/* * Copyright (C) 2006 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * *      http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */package android.view;import android.util.Pools.SynchronizedPool;/** * Helper for tracking the velocity of touch events, for implementing * flinging and other such gestures. * 助手,用于跟踪触摸事件的速度,用于实现投掷和其他此类手势。 * * Use {@link #obtain} to retrieve a new instance of the class when you are going * to begin tracking.  Put the motion events you receive into it with * {@link #addMovement(MotionEvent)}.  When you want to determine the velocity call * {@link #computeCurrentVelocity(int)} and then call {@link #getXVelocity(int)} * and {@link #getYVelocity(int)} to retrieve the velocity for each pointer id. */public final class VelocityTracker {    private static final SynchronizedPool sPool =            new SynchronizedPool(2);    private static final int ACTIVE_POINTER_ID = -1;    private long mPtr;// 获取到的速度跟踪器的ID?    private final String mStrategy;    private static native long nativeInitialize(String strategy);    private static native void nativeDispose(long ptr);    private static native void nativeClear(long ptr);    private static native void nativeAddMovement(long ptr, MotionEvent event);    private static native void nativeComputeCurrentVelocity(long ptr, int units, float maxVelocity);    private static native float nativeGetXVelocity(long ptr, int id);    private static native float nativeGetYVelocity(long ptr, int id);    private static native boolean nativeGetEstimator(long ptr, int id, Estimator outEstimator);    /**     * Retrieve a new VelocityTracker object to watch the velocity of a     * motion.  Be sure to call {@link #recycle} when done.  You should     * generally only maintain an active object while tracking a movement,     * so that the VelocityTracker can be re-used elsewhere.     *     * @return Returns a new VelocityTracker.     */    static public VelocityTracker obtain() {        VelocityTracker instance = sPool.acquire();        return (instance != null) ? instance : new VelocityTracker(null);    }    /**     * Obtains a velocity tracker with the specified strategy.     * For testing and comparison purposes only.     *     * @param strategy The strategy, or null to use the default.     * @return The velocity tracker.     *     * @hide     */    public static VelocityTracker obtain(String strategy) {        if (strategy == null) {            return obtain();        }        return new VelocityTracker(strategy);    }    /**     * Return a VelocityTracker object back to be re-used by others.  You must     * not touch the object after calling this function.     */    public void recycle() {        if (mStrategy == null) {            clear();            sPool.release(this);        }    }    private VelocityTracker(String strategy) {        mPtr = nativeInitialize(strategy);        mStrategy = strategy;    }    @Override    protected void finalize() throws Throwable {        try {            if (mPtr != 0) {                nativeDispose(mPtr);                mPtr = 0;            }        } finally {            super.finalize();        }    }    /**     * Reset the velocity tracker back to its initial state.     */    public void clear() {        nativeClear(mPtr);    }        /**     * Add a user's movement to the tracker.  You should call this for the     * initial {@link MotionEvent#ACTION_DOWN}, the following     * {@link MotionEvent#ACTION_MOVE} events that you receive, and the     * final {@link MotionEvent#ACTION_UP}.  You can, however, call this     * for whichever events you desire.     *      * @param event The MotionEvent you received and would like to track.     */    public void addMovement(MotionEvent event) {        if (event == null) {            throw new IllegalArgumentException("event must not be null");        }        nativeAddMovement(mPtr, event);    }    /**     * Equivalent to invoking {@link #computeCurrentVelocity(int, float)} with a maximum     * velocity of Float.MAX_VALUE.     *      * @see #computeCurrentVelocity(int, float)      */    public void computeCurrentVelocity(int units) {        nativeComputeCurrentVelocity(mPtr, units, Float.MAX_VALUE);    }    /**     * Compute the current velocity based on the points that have been     * collected.  Only call this when you actually want to retrieve velocity     * information, as it is relatively expensive.  You can then retrieve     * the velocity with {@link #getXVelocity()} and     * {@link #getYVelocity()}.     * 根据收集到的点计算当前的速度。此方法比较 relatively expensive 耗时?     *     * @param units The units you would like the velocity in.  A value of 1     * provides pixels per millisecond, 1000 provides pixels per second, etc.     *              值1表示每毫秒的像素,值1000表示每秒钟的像素,等等。     * @param maxVelocity The maximum velocity that can be computed by this method.     * This value must be declared in the same unit as the units parameter. This value     * must be positive.     *                    此值必须在与units参数相同的单元中声明     */    public void computeCurrentVelocity(int units, float maxVelocity) {        nativeComputeCurrentVelocity(mPtr, units, maxVelocity);    }        /**     * Retrieve the last computed X velocity.  You must first call     * {@link #computeCurrentVelocity(int)} before calling this function.     *      * @return The previously computed X velocity.     */    public float getXVelocity() {        return nativeGetXVelocity(mPtr, ACTIVE_POINTER_ID);    }        /**     * Retrieve the last computed Y velocity.  You must first call     * {@link #computeCurrentVelocity(int)} before calling this function.     *      * @return The previously computed Y velocity.     */    public float getYVelocity() {        return nativeGetYVelocity(mPtr, ACTIVE_POINTER_ID);    }        /**     * Retrieve the last computed X velocity.  You must first call     * {@link #computeCurrentVelocity(int)} before calling this function.     *      * @param id Which pointer's velocity to return.     * @return The previously computed X velocity.     */    public float getXVelocity(int id) {        return nativeGetXVelocity(mPtr, id);    }        /**     * Retrieve the last computed Y velocity.  You must first call     * {@link #computeCurrentVelocity(int)} before calling this function.     *      * @param id Which pointer's velocity to return.     * @return The previously computed Y velocity.     */    public float getYVelocity(int id) {        return nativeGetYVelocity(mPtr, id);    }    /**     * Get an estimator for the movements of a pointer using past movements of the     * pointer to predict future movements.     * 使用指针过去的运动来预测未来的运动,获得指针运动的估计量     *     * It is not necessary to call {@link #computeCurrentVelocity(int)} before calling     * this method.     *     * @param id Which pointer's velocity to return.     * @param outEstimator The estimator to populate. 要填充的估值器     * @return True if an estimator was obtained, false if there is no information     * available about the pointer.     * 如果得到一个估计值,则为真;如果没有可用的指针信息,则为假     *     * @hide For internal use only.  Not a final API.     */    public boolean getEstimator(int id, Estimator outEstimator) {        if (outEstimator == null) {            throw new IllegalArgumentException("outEstimator must not be null");        }        return nativeGetEstimator(mPtr, id, outEstimator);    }    /**     * An estimator for the movements of a pointer based on a polynomial model.     * 基于多项式模型的指针运动估计器     *     * The last recorded position of the pointer is at time zero seconds.     * 指针的最后记录位置是在零时秒     * Past estimated positions are at negative times and future estimated positions     * are at positive times.     * 过去的估计位置处于负时区,而未来的估计位置处于正时区     *     * First coefficient is position (in pixels), second is velocity (in pixels per second),     * third is acceleration (in pixels per second squared).     * 第一个系数是位置(以像素为单位)     * 第二是速度(以像素/秒为单位)     * 第三是加速度(单位是像素/秒的平方)     *     * @hide For internal use only.  Not a final API.     */    public static final class Estimator {        // Must match VelocityTracker::Estimator::MAX_DEGREE        private static final int MAX_DEGREE = 4;        /**         * Polynomial coefficients describing motion in X.         * 描述X中运动的多项式系数         */        public final float[] xCoeff = new float[MAX_DEGREE + 1];        /**         * Polynomial coefficients describing motion in Y.         * 描述Y中运动的多项式系数         */        public final float[] yCoeff = new float[MAX_DEGREE + 1];        /**         * Polynomial degree, or zero if only position information is available.         * 多项式次,或零,如果只提供位置信息         */        public int degree;        /**         * Confidence (coefficient of determination), between 0 (no fit) and 1 (perfect fit).         * 判定系数 0 - 1 (不吻合 和 全吻合)         */        public float confidence;        /**         * Gets an estimate of the X position of the pointer at the specified time point.         * 获取指针在指定时间点处的X位置的估计值         * @param time The time point in seconds, 0 is the last recorded time.         *             时间点以秒为单位,0是最后记录的时间         * @return The estimated X coordinate.估计的X坐标         */        public float estimateX(float time) {            return estimate(time, xCoeff);        }        /**         * Gets an estimate of the Y position of the pointer at the specified time point.         * @param time The time point in seconds, 0 is the last recorded time.         * @return The estimated Y coordinate.         */        public float estimateY(float time) {            return estimate(time, yCoeff);        }        /**         * Gets the X coefficient with the specified index.         * 获取具有指定索引的X系数         * @param index The index of the coefficient to return.         *              返回index 的 系数         * @return The X coefficient, or 0 if the index is greater than the degree.         *         X系数,如果index大于度,则为0         */        public float getXCoeff(int index) {            return index <= degree ? xCoeff[index] : 0;        }        /**         * Gets the Y coefficient with the specified index.         * @param index The index of the coefficient to return.         * @return The Y coefficient, or 0 if the index is greater than the degree.         */        public float getYCoeff(int index) {            return index <= degree ? yCoeff[index] : 0;        }        //估计值的算法        private float estimate(float time, float[] c) {            float a = 0;            float scale = 1;            for (int i = 0; i <= degree; i++) {                a += c[i] * scale;                scale *= time;            }            return a;        }    }}

 

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