在进行游戏开发时,需要自定义各种控件和界面。

自定义View的使用:

  • 绘制屏幕
  • 刷新屏幕:后台数据发生了变化,需要开发人员自己刷新屏幕以显示最新数据

例子:

MyView开发,绘制界面View内容:

package com.sunny;

import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.RectF;
import android.view.View;

public class MyView extends View {
static final int ANGLE_MAX = 50;
static final int SPEED = 4;
static final int SCREEN_WIDTH = 480;
static final int SCREEN_HEIGHT = 320;

static final int LEFT = 2;
static final int RIGHT = 0;
static final int UP = 3;
static final int DOWN = 1;

int angle = 30;
int angleChange = 3;
int radius = 16;
int centerX = radius;
int centerY = radius;
long timeStamp = System.currentTimeMillis();

int currPhoto=0;
int direction = RIGHT;
Bitmap bmpMan;
Bitmap[] bmpPhotos;
int[] imgIds = { R.drawable.a, R.drawable.b, R.drawable.c, R.drawable.d };

public MyView(Context context) {
super(context);
// TODO Auto-generated constructor stub
bmpMan = BitmapFactory.decodeResource(getResources(), R.drawable.man);
//System.out.println(bmpMan.getWidth());
bmpPhotos = new Bitmap[imgIds.length];
for (int i = 0; i < bmpPhotos.length; i++) {
bmpPhotos[i] = BitmapFactory.decodeResource(getResources(),
imgIds[i]);
}
}

@Override
protected void onDraw(Canvas canvas) {
// TODO Auto-generated method stub

Paint paint = new Paint();
canvas.drawColor(Color.BLACK);
canvas.drawBitmap(bmpMan, centerX - radius, centerY - radius, null);
paint.setColor(Color.BLACK);
paint.setAntiAlias(true);
RectF oval = new RectF(centerX - radius - 1, centerY - radius - 2,
centerX - radius - 1 + 2 * radius + 2, centerY - radius - 2 + 2
* radius + 4);
canvas.drawArc(oval, 360-angle+90*direction, 2*angle, true, paint);
if (System.currentTimeMillis() - timeStamp > 5000) {
timeStamp = System.currentTimeMillis();
currPhoto = (currPhoto + 1) % bmpPhotos.length;
}
canvas.drawBitmap(bmpPhotos[currPhoto], 80, 40, null);
super.onDraw(canvas);
}

}

MyThread线程主要控制View中元素的变化,及时刷新View信息:

package com.sunny;

public class MyThread extends Thread {
int sleepSpan = 30;
MyView myView;

public MyThread(MyView myView) {
super();
this.myView = myView;
}

public void run() {
while (true) {
myView.angle += myView.angleChange;
if (myView.angle > MyView.ANGLE_MAX) {
myView.angleChange = -3;
} else if (myView.angle < 0) {
myView.angleChange = 3;
}
switch (myView.direction) {
case MyView.RIGHT:
myView.centerX = myView.centerX + myView.SPEED;
break;
case MyView.UP:
myView.centerY = myView.centerY - myView.SPEED;
break;
case MyView.LEFT:
myView.centerX = myView.centerX - myView.SPEED;
break;
case MyView.DOWN:
myView.centerY = myView.centerY + myView.SPEED;
break;
}
if (myView.centerY + myView.radius > MyView.SCREEN_HEIGHT) {
myView.centerY = myView.centerY - MyView.SPEED;
myView.direction = MyView.LEFT;
}
if (myView.centerY - myView.radius < 0) {
myView.centerY = myView.centerY + MyView.SPEED;
myView.direction = MyView.RIGHT;
}
if (myView.centerX + myView.radius > MyView.SCREEN_WIDTH) {
myView.centerX = myView.centerX - MyView.SPEED;
myView.direction = MyView.DOWN;
}
if (myView.centerX - myView.radius < 0) {
myView.centerX = myView.radius;
myView.direction = MyView.UP;
}
myView.postInvalidate();
try {
Thread.sleep(sleepSpan);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
}

在Activity中,创建View和后台线程:

public class mainActivity extends Activity {
/** Called when the activity is first created. */
MyView myView;
MyThread mt;

@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
requestWindowFeature(Window.FEATURE_NO_TITLE);
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
WindowManager.LayoutParams.FLAG_FULLSCREEN);
myView = new MyView(this);
setContentView(myView);
mt = new MyThread(myView);
mt.start();
}
}

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