什么是贝塞尔曲线

简单的来说贝塞尔曲线由线段与节点组成,节点是可拖动的支点,线段像可伸缩的皮筋,带来视觉上的冲击,我们可以利用它来画出各种意想不到的曲线,
这里就不在列出贝塞尔曲线的繁琐定义及推导了,感兴趣的小伙伴可自行百度。
贝塞尔曲线分为一阶贝塞尔曲线,二阶贝塞尔曲线,三阶贝塞尔曲线甚至多阶。
对于Android开发十分友好,已经为我们封装好了简单的api供使用。

AndroidApi

二阶贝塞尔绘制API:

公式:

B(t)为当前的运动坐标 P0表示起始固定点,P1表示贝塞尔曲线控制点,P2表示结束固定点。

简单的来说我们确定固定点(起始固定点(startX,startY),终止固定点(endX,endY)),决定曲线变化的是控制点
(controllX,controllY),我们通过改变控制点来改变贝塞尔曲线的形状。

  mBezierPath.moveTo(startX,startY);    mBezierPath.quadTo(controllX,controllY,endX,endY);    canvas.drawPath(mBezierPath, mCustonPaint);

三阶贝塞尔绘制API:

公式:

B(t)为当前的运动坐标 P0表示起始固定点,P1表示贝塞尔曲线左控制点,P2表示贝塞尔曲线右控制点,P3表示结束固定点。

简单的来说我们确定固定点(起始固定点(startX,startY),终止固定点(endX,endY)),决定曲线变化的是控制点(左控制点(eventLeftX,eventLeftY),右控制点)(eventRightX,eventRightY),我们通过改变控制点来改变贝塞尔曲线的形状。

 path.moveTo(startX, startY);    path.cubicTo(eventLeftX, eventLeftY, eventRightX, eventRightY, endX, endY);    canvas.drawPath(path, mCustonPaint);

贝塞尔曲线原理

一阶贝塞尔曲线

原理图:

原理:
线性贝塞尔曲线函数中的 t 会经过由 P0 至P1 的 B(t) 所描述的曲线。例如当 t=0.25时,B(t) 即一条由点 P0 至 P1 路径的四分之一处。就像由 0 至 1 的连续 t,B(t) 描述一条由 P0 至 P1 的直线。

实现:
一阶贝塞尔曲线其实就是一条直线,实现相当简单这里不再演示。

二阶贝塞尔曲线

原理图:

原理:

为建构二次贝塞尔曲线,可以中介点 Q0 和 Q1 作为由 0 至 1 的 t:
由 P0 至 P1 的连续点 Q0,描述一条线性贝塞尔曲线。
由 P1 至 P2 的连续点 Q1,描述一条线性贝塞尔曲线。
由 Q0 至 Q1 的连续点 B(t),描述一条二次贝塞尔曲线。

实现:

下面我们利用Android的api来绘制贝塞尔曲线
效果图如下:

代码:
实现出来非常简单,这里列出核心代码

   @Override    protected void onDraw(Canvas canvas) {        Path path = new Path();        path.reset();        path.moveTo(startX, startY);        path.quadTo(eventX, eventY, endX, endY);        canvas.drawPath(path, mCustonPaint);            canvas.drawCircle(startX, startY, 25, mCustomCirlePaint);//左固定点圆          canvas.drawCircle(endX, endY, 25, mCustomCirlePaint);//右固定点圆       canvas.drawCircle(eventX, eventY, 25, mCustomCirlePaint);//控制点圆          canvas.drawLine(startX, startY, eventX, eventY, mCustomLinePaint);//路径连线        canvas.drawLine(eventX, eventY, endX, endY, mCustomLinePaint);//路径连线       }@Overridepublic boolean onTouchEvent(MotionEvent event) {    switch (event.getAction()) {        case MotionEvent.ACTION_DOWN:        case MotionEvent.ACTION_MOVE:            eventX = (int) event.getX();            eventY = (int) event.getY();            postInvalidate();            break;    }    return true;}

三阶贝塞尔曲线

原理图:

原理:

阶贝塞尔曲线其实就是在二阶的基础上,再增加一条边线。

实现:
下面我们利用Android的api来绘制贝塞尔曲线

效果图如下:

