你真的懂Android(安卓)Handler吗?(二)
你真的懂Android的Handler机制吗?在回答这个问题之前先问自己几个问题:
1、Handler是如何跟线程绑定的?
2、Handler中的消息是怎么传递的?是通过回调还是通过循环?
3、如果是通过循环传递的,那么为什么消息队列为空时没有引起ANR?是不是在非UI线程中进行的无限循环?
4、如果是在非UI线程中进行的无限循环,那么在UI线程发送消息并且在UI线程中处理消息时是否进行了线程切换?这样做是否浪费了资源?有没有更好的解决方案?
5、Handler是如何进行线程切换的?
我们从Handler对象的创建入手,深挖一下Handler消息机制。
上一篇文章我们知道了Handler是如何跟当前线程绑定到一起的,以及ThreadLocal在线程绑定过程中所起的作用,这一篇文章我们继续学习Handler中消息的传递过程。
我们首先熟悉一下Handler的构造方法
/** * Use the {@link Looper} for the current thread with the specified callback interface * and set whether the handler should be asynchronous. * * Handlers are synchronous by default unless this constructor is used to make * one that is strictly asynchronous. * * Asynchronous messages represent interrupts or events that do not require global ordering * with respect to synchronous messages. Asynchronous messages are not subject to * the synchronization barriers introduced by {@link MessageQueue#enqueueSyncBarrier(long)}. * * @param callback The callback interface in which to handle messages, or null. * @param async If true, the handler calls {@link Message#setAsynchronous(boolean)} for * each {@link Message} that is sent to it or {@link Runnable} that is posted to it. * * @hide */ public Handler(Callback callback, boolean async) { if (FIND_POTENTIAL_LEAKS) { final Class<? extends Handler> klass = getClass(); if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) && (klass.getModifiers() & Modifier.STATIC) == 0) { Log.w(TAG, "The following Handler class should be static or leaks might occur: " + klass.getCanonicalName()); } } mLooper = Looper.myLooper(); if (mLooper == null) { throw new RuntimeException( "Can't create handler inside thread " + Thread.currentThread() + " that has not called Looper.prepare()"); } mQueue = mLooper.mQueue; mCallback = callback; mAsynchronous = async; }
通过代码可以看到,在Handler的构造方法中,获取到Looper对象之后将Looper对象的mQueue属性赋值给Handler的mQueue属性,mQueue是MessageQueue类型的属性,用来存放待处理的消息,其原理我们稍后分析。
下面我们开始分析Handler的消息分发过程,我们从Handler的post()方法开始分析。
/** * Causes the Runnable r to be added to the message queue. * The runnable will be run on the thread to which this handler is * attached. * * @param r The Runnable that will be executed. * * @return Returns true if the Runnable was successfully placed in to the * message queue. Returns false on failure, usually because the * looper processing the message queue is exiting. */ public final boolean post(Runnable r) { return sendMessageDelayed(getPostMessage(r), 0); }
post()方法会将Runnale参数封装到Message中,然后调用sendMessageDelayed()方法将消息添加到队列中。下面分别是生成message的方法和sendMessageDelayed()方法。
private static Message getPostMessage(Runnable r) { Message m = Message.obtain(); m.callback = r; return m; } /** * Enqueue a message into the message queue after all pending messages * before (current time + delayMillis). You will receive it in * {@link #handleMessage}, in the thread attached to this handler. * * @return Returns true if the message was successfully placed in to the * message queue. Returns false on failure, usually because the * looper processing the message queue is exiting. Note that a * result of true does not mean the message will be processed -- if * the looper is quit before the delivery time of the message * occurs then the message will be dropped. */ public final boolean sendMessageDelayed(Message msg, long delayMillis) { if (delayMillis < 0) { delayMillis = 0; } return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis); }
sendMessageDelayed()方法只是简单的调用了sendMessageAtTime(),延时0毫秒。
下面是将Message存放到MessageQueue的代码:
