效果图:

Android中并没有提供直接做3D翻转的动画,所以关于3D翻转的动画效果需要我们自己实现,那么我们首先来分析一下AnimationTransformation

Animation动画的主要接口,其中主要定义了动画的一些属性比如开始时间,持续时间,是否重复播放等等。而Transformation中则包含一个矩阵和alpha值,矩阵是用来做平移,旋转和缩放动画的,而alpha值是用来做alpha动画的,要实现3D旋转动画我们需要继承自Animation类来实现,我们需要重载getTransformationapplyTransformation,在getTransformationAnimation会根据动画的属性来产生一系列的差值点,然后将这些差值点传给applyTransformation,这个函数将根据这些点来生成不同的Transformation。下面是具体实现:

Java代码:
public class Rotate3dAnimation extends Animation {
//开始角度
private final float mFromDegrees;
//结束角度
private final float mToDegrees;
//中心点
private final float mCenterX;
private final float mCenterY;
private final float mDepthZ;
//是否需要扭曲
private final boolean mReverse;
//摄像头
private Camera mCamera;
public Rotate3dAnimation(float fromDegrees, float toDegrees,
float centerX, float centerY, float depthZ, boolean reverse) {
mFromDegrees = fromDegrees;
mToDegrees = toDegrees;
mCenterX = centerX;
mCenterY = centerY;
mDepthZ = depthZ;
mReverse = reverse;
}

@Override
public void initialize(int width, int height, int parentWidth, int parentHeight) {
super.initialize(width, height, parentWidth, parentHeight);
mCamera = new Camera();
}
//生成Transformation
@Override
protected void applyTransformation(float interpolatedTime, Transformation t) {
final float fromDegrees = mFromDegrees;
//生成中间角度
float degrees = fromDegrees + ((mToDegrees - fromDegrees) * interpolatedTime);

final float centerX = mCenterX;
final float centerY = mCenterY;
final Camera camera = mCamera;

final Matrix matrix = t.getMatrix();

camera.save();
if (mReverse) {
camera.translate(0.0f, 0.0f, mDepthZ * interpolatedTime);
} else {
camera.translate(0.0f, 0.0f, mDepthZ * (1.0f - interpolatedTime));
}
camera.rotateY(degrees);
//取得变换后的矩阵
camera.getMatrix(matrix);
camera.restore();

matrix.preTranslate(-centerX, -centerY);
matrix.postTranslate(centerX, centerY);
}
}

其中包括了旋转的开始和结束角度,中心点、是否扭曲、和一个Camera,这里我们主要分析applyTransformation函数,其中第一个参数就是通过getTransformation函数传递的差指点,然后我们根据这个差值通过线性差值算法计算出一个中间角度degreesCamera类是用来实现绕Y轴旋转后透视投影的,因此我们首先通过t.getMatrix()取得当前的矩阵,然后通过camera.translate来对矩阵进行平移变换操作,camera.rotateY进行旋转。这样我们就可以很轻松的实现3D旋转效果了,该例子的原意是通过一个列表来供用户选择要实现翻转的图像,所以我们分析至少需要定义两个控件:ListViewImageView(要翻转的图像),主界面的xml布局定义如下所示。

Java代码:
<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:id="@+id/container"
android:layout_width="match_parent"
android:layout_height="match_parent">

<ListView
android:id="@android:id/list"
android:persistentDrawingCache="animation|scrolling"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layoutAnimation="@anim/layout_bottom_to_top_slide" />

<ImageView
android:id="@+id/picture"
android:scaleType="fitCenter"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:visibility="gone" />

</FrameLayout>

然后准备好需要的资源,在onCreate函数中准备好ListView和ImageView,因为要旋转所以我们需要保存视图的缓存信息,通过setPersistentDrawingCache(ViewGroup.PERSISTENT_ANIMATION_CACHE);可以设置该功能,当我们选择列表中的图像资源后在onItemClick中将选择的资源Id对应的图像设置到ImageView中,然后通过applyRotation来启动一个动画,前面有了Rotate3dAnimation的实现,我们要完成3D翻转动画就很简单,直接构建一个Rotate3dAnimation对象,设置其属性(包括动画监听),这里将动画的监听设置为DisplayNextView,可以用来显示下一个视图,在其中的动画结束监听(onAnimationEnd)中,通过一个县城SwapViews来交换两个画面,交换过程则是设置ImageViewListView的显示相关属性,并构建一个Rotate3dAnimation对象,对另一个界面进行旋转即可,然后启动动画,整个转换过程实际上就是将第一个界面从0度转好90度,然后就爱你过第二个界面从90度转到0度,这样就形成了一个翻转动画,完整代码如下,我们也加入了一些必要的注解。

public class Transition3d extends Activity implements
AdapterView.OnItemClickListener, View.OnClickListener {
//照片列表
private ListView mPhotosList;
private ViewGroup mContainer;
private ImageView mImageView;