核心代码实现:

 @Override    protected void onDraw(Canvas canvas) {        Path path = new Path();        path.moveTo(startX, startY);        path.cubicTo(eventLeftX, eventLeftY, eventRightX, eventRightY, endX, endY);        canvas.drawPath(path, mCustonPaint);        canvas.drawCircle(startX, startY, 25, mCustomCirlePaint);//左固定点圆        canvas.drawCircle(endX, endY, 25, mCustomCirlePaint);//右固定点圆        canvas.drawCircle(eventLeftX, eventLeftY, 25, mCustomCirlePaint);//左控制点圆        canvas.drawCircle(eventRightX, eventRightY, 25, mCustomCirlePaint);//右控制点圆        canvas.drawLine(startX, startY, eventLeftX, eventLeftY, mCustomLinePaint);//路径连线        canvas.drawLine(eventRightX, eventRightY, endX, endY, mCustomLinePaint);//路径连线        canvas.drawLine(eventLeftX, eventLeftY, eventRightX, eventRightY, mCustomLinePaint);//路径连线        path.reset();    }    @Override    public boolean onTouchEvent(MotionEvent event) {        switch (event.getAction()) {            case MotionEvent.ACTION_DOWN:            case MotionEvent.ACTION_MOVE:                if (isMoveLeft) {                    eventLeftX = (int) event.getX();                    eventLeftY = (int) event.getY();                } else {                    eventRightX = (int) event.getX();                    eventRightY = (int) event.getY();                }                postInvalidate();                break;        }        return true;    }

到这里我们就实现了简单贝塞尔曲线。

详细代码

二阶贝塞尔曲线

/** * @description:二阶贝塞尔曲线实现 * @Author MRyan * @Date 2020/3/4 10:56 * @Version 1.0 */public class BaseBezier2 extends View {    private int mCustomSize;    private int mCustomColor;    private Paint mCustonPaint;    private Paint mCustomCirlePaint;    private int mSize;    private int weight;    private int height;    private int startX;    private int startY;    private int endX;    private int endY;    private int eventX;    private int eventY;    private Paint mCustomLinePaint;    private Boolean isClean = false;    public BaseBezier2(Context context) {        super(context);    }    public BaseBezier2(Context context, @Nullable AttributeSet attrs) {        super(context, attrs);        initAttr(context, attrs);        initPaint();    }    public BaseBezier2(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {        super(context, attrs, 0);    }    @Override    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {        super.onMeasure(widthMeasureSpec, heightMeasureSpec);        weight = MeasureSpec.getSize(widthMeasureSpec);        height = MeasureSpec.getSize(heightMeasureSpec);        setMeasuredDimension(weight, height);        startX = weight / 2 - 500;        startY = height / 2;        endX = weight / 2 + 500;        endY = height / 2;        eventX = weight / 2;        eventY = height / 2 - 500;    }    @Override    protected void onDraw(Canvas canvas) {        Path path = new Path();        path.reset();        path.moveTo(startX, startY);        path.quadTo(eventX, eventY, endX, endY);        canvas.drawPath(path, mCustonPaint);        canvas.drawCircle(startX, startY, 25, mCustomCirlePaint);//左固定点圆        canvas.drawCircle(endX, endY, 25, mCustomCirlePaint);//右固定点圆        canvas.drawCircle(eventX, eventY, 25, mCustomCirlePaint);//控制点圆        canvas.drawLine(startX, startY, eventX, eventY, mCustomLinePaint);//路径连线        canvas.drawLine(eventX, eventY, endX, endY, mCustomLinePaint);//路径连线    }    @Override    public boolean onTouchEvent(MotionEvent event) {        switch (event.getAction()) {            case MotionEvent.ACTION_DOWN:            case MotionEvent.ACTION_MOVE:                eventX = (int) event.getX();                eventY = (int) event.getY();                postInvalidate();                break;        }        return true;    }    private void initPaint() {        mCustonPaint = new Paint();        mCustonPaint.setColor(mCustomColor);        mCustonPaint.setAntiAlias(true);        mCustonPaint.setStrokeWidth(20);        mCustonPaint.setStyle(Paint.Style.STROKE);        mCustomCirlePaint = new Paint();        mCustomCirlePaint.setColor(Color.parseColor("#ffffff"));        mCustomCirlePaint.setAntiAlias(true);        mCustomCirlePaint.setStrokeWidth(17);        mCustomCirlePaint.setStyle(Paint.Style.STROKE);        mCustomLinePaint = new Paint();        mCustomLinePaint.setColor(Color.parseColor("#ffffff"));        mCustomLinePaint.setAntiAlias(true);        mCustomLinePaint.setStrokeWidth(13);    }    private void initAttr(Context context, AttributeSet attrs) {        TypedArray typedArray = context.obtainStyledAttributes(attrs, R.styleable.BaseBezier2);        mCustomColor = typedArray.getColor(R.styleable.BaseBezier2_custom_color2, mCustomColor);        mCustomSize = (int) typedArray.getDimension(R.styleable.BaseBezier2_custom_size2, mCustomSize);        typedArray.recycle();    }    public void cleanSub() {        if (onIsCleanSubListener != null) {            onIsCleanSubListener.onCleanSub(isClean);        }        isClean = false;        mCustomLinePaint.setAlpha(255);        postInvalidate();    }    public void Sub() {        if (onIsCleanSubListener != null) {            onIsCleanSubListener.onCleanSub(isClean);        }        isClean = true;        mCustomLinePaint.setAlpha(0);        postInvalidate();    }    /**     * 是否清除辅助线     */    public void iscleanSub() {        if (isClean) {            cleanSub();        } else {            Sub();        }    }    /**     * 暴露接口     */    public onIsCleanSubListener2 onIsCleanSubListener;    public interface onIsCleanSubListener2 {        void onCleanSub(Boolean isclean);    }    public void setOnIsCleanSubListener(onIsCleanSubListener2 onIsCleanSubListener) {        this.onIsCleanSubListener = onIsCleanSubListener;    }}