/** * Enqueue a message into the message queue after all pending messages * before the absolute time (in milliseconds) uptimeMillis. * The time-base is {@link android.os.SystemClock#uptimeMillis}. * Time spent in deep sleep will add an additional delay to execution. * You will receive it in {@link #handleMessage}, in the thread attached * to this handler. * * @param uptimeMillis The absolute time at which the message should be * delivered, using the * {@link android.os.SystemClock#uptimeMillis} time-base. * * @return Returns true if the message was successfully placed in to the * message queue. Returns false on failure, usually because the * looper processing the message queue is exiting. Note that a * result of true does not mean the message will be processed -- if * the looper is quit before the delivery time of the message * occurs then the message will be dropped. */ public boolean sendMessageAtTime(Message msg, long uptimeMillis) { MessageQueue queue = mQueue; if (queue == null) { RuntimeException e = new RuntimeException( this + " sendMessageAtTime() called with no mQueue"); Log.w("Looper", e.getMessage(), e); return false; } return enqueueMessage(queue, msg, uptimeMillis); } private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) { msg.target = this; if (mAsynchronous) { msg.setAsynchronous(true); } return queue.enqueueMessage(msg, uptimeMillis); }
sendMessageAtTime()方法调用了enqueueMessage()。
在enqueueMessage()方法中,首先设置了Message对象的target属性为this,当Handler对象handler处理消息时要先验证消息时应该先验证handler是否等于Message的target,这样就能防止handler处理不需要自己处理的消息;其次设置了Message是否是异步的,默认为false(见Handler的构造方法),异步的消息可以跳过Looper的同步屏障(同步屏障是指,必须要满足一定的条件,该消息才能被处理)。最后enqueueMessage()方法调用了queue.enqueueMessage(msg, uptimeMillis)方法将消息添加到队列中。下面是详细代码:
boolean enqueueMessage(Message msg, long when) { if (msg.target == null) { throw new IllegalArgumentException("Message must have a target."); } if (msg.isInUse()) { throw new IllegalStateException(msg + " This message is already in use."); } synchronized (this) { if (mQuitting) { IllegalStateException e = new IllegalStateException( msg.target + " sending message to a Handler on a dead thread"); Log.w(TAG, e.getMessage(), e); msg.recycle(); return false; } msg.markInUse(); //设置应该处理时间 msg.when = when; //获取消息队列中的当前消息 Message p = mMessages; boolean needWake; //如果消息队列中的当前消息为null,或者应处理时间为0,或者应处理时间小于当前消息的应处理时间,就把新消息插到当前消息前面 if (p == null || when == 0 || when < p.when) { // New head, wake up the event queue if blocked. msg.next = p; mMessages = msg; needWake = mBlocked; } else { // Inserted within the middle of the queue. Usually we don't have to wake // up the event queue unless there is a barrier at the head of the queue // and the message is the earliest asynchronous message in the queue. needWake = mBlocked && p.target == null && msg.isAsynchronous(); Message prev; for (;;) { prev = p; p = p.next; if (p == null || when < p.when) { break; } if (needWake && p.isAsynchronous()) { needWake = false; } } msg.next = p; // invariant: p == prev.next prev.next = msg; } // We can assume mPtr != 0 because mQuitting is false. if (needWake) { nativeWake(mPtr); } } return true; }
我们看到queue.enqueueMessage(msg, uptimeMillis)方法将消息按要处理的时间顺序插入到了消息队列中。至此,消息已经发布出去,但是Handler什么时候可以收到消息并处理消息呢?这个时候就要用到Looper了。
我们先看下Handler在线程中的创建过程:
class LooperThread extends Thread { public Handler mHandler; public void run() { //1、调用Looper.prepare(),此时Looper会跟线程绑定 Looper.prepare(); //2、创建Handler对象 mHandler = new Handler() { public void handleMessage(Message msg) { // process incoming messages here } }; //3、调用Looper.loop(),这样循环就开始执行 Looper.loop(); } }
