Flutter——在Android平台上的启动流程浅析
介绍
Flutter应用是由平台来创建、初始化并启动的,这里我们以android为例,对启动过程做一个走马观花式的了解,旨在对平台端的工作有个大致了解。
Android端的启动流程
启动流程实际上还涉及了很多native 层的工作,但是宥于篇幅,暂且只看Android端。
FlutterApplication
flutter应用下,原生的启动流程并没有什么变化,我们来看Application的onCreate函数。
@Override @CallSuper public void onCreate() { super.onCreate(); FlutterMain.startInitialization(this); }
很简单,继续往里走
public static void startInitialization(@NonNull Context applicationContext) { if (isRunningInRobolectricTest) { return; } FlutterLoader.getInstance().startInitialization(applicationContext); }
按上面方法的注释来看,是初始化 native system(即C++)的,最终会调用下面的方法:
我将说明以注释的形式写在下面
public void startInitialization(@NonNull Context applicationContext, @NonNull Settings settings) { if (this.settings != null) { return; } ///确保运行在 主线程 if (Looper.myLooper() != Looper.getMainLooper()) { throw new IllegalStateException("startInitialization must be called on the main thread"); } // Ensure that the context is actually the application context. final Context appContext = applicationContext.getApplicationContext(); this.settings = settings; initStartTimestampMillis = SystemClock.uptimeMillis(); ///配置 aotSharedLibraryName、flutterAssetsDir、 /// vmSnapshotData、isolateSnapshotData ///等参数 initConfig(appContext); ///初始化VsyncWaiter,并设置回调 /// 当vsync信号到来时,就调用我们设置的回调,最终会触发页面的刷新 VsyncWaiter.getInstance((WindowManager) appContext.getSystemService(Context.WINDOW_SERVICE)) .init(); // 子线程 ///这里主要是抽取资源文件, ///加载 flutter(框架)代码 Callable initTask = new Callable() { @Override public InitResult call() { ResourceExtractor resourceExtractor = initResources(appContext); System.loadLibrary("flutter"); // Prefetch the default font manager as soon as possible on a background thread. // It helps to reduce time cost of engine setup that blocks the platform thread. Executors.newSingleThreadExecutor() .execute( new Runnable() { @Override public void run() { FlutterJNI.nativePrefetchDefaultFontManager(); } }); if (resourceExtractor != null) { resourceExtractor.waitForCompletion(); } return new InitResult( PathUtils.getFilesDir(appContext), PathUtils.getCacheDirectory(appContext), PathUtils.getDataDirectory(appContext)); } }; initResultFuture = Executors.newSingleThreadExecutor().submit(initTask); }
至此FlutterApplication 的相关流程就走完了。
另外,虽然上面的代码中使用了子线程,但是最终在这些任务没有完成前,是不会进入flutter侧的,我们接着走FlutterActivity。
FlutterActivity & onCreate
开始的地方依然是 onCreate()方法:
@Override protected void onCreate(@Nullable Bundle savedInstanceState) { ///切换主题 switchLaunchThemeForNormalTheme(); super.onCreate(savedInstanceState);///通知生命周期 lifecycle.handleLifecycleEvent(Lifecycle.Event.ON_CREATE); ///初始化delete,这个很重要, ///所有的工作都是由它来完成的 delegate = new FlutterActivityAndFragmentDelegate(this); delegate.onAttach(this); ///是否需要恢复(包括通知插件)一些状态 delegate.onActivityCreated(savedInstanceState);///配置窗口 configureWindowForTransparency(); ///创建flutterView setContentView(createFlutterView()); configureStatusBarForFullscreenFlutterExperience(); }
这里面比较重的代码是这几行:
delegate = new FlutterActivityAndFragmentDelegate(this); delegate.onAttach(this); ... setContentView(createFlutterView());
我们一步一步来,首先创建了FlutterActivityAndFragmentDelegate 并调用了它的attact(this)方法。
FlutterActivityAndFragmentDelegate
void onAttach(@NonNull Context context) { ensureAlive();///初始化engine if (flutterEngine == null) { ///这里面会对已有的engine进行复用 setupFlutterEngine(); } ///初始化平台插件 ///本质上,是将engine的 channel回调与平台的系统服务进行绑定 ///如:震动、复制粘贴、声音播放等... platformPlugin = host.providePlatformPlugin(host.getActivity(), flutterEngine); if (host.shouldAttachEngineToActivity()) { Log.v(TAG, "Attaching FlutterEngine to the Activity that owns this Fragment."); /// 激活 原生viewController /// 并通知相关插件 /// PlatformViewsController 这个类你应该很熟悉(如果你接入过原生view的话) flutterEngine .getActivityControlSurface() .attachToActivity(host.getActivity(), host.getLifecycle()); }///注册插件 ///通过反射调用 “io.flutter.plugins.GeneratedPluginRegistrant” ///的 “registerWith”方法,这个过程走完了,你的插件基本就能用了 host.configureFlutterEngine(flutterEngine); }
通过上面,我们大致了解了,在flutter端使用的平台功能是什么时候装配的了。
我们回到FlutterActivity,继续重要的第二步:
setContentView(createFlutterView()); @NonNull private View createFlutterView() { return delegate.onCreateView( null /* inflater */, null /* container */, null /* savedInstanceState */); }
