Unity3d 调用Android震动
16lz
2021-12-04
Android 代码如下:
package com.xuefei.vibration;import com.unity3d.player.UnityPlayerActivity;import android.app.Service;import android.os.Bundle;import android.os.Vibrator;public class MainActivity extends UnityPlayerActivity {static MainActivity ma;@Overrideprotected void onCreate(Bundle savedInstanceState) {super.onCreate(savedInstanceState);ma = this;}/** * final Activity activity :调用该方法的Activity实例 long milliseconds :震动的时长,单位是毫秒 * long[] pattern :自定义震动模式 。数组中数字的含义依次是[静止时长,震动时长,静止时长,震动时长。。。]时长的单位是毫秒 * boolean isRepeat : 是否反复震动,如果是true,反复震动,如果是false,只震动一次 */public static void Vibrate(final String milliseconds) {Vibrator vib = (Vibrator) ma.getSystemService(Service.VIBRATOR_SERVICE);vib.vibrate(Long.parseLong(milliseconds));}/*public static void Vibrate(final long[] pattern, boolean isRepeat) {Vibrator vib = (Vibrator) ma.getSystemService(Service.VIBRATOR_SERVICE);vib.vibrate(pattern, isRepeat ? 1 : -1);}*/}
AndroidManifest.xml
<?xml version="1.0" encoding="utf-8"?><manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.xuefei.vibration" android:versionCode="1" android:versionName="1.0" > <uses-sdk android:minSdkVersion="14" android:targetSdkVersion="14" /> <uses-permission android:name="android.permission.VIBRATE" /> <application android:allowBackup="true" android:icon="@drawable/ic_launcher" android:label="@string/app_name" android:theme="@style/AppTheme" > <activity android:name="com.xuefei.vibration.MainActivity" android:label="@string/app_name" > <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application></manifest>
unity3d 代码如下:
using UnityEngine;using System.Collections;public class VibrateTest : MonoBehaviour {AndroidJavaClass jc;AndroidJavaObject jo;// Use this for initializationvoid Start () {jc = new AndroidJavaClass ("com.unity3d.player.UnityPlayer");jo = jc.GetStatic<AndroidJavaObject> ("currentActivity");}// Update is called once per framevoid Update () {}void OnGUI(){if (GUI.Button (new Rect (0, 0, 200, 100), "Vibrate")) {jo.CallStatic("Vibrate","100");}}}
文件操作流程:
安卓创建项目,我设置了目标版本4.0,Is Library ,
Unity 关键目录如下,文件从Android项目拷贝过来
真机测试震动100毫秒
点击这里下载工程文件
unity版本4.6.2f1
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