可以看到要在自定义线程中使用Handler,就要初始化Handler对象,这个过程分三步:第一步,调用Looper.prepare()方法,此时会创建MessageQueue消息队列,同时会把当前线程和Looper绑定到一起;第二步,创建Handler对象,这个过程我们在上一篇文章《你真的懂Android Handler吗?(一)》中分析过了;第三步,调用Looper.loop()方法,开启循环机器,这一步是我们要分析的重点。
首先我们追踪一下Looper.prepare()源码:
/** Initialize the current thread as a looper. * This gives you a chance to create handlers that then reference * this looper, before actually starting the loop. Be sure to call * {@link #loop()} after calling this method, and end it by calling * {@link #quit()}. */ public static void prepare() { prepare(true); } private static void prepare(boolean quitAllowed) { if (sThreadLocal.get() != null) { throw new RuntimeException("Only one Looper may be created per thread"); } //todo 注意这里调用了Looper的构造方法 sThreadLocal.set(new Looper(quitAllowed)); }
可以看到在prepare方法中创建了一个Looper对象,并通过调用ThreadLocal的set方法将Looper对象跟当前线程绑定到了一起。
在追一下Loooper的构造方法:
public final class Looper { ...... private Looper(boolean quitAllowed) { //创建MessageQueue对象,这是一个消息队列,用来存储消息 mQueue = new MessageQueue(quitAllowed); //获取当前线程,用来和Looper绑定 mThread = Thread.currentThread(); } }
Looper的构造方法是私有的,而且Looper类是final的,也就是不能被继承,所以我们只能在Looper.prepare()方法中调用构造方法。Looper的构造方法中创建了消息队列,同时也获取了当前线程。
下面我们分析最重点的部分,也就是Looper.loop()方法,去探寻一下Handler到底是如何收到消息的。我们还是先看源码:
public static void loop() { //获取当前线程的looper对象 final Looper me = myLooper(); if (me == null) { throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread."); } //获取looper对象中的消息队列 final MessageQueue queue = me.mQueue; // Make sure the identity of this thread is that of the local process, // and keep track of what that identity token actually is. Binder.clearCallingIdentity(); final long ident = Binder.clearCallingIdentity(); // Allow overriding a threshold with a system prop. e.g. // adb shell 'setprop log.looper.1000.main.slow 1 && stop && start' final int thresholdOverride = SystemProperties.getInt("log.looper." + Process.myUid() + "." + Thread.currentThread().getName() + ".slow", 0); boolean slowDeliveryDetected = false; //注意:这里使用了无限循环 for (;;) { //调用queue.next()方法可能会阻塞 Message msg = queue.next(); // might block if (msg == null) { // No message indicates that the message queue is quitting. return; } // This must be in a local variable, in case a UI event sets the logger final Printer logging = me.mLogging; if (logging != null) { logging.println(">>>>> Dispatching to " + msg.target + " " + msg.callback + ": " + msg.what); } final long traceTag = me.mTraceTag; long slowDispatchThresholdMs = me.mSlowDispatchThresholdMs; long slowDeliveryThresholdMs = me.mSlowDeliveryThresholdMs; if (thresholdOverride > 0) { slowDispatchThresholdMs = thresholdOverride; slowDeliveryThresholdMs = thresholdOverride; } final boolean logSlowDelivery = (slowDeliveryThresholdMs > 0) && (msg.when > 0); final boolean logSlowDispatch = (slowDispatchThresholdMs > 0); final boolean needStartTime = logSlowDelivery || logSlowDispatch; final boolean needEndTime = logSlowDispatch; if (traceTag != 0 && Trace.isTagEnabled(traceTag)) { Trace.traceBegin(traceTag, msg.target.getTraceName(msg)); } final long dispatchStart = needStartTime ? SystemClock.uptimeMillis() : 0; final long dispatchEnd; try { //调用Handler.dispatchMessage()方法处理消息 msg.target.dispatchMessage(msg); dispatchEnd = needEndTime ? SystemClock.uptimeMillis() : 0; } finally { if (traceTag != 0) { Trace.traceEnd(traceTag); } } if (logSlowDelivery) { if (slowDeliveryDetected) { if ((dispatchStart - msg.when) <= 10) { Slog.w(TAG, "Drained"); slowDeliveryDetected = false; } } else { if (showSlowLog(slowDeliveryThresholdMs, msg.when, dispatchStart, "delivery", msg)) { // Once we write a slow delivery log, suppress until the queue drains. slowDeliveryDetected = true; } } } if (logSlowDispatch) { showSlowLog(slowDispatchThresholdMs, dispatchStart, dispatchEnd, "dispatch", msg); } if (logging != null) { logging.println("<<<<< Finished to " + msg.target + " " + msg.callback); } // Make sure that during the course of dispatching the // identity of the thread wasn't corrupted. final long newIdent = Binder.clearCallingIdentity(); if (ident != newIdent) { Log.wtf(TAG, "Thread identity changed from 0x" + Long.toHexString(ident) + " to 0x" + Long.toHexString(newIdent) + " while dispatching to " + msg.target.getClass().getName() + " " + msg.callback + " what=" + msg.what); } //进行消息回收 msg.recycleUnchecked(); } }
上面代码大致包括四个步骤:
1、获取looper中的MessageQueue对象queue;
2、在无限for循环中通过调用queue.next()方法获取一个Message对象msg,注意这个过程可能会阻塞线程;
3、调用msg.target.dispatchMessage(msg)将消息传递给Handler,上一篇文章介绍过,msg.target就是要处理消息的Handler。
4、最后调用msg.recycleUnchecked()方法回收消息。
由此我们解答了第二,第四和第五个问题,handler中的消息是在当前线程通过无限for循环传递的,而不是单独开启一个UI线程执行循环操作,所以也就不涉及线程切换。那么为什么在主线程中无限for循环没有引起ANR呢?我们需要去MessageQueue.next()方法中寻找答案。这个问题我们先放一放,下一篇文章我们将继续探索这个问题。
现在我们要看一看Handler是怎么处理消息的:
/** * Handle system messages here. */ public void dispatchMessage(Message msg) { if (msg.callback != null) { handleCallback(msg); } else { if (mCallback != null) { if (mCallback.handleMessage(msg)) { return; } } handleMessage(msg); } } private static void handleCallback(Message message) { message.callback.run(); } /** * Subclasses must implement this to receive messages. */ public void handleMessage(Message msg) { }
因为在Looper.loop()方法中会调用Handler的dispatchMessage()去分发消息,所以上面我们就贴上了这段代码。可以看到如果Message中有CallBack,Handler就会直接调用message.callback.run()方法去处理消息,比如下面这种情况:
new Thread(new Runnable{ @Override public void run() { //在自线程中发送消息 handler.post(new Runnable { .... }); }}).start();
此时Post中的Runnable会被赋值给message中的callback,所以如果要以这种方式发送消息,那么在主线程中创建Handler对象时就不需要实现handleMessage()方法,也不需要传入Runnable对象,因为它们不会被调用。
如果Message的callback为null,那么就需要判断Handler中的mCallback对象是否为空,如果不为空而且mCallback会处理了消息(也就是mCallback.handleMessage()方法返回true),消息就不会传到Handler的的handleMessage()方法中了,否则又Handler的handleMessage()方法处理消息,下面我们举个例子:
class MainActivity : AppCompatActivity() { val mHandler: MyOwnHandler = MyOwnHandler(object : Handler.Callback { override fun handleMessage(msg: Message?): Boolean { if (msg?.what == 1) { Log.i("MyOwnHandler", "Handler.Callback.handleMessage") return true } return false } }) override fun onCreate(savedInstanceState: Bundle?) { super.onCreate(savedInstanceState) setContentView(R.layout.activity_main) handler_btn_1.setOnClickListener { Thread(Runnable { mHandler.sendEmptyMessage(1) }).start() } handler_btn_2.setOnClickListener { Thread(Runnable { mHandler.sendEmptyMessage(2) }).start() } } class MyOwnHandler(callback: Callback) : Handler(callback) { private val TAG = "MyOwnHandler" override fun handleMessage(msg: Message?) { super.handleMessage(msg) if (msg?.what == 2) { Log.i(TAG, "Handler.handleMessage") } } }}
上面是个MainActivity,MainActivity中有两个按钮handler_btn_1和handler_btn_2,点击handler_btn_1会发送消息1,点击handler_btn_2会发送消息2。于此同时,我们通过继承Handler,定义了自己的MyOwnHandler,在这个Handler中用Callback去处理消息1,用Handler的handleMessage()方法处理消息2。
下面分别是点击handler_btn_1和点击handler_btn_2打出的log:
Callback.handleMessage()处理了消息1,Handler.handleMessage()处理了消息2。
至此,Handler的消息机制我们大体学完了,消息传递的时序图如下:
通过时序图可以看到,发送消息和处理消息的其实是同一个Handler对象。这就引出一个问题,我们在Activity或Fragment中创建的Handler对象如果传给了一个耗时的线程,就有可能会导致内存泄露,因为Handler是Activity或Fragment对象的属性,如果Activity或Fragment对象被回收时,其handler属性还在被长时间运行的线程持有,那么Activity或Fragment对象就无法被回收,就会出现内存泄露,所以我们应该尽可能避免这种情况,如果实在避免不了,可以将自线程中的对Handler的引用改为弱引用,或者将Handler对象改为static的。
最后是Handler消息机制的类图,可以帮我我们梳理这部分代码:
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