// 照片的名字,用于显示在list中
private static final String[] PHOTOS_NAMES = new String[] {
"Lyon",
"Livermore",
"Tahoe Pier",
"Lake Tahoe",
"Grand Canyon",
"Bodie"
};

// 资源id
private static final int[] PHOTOS_RESOURCES = new int[] {
R.drawable.photo1,
R.drawable.photo2,
R.drawable.photo3,
R.drawable.photo4,
R.drawable.photo5,
R.drawable.photo6
};

@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);

setContentView(R.layout.animations_main_screen);

mPhotosList = (ListView) findViewById(android.R.id.list);
mImageView = (ImageView) findViewById(R.id.picture);
mContainer = (ViewGroup) findViewById(R.id.container);

// 准备ListView
final ArrayAdapter<String> adapter = new ArrayAdapter<String>(this,
android.R.layout.simple_list_item_1, PHOTOS_NAMES);

mPhotosList.setAdapter(adapter);
mPhotosList.setOnItemClickListener(this);

// 准备ImageView
mImageView.setClickable(true);
mImageView.setFocusable(true);
mImageView.setOnClickListener(this);

//设置需要保存缓存
mContainer.setPersistentDrawingCache(ViewGroup.PERSISTENT_ANIMATION_CACHE);
}

/**
* Setup a new 3D rotation on the container view.
*
* @param position the item that was clicked to show a picture, or -1 to show the list
* @param start the start angle at which the rotation must begin
* @param end the end angle of the rotation
*/
private void applyRotation(int position, float start, float end) {
// 计算中心点
final float centerX = mContainer.getWidth() / 2.0f;
final float centerY = mContainer.getHeight() / 2.0f;

// Create a new 3D rotation with the supplied parameter
// The animation listener is used to trigger the next animation
final Rotate3dAnimation rotation =
new Rotate3dAnimation(start, end, centerX, centerY, 310.0f, true);
rotation.setDuration(500);
rotation.setFillAfter(true);
rotation.setInterpolator(new AccelerateInterpolator());
//设置监听
rotation.setAnimationListener(new DisplayNextView(position));

mContainer.startAnimation(rotation);
}

public void onItemClick(AdapterView parent, View v, int position, long id) {
// 设置ImageView
mImageView.setImageResource(PHOTOS_RESOURCES[position]);
applyRotation(position, 0, 90);
}
//点击图像时,返回listview
public void onClick(View v) {
applyRotation(-1, 180, 90);
}

/**
* This class listens for the end of the first half of the animation.
* It then posts a new action that effectively swaps the views when the container
* is rotated 90 degrees and thus invisible.
*/
private final class DisplayNextView implements Animation.AnimationListener {
private final int mPosition;

private DisplayNextView(int position) {
mPosition = position;
}

public void onAnimationStart(Animation animation) {
}
//动画结束
public void onAnimationEnd(Animation animation) {
mContainer.post(new SwapViews(mPosition));
}

public void onAnimationRepeat(Animation animation) {
}
}

/**
* This class is responsible for swapping the views and start the second
* half of the animation.
*/
private final class SwapViews implements Runnable {
private final int mPosition;

public SwapViews(int position) {
mPosition = position;
}

public void run() {
final float centerX = mContainer.getWidth() / 2.0f;
final float centerY = mContainer.getHeight() / 2.0f;
Rotate3dAnimation rotation;

if (mPosition > -1) {
//显示ImageView
mPhotosList.setVisibility(View.GONE);
mImageView.setVisibility(View.VISIBLE);
mImageView.requestFocus();

rotation = new Rotate3dAnimation(90, 180, centerX, centerY, 310.0f, false);
} else {
//返回listview
mImageView.setVisibility(View.GONE);
mPhotosList.setVisibility(View.VISIBLE);
mPhotosList.requestFocus();

rotation = new Rotate3dAnimation(90, 0, centerX, centerY, 310.0f, false);
}

rotation.setDuration(500);
rotation.setFillAfter(true);
rotation.setInterpolator(new DecelerateInterpolator());
//开始动画
mContainer.startAnimation(rotation);
}
}

}

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