先画圆,都会吧。代码如下:

public class Bezier extends View {    private final Paint mGesturePaint = new Paint();    private final Path mPath = new Path();    private float mX1 = 100, mY1 = 150;    private float mX2 = 300, mY2 = 150;    private boolean mBezier = true;    private int mRadius = 30;    public Bezier(Context context, AttributeSet attrs) {        super(context, attrs);        mGesturePaint.setAntiAlias(true);        mGesturePaint.setStyle(Paint.Style.FILL_AND_STROKE);        mGesturePaint.setStrokeWidth(5);        mGesturePaint.setColor(Color.RED);    }    @Override    protected void onDraw(Canvas canvas) {        // TODO Auto-generated method stub        super.onDraw(canvas);        canvas.drawCircle(mX1, mX2, mRadius, mGesturePaint);    }}

效果


拖拽的另个一圆就不画了,效果的实现主要是计算两个点之间的拖拽区域,如下图:


求出区域之后,使用贝塞尔线画出效果就可以了,代码:

public class Bezier extends View {    private final Paint mGesturePaint = new Paint();    private final Path mPath = new Path();    private float mX1 = 100, mY1 = 150;    private float mX2 = 300, mY2 = 150;    private boolean mBezier = true;    private int mRadius = 30;    public Bezier(Context context, AttributeSet attrs) {        super(context, attrs);        mGesturePaint.setAntiAlias(true);        mGesturePaint.setStyle(Paint.Style.FILL_AND_STROKE);        mGesturePaint.setStrokeWidth(5);        mGesturePaint.setColor(Color.RED);        setBezier();    }    private void setBezier() {        float offsetX = (float) (mRadius * Math.sin(Math.atan((mY2 - mY1) / (mX2 - mX1))));        float offsetY = (float) (mRadius * Math.cos(Math.atan((mY2 - mY1) / (mX2 - mX1))));        float x1 = mX1 - offsetX;        float y1 = mY1 + offsetY;        float x2 = mX2 - offsetX;        float y2 = mY2 + offsetY;        float x3 = mX2 + offsetX;        float y3 = mY2 - offsetY;        float x4 = mX1 + offsetX;        float y4 = mY1 - offsetY;        mPath.reset();        mPath.moveTo(x1, y1);        mPath.quadTo((mX1 + mX2) / 2, (mY1 + mY2) / 2, x2, y2);//锚点直接取偏移量的一半        mPath.lineTo(x3, y3);        mPath.quadTo((mX1 + mX2) / 2, (mY1 + mY2) / 2, x4, y4);        mPath.lineTo(x1, y1);    }    @Override    protected void onDraw(Canvas canvas) {        // TODO Auto-generated method stub        super.onDraw(canvas);        //通过画布绘制多点形成的图形        canvas.drawCircle(mX1, mY1, mRadius, mGesturePaint);        if (mBezier) {            canvas.drawPath(mPath, mGesturePaint);            canvas.drawCircle(mX2, mY2, mRadius, mGesturePaint);        }    }}

效果图:


拖拽效果只要在onTouchEvent里动态改变拖动点的坐标重绘就可以实现了,代码:

public class Bezier extends View {    private final Paint mGesturePaint = new Paint();    private final Path mPath = new Path();    private float mX1 = 100, mY1 = 150;    private float mX2 = 300, mY2 = 150;    private boolean mBezier = true;    private int mRadius = 30;    public Bezier(Context context, AttributeSet attrs) {        super(context, attrs);        mGesturePaint.setAntiAlias(true);        mGesturePaint.setStyle(Paint.Style.FILL_AND_STROKE);        mGesturePaint.setStrokeWidth(5);        mGesturePaint.setColor(Color.RED);        setBezier();    }    private void setBezier() {        float offsetX = (float) (mRadius * Math.sin(Math.atan((mY2 - mY1) / (mX2 - mX1))));        float offsetY = (float) (mRadius * Math.cos(Math.atan((mY2 - mY1) / (mX2 - mX1))));        float x1 = mX1 - offsetX;        float y1 = mY1 + offsetY;        float x2 = mX2 - offsetX;        float y2 = mY2 + offsetY;        float x3 = mX2 + offsetX;        float y3 = mY2 - offsetY;        float x4 = mX1 + offsetX;        float y4 = mY1 - offsetY;        mPath.reset();        mPath.moveTo(x1, y1);        mPath.quadTo((mX1 + mX2) / 2, (mY1 + mY2) / 2, x2, y2);//锚点直接取偏移量的一半        mPath.lineTo(x3, y3);        mPath.quadTo((mX1 + mX2) / 2, (mY1 + mY2) / 2, x4, y4);        mPath.lineTo(x1, y1);    }    @Override    protected void onDraw(Canvas canvas) {        // TODO Auto-generated method stub        super.onDraw(canvas);        //通过画布绘制多点形成的图形        canvas.drawCircle(mX1, mY1, mRadius, mGesturePaint);        if (mBezier) {            canvas.drawPath(mPath, mGesturePaint);            canvas.drawCircle(mX2, mY2, mRadius, mGesturePaint);        }    }    @Override    public boolean onTouchEvent(MotionEvent event) {        mX2 = event.getX();        mY2 = event.getY();        switch (event.getAction()) {            case MotionEvent.ACTION_DOWN:                mBezier = true;                setBezier();                break;            case MotionEvent.ACTION_MOVE:                mBezier = true;                setBezier();                break;            case MotionEvent.ACTION_UP:                mBezier = false;                break;        }        invalidate();        return true;    }}

源码


更多相关文章

  1. 【android】对canvas的translate(),save(),restore()方法的理解
  2. android GridView 去掉自带点击边框效果和禁止上下滑动
  3. android中图片倒影、圆角效果重绘
  4. Android(安卓)Gallery3D效果 教程 案例 代码
  5. android 图片文字轮播效果(图片和文字自动滚动)
  6. Android(安卓)Activity界面切换添加动画特效
  7. 如何在Activity调用surfaceView实现透明或半透明的效果
  8. Android流星雨效果---史上最炫,浪漫,值得陪你女朋友一起看~ [捂脸]
  9. TextView属性android:ellipsize实现跑马灯效果,TextView内容过长

随机推荐

  1. Android中Dialog样式的设置
  2. Android触摸事件分发机制
  3. Android上的Notification
  4. android 电容屏(一):电容屏基本原理篇
  5. Android(安卓)Studio镜像设置
  6. Logger详解(一)
  7. Android(安卓)滚动条属性
  8. Android中Activity启动模式详解
  9. Android实现全屏显示的方法
  10. Android面试系列文章2018之Android部分Ac