Android(安卓)Okhttp主流程源码分析
在OkHttp3中,其灵活性很大程度上体现在可以 intercept
其任意一个环节,而这个优势便是okhttp3整个请求响应架构体系的精髓所在,先放出一张主框架请求流程图,接着再分析源码。
String url = "http://wwww.baidu.com";OkHttpClient okHttpClient = new OkHttpClient();final Request request = new Request.Builder() .url(url) .build();Call call = okHttpClient.newCall(request);call.enqueue(new Callback() { @Override public void onFailure(Call call, IOException e) { Log.d(TAG, "onFailure: "); } @Override public void onResponse(Call call, Response response) throws IOException { Log.d(TAG, "onResponse: " + response.body().string()); }});
这大概是一个最简单的一个例子了,在new OkHttpClient()
内部使用构造器模式初始化了一些配置信息:支持协议、任务分发器(其内部包含一个线程池,执行异步请求)、连接池(其内部包含一个线程池,维护connection)、连接/读/写超时时长等信息。
public Builder() { dispatcher = new Dispatcher(); //任务调度器 protocols = DEFAULT_PROTOCOLS; //支持的协议 connectionSpecs = DEFAULT_CONNECTION_SPECS; eventListenerFactory = EventListener.factory(EventListener.NONE); proxySelector = ProxySelector.getDefault(); cookieJar = CookieJar.NO_COOKIES; socketFactory = SocketFactory.getDefault(); hostnameVerifier = OkHostnameVerifier.INSTANCE; certificatePinner = CertificatePinner.DEFAULT; proxyAuthenticator = Authenticator.NONE; authenticator = Authenticator.NONE; connectionPool = new ConnectionPool(); //连接池 dns = Dns.SYSTEM; followSslRedirects = true; followRedirects = true; retryOnConnectionFailure = true; connectTimeout = 10_000;//超时时间 readTimeout = 10_000; writeTimeout = 10_000; pingInterval = 0;}
第一行创建了一个Dispatcher
任务调度器,它定义了三个双向任务队列,两个异步队列:准备执行的请求队列 readyAsyncCalls
、正在运行的请求队列 runningAsyncCalls
;一个正在运行的同步请求队列 runningSyncCalls
;
public final class Dispatcher { private int maxRequests = 64; //最大请求数量 private int maxRequestsPerHost = 5; //每台主机最大的请求数量 private @Nullable Runnable idleCallback; /** Executes calls. Created lazily. */ private @Nullable ExecutorService executorService; //线程池 /** Ready async calls in the order they'll be run. */ private final Deque readyAsyncCalls = new ArrayDeque<>(); /** Running asynchronous calls. Includes canceled calls that haven't finished yet. */ private final Deque runningAsyncCalls = new ArrayDeque<>(); /** Running synchronous calls. Includes canceled calls that haven't finished yet. */ private final Deque runningSyncCalls = new ArrayDeque<>(); /** 这个线程池没有核心线程,线程数量没有限制,空闲60s就会回收*/ public synchronized ExecutorService executorService() { if (executorService == null) { executorService = new ThreadPoolExecutor(0, Integer.MAX_VALUE, 60, TimeUnit.SECONDS, new SynchronousQueue(), Util.threadFactory("OkHttp Dispatcher", false)); } return executorService; }}
另外还有一个线程池 executorService
,这个线程池跟Android中的CachedThreadPool
非常类似,这种类型的线程池,适用于大量的耗时较短的异步任务。下一篇文章 将对OkHttp框架中的线程池做一个总结。
接下来接着看Request
的构造,这个例子Request
比较简单,指定了请求方式 GET
和请求 url
public static class Builder { HttpUrl url; String method; Headers.Builder headers; RequestBody body; Object tag; public Builder() { this.method = "GET"; this.headers = new Headers.Builder(); } public Builder url(HttpUrl url) { if (url == null) throw new NullPointerException("url == null"); this.url = url; return this; } public Request build() { if (url == null) throw new IllegalStateException("url == null"); return new Request(this); } ...}
紧接着通过 OkHttpClient
和 Request
构造一个 Call
对象,它的实现是RealCall
public Call newCall(Request request) { return RealCall.newRealCall(this, request, false /* for web socket */);}static RealCall newRealCall(OkHttpClient client, Request originalRequest, boolean forWebSocket){ // Safely publish the Call instance to the EventListener. RealCall call = new RealCall(client, originalRequest, forWebSocket); call.eventListener = client.eventListenerFactory().create(call); return call;}private RealCall(OkHttpClient client, Request originalRequest, boolean forWebSocket) { this.client = client; this.originalRequest = originalRequest; this.forWebSocket = forWebSocket; this.retryAndFollowUpInterceptor = new RetryAndFollowUpInterceptor(client, forWebSocket);}
