Android实现图片 高斯模糊,以及图片镜像 翻转。
16lz
2021-01-26
好久没写博客,发现不止手痒,,原来不学习还是会颓废的…..
哎…..
速速找了网上比较感兴趣的功能,,看着前人大神门的方法实现,方便自己也方便别人:
上图:
代码:
MainActivity.class
package com.hero.zhaoq.bitmapdemo;import android.graphics.Bitmap;import android.graphics.BitmapFactory;import android.graphics.Canvas;import android.graphics.Color;import android.graphics.Matrix;import android.graphics.Paint;import android.renderscript.Allocation;import android.renderscript.Element;import android.renderscript.RenderScript;import android.renderscript.ScriptIntrinsicBlur;import android.support.v7.app.AppCompatActivity;import android.os.Bundle;import android.view.MotionEvent;import android.view.View;import android.widget.ImageView;/** * Android实现镜像效果 */public class MainActivity extends AppCompatActivity { private ImageView imageView1; private ImageView imageView2; private ImageView imageView3; private ImageView imageView4; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); initView(); } // private void initView() { imageView1 = (ImageView) findViewById(R.id.imageView1); imageView2 = (ImageView) findViewById(R.id.imageView2); imageView3 = (ImageView) findViewById(R.id.imageView3); imageView4 = (ImageView) findViewById(R.id.imageView4); //获取资源图片 Bitmap bm = BitmapFactory.decodeResource(getResources(),R.mipmap.demo); //显示原图形 imageView1.setImageBitmap(bm); //处理 Bitmap modBm = Bitmap.createBitmap(bm.getWidth(),bm.getHeight(),bm.getConfig()); //处理画布 重新绘制图形 形成镜像 Canvas canvas = new Canvas(modBm); Paint paint = new Paint();// paint.setColor(Color.BLACK);// paint.setAntiAlias(true); //绘制矩阵 Matrix主要用于对平面进行平移(Translate),缩放(Scale),旋转(Rotate)以及斜切(Skew)操作。 Matrix matrix = new Matrix();// matrix.setRotate(90,bm.getWidth()/2,bm.getHeight());// matrix.setTranslate(20,20); //镜子效果: matrix.setScale(-1,1);//翻转 matrix.postTranslate(bm.getWidth(),0); canvas.drawBitmap(bm,matrix,paint); imageView2.setImageBitmap(modBm); Bitmap bm2 = BitmapFactory.decodeResource(getResources(),R.mipmap.demo); imageView3.setImageBitmap(blurBitmap(bm2)); //设置 触摸事件 实现 触摸改变 模糊状态 imageView3.setOnTouchListener(new View.OnTouchListener() { private float mLastY; @Override public boolean onTouch(View v, MotionEvent event) { switch (event.getAction()) { case MotionEvent.ACTION_DOWN: mLastY = event.getY(); break; case MotionEvent.ACTION_MOVE: float y = event.getY(); float alphaDelt = (y - mLastY) / 1000; float alpha = imageView3.getAlpha() + alphaDelt; if (alpha > 1.0) { alpha = 1.0f; } else if (alpha < 0.0) { alpha = 0.0f; } imageView3.setAlpha(alpha); break; case MotionEvent.ACTION_UP: break; } return true; } }); Bitmap bm3 = BitmapFactory.decodeResource(getResources(),R.mipmap.demo); imageView4.setImageBitmap(blurBitmap(bm3)); //设置 触摸事件 实现 触摸改变 模糊状态 imageView4.setOnTouchListener(new View.OnTouchListener() { private float mLastY; @Override public boolean onTouch(View v, MotionEvent event) { switch (event.getAction()) { case MotionEvent.ACTION_DOWN: mLastY = event.getY(); break; case MotionEvent.ACTION_MOVE: float y = event.getY(); float alphaDelt = (y - mLastY) / 1000; float alpha = imageView4.getAlpha() + alphaDelt; if (alpha > 1.0) { alpha = 1.0f; } else if (alpha < 0.0) { alpha = 0.0f; } imageView4.setAlpha(alpha); break; case MotionEvent.ACTION_UP: break; } return true; } }); } //该方法 要求版本最低为 17 API public Bitmap blurBitmap(Bitmap bitmap){ //Let's create an empty bitmap with the same size of the bitmap we want to blur Bitmap outBitmap = Bitmap.createBitmap(bitmap.getWidth(), bitmap.getHeight(), Bitmap.Config.ARGB_8888); //Instantiate a new Renderscript RenderScript rs = RenderScript.create(getApplicationContext()); //Create an Intrinsic Blur Script using the Renderscript ScriptIntrinsicBlur blurScript = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs)); //Create the Allocations (in/out) with the Renderscript and the in/out bitmaps Allocation allIn = Allocation.createFromBitmap(rs, bitmap); Allocation allOut = Allocation.createFromBitmap(rs, outBitmap); //Set the radius of the blur blurScript.setRadius(5.f); //Perform the Renderscript blurScript.setInput(allIn); blurScript.forEach(allOut); //Copy the final bitmap created by the out Allocation to the outBitmap allOut.copyTo(outBitmap); //recycle the original bitmap bitmap.recycle(); //After finishing everything, we destroy the Renderscript. rs.destroy(); return outBitmap; } //高斯模糊 方法二 效率较低: public static Bitmap doBlur(Bitmap sentBitmap, int radius, boolean canReuseInBitmap) { // Stack Blur v1.0 from // http://www.quasimondo.com/StackBlurForCanvas/StackBlurDemo.html // // Java Author: Mario Klingemann // http://incubator.quasimondo.com // created Feburary 29, 2004 // Android port : Yahel Bouaziz // http://www.kayenko.com // ported april 5th, 2012 // This is a compromise between Gaussian Blur and Box blur // It creates much better looking blurs than Box Blur, but is // 7x faster than my Gaussian Blur implementation. // // I called it Stack Blur because this describes best how this // filter works internally: it creates a kind of moving stack // of colors whilst scanning through the image. Thereby it // just has to add one new block of color to the right side // of the stack and remove the leftmost color. The remaining // colors on the topmost layer of the stack are either added on // or reduced by one, depending on if they are on the right or // on the left side of the stack. // // If you are using this algorithm in your code please add // the following line: // // Stack Blur Algorithm by Mario Klingemann Bitmap bitmap; if (canReuseInBitmap) { bitmap = sentBitmap; } else { bitmap = sentBitmap.copy(sentBitmap.getConfig(), true); } if (radius < 1) { return (null); } int w = bitmap.getWidth(); int h = bitmap.getHeight(); int[] pix = new int[w * h]; bitmap.getPixels(pix, 0, w, 0, 0, w, h); int wm = w - 1; int hm = h - 1; int wh = w * h; int div = radius + radius + 1; int r[] = new int[wh]; int g[] = new int[wh]; int b[] = new int[wh]; int rsum, gsum, bsum, x, y, i, p, yp, yi, yw; int vmin[] = new int[Math.max(w, h)]; int divsum = (div + 1) >> 1; divsum *= divsum; int dv[] = new int[256 * divsum]; for (i = 0; i < 256 * divsum; i++) { dv[i] = (i / divsum); } yw = yi = 0; int[][] stack = new int[div][3]; int stackpointer; int stackstart; int[] sir; int rbs; int r1 = radius + 1; int routsum, goutsum, boutsum; int rinsum, ginsum, binsum; for (y = 0; y < h; y++) { rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0; for (i = -radius; i <= radius; i++) { p = pix[yi + Math.min(wm, Math.max(i, 0))]; sir = stack[i + radius]; sir[0] = (p & 0xff0000) >> 16; sir[1] = (p & 0x00ff00) >> 8; sir[2] = (p & 0x0000ff); rbs = r1 - Math.abs(i); rsum += sir[0] * rbs; gsum += sir[1] * rbs; bsum += sir[2] * rbs; if (i > 0) { rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; } else { routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; } } stackpointer = radius; for (x = 0; x < w; x++) { r[yi] = dv[rsum]; g[yi] = dv[gsum]; b[yi] = dv[bsum]; rsum -= routsum; gsum -= goutsum; bsum -= boutsum; stackstart = stackpointer - radius + div; sir = stack[stackstart % div]; routsum -= sir[0]; goutsum -= sir[1]; boutsum -= sir[2]; if (y == 0) { vmin[x] = Math.min(x + radius + 1, wm); } p = pix[yw + vmin[x]]; sir[0] = (p & 0xff0000) >> 16; sir[1] = (p & 0x00ff00) >> 8; sir[2] = (p & 0x0000ff); rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; rsum += rinsum; gsum += ginsum; bsum += binsum; stackpointer = (stackpointer + 1) % div; sir = stack[(stackpointer) % div]; routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; rinsum -= sir[0]; ginsum -= sir[1]; binsum -= sir[2]; yi++; } yw += w; } for (x = 0; x < w; x++) { rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0; yp = -radius * w; for (i = -radius; i <= radius; i++) { yi = Math.max(0, yp) + x; sir = stack[i + radius]; sir[0] = r[yi]; sir[1] = g[yi]; sir[2] = b[yi]; rbs = r1 - Math.abs(i); rsum += r[yi] * rbs; gsum += g[yi] * rbs; bsum += b[yi] * rbs; if (i > 0) { rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; } else { routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; } if (i < hm) { yp += w; } } yi = x; stackpointer = radius; for (y = 0; y < h; y++) { // Preserve alpha channel: ( 0xff000000 & pix[yi] ) pix[yi] = (0xff000000 & pix[yi]) | (dv[rsum] << 16) | (dv[gsum] << 8) | dv[bsum]; rsum -= routsum; gsum -= goutsum; bsum -= boutsum; stackstart = stackpointer - radius + div; sir = stack[stackstart % div]; routsum -= sir[0]; goutsum -= sir[1]; boutsum -= sir[2]; if (x == 0) { vmin[y] = Math.min(y + r1, hm) * w; } p = x + vmin[y]; sir[0] = r[p]; sir[1] = g[p]; sir[2] = b[p]; rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; rsum += rinsum; gsum += ginsum; bsum += binsum; stackpointer = (stackpointer + 1) % div; sir = stack[stackpointer]; routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; rinsum -= sir[0]; ginsum -= sir[1]; binsum -= sir[2]; yi += w; } } bitmap.setPixels(pix, 0, w, 0, 0, w, h); return (bitmap); }}
github源码:https://github.com/zqHero/BitmapDemo
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