ios开发答疑录系列---(一)Android和IOS图片编码之跨平台传递
16lz
2021-01-26
============================================================ 博文原创,转载请声明出处 电子咖啡(原id蓝岩) ============================================================ 最近需要在IOS盒Android上面进行跨平台的图片传输,需要将图片转换成字符串通过xml进行传输,无奈两个平台有自己独立的图片处理编码机制,因此颇为头疼,
附上NSData的base64编解码category
现在已测试成功,与大家分享。
android将图片转换为string代码:
Drawable drawable = res.getDrawable(R.drawable.photo);Bitmap bitmap = ((BitmapDrawable)drawable).getBitmap();ByteArrayOutputStream stream = new ByteArrayOutputStream();bitmap.compress(Bitmap.CompressFormat.JPEG, 100, stream); //---这里是JPEG格式压缩byte[] bitMapData = stream.toByteArray(); String encodedImage = Base64.encodeToString(bitMapData, Base64.DEFAULT);
IOS转换代码,稍微有些复杂,需要为NSData创建category去扩展base64编解码方法。然后调用一下方法。
UIImage* photo=UIImage imageNamed:@"photo.png"; //--这里是png NSData* photoData=UIImagePNGRepresentation(photo) ; String encodedImage = [photoData base64EncodedString];
有一点我还是不太理解,就是android采用的图片是jpeg,而ios采用的是png,但两者在相互转换编码时候并没有影响,持续研究中........
------------------------------------------------------------------------------------------附上NSData的base64编解码category
NSData+Base64.h
//// NSData+Base64.h// base64//// Created by Matt Gallagher on 2009/06/03.// Copyright 2009 Matt Gallagher. All rights reserved.//// This software is provided 'as-is', without any express or implied// warranty. In no event will the authors be held liable for any damages// arising from the use of this software. Permission is granted to anyone to// use this software for any purpose, including commercial applications, and to// alter it and redistribute it freely, subject to the following restrictions://// 1. The origin of this software must not be misrepresented; you must not// claim that you wrote the original software. If you use this software// in a product, an acknowledgment in the product documentation would be// appreciated but is not required.// 2. Altered source versions must be plainly marked as such, and must not be// misrepresented as being the original software.// 3. This notice may not be removed or altered from any source// distribution.//#import <Foundation/Foundation.h>void *NewBase64Decode( const char *inputBuffer, size_t length, size_t *outputLength);char *NewBase64Encode( const void *inputBuffer, size_t length, bool separateLines, size_t *outputLength);@interface NSData (Base64)+ (NSData *)dataFromBase64String:(NSString *)aString;- (NSString *)base64EncodedString;@end
NSData+Base64.m:
//// NSData+Base64.m// base64//// Created by Matt Gallagher on 2009/06/03.// Copyright 2009 Matt Gallagher. All rights reserved.//// This software is provided 'as-is', without any express or implied// warranty. In no event will the authors be held liable for any damages// arising from the use of this software. Permission is granted to anyone to// use this software for any purpose, including commercial applications, and to// alter it and redistribute it freely, subject to the following restrictions://// 1. The origin of this software must not be misrepresented; you must not// claim that you wrote the original software. If you use this software// in a product, an acknowledgment in the product documentation would be// appreciated but is not required.// 2. Altered source versions must be plainly marked as such, and must not be// misrepresented as being the original software.// 3. This notice may not be removed or altered from any source// distribution.//// Comments converted to be ARC compatible#import "NSData+Base64.h"//// Mapping from 6 bit pattern to ASCII character.//static unsigned char base64EncodeLookup[65] = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";//// Definition for "masked-out" areas of the base64DecodeLookup mapping//#define xx 65//// Mapping from ASCII character to 6 bit pattern.//static unsigned char base64DecodeLookup[256] ={ xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, 62, xx, xx, xx, 63, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, xx, xx, xx, xx, xx, xx, xx, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, xx, xx, xx, xx, xx, xx, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, xx, };//// Fundamental sizes of the binary and base64 encode/decode units in bytes//#define BINARY_UNIT_SIZE 3#define BASE64_UNIT_SIZE 4//// NewBase64Decode//// Decodes the base64 ASCII string in the inputBuffer to a newly malloced// output buffer.//// inputBuffer - the source ASCII string for the decode// length - the length of the string or -1 (to specify strlen should be used)// outputLength - if not-NULL, on output will contain the decoded length//// returns the decoded buffer. Must be free'd by caller. Length is given by// outputLength.