Android放大镜的实现
16lz
2021-12-04
package chroya.demo.magnifier; import android.content.Context; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.BitmapShader; import android.graphics.Canvas; import android.graphics.Matrix; import android.graphics.Shader.TileMode; import android.graphics.drawable.ShapeDrawable; import android.graphics.drawable.shapes.OvalShape; import android.view.MotionEvent; import android.view.View; /** * 放大镜实现方式1 * @author chroya * */ public class ShaderView extends View{ private Bitmap bitmap; private ShapeDrawable drawable; //放大镜的半径 private static final int RADIUS = 80; //放大倍数 private static final int FACTOR = 3; private Matrix matrix = new Matrix(); public ShaderView(Context context) { super(context); Bitmap bmp = BitmapFactory.decodeResource(getResources(), R.drawable.show); bitmap = bmp; BitmapShader shader = new BitmapShader( Bitmap.createScaledBitmap(bmp, bmp.getWidth()*FACTOR, bmp.getHeight()*FACTOR, true), TileMode.CLAMP, TileMode.CLAMP); //圆形的drawable drawable = new ShapeDrawable(new OvalShape()); drawable.getPaint().setShader(shader); drawable.setBounds(0, 0, RADIUS*2, RADIUS*2); } @Override public boolean onTouchEvent(MotionEvent event) { final int x = (int) event.getX(); final int y = (int) event.getY(); //这个位置表示的是,画shader的起始位置 matrix.setTranslate(RADIUS-x*FACTOR, RADIUS-y*FACTOR); drawable.getPaint().getShader().setLocalMatrix(matrix); //bounds,就是那个圆的外切矩形 drawable.setBounds(x-RADIUS, y-RADIUS, x+RADIUS, y+RADIUS); invalidate(); return true; } @Override public void onDraw(Canvas canvas) { super.onDraw(canvas); canvas.drawBitmap(bitmap, 0, 0, null); drawable.draw(canvas); } }基本原理就是使用ShapeDrawable构造一个圆形的drawable,然后它的paint的shader设置为将要放大的图片,然后就是简单的位置移动问题了。放大镜的半径和放大倍数都可以在代码里面修改,代码都有注释,应该很好理解了。
不过,一个问题如果只有一种解决方法的话,那未免有点令人沮丧,想玩点另类的都不行。
玩程序就得玩出个性,玩出激情。哈哈,废话太多,切回正题。
再来看看放大镜的另外一种实现吧
package chroya.demo.magnifier; import android.content.Context; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.Canvas; import android.graphics.Matrix; import android.graphics.Path; import android.graphics.Path.Direction; import android.view.MotionEvent; import android.view.View; /** * 放大镜实现方式2 * @author chroya * */ public class PathView extends View{ private Path mPath = new Path(); private Matrix matrix = new Matrix(); private Bitmap bitmap; //放大镜的半径 private static final int RADIUS = 80; //放大倍数 private static final int FACTOR = 2; private int mCurrentX, mCurrentY; public PathView(Context context) { super(context); mPath.addCircle(RADIUS, RADIUS, RADIUS, Direction.CW); matrix.setScale(FACTOR, FACTOR); bitmap = BitmapFactory.decodeResource(getResources(), R.drawable.show); } @Override public boolean onTouchEvent(MotionEvent event) { mCurrentX = (int) event.getX(); mCurrentY = (int) event.getY(); invalidate(); return true; } @Override public void onDraw(Canvas canvas) { super.onDraw(canvas); //底图 canvas.drawBitmap(bitmap, 0, 0, null); //剪切 canvas.translate(mCurrentX - RADIUS, mCurrentY - RADIUS); canvas.clipPath(mPath); //画放大后的图 canvas.translate(RADIUS-mCurrentX*FACTOR, RADIUS-mCurrentY*FACTOR); canvas.drawBitmap(bitmap, matrix, null); } }
这里使用的是Path类,将canvas剪切出一块圆形区域,在其上绘制放大的部分。
两种方式的效果都一样,如图:
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