好久没写博客,发现不止手痒,,原来不学习还是会颓废的…..

哎…..

速速找了网上比较感兴趣的功能,,看着前人大神门的方法实现,方便自己也方便别人:

上图:

代码:

MainActivity.class

package com.hero.zhaoq.bitmapdemo;import android.graphics.Bitmap;import android.graphics.BitmapFactory;import android.graphics.Canvas;import android.graphics.Color;import android.graphics.Matrix;import android.graphics.Paint;import android.renderscript.Allocation;import android.renderscript.Element;import android.renderscript.RenderScript;import android.renderscript.ScriptIntrinsicBlur;import android.support.v7.app.AppCompatActivity;import android.os.Bundle;import android.view.MotionEvent;import android.view.View;import android.widget.ImageView;/** * Android实现镜像效果 */public class MainActivity extends AppCompatActivity {    private ImageView imageView1;    private ImageView imageView2;    private ImageView imageView3;    private ImageView imageView4;    @Override    protected void onCreate(Bundle savedInstanceState) {        super.onCreate(savedInstanceState);        setContentView(R.layout.activity_main);        initView();    }    //    private void initView() {        imageView1 = (ImageView) findViewById(R.id.imageView1);        imageView2 = (ImageView) findViewById(R.id.imageView2);        imageView3 = (ImageView) findViewById(R.id.imageView3);        imageView4 = (ImageView) findViewById(R.id.imageView4);        //获取资源图片        Bitmap bm =  BitmapFactory.decodeResource(getResources(),R.mipmap.demo);        //显示原图形        imageView1.setImageBitmap(bm);        //处理        Bitmap modBm = Bitmap.createBitmap(bm.getWidth(),bm.getHeight(),bm.getConfig());        //处理画布  重新绘制图形  形成镜像        Canvas canvas = new Canvas(modBm);        Paint paint = new Paint();//        paint.setColor(Color.BLACK);//        paint.setAntiAlias(true);        //绘制矩阵  Matrix主要用于对平面进行平移(Translate),缩放(Scale),旋转(Rotate)以及斜切(Skew)操作。        Matrix matrix = new Matrix();//        matrix.setRotate(90,bm.getWidth()/2,bm.getHeight());//        matrix.setTranslate(20,20);        //镜子效果:        matrix.setScale(-1,1);//翻转        matrix.postTranslate(bm.getWidth(),0);        canvas.drawBitmap(bm,matrix,paint);        imageView2.setImageBitmap(modBm);        Bitmap bm2 =  BitmapFactory.decodeResource(getResources(),R.mipmap.demo);        imageView3.setImageBitmap(blurBitmap(bm2));        //设置 触摸事件  实现  触摸改变  模糊状态        imageView3.setOnTouchListener(new View.OnTouchListener() {            private float mLastY;            @Override            public boolean onTouch(View v, MotionEvent event) {                switch (event.getAction()) {                    case MotionEvent.ACTION_DOWN:                        mLastY = event.getY();                        break;                    case MotionEvent.ACTION_MOVE:                        float y = event.getY();                        float alphaDelt = (y - mLastY) / 1000;                        float alpha = imageView3.getAlpha() + alphaDelt;                        if (alpha > 1.0) {                            alpha = 1.0f;                        } else if (alpha < 0.0) {                            alpha = 0.0f;                        }                        imageView3.setAlpha(alpha);                        break;                    case MotionEvent.ACTION_UP:                        break;                }                return true;            }        });        Bitmap bm3 =  BitmapFactory.decodeResource(getResources(),R.mipmap.demo);        imageView4.setImageBitmap(blurBitmap(bm3));        //设置 触摸事件  实现  触摸改变  模糊状态        imageView4.setOnTouchListener(new View.OnTouchListener() {            private float mLastY;            @Override            public boolean onTouch(View v, MotionEvent event) {                switch (event.getAction()) {                    case MotionEvent.ACTION_DOWN:                        mLastY = event.getY();                        break;                    case MotionEvent.ACTION_MOVE:                        float y = event.getY();                        float alphaDelt = (y - mLastY) / 1000;                        float alpha = imageView4.getAlpha() + alphaDelt;                        if (alpha > 1.0) {                            alpha = 1.0f;                        } else if (alpha < 0.0) {                            alpha = 0.0f;                        }                        imageView4.setAlpha(alpha);                        break;                    case MotionEvent.ACTION_UP:                        