (Looper.class) {            if (sMainLooper != null) {                throw new IllegalStateException("The main Looper has already been prepared.");            }            sMainLooper = myLooper();        }    }    /** Returns the application's main looper, which lives in the main thread of the application.     */    public static Looper getMainLooper() {        synchronized (Looper.class) {            return sMainLooper;        }    }

prepareMainLooper是给主线程使用的,我们可以在ActivityThread的main方法中看到它。而getMainLooper为在应用中获取主线程的Looper提供了便捷。

接下来看看Looper的主要方法loop():

/** * Run the message queue in this thread. Be sure to call * {@link #quit()} to end the loop. */public static void loop() {    final Looper me = myLooper();    if (me == null) {        throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");    }    final MessageQueue queue = me.mQueue;    // Make sure the identity of this thread is that of the local process,    // and keep track of what that identity token actually is.    Binder.clearCallingIdentity();    final long ident = Binder.clearCallingIdentity();    for (;;) {        Message msg = queue.next(); // might block        if (msg == null) {            // No message indicates that the message queue is quitting.            return;        }        // This must be in a local variable, in case a UI event sets the logger        Printer logging = me.mLogging;        if (logging != null) {            logging.println(">>>>> Dispatching to " + msg.target + " " +                    msg.callback + ": " + msg.what);        }        msg.target.dispatchMessage(msg);        if (logging != null) {            logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);        }        // Make sure that during the course of dispatching the        // identity of the thread wasn't corrupted.        final long newIdent = Binder.clearCallingIdentity();        if (ident != newIdent) {            Log.wtf(TAG, "Thread identity changed from 0x"                    + Long.toHexString(ident) + " to 0x"                    + Long.toHexString(newIdent) + " while dispatching to "                    + msg.target.getClass().getName() + " "                    + msg.callback + " what=" + msg.what);        }        msg.recycleUnchecked();    }}

方法开始处获取Looper对象实例,并做了校验,下面这个异常相信大家都遇到过:”No Looper; Looper.prepare() wasn’t called on this thread.”
在获取到消息队列的实例之后,开始了无限循环。
关键的是下面这两句:

Message msg = queue.next();msg.target.dispatchMessage(msg);

第一个就是前面说过的MessageQueue的next()方法,阻塞式获取Message对象。
第二句,前面说过,这个target就是发送消息到MessageQueue的handler对象。把消息又转发到Handler的的handleMessage方法中去具体处理。这样看来,Looper其实就是一个中转的作用。
我们再进到MessageQueue的next()中看一下:

Message next() {        // Return here if the message loop has already quit and been disposed.        // This can happen if the application tries to restart a looper after quit        // which is not supported.        final long ptr = mPtr;        if (ptr == 0) {            return null;        }        int pendingIdleHandlerCount = -1; // -1 only during first iteration        int nextPollTimeoutMillis = 0;        for (;;) {            if (nextPollTimeoutMillis != 0) {                Binder.flushPendingCommands();            }            nativePollOnce(ptr, nextPollTimeoutMillis);            ...}

刚才看过这个方法,不过这个地方有个nativePollOnce没有分析。nativePollOnce()起到了阻塞作用,保证消息循环不会在无消息处理时一直在那里空跑。看看这个Native方法是怎么实现的?
从前面的注册器上看:
实现在jni函数:android_os_MessageQueue_nativePollOnce

static void android_os_MessageQueue_nativePollOnce(JNIEnv* env, jclass clazz,        jlong ptr, jint timeoutMillis) {    NativeMessageQueue* nativeMessageQueue = reinterpret_cast(ptr);    nativeMessageQueue->pollOnce(env, timeoutMillis);}void NativeMessageQueue::pollOnce(JNIEnv* env, int timeoutMillis) {    mInCallback = true;    mLooper->pollOnce(timeoutMillis);    mInCallback = false;    if (mExceptionObj) {        env->Throw(mExceptionObj);        env->DeleteLocalRef(mExceptionObj);        mExceptionObj = NULL;    }}

这个地方又出现了一个Looper。这个是Looper在C++层的实现,那这个有什么不一样的地方么?
【system/core/include/utils/Looper.h】
【system/core/libutils/Looper.cpp】
看下构造函数:

