Gallery3DActivity:

package com.test3dgallary;import android.app.Activity;import android.os.Bundle;import android.view.View;import android.widget.AdapterView;import android.widget.AdapterView.OnItemClickListener;import android.widget.ImageView;public class Gallery3DActivity extends Activity {private ImageView imageView;public void onCreate(Bundle savedInstanceState) {super.onCreate(savedInstanceState);setContentView(R.layout.main);imageView = (ImageView) findViewById(R.id.main_iv_show);Integer[] images = { R.drawable.test1, R.drawable.test2,R.drawable.test3, R.drawable.test4, R.drawable.test1,R.drawable.test2, R.drawable.test3, R.drawable.test4 };ImageAdapter adapter = new ImageAdapter(this, images);adapter.createReflectedImages();// 创建倒影效果GallaryFor3D gallery = (GallaryFor3D) findViewById(R.id.main_gallery);gallery.setFadingEdgeLength(0);gallery.setSpacing(-10); // 图片之间的间距gallery.setAdapter(adapter);gallery.setSelection(4);gallery.setOnItemClickListener(new OnItemClickListener() {public void onItemClick(AdapterView<?> parent, View view,int position, long id) {imageView.setImageDrawable(((ImageView) view).getDrawable());}});}}

GallaryFor3D:

package com.test3dgallary;import android.content.Context;import android.graphics.Camera;import android.graphics.Matrix;import android.util.AttributeSet;import android.view.View;import android.view.animation.Transformation;import android.widget.Gallery;import android.widget.ImageView;public class GallaryFor3D extends Gallery {private Camera mCamera = new Camera();// 相机类private int mMaxRotationAngle = 60;// 最大转动角度private int mMaxZoom = -300;// 最大缩放值private int mCoveflowCenter;// 半径值public GallaryFor3D(Context context) {super(context);// 支持转换 ,执行getChildStaticTransformation方法this.setStaticTransformationsEnabled(true);}public GallaryFor3D(Context context, AttributeSet attrs) {super(context, attrs);this.setStaticTransformationsEnabled(true);}public GallaryFor3D(Context context, AttributeSet attrs, int defStyle) {super(context, attrs, defStyle);this.setStaticTransformationsEnabled(true);}public int getMaxRotationAngle() {return mMaxRotationAngle;}public void setMaxRotationAngle(int maxRotationAngle) {mMaxRotationAngle = maxRotationAngle;}public int getMaxZoom() {return mMaxZoom;}public void setMaxZoom(int maxZoom) {mMaxZoom = maxZoom;}private int getCenterOfCoverflow() {return (getWidth() - getPaddingLeft() - getPaddingRight()) / 2+ getPaddingLeft();}private static int getCenterOfView(View view) {return view.getLeft() + view.getWidth() / 2;}// 控制gallery中每个图片的旋转(重写的gallery中方法)protected boolean getChildStaticTransformation(View child, Transformation t) {// 取得当前子view的半径值final int childCenter = getCenterOfView(child);final int childWidth = child.getWidth();// 旋转角度int rotationAngle = 0;// 重置转换状态t.clear();// 设置转换类型t.setTransformationType(Transformation.TYPE_MATRIX);// 如果图片位于中心位置不需要进行旋转if (childCenter == mCoveflowCenter) {transformImageBitmap((ImageView) child, t, 0);} else {// 根据图片在gallery中的位置来计算图片的旋转角度rotationAngle = (int) (((float) (mCoveflowCenter - childCenter) / childWidth) * mMaxRotationAngle);// 如果旋转角度绝对值大于最大旋转角度返回(-mMaxRotationAngle或mMaxRotationAngle;)if (Math.abs(rotationAngle) > mMaxRotationAngle) {rotationAngle = (rotationAngle < 0) ? -mMaxRotationAngle: mMaxRotationAngle;}transformImageBitmap((ImageView) child, t, rotationAngle);}return true;}protected void onSizeChanged(int w, int h, int oldw, int oldh) {mCoveflowCenter = getCenterOfCoverflow();super.onSizeChanged(w, h, oldw, oldh);}private void transformImageBitmap(ImageView child, Transformation t,int rotationAngle) {// 对效果进行保存mCamera.save();final Matrix imageMatrix = t.getMatrix();// 图片高度final int imageHeight = child.getLayoutParams().height;// 图片宽度final int imageWidth = child.getLayoutParams().width;// 返回旋转角度的绝对值final int rotation = Math.abs(rotationAngle);// 在Z轴上正向移动camera的视角,实际效果为放大图片。// 如果在Y轴上移动,则图片上下移动;X轴上对应图片左右移动。mCamera.translate(0.0f, 0.0f, 100.0f);// As the angle of the view gets less, zoom inif (rotation < mMaxRotationAngle) {float zoomAmount = (float) (mMaxZoom + (rotation * 1.5));mCamera.translate(0.0f, 0.0f, zoomAmount);}// 在Y轴上旋转,对应图片竖向向里翻转。// 如果在X轴上旋转,则对应图片横向向里翻转。mCamera.rotateY(rotationAngle);mCamera.getMatrix(imageMatrix);imageMatrix.preTranslate(-(imageWidth / 2), -(imageHeight / 2));imageMatrix.postTranslate((imageWidth / 2), (imageHeight / 2));mCamera.restore();}}

