特别推荐:
使用Android自带Gallery组件实现CoverFlow,源码+解析
http://www.eoeandroid.com/thread-39709-1-1.html
android平台水波效果!
http://www.eoeandroid.com/thread-263-1-1.html
对“中文天气预报”代码全注释(带有详细注解)
http://www.eoeandroid.com/thread-40558-1-1.html


这里就不做什么特别的说明了,源码里面说的很清楚。还是直接代码吧!


package
com.view; import com.test.R; import android.view.View; import android.content.Context; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.graphics.RectF; import android.graphics.Path; import android.graphics.Shader; import android.graphics.LinearGradient; /* 自定义继承View 的MyView*/ public class BasicViewDraw extends View { public BasicViewDraw(Context context) { super(context); } /* 重写onDraw() */ @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); /* 设置背景为白色 */ canvas.drawColor(Color.WHITE); Paint paint = new Paint(); /* 去锯齿 */ paint.setAntiAlias(true); /* 设置paint的颜色 */ paint.setColor(Color.RED); /* 设置paint的 style 为STROKE:空心 */ paint.setStyle(Paint.Style.STROKE); /* 设置paint的外框宽度 */ paint.setStrokeWidth(3); /* 画一个空心圆形 */ canvas.drawCircle(40, 40, 30, paint); /* 画一个空心正方形 */ canvas.drawRect(10, 90, 70, 150, paint); /* 画一个空心长方形 */ canvas.drawRect(10, 170, 70, 200, paint); /* 画一个空心椭圆形 */ RectF re = new RectF(10, 220, 70, 250); canvas.drawOval(re, paint); /* 画一个空心三角形 */ Path path = new Path(); path.moveTo(10, 330); path.lineTo(70, 330); path.lineTo(40, 270); path.close();//记得要close canvas.drawPath(path, paint); /* 画一个空心梯形 */ Path path1 = new Path(); path1.moveTo(10, 410); path1.lineTo(70, 410); path1.lineTo(55, 350); path1.lineTo(25, 350); path1.close(); canvas.drawPath(path1, paint); /* 设置paint 的style为 FILL:实心 */ paint.setStyle(Paint.Style.FILL); /* 设置paint的颜色 */ paint.setColor(Color.BLUE); /* 画一个实心圆 */ canvas.drawCircle(120, 40, 30, paint); /* 画一个实心正方形 */ canvas.drawRect(90, 90, 150, 150, paint); /* 画一个实心长方形 */ canvas.drawRect(90, 170, 150, 200, paint); /* 画一个实心椭圆 */ RectF re2 = new RectF(90, 220, 150, 250); canvas.drawOval(re2, paint); /* 画一个实心三角形 */ Path path2 = new Path(); path2.moveTo(90, 330); path2.lineTo(150, 330); path2.lineTo(120, 270); path2.close(); canvas.drawPath(path2, paint); /* 画一个实心梯形 */ Path path3 = new Path(); path3.moveTo(90, 410); path3.lineTo(150, 410); path3.lineTo(135, 350); path3.lineTo(105, 350); path3.close(); canvas.drawPath(path3, paint); /* 设置渐变色 */ Shader mShader = new LinearGradient(0, 0, 100, 100, new int[] { Color.RED, Color.GREEN, Color.BLUE, Color.YELLOW }, null, Shader.TileMode.REPEAT); paint.setShader(mShader); /* 画一个渐变色圆 */ canvas.drawCircle(200, 40, 30, paint); /* 画一个渐变色正方形 */ canvas.drawRect(170, 90, 230, 150, paint); /* 画一个渐变色长方形 */ canvas.drawRect(170, 170, 230, 200, paint); /* 画一个渐变色椭圆 */ RectF re3 = new RectF(170, 220, 230, 250); canvas.drawOval(re3, paint); /* 画一个渐变色三角形 */ Path path4 = new Path(); path4.moveTo(170, 330); path4.lineTo(230, 330); path4.lineTo(200, 270); path4.close(); canvas.drawPath(path4, paint); /* 画一个渐变色梯形 */ Path path5 = new