三阶贝塞尔曲线

/** * @description:三阶贝塞尔曲线实现 * @Author MRyan * @Date 2020/3/4 10:56 * @Version 1.0 */public class BaseBezier3 extends View {    private int mCustomSize;    private int mCustomColor;    private Paint mCustonPaint;    private Paint mCustomCirlePaint;    private int mSize;    private int weight;    private int height;    private int startX;    private int startY;    private int endX;    private int endY;    private int eventLeftX;    private int eventLeftY;    private int eventRightX;    private int eventRightY;    private Paint mCustomLinePaint;    private boolean isMoveLeft = true;    private boolean isClean = false;    public BaseBezier3(Context context) {        super(context);    }    public BaseBezier3(Context context, @Nullable AttributeSet attrs) {        super(context, attrs);        initAttr(context, attrs);        initPaint();    }    public BaseBezier3(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {        super(context, attrs, 0);    }    @Override    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {        super.onMeasure(widthMeasureSpec, heightMeasureSpec);        weight = MeasureSpec.getSize(widthMeasureSpec);        height = MeasureSpec.getSize(heightMeasureSpec);        setMeasuredDimension(weight, height);        startX = weight / 2 - 500;        startY = height / 2;        endX = weight / 2 + 500;        endY = height / 2;        eventLeftX = weight / 2 / 2;        eventLeftY = height / 2 - 500;        eventRightX = weight / 4 * 3;        eventRightY = height / 2 - 500;    }    @Override    protected void onDraw(Canvas canvas) {        Path path = new Path();        path.moveTo(startX, startY);        path.cubicTo(eventLeftX, eventLeftY, eventRightX, eventRightY, endX, endY);        canvas.drawPath(path, mCustonPaint);        canvas.drawCircle(startX, startY, 25, mCustomCirlePaint);//左固定点圆        canvas.drawCircle(endX, endY, 25, mCustomCirlePaint);//右固定点圆        canvas.drawCircle(eventLeftX, eventLeftY, 25, mCustomCirlePaint);//左控制点圆        canvas.drawCircle(eventRightX, eventRightY, 25, mCustomCirlePaint);//右控制点圆        canvas.drawLine(startX, startY, eventLeftX, eventLeftY, mCustomLinePaint);//路径连线        canvas.drawLine(eventRightX, eventRightY, endX, endY, mCustomLinePaint);//路径连线        canvas.drawLine(eventLeftX, eventLeftY, eventRightX, eventRightY, mCustomLinePaint);//路径连线        path.reset();    }    @Override    public boolean onTouchEvent(MotionEvent event) {        switch (event.getAction()) {            case MotionEvent.ACTION_DOWN:            case MotionEvent.ACTION_MOVE:                if (isMoveLeft) {                    eventLeftX = (int) event.getX();                    eventLeftY = (int) event.getY();                } else {                    eventRightX = (int) event.getX();                    eventRightY = (int) event.getY();                }                postInvalidate();                break;        }        return true;    }    //移动左控制点    public void moveLeft() {        isMoveLeft = true;    }    //移动右控制点    public void moveRight() {        isMoveLeft = false;    }    private void initPaint() {        mCustonPaint = new Paint();        mCustonPaint.setColor(mCustomColor);        mCustonPaint.setAntiAlias(true);        mCustonPaint.setStrokeWidth(20);        mCustonPaint.setStyle(Paint.Style.STROKE);        mCustomCirlePaint = new Paint();        mCustomCirlePaint.setColor(Color.parseColor("#ffffff"));        mCustomCirlePaint.setAntiAlias(true);        mCustomCirlePaint.setStrokeWidth(17);        mCustomCirlePaint.setStyle(Paint.Style.STROKE);        mCustomLinePaint = new Paint();        mCustomLinePaint.setColor(Color.parseColor("#ffffff"));        mCustomLinePaint.setAntiAlias(true);        mCustomLinePaint.setStrokeWidth(13);    }    private void initAttr(Context context, AttributeSet attrs) {        TypedArray typedArray = context.obtainStyledAttributes(attrs, R.styleable.BaseBezier3);        mCustomColor = typedArray.getColor(R.styleable.BaseBezier3_custom_color3, mCustomColor);        mCustomSize = (int) typedArray.getDimension(R.styleable.BaseBezier3_custom_size3, mCustomSize);        typedArray.recycle();    }    public void cleanSub() {        if (onIsCleanSubListener != null) {            onIsCleanSubListener.onCleanSub(isClean);        }        isClean = false;        mCustomLinePaint.setAlpha(255);        postInvalidate();    }    public void Sub() {        if (onIsCleanSubListener != null) {            onIsCleanSubListener.onCleanSub(isClean);        }        isClean = true;        mCustomLinePaint.setAlpha(0);        postInvalidate();    }    /**     * 是否清除辅助线     */    public void iscleanSub() {        if (isClean) {            cleanSub();        } else {            Sub();        }    }    /**     * 暴露接口     */    public onIsCleanSubListener onIsCleanSubListener;    public interface onIsCleanSubListener {        void onCleanSub(Boolean isclean);    }    public void setOnIsCleanSubListener(BaseBezier3.onIsCleanSubListener onIsCleanSubListener) {        this.onIsCleanSubListener = onIsCleanSubListener;    }}

通过贝塞尔曲线可以实现很多好看的效果,例如

下一节我们一起实现这两个动画效果,我们下一节再见。

附上项目源码

项目源码

更多相关文章

  1. 啥是佩奇?打造Android界佩奇
  2. android图形系统详解四:控制硬加速
  3. 微软推超酷应用on{x} 能远程控制Android手机
  4. Android——贝塞尔曲线的水波浪效果实现
  5. 2011初入游戏之道
  6. Vysor让你在电脑上完全控制android手机屏幕镜像
  7. Android(安卓)模拟器屏幕定制(修改控制器大小)
  8. Okhttp 多网络通信选择实现方式
  9. mac下Android(安卓)studio如何使用SVN进行版本控制?

随机推荐

  1. 快速配置IIS 6.0 php fastcgi +Zend Opti
  2. Ionic-3如何动态改变离子主题
  3. Apache引起的wampserver安装好第二次使用
  4. PHP面向对象笔记 —— 113 封装概念
  5. 如果改变输入值,jQuery提交表单
  6. Kohana框架3.3 cookie设置两次
  7. angular.min.js:107 Error: [ng:areq] ht
  8. PHP多线程编程
  9. 使用AJAX将数据发送到.php文件,如何从中获
  10. 解决PHP导出大量数据时设置超链接的问题