可以看到在 RealCall
的构造方法中创建了一个RetryAndFollowUpInterceptor
,用于处理请求错误和重定向等,这是 Okhttp 框架的精髓 interceptor chain
中的一环,默认情况下也是第一个拦截器,除非调用 OkHttpClient.Builder#addInterceptor(Interceptor)
来添加全局的拦截器。关于拦截器链的顺序参见 RealCall#getResponseWithInterceptorChain()
方法。
RealCall#enqueue(Callback)
public void enqueue(Callback responseCallback) { synchronized (this) { //每个请求只能之执行一次 if (executed) throw new IllegalStateException("Already Executed"); executed = true; } captureCallStackTrace(); eventListener.callStart(this); client.dispatcher().enqueue(new AsyncCall(responseCallback));}
可以看到,一个 Call
只能执行一次,否则会抛异常,这里创建了一个 AsyncCall
并将Callback
传入,接着再交给任务分发器 Dispatcher
来进一步处理。
synchronized void enqueue(AsyncCall call) { //正在执行的任务数量小于最大值(64),并且此任务所属主机的正在执行任务小于最大值(5) if (runningAsyncCalls.size() < maxRequests && runningCallsForHost(call) < maxRequestsPerHost) { runningAsyncCalls.add(call); executorService().execute(call); } else { readyAsyncCalls.add(call); }}
从 Dispatcher#enqueue()
方法的策略可以看出,对于请求的入队做了一些限制,若正在执行的请求数量小于最大值(默认64),并且此请求所属主机的正在执行任务小于最大值(默认5),就加入正在运行的队列并通过线程池来执行该任务,否则加入准备执行队列中。
- 流程图
现在回头看看 AsyncCall
,它继承自 NamedRunnable
,而 NamedRunnable
实现了 Runnable
接口,它的作用有2个:
① 采用模板方法的设计模式,让子类将具体的操作放在 execute()
方法中;
② 给线程指定一个名字,比如传入模块名称,方便监控线程的活动状态;
public abstract class NamedRunnable implements Runnable { protected final String name; public NamedRunnable(String format, Object... args) { this.name = Util.format(format, args); } @Override public final void run() { String oldName = Thread.currentThread().getName(); Thread.currentThread().setName(name); try { //采用模板方法让子类将具体的操作放到此execute()方法 execute(); } finally { Thread.currentThread().setName(oldName); } } protected abstract void execute();}
final class AsyncCall extends NamedRunnable { //省略... @Override protected void execute() { boolean signalledCallback = false; try { //调用 getResponseWithInterceptorChain()获得响应内容 Response response = getResponseWithInterceptorChain(); //① if (retryAndFollowUpInterceptor.isCanceled()) { //这个标记为主要是避免异常时2次回调 signalledCallback = true; //回调Callback告知失败 responseCallback.onFailure(RealCall.this, new IOException("Canceled")); } else { signalledCallback = true; //回调Callback,将响应内容传回去 responseCallback.onResponse(RealCall.this, response); } } catch (IOException e) { if (signalledCallback) { // Do not signal the callback twice! Platform.get().log(INFO, "Callback failure for " + toLoggableString(), e); } else { eventListener.callFailed(RealCall.this, e); responseCallback.onFailure(RealCall.this, e); } } finally { //不管请求成功与否,都进行finished()操作 client.dispatcher().finished(this);//② } }}
先看注释②的行finally块中执行的 client.dispatcher().finished(this)
void finished(AsyncCall call) { finished(runningAsyncCalls, call, true);}private void finished(Deque calls, T call, boolean promoteCalls) { int runningCallsCount; Runnable idleCallback; synchronized (this) { //从正在执行的队列中将其移除 if (!calls.remove(call)) throw new AssertionError("Call wasn't in-flight!"); if (promoteCalls) promoteCalls(); //推动下一个任务的执行 runningCallsCount = runningCallsCount();//同步+异步的正在执行任务数量 idleCallback = this.idleCallback; } //如果没有正在执行的任务,且idleCallback不为null,则回调通知空闲了 if (runningCallsCount == 0 && idleCallback != null) { idleCallback.run(); }}
其中promoteCalls()
为推动下一个任务执行,其实它做的也很简单,就是在条件满足的情况下,将 readyAsyncCalls
中的任务移动到 runningAsyncCalls
中,并交给线程池来执行,以下是它的实现。
private void promoteCalls() { if (runningAsyncCalls.size() >= maxRequests) return; // Already running max capacity. if (readyAsyncCalls.isEmpty()) return; // No ready calls to promote. //若条件允许,将readyAsyncCalls中的任务移动到runningAsyncCalls中,并交给线程池执行 for (Iterator i = readyAsyncCalls.iterator(); i.hasNext(); ) { AsyncCall call = i.next(); if (runningCallsForHost(call) < maxRequestsPerHost) { i.remove(); runningAsyncCalls.add(call); executorService().execute(call); } //当runningAsyncCalls满了,直接退出迭代 if (runningAsyncCalls.size() >= maxRequests) return; // Reached max capacity. }}