Looper::Looper(bool allowNonCallbacks) :        mAllowNonCallbacks(allowNonCallbacks), mSendingMessage(false),        mResponseIndex(0), mNextMessageUptime(LLONG_MAX) {    int wakeFds[2];    // 创建管道    int result = pipe(wakeFds);    LOG_ALWAYS_FATAL_IF(result != 0, "Could not create wake pipe.  errno=%d", errno);    // 管道的“读取端”    mWakeReadPipeFd = wakeFds[0];    // 管道的“写入端”    mWakeWritePipeFd = wakeFds[1];    //读    result = fcntl(mWakeReadPipeFd, F_SETFL, O_NONBLOCK);    LOG_ALWAYS_FATAL_IF(result != 0, "Could not make wake read pipe non-blocking.  errno=%d",            errno);    //写    result = fcntl(mWakeWritePipeFd, F_SETFL, O_NONBLOCK);    LOG_ALWAYS_FATAL_IF(result != 0, "Could not make wake write pipe non-blocking.  errno=%d",            errno);    mIdling = false;    // 创建epoll实例,并注册唤醒管道    mEpollFd = epoll_create(EPOLL_SIZE_HINT);    LOG_ALWAYS_FATAL_IF(mEpollFd < 0, "Could not create epoll instance.  errno=%d", errno);    struct epoll_event eventItem;    memset(& eventItem, 0, sizeof(epoll_event)); // zero out unused members of data field union    eventItem.events = EPOLLIN;    eventItem.data.fd = mWakeReadPipeFd;    // 监听管道读取端    result = epoll_ctl(mEpollFd, EPOLL_CTL_ADD, mWakeReadPipeFd, & eventItem);    LOG_ALWAYS_FATAL_IF(result != 0, "Could not add wake read pipe to epoll instance.  errno=%d",            errno);}

这段代码来看,是在Looper中创建了一个管道,然后通过epoll监听管道的读取端,当向消息队列发送消息时,最终是向管道的写入端写入数据。前面写入”W”只是一个通知有消息来了。

接着前面看下pollOnce函数:int Looper::pollOnce(int timeoutMillis, int* outFd, int* outEvents, void** outData) {    int result = 0;    for (;;) {        ...        if (result != 0) {        ...            if (outFd != NULL) *outFd = 0;            if (outEvents != NULL) *outEvents = 0;            if (outData != NULL) *outData = NULL;            return result;        }        result = pollInner(timeoutMillis);    }}

调到了pollInner函数:

int Looper::pollInner(int timeoutMillis) {    ...    // Poll.    int result = POLL_WAKE;    mResponses.clear();    mResponseIndex = 0;    // We are about to idle.    mIdling = true;    struct epoll_event eventItems[EPOLL_MAX_EVENTS];    int eventCount = epoll_wait(mEpollFd, eventItems, EPOLL_MAX_EVENTS, timeoutMillis);    ....    for (int i = 0; i < eventCount; i++) {        int fd = eventItems[i].data.fd;        uint32_t epollEvents = eventItems[i].events;        if (fd == mWakeReadPipeFd) {//这个是唤醒的读管道描述符            if (epollEvents & EPOLLIN) {                awoken();//从管道中感知到EPOLLIN,调用awoken()            } else {                ALOGW("Ignoring unexpected epoll events 0x%x on wake read pipe.", epollEvents);            }        } else {//其他情况的消息事件            ssize_t requestIndex = mRequests.indexOfKey(fd);            if (requestIndex >= 0) {                int events = 0;                if (epollEvents & EPOLLIN) events |= EVENT_INPUT;                if (epollEvents & EPOLLOUT) events |= EVENT_OUTPUT;                if (epollEvents & EPOLLERR) events |= EVENT_ERROR;                if (epollEvents & EPOLLHUP) events |= EVENT_HANGUP;                pushResponse(events, mRequests.valueAt(requestIndex));            } else {                ALOGW("Ignoring unexpected epoll events 0x%x on fd %d that is "                        "no longer registered.", epollEvents, fd);            }        }    }Done: ;    //调用等待处理的消息回调    // Invoke pending message callbacks.    mNextMessageUptime = LLONG_MAX;    while (mMessageEnvelopes.size() != 0) {        nsecs_t now = systemTime(SYSTEM_TIME_MONOTONIC);        const MessageEnvelope& messageEnvelope = mMessageEnvelopes.itemAt(0);        if (messageEnvelope.uptime <= now) {           ....            { // obtain handler                sp handler = messageEnvelope.handler;                Message message = messageEnvelope.message;                mMessageEnvelopes.removeAt(0);                mSendingMessage = true;                mLock.unlock();                handler->handleMessage(message);            } // release handler            mLock.lock();            mSendingMessage = false;            result = POLL_CALLBACK;        } else {            // The last message left at the head of the queue determines the next wakeup time.            mNextMessageUptime = messageEnvelope.uptime;            break;        }    }    .......    //调用所有response记录的回调    for (size_t i = 0; i < mResponses.size(); i++) {        Response& response = mResponses.editItemAt(i);        if (response.request.ident == POLL_CALLBACK) {            int fd = response.request.fd;            int events = response.events;            void* data = response.request.data;#if DEBUG_POLL_AND_WAKE || DEBUG_CALLBACKS            ALOGD("%p ~ pollOnce - invoking fd event callback %p: fd=%d, events=0x%x, data=%p",                    this, response.request.callback.get(), fd, events, data);#endif            int callbackResult = response.request.callback->handleEvent(fd, events, data);            if (callbackResult == 0) {                removeFd(fd);            }            response.request.callback.clear();            result = POLL_CALLBACK;        }    }    return result;}