Path(); path5.moveTo(170, 410); path5.lineTo(230, 410); path5.lineTo(215, 350); path5.lineTo(185, 350); path5.close(); canvas.drawPath(path5, paint); /* 写字 */ paint.setTextSize(24); canvas.drawText(getResources().getString(R.string.str_text1), 240, 50,paint); canvas.drawText(getResources().getString(R.string.str_text2), 240, 120,paint); canvas.drawText(getResources().getString(R.string.str_text3), 240, 190,paint); canvas.drawText(getResources().getString(R.string.str_text4), 240, 250,paint); canvas.drawText(getResources().getString(R.string.str_text5), 240, 320,paint); canvas.drawText(getResources().getString(R.string.str_text6), 240, 390,paint); } }
class BasicView2Draw extends View{     Paint paint;  Bitmap bitmap;     public BasicView2Draw(Context context) {  super(context);  paint = new Paint(Paint.ANTI_ALIAS_FLAG);  bitmap = BitmapFactory.decodeResource(getResources(), R.drawable.icon);  }     private Bitmap createBitmap1(){  Bitmap bitmap1 = Bitmap.createBitmap(100, 100, Config.ARGB_8888);  Canvas canvas = new Canvas(bitmap1);  canvas.drawColor(Color.BLUE);  // canvas.drawARGB(0, 0, 0, 0);// 透明色  canvas.drawBitmap(bitmap, 0, 0, paint);  canvas.drawText("Hello Android", 25, 55, paint);  return bitmap1;  }     @Override  protected void onDraw(Canvas canvas) {  super.onDraw(canvas);     // 绘制位图  // 1.绘制位图在(10,10)位置上  canvas.drawBitmap(createBitmap1(), 10, 10, paint);  // 2. canvas.drawBitmap(Bitmap bitmap,Rect src,Rect dest,Paint paint);  // canvas.drawBitmap(Bitmap bitmap,Rect src,RectF dest,Paint paint);  // 绘制位图到一个指定的矩形dest中,位图会自动进行平移和缩放等操作,如果src的参数不为null  // 则会裁剪位图的部分区域来进行绘制  Rect rect = new Rect(10, 10, 50, 60);  RectF rectF1 = new RectF(180.0f, 20.0f, 240.0f, 80.0f);  RectF rectF2 = new RectF(180.0f, 100.0f, 240.0f, 160.0f);  canvas.drawBitmap(createBitmap1(), null, rectF1, paint);  canvas.drawBitmap(createBitmap1(), rect, rectF2, paint);     //  paint.setStyle(Paint.Style.FILL_AND_STROKE);  paint.setStrokeWidth(5.0f);  paint.setColor(Color.YELLOW);  canvas.drawPoints(new float[]{120,120,140,140,160,160,180,180}, paint);     // 线  paint.reset();// 重置画笔  paint.setColor(Color.GREEN);  paint.setAntiAlias(true);  canvas.drawLine(30, 30, 130, 40, paint);  paint.setColor(Color.RED);  canvas.drawLines(new float[]{ 40,40,140,40 ,50,50,90,90 }, paint);     // 矩形  paint.setColor(Color.CYAN);  canvas.drawRect(10, 150, 150, 250, paint);  paint.setColor(Color.GRAY);  canvas.drawRect(new Rect(10, 260, 150, 280), paint);  paint.setColor(Color.DKGRAY);  canvas.drawRect(new RectF(20.2f, 290.9f, 120.2f, 300.3f), paint);     // 绘制文本  // paint.setTextSize(20);  // paint.setColor(0x40ffffff);// 半透明白色  // paint.setTextAlign(Paint.Align.RIGHT);// 对齐方向  // canvas.drawText("Cool Android", 250, 180, paint);// 这里注意,坐标(180,180)是文本的左下点坐标     // 画布平移:  // 平移的单位是像素,分别是在x,y轴上平移的像素点  // 正数代表的正方向,x轴为平面的右侧,y轴为平面的下方,相应的,负数则向反方向平移  // canvas.translate(30.0f, 30.0f);     // 画布缩放:  // 参数分别是在想x,y轴上放大或缩小的倍数,大雨1为放大,小于1为缩小,  // 缩放的原点默认为画布的原点(0,0),也可以指定缩放的原点  // canvas.scale(2.0f, 1.5f);  // canvas.scale(0.5f, 0.5f, 100.0f, 100.0f);// 指定坐标(100.0f,100.0f)为缩放原点  // 这里剖析一下第二个缩放方法,其实系统为我们做的事情是这样的  /*  scale(float sx, float sy, float px, float py){  translate(px,py);  scale(sx,sy);  translate(-px,-py);  }  */     // 画布旋转  // 1.