接下来就回到注释①处的响应内容的获取 getResponseWithInterceptorChain()
Response getResponseWithInterceptorChain() throws IOException { // Build a full stack of interceptors. List interceptors = new ArrayList<>(); //这是一个List,是有序的 interceptors.addAll(client.interceptors());//首先添加的是用户添加的全局拦截器 interceptors.add(retryAndFollowUpInterceptor); //错误、重定向拦截器 //桥接拦截器,桥接应用层与网络层,添加必要的头、 interceptors.add(new BridgeInterceptor(client.cookieJar())); //缓存处理,Last-Modified、ETag、DiskLruCache等 interceptors.add(new CacheInterceptor(client.internalCache())); //连接拦截器 interceptors.add(new ConnectInterceptor(client)); //从这就知道,通过okHttpClient.Builder#addNetworkInterceptor()传进来的拦截器只对非网页的请求生效 if (!forWebSocket) { interceptors.addAll(client.networkInterceptors()); } //真正访问服务器的拦截器 interceptors.add(new CallServerInterceptor(forWebSocket)); Interceptor.Chain chain = new RealInterceptorChain(interceptors, null, null, null, 0, originalRequest, this, eventListener, client.connectTimeoutMillis(), client.readTimeoutMillis(), client.writeTimeoutMillis()); return chain.proceed(originalRequest);}
可以看这块重点就是 interceptors
这个集合,首先将前面的 client.interceptors()
全部加入其中,还有在创建 RealCall
时的 retryAndFollowUpInterceptor
加入其中,接着还创建并添加了BridgeInterceptor
、CacheInterceptor
、ConnectInterceptor
、CallServerInterceptor
,最后通过RealInterceptorChain#proceed(Request)
来执行整个 interceptor chain
,可见把这个拦截器链搞清楚,整体流程也就明朗了。
RealInterceptorChain#proceed()
public Response proceed(Request request) throws IOException { return proceed(request, streamAllocation, httpCodec, connection);}public Response proceed(Request request, StreamAllocation streamAllocation, HttpCodec httpCodec, RealConnection connection) throws IOException { //省略异常处理... // Call the next interceptor in the chain. RealInterceptorChain next = new RealInterceptorChain(interceptors, streamAllocation, httpCodec, connection, index + 1, request, call, eventListener, connectTimeout, readTimeout, writeTimeout); Interceptor interceptor = interceptors.get(index); Response response = interceptor.intercept(next); //省略异常处理... return response;}
从这段实现可以看出,是按照添加到 interceptors
集合的顺序,逐个往下调用拦截器的intercept()
方法,所以在前面的拦截器会先被调用。这个例子中自然就是 RetryAndFollowUpInterceptor
了。
public Response intercept(Chain chain) throws IOException { Request request = chain.request(); RealInterceptorChain realChain = (RealInterceptorChain) chain; Call call = realChain.call(); EventListener eventListener = realChain.eventListener(); //创建一个StreamAllocation StreamAllocation streamAllocation = new StreamAllocation(client.connectionPool(), createAddress(request.url()), call, eventListener, callStackTrace); this.streamAllocation = streamAllocation; //统计重定向次数,不能大于20 int followUpCount = 0; Response priorResponse = null; while (true) { if (canceled) { streamAllocation.release(); throw new IOException("Canceled"); } Response response; boolean releaseConnection = true; try { //调用下一个interceptor的来获得响应内容 response = realChain.proceed(request, streamAllocation, null, null); releaseConnection = false; } catch (RouteException e) { // The attempt to connect via a route failed. The request will not have been sent. if (!recover(e.getLastConnectException(), streamAllocation, false, request)) { throw e.getLastConnectException(); } releaseConnection = false; continue; } catch (IOException e) { // An attempt to communicate with a server failed. The request may have been sent. boolean requestSendStarted = !