从上面的代码中,我们可以看到,当有消息事件发过来时,首先Looper.loop()会通过queue.next()从MessageQueue中取消息,此时可能会在next()方法中阻塞,也就是nativePollOnce(ptr, nextPollTimeoutMillis);方法做的事。这里会继续调到C++层,通过android_os_MessageQueue_nativePollOnce(xxx)将时间值传递给nativeMessageQueue->pollOnce(xxx);接着处理逻辑就转移到了C++层的Looper中处理。由mLooper->pollOnce(timeoutMillis);调到pollOnce函数,然后调用pollInner(timeoutMillis),在这个函数中对请求的消息和响应做了处理:

int eventCount = epoll_wait(mEpollFd, eventItems, EPOLL_MAX_EVENTS, timeoutMillis);

这里将时间值设置给epoll_wait函数,也就是获取消息事件等待的超时时间了。
当eventCount大于0时,意味着有消息事件来了,我们比较关心的是fd == mWakeReadPipeFd的情况,我们看到这里调用了awoken()唤醒函数;

void Looper::awoken() {#if DEBUG_POLL_AND_WAKE    ALOGD("%p ~ awoken", this);#endif    char buffer[16];    ssize_t nRead;    do {        nRead = read(mWakeReadPipeFd, buffer, sizeof(buffer));    } while ((nRead == -1 && errno == EINTR) || nRead == sizeof(buffer));}

这里只是从管道的读取端进行读数据操作。

Handler

构造函数:

public Handler(Looper looper, Callback callback, boolean async) {    mLooper = looper;    mQueue = looper.mQueue;    mCallback = callback;    mAsynchronous = async;}public Handler(Callback callback, boolean async) {    if (FIND_POTENTIAL_LEAKS) {        final Class<? extends Handler> klass = getClass();        if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&                (klass.getModifiers() & Modifier.STATIC) == 0) {            Log.w(TAG, "The following Handler class should be static or leaks might occur: " +                klass.getCanonicalName());        }    }    mLooper = Looper.myLooper();    if (mLooper == null) {        throw new RuntimeException(            "Can't create handler inside thread that has not called Looper.prepare()");    }    mQueue = mLooper.mQueue;    mCallback = callback;    mAsynchronous = async;}

这里又是经常看到的异常信息了。
下面这个也是一个常用的方法,实际上调用的也是Message的obtain方法。

public final Message obtainMessage(){    return Message.obtain(this);}

我们通常使用的发送消息方法:

public final boolean sendMessage(Message msg){    return sendMessageDelayed(msg, 0);}public final boolean sendEmptyMessage(int what){    return sendEmptyMessageDelayed(what, 0);}public final boolean post(Runnable r){   return  sendMessageDelayed(getPostMessage(r), 0);}public final boolean postAtTime(Runnable r, long uptimeMillis){    return sendMessageAtTime(getPostMessage(r), uptimeMillis);}public final boolean postDelayed(Runnable r, long delayMillis){    return sendMessageDelayed(getPostMessage(r), delayMillis);}

最后都会调用到同一个方法:

public boolean sendMessageAtTime(Message msg, long uptimeMillis) {   MessageQueue queue = mQueue;    if (queue == null) {        RuntimeException e = new RuntimeException(                this + " sendMessageAtTime() called with no mQueue");        Log.w("Looper", e.getMessage(), e);        return false;    }    return enqueueMessage(queue, msg, uptimeMillis);}private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {    msg.target = this;    if (mAsynchronous) {        msg.setAsynchronous(true);    }    return queue.enqueueMessage(msg, uptimeMillis);}

其实也就做了一件事情,就是在uptimeMillis时间计时完成前把消息插入消息队列中。
在Looper.java的loop()方法中,调用到msg.target.dispatchMessage()时,流程再次转到handler中:

/**  * Handle system messages here.  */ public void dispatchMessage(Message msg) {     if (msg.callback != null) {         handleCallback(msg);     } else {         if (mCallback != null) {             if (mCallback.handleMessage(msg)) {                 return;             }         }         handleMessage(msg);     } }

最后会走到handler的handleMessage方法对消息进行处理。

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