以画布为原点,顺时针旋转40.0f度  // canvas.rotate(40.0f);  // 2.以(100.11f, 100.22f)为原点,顺时针旋转50.0f度  // canvas.rotate(50.0f, 100.11f, 100.22f);  // 相应的,为了加深理解,我们再剖析一下第二个旋转方法  // ,其实系统为我们做的事情是这样的  /*  rotate(float degrees, float px, float py){  translate(px,py);  rotate(degrees);  translate(-px,-py);  }  */     // 画布倾斜  // skew(float sx,float xy);将画布在x及y轴方向上倾斜相应的角度,sx或sy为倾斜角度的tan值,  // 如canvas.skew(1,0);为在x方向上倾斜45度 >> tan(45) = 1  // canvas.skew(1,0);  }  }
package com.view;     import android.content.Context;  import android.graphics.Canvas;  import android.graphics.Color;  import android.graphics.Paint;  import android.graphics.Path;  import android.graphics.Region;  import android.util.AttributeSet;  import android.view.View;     /**  * ---------------------------------------------------矩形区域-------------------------------------------------  * canvas.clipRect(左上角x轴坐标, 左上角y轴坐标, 右下角x轴坐标, 右下角y轴坐标, Region.Op.XOR);  * 最后一个参数有多个选择分别是:  * //DIFFERENCE是第一次不同于第二次的部分显示出来   //REPLACE是显示第二次的   //REVERSE_DIFFERENCE 是第二次不同于第一次的部分显示   //INTERSECT:交集显示   //UNION:全部显示   //XOR补集,就是全集的减去交集剩余部分显示     * @author emmet1988.iteye.com  *  */  public class ClipRectDraw extends View {     Context context;  Paint paint;  Path path;     public ClipRectDraw(Context context) {  super(context);  init();  }     public ClipRectDraw(Context context, AttributeSet attrs) {  super(context, attrs);  init();  }     public ClipRectDraw(Context context, AttributeSet attrs, int defStyle) {  super(context, attrs, defStyle);  init();  }     private void init(){  paint = new Paint();  paint.setAntiAlias(true);  paint.setStrokeWidth(5);  paint.setTextSize(15);  paint.setTextAlign(Paint.Align.RIGHT);  path = new Path();  }     @Override  protected void onDraw(Canvas canvas) {  super.onDraw(canvas);  canvas.drawColor(Color.GRAY);  //左上图  canvas.save();  canvas.translate(10, 10);  drawScene(canvas);  canvas.restore();  //右上图  canvas.save();  canvas.translate(160, 10);  canvas.clipRect(10, 10, 90, 90);  canvas.clipRect(30, 30, 70, 70, Region.Op.XOR);  drawScene(canvas);  canvas.restore();  //左中图  canvas.save();  canvas.translate(10, 130);  path.reset();  /*抛物曲线*/  path.cubicTo(0, 0, 100, 0, 100, 100);  path.cubicTo(100, 100, 0, 100, 0, 0);  canvas.clipPath(path, Region.Op.REPLACE);  drawScene(canvas);  canvas.restore();  //右中图  canvas.save();  canvas.translate(160, 130);  canvas.clipRect(0, 0, 60, 60);  canvas.clipRect(40, 40, 100, 100, Region.Op.UNION);  drawScene(canvas);  canvas.restore();  //左下图  canvas.save();  canvas.translate(10, 250);  canvas.clipRect(0, 0, 60, 60);  canvas.clipRect(40, 