(e instanceof ConnectionShutdownException); if (!recover(e, streamAllocation, requestSendStarted, request)) throw e; releaseConnection = false; continue; } finally { // We're throwing an unchecked exception. Release any resources. if (releaseConnection) { streamAllocation.streamFailed(null); streamAllocation.release(); } } // Attach the prior response if it exists. Such responses never have a body. if (priorResponse != null) { response = response.newBuilder() .priorResponse(priorResponse.newBuilder() .body(null) .build()) .build(); } //重定向处理 Request followUp = followUpRequest(response, streamAllocation.route()); if (followUp == null) { if (!forWebSocket) { streamAllocation.release(); } return response; } closeQuietly(response.body()); if (++followUpCount > MAX_FOLLOW_UPS) { streamAllocation.release(); throw new ProtocolException("Too many follow-up requests: " + followUpCount); } if (followUp.body() instanceof UnrepeatableRequestBody) { streamAllocation.release(); throw new HttpRetryException("Cannot retry streamed HTTP body", response.code()); } if (!sameConnection(response, followUp.url())) { streamAllocation.release(); streamAllocation = new StreamAllocation(client.connectionPool(), createAddress(followUp.url()), call, eventListener, callStackTrace); this.streamAllocation = streamAllocation; } else if (streamAllocation.codec() != null) { throw new IllegalStateException("Closing the body of " + response + " didn't close its backing stream. Bad interceptor?"); } request = followUp; priorResponse = response; }}
这个拦截器就如同它的名字retry and followUp
,主要负责错误处理和重定向等问题,比如路由错误、IO异常等。
接下来就到了BridgeInterceptor#intercept()
,在这个拦截器中,添加了必要请求头信息,gzip处理等。
public Response intercept(Chain chain) throws IOException { Request userRequest = chain.request(); Request.Builder requestBuilder = userRequest.newBuilder(); //从这开始给请求添加了一些请求头信息 RequestBody body = userRequest.body(); if (body != null) { MediaType contentType = body.contentType(); if (contentType != null) { requestBuilder.header("Content-Type", contentType.toString()); } long contentLength = body.contentLength(); if (contentLength != -1) { requestBuilder.header("Content-Length", Long.toString(contentLength)); requestBuilder.removeHeader("Transfer-Encoding"); } else { requestBuilder.header("Transfer-Encoding", "chunked"); requestBuilder.removeHeader("Content-Length"); } } if (userRequest.header("Host") == null) { requestBuilder.header("Host", hostHeader(userRequest.url(), false)); } if (userRequest.header("Connection") == null) { requestBuilder.header("Connection", "Keep-Alive"); } // If we add an "Accept-Encoding: gzip" header field we're responsible for also decompressing // the transfer stream. boolean transparentGzip = false; if (userRequest.header("Accept-Encoding") == null && userRequest.header("Range") == null) { transparentGzip = true; requestBuilder.header("Accept-Encoding", "gzip"); } List cookies = cookieJar.loadForRequest(userRequest.url()); if (!cookies.isEmpty()) { requestBuilder.header("Cookie", cookieHeader(cookies)); } if (userRequest.header("User-Agent") == null) { requestBuilder.header("User-Agent", Version.userAgent()); } Response networkResponse = chain.proceed(requestBuilder.build()); HttpHeaders.receiveHeaders(cookieJar, userRequest.url(), networkResponse.headers()); Response.Builder responseBuilder = networkResponse.newBuilder() .request(userRequest); if (transparentGzip && "gzip".equalsIgnoreCase(networkResponse.header("Content-Encoding")) && HttpHeaders.hasBody(networkResponse)) { GzipSource responseBody = new GzipSource(networkResponse.body().source()); Headers strippedHeaders = networkResponse.headers().newBuilder() .removeAll("Content-Encoding") .removeAll("Content-Length") .build(); responseBuilder.headers(strippedHeaders); String contentType = networkResponse.header("Content-Type"); responseBuilder.body(new RealResponseBody(contentType, -1L, Okio.buffer(responseBody))); } return responseBuilder.build();}
这个拦截器处理请求信息、cookie、gzip等,接着往下是 CacheInterceptor