这里插一句,可以看一下这篇文章:
Flutter&Android 启动页(闪屏页)的加载流程和优化方案
最终会调用 delete的onCreateView :
@NonNull View onCreateView( LayoutInflater inflater, @Nullable ViewGroup container, @Nullable Bundle savedInstanceState) { Log.v(TAG, "Creating FlutterView."); ensureAlive(); if (host.getRenderMode() == RenderMode.surface) { ///一般flutter应用是 RenderMode.surface,所以会进入到这里 ///创建FlutterSurfaceView FlutterSurfaceView flutterSurfaceView = new FlutterSurfaceView( host.getActivity(), host.getTransparencyMode() == TransparencyMode.transparent); // Allow our host to customize FlutterSurfaceView, if desired. host.onFlutterSurfaceViewCreated(flutterSurfaceView); // flutterView 创建完成后,便会调用addView //将 flutterSurfaceView 显示出来,只不过啥都没有而已 flutterView = new FlutterView(host.getActivity(), flutterSurfaceView); } else { ...省略代码... } // Add listener to be notified when Flutter renders its first frame. flutterView.addOnFirstFrameRenderedListener(flutterUiDisplayListener); flutterSplashView = new FlutterSplashView(host.getContext()); if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.JELLY_BEAN_MR1) { flutterSplashView.setId(View.generateViewId()); } else { flutterSplashView.setId(486947586); } ///这里显示闪屏页 默认是个白屏 ///即,AndroidMainfest.xml 的所设置 flutterSplashView.displayFlutterViewWithSplash(flutterView, host.provideSplashScreen()); ///将flutterview 绑定到 engine上 flutterView.attachToFlutterEngine(flutterEngine); return flutterSplashView; }
flutterView 内部持有flutterSurfaceView (一个Surface),并最终通过attachToFlutterEngine绑定到engine上,我们来看一下其内部实现:
public void attachToFlutterEngine(@NonNull FlutterEngine flutterEngine) { ...省略部分代码... this.flutterEngine = flutterEngine; ///通过engine的 getRenderer, ///可以将flutter的纹理绘制到android 上。 FlutterRenderer flutterRenderer = this.flutterEngine.getRenderer(); isFlutterUiDisplayed = flutterRenderer.isDisplayingFlutterUi(); renderSurface.attachToRenderer(flutterRenderer); flutterRenderer.addIsDisplayingFlutterUiListener(flutterUiDisplayListener); ...省略部分代码... ///输入插件 textInputPlugin = new TextInputPlugin( this, this.flutterEngine.getTextInputChannel(), this.flutterEngine.getPlatformViewsController()); ///国际化插件 localizationPlugin = this.flutterEngine.getLocalizationPlugin(); ///与上面的textInputPlugin相关联 androidKeyProcessor = new AndroidKeyProcessor(this.flutterEngine.getKeyEventChannel(), textInputPlugin); /// 触摸事件的初始化 /// 相关触摸数据会发送到flutter端 androidTouchProcessor = new AndroidTouchProcessor(this.flutterEngine.getRenderer()); ///辅助功能 accessibilityBridge = new AccessibilityBridge( this, flutterEngine.getAccessibilityChannel(), (AccessibilityManager) getContext().getSystemService(Context.ACCESSIBILITY_SERVICE), getContext().getContentResolver(), this.flutterEngine.getPlatformViewsController()); ...省略部分代码... ///通过上面的初始化,将用户相关的设置发送到flutter端 sendUserSettingsToFlutter(); localizationPlugin.sendLocalesToFlutter(getResources().getConfiguration()); sendViewportMetricsToFlutter(); ///将当前flutter view 绑定到 PlatformViewsController flutterEngine.getPlatformViewsController().attachToView(this); ...省略部分代码... }
相关初始化工作完成,activity的生命周期也从onCreate来到了onStart()
FlutterActivity & onStart()
@Override protected void onStart() { super.onStart(); lifecycle.handleLifecycleEvent(Lifecycle.Event.ON_START); ///重要入口 delegate.onStart(); }
delegate.onStart()此方法 最终会调用doInitialFlutterViewRun()方法:
private void doInitialFlutterViewRun() { ...省略部分代码... // 这里就是获取我们打包所得的 libapp.so路径 // 即,我们所写的dart代码,并执行它 DartExecutor.DartEntrypoint entrypoint = new DartExecutor.DartEntrypoint( host.getAppBundlePath(), host.getDartEntrypointFunctionName()); flutterEngine.getDartExecutor().executeDartEntrypoint(entrypoint); }
至此整个android端的启动流程就走完了,这里再回顾总结一下。
总结
在flutterApplication中:
初始化一些资源路径,配置相关参数抽取资源并加载(assets)加载flutter.so关键库 - 最终走JNI_OnLoad 进入native进行相关工作 - 如绑定flutter jni初始化vsyncWaiter
在flutterActivity中:
会初始化重要类FlutterActivityAndFragmentDelegateactivity端的生命周期,也会触发delegate来对应回调对平台的系统功能(震动、剪贴板)进行绑定初始化platformViewController以及系统channel创建flutterView(内部持有一个surfaceView) - 会最终进入native进行engine的初始化工作在onStart生命周期中加载咱们的dart代码,开始执行
在这整个过程中,会穿插进行native层的工作,并最终通过native层的调用,转到flutter端的main()函数,由于这里的内容很多,将会在后面的文章中介绍。
最后,谢谢大家的阅读,如果有不对的地方,还请指出。
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