40, 100, 100, Region.Op.XOR);  drawScene(canvas);  canvas.restore();  //右下图  canvas.translate(160, 250);  canvas.clipRect(0, 0, 60, 60);  canvas.clipRect(40, 40, 100, 100, Region.Op.REVERSE_DIFFERENCE);  drawScene(canvas);  canvas.restore();  }     private void drawScene(Canvas canvas){  canvas.clipRect(0, 0, 100, 100);  canvas.drawColor(Color.WHITE);     paint.setColor(Color.RED);  canvas.drawLine(0, 0, 100, 100, paint);     paint.setColor(Color.GREEN);  canvas.drawCircle(30, 70, 30, paint);     paint.setColor(Color.BLUE);  canvas.drawText("ChenJianLi", 100, 30, paint);  }     }
package com.view;     import com.test.R;     import android.content.Context;  import android.graphics.Bitmap;  import android.graphics.Canvas;  import android.graphics.Matrix;  import android.graphics.Paint;  import android.graphics.drawable.BitmapDrawable;  import android.view.View;  /**  * 在 Android 里面, Matrix 由 9 个 float 值构成,是一个 3*3 的矩阵。  * cosX, -sinX,translateX   * sinX, cosX,translateY  * 0, 0, scale  * 解释一下,上面的 sinX 和 cosX ,表示旋转角度的 cos 值和 sin 值,注意,  * 旋转角度是按顺时针方向计算的。 translateX 和 translateY 表示 x 和 y 的平移量。  * scale 是缩放的比例, 1 是不变, 2 是表示缩放 1/2 ,  * @author emmet1988.iteye.com  *  */  public class MatrixDraw extends View implements Runnable{     Bitmap bitmap;  Matrix matrix = new Matrix();  Paint paint;     public MatrixDraw(Context context) {  super(context);  bitmap = ((BitmapDrawable)getResources().getDrawable(R.drawable.rotate_surfaceview)).getBitmap();  paint = new Paint();  paint.setAntiAlias(true);  new Thread(this).start();  }     float m;  float n;  @Override  protected void onDraw(Canvas canvas) {     /*  float cosValue = (float)Math.cos(-Math.PI/m);  float sinValue = (float)Math.sin(-Math.PI/m);     Log.d("matrixdraw", "Math.PI =" + Math.PI);  Log.d("matrixdraw", "Math.PI/m =" + Math.PI/m);  Log.d("matrixdraw", "Math.cos(-Math.PI/m) =" + (float)Math.cos(-Math.PI/m));  Log.d("matrixdraw", "Math.sin(-Math.PI/m) =" + (float)Math.sin(-Math.PI/m));     matrix.setValues(new float[]{  cosValue,-sinValue,100,  sinValue,cosValue,100,  0, 0, 2  });//举例,若缩放值为0.9,代表放大原图的十分之一  // super.onDraw(canvas);//当然,如果界面上还有其他元素需要绘制,只需要将这句话写上就行了。      // Matrix matrix2 = new Matrix(matrix);  canvas.drawBitmap(bitmap, matrix, paint);  // canvas.drawBitmap(bitmap, matrix2, paint);  */   n ++;  if (n == 60) {  n = 0;  }  matrix.postRotate(n);  matrix.postTranslate(n, n);  matrix.postScale(1, 1, n, n);  canvas.drawBitmap(bitmap, matrix, paint);  }     @Override  public void run() {  while(!Thread.currentThread().isInterrupted()){  try {  Thread.sleep(100);  postInvalidate();  } catch (InterruptedException e) {  Thread.currentThread().interrupt();  }  }  }     /**  * 以左上角为顶点,缩放一半,逆时针旋转30度,  * 然后沿x轴和y轴分别平移50个像素,  * 代码 里面写的是100,为什么是平移50呢,  * 因为缩放了一半。   * 大家可以自己设置一下Matrix的值,或者尝试一下两个  * Matrix相乘,得到的值设置进去,  * 这样才能对Matrix更加熟练。  */     }

 

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