public Response intercept(Chain chain) throws IOException { Response cacheCandidate = cache != null ? cache.get(chain.request()) : null; long now = System.currentTimeMillis(); CacheStrategy strategy = new CacheStrategy.Factory(now, chain.request(), cacheCandidate).get(); Request networkRequest = strategy.networkRequest; Response cacheResponse = strategy.cacheResponse; if (cache != null) { cache.trackResponse(strategy); } if (cacheCandidate != null && cacheResponse == null) { closeQuietly(cacheCandidate.body()); // The cache candidate wasn't applicable. Close it. } // If we're forbidden from using the network and the cache is insufficient, fail. if (networkRequest == null && cacheResponse == null) { return new Response.Builder() .request(chain.request()) .protocol(Protocol.HTTP_1_1) .code(504) .message("Unsatisfiable Request (only-if-cached)") .body(Util.EMPTY_RESPONSE) .sentRequestAtMillis(-1L) .receivedResponseAtMillis(System.currentTimeMillis()) .build(); } // If we don't need the network, we're done. if (networkRequest == null) { return cacheResponse.newBuilder() .cacheResponse(stripBody(cacheResponse)) .build(); } Response networkResponse = null; try { //调用下一个拦截器进行网络请求 networkResponse = chain.proceed(networkRequest); } finally { // If we're crashing on I/O or otherwise, don't leak the cache body. if (networkResponse == null && cacheCandidate != null) { closeQuietly(cacheCandidate.body()); } } // If we have a cache response too, then we're doing a conditional get. if (cacheResponse != null) { if (networkResponse.code() == HTTP_NOT_MODIFIED) { Response response = cacheResponse.newBuilder() .headers(combine(cacheResponse.headers(), networkResponse.headers())) .sentRequestAtMillis(networkResponse.sentRequestAtMillis()) .receivedResponseAtMillis(networkResponse.receivedResponseAtMillis()) .cacheResponse(stripBody(cacheResponse)) .networkResponse(stripBody(networkResponse)) .build(); networkResponse.body().close(); // Update the cache after combining headers but before stripping the // Content-Encoding header (as performed by initContentStream()). cache.trackConditionalCacheHit(); cache.update(cacheResponse, response); return response; } else { closeQuietly(cacheResponse.body()); } } Response response = networkResponse.newBuilder() .cacheResponse(stripBody(cacheResponse)) .networkResponse(stripBody(networkResponse)) .build(); if (cache != null) { if (HttpHeaders.hasBody(response) && CacheStrategy.isCacheable(response, networkRequest)) { // Offer this request to the cache. CacheRequest cacheRequest = cache.put(response); return cacheWritingResponse(cacheRequest, response); } if (HttpMethod.invalidatesCache(networkRequest.method())) { try { cache.remove(networkRequest); } catch (IOException ignored) { // The cache cannot be written. } } } return response;}
这个拦截器主要工作是做做缓存处理,如果有有缓存并且缓存可用,那就使用缓存,否则进行调用下一个拦截器 ConnectionInterceptor
进行网络请求,并将响应内容缓存。
public Response intercept(Chain chain) throws IOException { RealInterceptorChain realChain = (RealInterceptorChain) chain; Request request = realChain.request(); StreamAllocation streamAllocation = realChain.streamAllocation(); // We need the network to satisfy this request. Possibly for validating a conditional GET. boolean doExtensiveHealthChecks = !request.method().equals("GET"); HttpCodec httpCodec = streamAllocation.newStream(client, chain, doExtensiveHealthChecks); RealConnection connection = streamAllocation.connection(); return realChain.proceed(request, streamAllocation, httpCodec, connection);}
这个拦截器主要是打开一个到目标服务器的 connection
并调用下一个拦截器 CallServerInterceptor
,这是拦截器链最后一个拦截器,它向服务器发起真正的网络请求。