break;                }                return true;            }        });    }    //该方法   要求版本最低为  17   API    public Bitmap blurBitmap(Bitmap bitmap){        //Let's create an empty bitmap with the same size of the bitmap we want to blur        Bitmap outBitmap = Bitmap.createBitmap(bitmap.getWidth(), bitmap.getHeight(), Bitmap.Config.ARGB_8888);        //Instantiate a new Renderscript        RenderScript rs = RenderScript.create(getApplicationContext());        //Create an Intrinsic Blur Script using the Renderscript        ScriptIntrinsicBlur blurScript = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs));        //Create the Allocations (in/out) with the Renderscript and the in/out bitmaps        Allocation allIn = Allocation.createFromBitmap(rs, bitmap);        Allocation allOut = Allocation.createFromBitmap(rs, outBitmap);        //Set the radius of the blur        blurScript.setRadius(5.f);        //Perform the Renderscript        blurScript.setInput(allIn);        blurScript.forEach(allOut);        //Copy the final bitmap created by the out Allocation to the outBitmap        allOut.copyTo(outBitmap);        //recycle the original bitmap        bitmap.recycle();        //After finishing everything, we destroy the Renderscript.        rs.destroy();        return outBitmap;    }    //高斯模糊   方法二  效率较低:    public static Bitmap doBlur(Bitmap sentBitmap, int radius, boolean canReuseInBitmap) {        // Stack Blur v1.0 from        // http://www.quasimondo.com/StackBlurForCanvas/StackBlurDemo.html        //        // Java Author: Mario Klingemann         // http://incubator.quasimondo.com        // created Feburary 29, 2004        // Android port : Yahel Bouaziz         // http://www.kayenko.com        // ported april 5th, 2012        // This is a compromise between Gaussian Blur and Box blur        // It creates much better looking blurs than Box Blur, but is        // 7x faster than my Gaussian Blur implementation.        //        // I called it Stack Blur because this describes best how this        // filter works internally: it creates a kind of moving stack        // of colors whilst scanning through the image. Thereby it        // just has to add one new block of color to the right side        // of the stack and remove the leftmost color. The remaining        // colors on the topmost layer of the stack are either added on        // or reduced by one, depending on if they are on the right or        // on the left side of the stack.        //        // If you are using this algorithm in your code please add        // the following line:        //        // Stack Blur Algorithm by Mario Klingemann         Bitmap bitmap;        if (canReuseInBitmap) {            bitmap = sentBitmap;        } else {            bitmap = sentBitmap.copy(sentBitmap.getConfig(), true);        }        if (radius < 1) {            return (null);        }        int w = bitmap.getWidth();        int h = bitmap.getHeight();        int[] pix = new int[w * h];        bitmap.getPixels(pix, 0, w, 0, 0, w, h);        int wm = w - 1;        int hm = h - 1;        int wh = w * h;        int div = radius + radius + 1;        int r[] = new int[wh];        int g[] = new int[wh];        int b[] = new int[wh];        int rsum, gsum, bsum, x, y, i, p, yp, yi, yw;        int vmin[] = new int[Math.max(w, h)];        int divsum = (div + 1) >> 1;        divsum *= divsum;        int dv[] = new int[256 * divsum];        for (i = 0; i < 256 * divsum; i++) {            dv[i] = (i / divsum);        }        yw = yi = 0;        int[][] stack = new int[div][3];        int stackpointer;        int stackstart;        int[] sir;        int rbs;        int r1 = radius + 1;        int routsum, goutsum, boutsum;        int rinsum, ginsum, binsum;        for (y = 0; y < h; y++) {            rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;            for (i = -radius; i <= radius; i++) {                p = pix[yi + Math.min(wm, Math.max(i, 0))];                sir = stack[i + radius];                sir[0] = (p & 0xff0000) >> 16;                sir[1] = (p & 0x00ff00) >> 8;                sir[2] = (p & 0x0000ff);                rbs = r1 - Math.abs(i);                rsum += sir[0] * rbs;                gsum += sir[1] * rbs;                bsum += sir[2] * rbs;                if (i > 0) {                    rinsum += sir[0];                    ginsum += sir[1];                    binsum += sir[2];                } else {                    routsum += sir[0];                    goutsum += sir[1];                    boutsum += sir[2];                }            }            stackpointer = radius;            for (x = 0; x < w; x++) {                r[yi] = dv[rsum];                g[yi] = dv[gsum];                b[yi] = dv[bsum];                rsum -= routsum;                gsum -= goutsum;                bsum -= boutsum;                stackstart = stackpointer - radius + div;                sir = stack[stackstart % div];                routsum -= sir[0];                goutsum -= sir[1];                boutsum -= sir[2];                if (y == 0) {                    vmin[x] = Math.min(x + radius + 1, wm);                }                p = pix[yw + vmin[x]];                sir[0] = (p & 0xff0000) >> 16;                sir[1] = (p & 0x00ff00) >> 8;                sir[2] = (p & 0x0000ff);                rinsum += sir[0];                ginsum += sir[1];                binsum += sir[2];                rsum += rinsum;                gsum += ginsum;                bsum += binsum;                stackpointer = (stackpointer + 1) % div;                sir = stack[(stackpointer) % div];                routsum += sir[0];                goutsum += sir[1];                boutsum += sir[2];                rinsum -= sir[0];                ginsum -= sir[1];                binsum -= sir[2];                yi++;            }            yw += w;        }        for (x = 0; x < w; x++) {            rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;            yp = -radius * w;            for (i = -radius; i <= radius; i++) {                yi = Math.max(0, yp) + x;                sir = stack[i + radius];                sir[0] = r[yi];                sir[1] = g[yi];                sir[2] = b[yi];                rbs = r1 - Math.abs(i);                rsum += r[yi] * rbs;                gsum += g[yi] * rbs;                bsum += b[yi] * rbs;                if (i > 0) {                    rinsum += sir[0];                    ginsum += sir[1];                    binsum += sir[2];                } else {                    routsum += sir[0];                    goutsum += sir[1];                    boutsum += sir[2];                }                if (i < hm) {                    yp += w;                }            }            yi = x;            stackpointer = radius;            for (y = 0; y < h; y++) {                // Preserve alpha channel: ( 0xff000000 & pix[yi] )                pix[yi] = (0xff000000 & pix[yi]) | (dv[rsum] << 16) | (dv[gsum] << 8) | dv[bsum];                rsum -= routsum;                gsum -= goutsum;                bsum -= boutsum;                stackstart = stackpointer - radius + div;                sir = stack[stackstart % div];                routsum -= sir[0];                goutsum -= sir[1];                boutsum -= sir[2];                if (x == 0) {                    vmin[y] = Math.min(y + r1, hm) * w;                }                p = x + vmin[y];                sir[0] = r[p];                sir[1] = g[p];                sir[2] = b[p];                rinsum += sir[0];                ginsum += sir[1];                binsum += sir[2];                rsum += rinsum;                gsum += ginsum;                bsum += binsum;                stackpointer = (stackpointer + 1) % div;                sir = stack[stackpointer];                routsum += sir[0];                goutsum += sir[1];                boutsum += sir[2];                rinsum -= sir[0];                ginsum -= sir[1];                binsum -= sir[2];                yi += w;            }        }        bitmap.setPixels(pix, 0, w, 0, 0, w, h);        return (bitmap);    }}

github源码:https://github.com/zqHero/BitmapDemo

更多相关文章

  1. Android生成keystore方法
  2. Android实现卡拉OK字幕效果方法
  3. Android创建一个Activity的方法分析
  4. android开发之修改ListView默认滑动条样式
  5. android中performHapticFeedBack方法的使用
  6. 聊聊Android应用实现跨进程调用
  7. Android中MVP模式的内存泄漏解决及Retrofit2、RxJava中断网络请
  8. Android(安卓)SDK三种更新失败及其解决方法
  9. Android双击退出的实现方法

随机推荐

  1. 让Android支持透明状态栏
  2. android:multiprocess
  3. Android studio导入Android studio项目出
  4. 【Android】Kill Service
  5. Android in Practice笔记第二章
  6. 设置Android app背景图片(Android studio
  7. 收集android的三个小tip
  8. 自动启动程序
  9. android 自定义主题样式
  10. Android阴影效果与CardView版本适配的细