//void *NewBase64Decode( const char *inputBuffer, size_t length, size_t *outputLength){ if (length == -1) { length = strlen(inputBuffer); } size_t outputBufferSize = ((length+BASE64_UNIT_SIZE-1) / BASE64_UNIT_SIZE) * BINARY_UNIT_SIZE; unsigned char *outputBuffer = (unsigned char *)malloc(outputBufferSize); size_t i = 0; size_t j = 0; while (i < length) { // // Accumulate 4 valid characters (ignore everything else) // unsigned char accumulated[BASE64_UNIT_SIZE]; size_t accumulateIndex = 0; while (i < length) { unsigned char decode = base64DecodeLookup[inputBuffer[i++]]; if (decode != xx) { accumulated[accumulateIndex] = decode; accumulateIndex++; if (accumulateIndex == BASE64_UNIT_SIZE) { break; } } } // // Store the 6 bits from each of the 4 characters as 3 bytes // // (Uses improved bounds checking suggested by Alexandre Colucci) // if(accumulateIndex >= 2) outputBuffer[j] = (accumulated[0] << 2) | (accumulated[1] >> 4); if(accumulateIndex >= 3) outputBuffer[j + 1] = (accumulated[1] << 4) | (accumulated[2] >> 2); if(accumulateIndex >= 4) outputBuffer[j + 2] = (accumulated[2] << 6) | accumulated[3]; j += accumulateIndex - 1; } if (outputLength) { *outputLength = j; } return outputBuffer;}//// NewBase64Encode//// Encodes the arbitrary data in the inputBuffer as base64 into a newly malloced// output buffer.//// inputBuffer - the source data for the encode// length - the length of the input in bytes// separateLines - if zero, no CR/LF characters will be added. Otherwise// a CR/LF pair will be added every 64 encoded chars.// outputLength - if not-NULL, on output will contain the encoded length// (not including terminating 0 char)//// returns the encoded buffer. Must be free'd by caller. Length is given by// outputLength.//char *NewBase64Encode( const void *buffer, size_t length, bool separateLines, size_t *outputLength){ const unsigned char *inputBuffer = (const unsigned char *)buffer; #define MAX_NUM_PADDING_CHARS 2 #define OUTPUT_LINE_LENGTH 64 #define INPUT_LINE_LENGTH ((OUTPUT_LINE_LENGTH / BASE64_UNIT_SIZE) * BINARY_UNIT_SIZE) #define CR_LF_SIZE 2 // // Byte accurate calculation of final buffer size // size_t outputBufferSize = ((length / BINARY_UNIT_SIZE) + ((length % BINARY_UNIT_SIZE) ? 1 : 0)) * BASE64_UNIT_SIZE; if (separateLines) { outputBufferSize += (outputBufferSize / OUTPUT_LINE_LENGTH) * CR_LF_SIZE; } // // Include space for a terminating zero // outputBufferSize += 1; // // Allocate the output buffer // char *outputBuffer = (char *)malloc(outputBufferSize); if (!outputBuffer) { return NULL; } size_t i = 0; size_t j = 0; const size_t lineLength = separateLines ? INPUT_LINE_LENGTH : length; size_t lineEnd = lineLength; while (true) { if (lineEnd > length) { lineEnd = length; } for (; i + BINARY_UNIT_SIZE - 1 < lineEnd; i += BINARY_UNIT_SIZE) { // // Inner loop: turn 48 bytes into 64 base64 characters // outputBuffer[j++] = base64EncodeLookup[(inputBuffer[i] & 0xFC) >> 2]; outputBuffer[j++] = base64EncodeLookup[((inputBuffer[i] & 0x03) << 4) | ((inputBuffer[i + 1] & 0xF0) >> 4)]; outputBuffer[j++] = base64EncodeLookup[((inputBuffer[i + 1] & 0x0F) << 2) | ((inputBuffer[i + 2] & 0xC0) >> 6)]; outputBuffer[j++] = base64EncodeLookup[inputBuffer[i + 2] & 0x3F]; } if (lineEnd == length) { break; } // // Add the newline // outputBuffer[j++] = '\r'; outputBuffer[j++] = '\n'; lineEnd += lineLength; } if (i + 1 < length) { // // Handle the single '=' case // outputBuffer[j++] = base64EncodeLookup[(inputBuffer[i] & 0xFC) >> 2]; outputBuffer[j++] = base64EncodeLookup[((inputBuffer[i] & 0x03) << 4) | ((inputBuffer[i + 1] & 0xF0) >> 4)]; outputBuffer[j++] = base64EncodeLookup[(inputBuffer[i + 1] & 0x0F) << 2]; outputBuffer[j++] = '='; } else if (i < length) { // // Handle the double '=' case // outputBuffer[j++] = base64EncodeLookup[(inputBuffer[i] & 0xFC) >> 2]; outputBuffer[j++] = base64EncodeLookup[(inputBuffer[i] & 0x03) << 4]; outputBuffer[j++] = '='; outputBuffer[j++] = '='; } outputBuffer[j] = 0; // // Set the output length and return the buffer // if (outputLength) { *outputLength = j; } return outputBuffer;}@implementation NSData (Base64)//// dataFromBase64String://// Creates an NSData object containing the base64 decoded representation of// the base64 string 'aString'//// Parameters:// aString - the base64 string to decode//// returns the NSData representation of the base64 string//+ (NSData *)dataFromBase64String:(NSString *)aString{ NSData *data = [aString dataUsingEncoding:NSASCIIStringEncoding]; size_t outputLength; void *outputBuffer = NewBase64Decode([data bytes], [data length], &outputLength); NSData *result = [NSData dataWithBytes:outputBuffer length:outputLength]; free(outputBuffer); return result;}//// base64EncodedString//// Creates an NSString object that contains the base 64 encoding of the// receiver's data. Lines are broken at 64 characters long.//// returns an NSString being the base 64 representation of the// receiver.//- (NSString *)base64EncodedString{ size_t outputLength; char *outputBuffer = NewBase64Encode([self bytes], [self length], true, &outputLength); NSString *result = [[NSString alloc] initWithBytes:outputBuffer length:outputLength encoding:NSASCIIStringEncoding]; free(outputBuffer); return result;}@end
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