public Response intercept(Chain chain) throws IOException { RealInterceptorChain realChain = (RealInterceptorChain) chain; HttpCodec httpCodec = realChain.httpStream(); StreamAllocation streamAllocation = realChain.streamAllocation(); RealConnection connection = (RealConnection) realChain.connection(); Request request = realChain.request(); long sentRequestMillis = System.currentTimeMillis(); realChain.eventListener().requestHeadersStart(realChain.call()); httpCodec.writeRequestHeaders(request); realChain.eventListener().requestHeadersEnd(realChain.call(), request); Response.Builder responseBuilder = null; if (HttpMethod.permitsRequestBody(request.method()) && request.body() != null) { // If there's a "Expect: 100-continue" header on the request, wait for a "HTTP/1.1 100 // Continue" response before transmitting the request body. If we don't get that, return // what we did get (such as a 4xx response) without ever transmitting the request body. if ("100-continue".equalsIgnoreCase(request.header("Expect"))) { httpCodec.flushRequest(); realChain.eventListener().responseHeadersStart(realChain.call()); responseBuilder = httpCodec.readResponseHeaders(true); } if (responseBuilder == null) { // Write the request body if the "Expect: 100-continue" expectation was met. realChain.eventListener().requestBodyStart(realChain.call()); long contentLength = request.body().contentLength(); CountingSink requestBodyOut = new CountingSink(httpCodec.createRequestBody(request, contentLength)); BufferedSink bufferedRequestBody = Okio.buffer(requestBodyOut); request.body().writeTo(bufferedRequestBody); bufferedRequestBody.close(); realChain.eventListener() .requestBodyEnd(realChain.call(), requestBodyOut.successfulCount); } else if (!connection.isMultiplexed()) { // If the "Expect: 100-continue" expectation wasn't met, prevent the HTTP/1 connection // from being reused. Otherwise we're still obligated to transmit the request body to // leave the connection in a consistent state. streamAllocation.noNewStreams(); } } httpCodec.finishRequest(); if (responseBuilder == null) { realChain.eventListener().responseHeadersStart(realChain.call()); responseBuilder = httpCodec.readResponseHeaders(false); } Response response = responseBuilder .request(request) .handshake(streamAllocation.connection().handshake()) .sentRequestAtMillis(sentRequestMillis) .receivedResponseAtMillis(System.currentTimeMillis()) .build(); int code = response.code(); if (code == 100) { // server sent a 100-continue even though we did not request one. // try again to read the actual response responseBuilder = httpCodec.readResponseHeaders(false); response = responseBuilder .request(request) .handshake(streamAllocation.connection().handshake()) .sentRequestAtMillis(sentRequestMillis) .receivedResponseAtMillis(System.currentTimeMillis()) .build(); code = response.code(); } realChain.eventListener() .responseHeadersEnd(realChain.call(), response); if (forWebSocket && code == 101) { // Connection is upgrading, but we need to ensure interceptors see a non-null response body. response = response.newBuilder() .body(Util.EMPTY_RESPONSE) .build(); } else { response = response.newBuilder() .body(httpCodec.openResponseBody(response)) .build(); } if ("close".equalsIgnoreCase(response.request().header("Connection")) || "close".equalsIgnoreCase(response.header("Connection"))) { streamAllocation.noNewStreams(); } if ((code == 204 || code == 205) && response.body().contentLength() > 0) { throw new ProtocolException( "HTTP " + code + " had non-zero Content-Length: " + response.body().contentLength()); } return response;}
从上面的请求流程图可以看出,OkHttp的拦截器链可谓是其整个框架的精髓,用户可传入的 interceptor
分为两类:
①一类是全局的 interceptor
,该类 interceptor
在整个拦截器链中最早被调用,通过 OkHttpClient.Builder#addInterceptor(Interceptor)
传入;
②另外一类是非网页请求的 interceptor
,这类拦截器只会在非网页请求中被调用,并且是在组装完请求之后,真正发起网络请求前被调用,所有的 interceptor
被保存在 List
集合中,按照添加顺序来逐个调用,具体可参考 RealCall#getResponseWithInterceptorChain()
方法。通过 OkHttpClient.Builder#addNetworkInterceptor(Interceptor)
传入;
相关阅读
- 1.Okhttp3的基本使用
- 2.Okhttp3主流程源码分析
- 3.Okhttp3架构分析
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