ImageAdapter:

package com.test3dgallary;import android.content.Context;import android.content.res.Resources;import android.graphics.Bitmap;import android.graphics.Bitmap.Config;import android.graphics.BitmapFactory;import android.graphics.Canvas;import android.graphics.LinearGradient;import android.graphics.Matrix;import android.graphics.Paint;import android.graphics.PorterDuffXfermode;import android.graphics.Shader.TileMode;import android.view.View;import android.view.ViewGroup;import android.widget.BaseAdapter;import android.widget.ImageView;public class ImageAdapter extends BaseAdapter {int mGalleryItemBackground;private Context mContext;private Integer[] mImageIds;private ImageView[] mImages;public ImageAdapter(Context context, Integer[] ImageIds) {mContext = context;mImageIds = ImageIds;mImages = new ImageView[mImageIds.length];}/** * 创建倒影效果 *  * @return */public boolean createReflectedImages() {// 倒影图和原图之间的距离final int reflectionGap = 4;int index = 0;for (int imageId : mImageIds) {// 返回原图解码之后的bitmap对象Bitmap originalImage = BitmapFactory.decodeResource(mContext.getResources(), imageId);int width = originalImage.getWidth();int height = originalImage.getHeight();// 创建矩阵对象Matrix matrix = new Matrix();// 指定一个角度以0,0为坐标进行旋转// matrix.setRotate(30);// 指定矩阵(x轴不变,y轴相反)matrix.preScale(1, -1);// 将矩阵应用到该原图之中,返回一个宽度不变,高度为原图1/2的倒影位图Bitmap reflectionImage = Bitmap.createBitmap(originalImage, 0,height / 2, width, height / 2, matrix, false);// 创建一个宽度不变,高度为原图+倒影图高度的位图Bitmap bitmapWithReflection = Bitmap.createBitmap(width,(height + height / 2), Config.ARGB_8888);// 将上面创建的位图初始化到画布Canvas canvas = new Canvas(bitmapWithReflection);canvas.drawBitmap(originalImage, 0, 0, null);Paint deafaultPaint = new Paint();deafaultPaint.setAntiAlias(false);// canvas.drawRect(0, height, width, height +// reflectionGap,deafaultPaint);canvas.drawBitmap(reflectionImage, 0, height + reflectionGap, null);Paint paint = new Paint();paint.setAntiAlias(false);/** * 参数一:为渐变起初点坐标x位置, 参数二:为y轴位置, 参数三和四:分辨对应渐变终点, 最后参数为平铺方式, * 这里设置为镜像Gradient是基于Shader类,所以我们通过Paint的setShader方法来设置这个渐变 */LinearGradient shader = new LinearGradient(0,originalImage.getHeight(), 0,bitmapWithReflection.getHeight() + reflectionGap,0x70ffffff, 0x00ffffff, TileMode.MIRROR);// 设置阴影paint.setShader(shader);paint.setXfermode(new PorterDuffXfermode(android.graphics.PorterDuff.Mode.DST_IN));// 用已经定义好的画笔构建一个矩形阴影渐变效果canvas.drawRect(0, height, width, bitmapWithReflection.getHeight()+ reflectionGap, paint);// 创建一个ImageView用来显示已经画好的bitmapWithReflectionImageView imageView = new ImageView(mContext);imageView.setImageBitmap(bitmapWithReflection);// 设置imageView大小 ,也就是最终显示的图片大小imageView.setLayoutParams(new GallaryFor3D.LayoutParams(300, 400));// imageView.setScaleType(ScaleType.MATRIX);mImages[index++] = imageView;}return true;}@SuppressWarnings("unused")private Resources getResources() {return null;}public int getCount() {return mImageIds.length;}public Object getItem(int position) {return position;}public long getItemId(int position) {return position;}public View getView(int position, View convertView, ViewGroup parent) {return mImages[position];}public float getScale(boolean focused, int offset) {return Math.max(0, 1.0f / (float) Math.pow(2, Math.abs(offset)));}}

main.xml:

<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"    android:layout_width="match_parent"    android:layout_height="match_parent"    android:orientation="vertical" >    <com.test3dgallary.GallaryFor3D        android:id="@+id/main_gallery"        android:layout_width="match_parent"        android:layout_height="wrap_content"        android:background="#000"        android:spacing="20dp" />    <ImageView        android:id="@+id/main_iv_show"        android:layout_width="match_parent"        android:layout_height="match_parent" /></LinearLayout>





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