Bitmaps加载之内存管理
16lz
2021-01-25
除了前面说的Bitmap缓存之外,还有一些事情我们可以做来使用好GC和Bitmap的重用. 对于不同的Android版本要做不同的处理,这样才能达到高效使用Bitmap的效果,这是推荐的策略.
这里先介绍一些关于Android中Bitmap内存管理的基础知识铺垫一下:
- 在Android2.2(API 8)及以前,当GC开始回收时,app的所有线程都将停止, 这就导致了延迟的产生,进而影响体验. Android2.3及之后就不会用这个问题了,因此增加了GC的并发处理,也就意味着Bitmap被清理之后app的可用空间会很快回收回来.
- Android2.3.3(API 10)及以前,Bitmap的图片数据是保存在native memory上, 而Bitmap对象是保存在Dalvik的heap上,这样这两个就分离开了,就会导致内存释放不及时从而带来潜在的OOM. 在Android 3.0(API 11)之后这个问题就解决了,因为这两个都被放在Dalvik的heap上.
下面介绍如何根据不同的Android版本来管理Bitmap的内存.
Android2.3.3及以下
在这个版本范围内,推荐使用recycle()方法, 该方法会尽快把Bitmap的内存回收回来.
- 注意: 你只有在确定这个Bitmap不再使用的情况下才去调用recycle()方法. 不然如果你调用recycle()之后又要想去使用之前的Bitmap,会抛出一个异常:"Canvas: trying to use a recycled bitmap"
下面的代码是Demo中RecyclingBitmapDrawable的一部分,其中mDisplayRefCount和mCacheRefCount这两个变量用来记录该Bitmap显示和缓存情况,具体回收条件如下:
- mDisplayRefCount和mCacheRefCount的值都为0.
- Bitmap不为空.
完整代码请参考官方demo,下面Reference带下载地址.
private int mCacheRefCount = 0;private int mDisplayRefCount = 0;...// Notify the drawable that the displayed state has changed.// Keep a count to determine when the drawable is no longer displayed.public void setIsDisplayed(boolean isDisplayed) { synchronized (this) { if (isDisplayed) { mDisplayRefCount++; mHasBeenDisplayed = true; } else { mDisplayRefCount--; } } // Check to see if recycle() can be called. checkState();}// Notify the drawable that the cache state has changed.// Keep a count to determine when the drawable is no longer being cached.public void setIsCached(boolean isCached) { synchronized (this) { if (isCached) { mCacheRefCount++; } else { mCacheRefCount--; } } // Check to see if recycle() can be called. checkState();}private synchronized void checkState() { // If the drawable cache and display ref counts = 0, and this drawable // has been displayed, then recycle. if (mCacheRefCount <= 0 && mDisplayRefCount <= 0 && mHasBeenDisplayed && hasValidBitmap()) { getBitmap().recycle(); }}private synchronized boolean hasValidBitmap() { Bitmap bitmap = getBitmap(); return bitmap != null && !bitmap.isRecycled();}
Android 3.0及以上
Android 3.0(API 11)引入了 BitmapFactory.Options.inBitmap属性.如果设置了该属性, BitmapFactory带有Options参数的decode相关方法会尝试去重用已存在的Bitmap, 这就意味这Bitmap的内存空间得到了重用, 就可以改善性能,减少内存分配和回收.
但是使用inBitmap这个属性有一些限制, 有一点比较特别的是在Android4.4以前(API 19),只有相同大小的Bitmap才可以重用,具体可以看inBitmap文档.
下面看具体实例:
1. 保存Bitmap
下面是用一个HashSet来保存从LruCache中移除的Bitmap的软引用.
Set> mReusableBitmaps;private LruCache mMemoryCache;// If you're running on Honeycomb or newer, create a// synchronized HashSet of references to reusable bitmaps.if (Utils.hasHoneycomb()) { mReusableBitmaps = Collections.synchronizedSet(new HashSet>());}mMemoryCache = new LruCache(mCacheParams.memCacheSize) { // Notify the removed entry that is no longer being cached. @Override protected void entryRemoved(boolean evicted, String key, BitmapDrawable oldValue, BitmapDrawable newValue) { if (RecyclingBitmapDrawable.class.isInstance(oldValue)) { // The removed entry is a recycling drawable, so notify it // that it has been removed from the memory cache. ((RecyclingBitmapDrawable) oldValue).setIsCached(false); } else { // The removed entry is a standard BitmapDrawable. if (Utils.hasHoneycomb()) { // We're running on Honeycomb or later, so add the bitmap // to a SoftReference set for possible use with inBitmap later. mReusableBitmaps.add (new SoftReference(oldValue.getBitmap())); } } }....}
2. 重用Bitmap
查找是否有可重用的Bitmap
public static Bitmap decodeSampledBitmapFromFile(String filename, int reqWidth, int reqHeight, ImageCache cache) { final BitmapFactory.Options options = new BitmapFactory.Options(); ... BitmapFactory.decodeFile(filename, options); ... // If we're running on Honeycomb or newer, try to use inBitmap. if (Utils.hasHoneycomb()) { addInBitmapOptions(options, cache); } ... return BitmapFactory.decodeFile(filename, options);}
如果找到可用的就设置inBitmap
private static void addInBitmapOptions(BitmapFactory.Options options, ImageCache cache) { // inBitmap only works with mutable bitmaps, so force the decoder to // return mutable bitmaps. options.inMutable = true; if (cache != null) { // Try to find a bitmap to use for inBitmap. Bitmap inBitmap = cache.getBitmapFromReusableSet(options); if (inBitmap != null) { // If a suitable bitmap has been found, set it as the value of // inBitmap. options.inBitmap = inBitmap; } }}// This method iterates through the reusable bitmaps, looking for one // to use for inBitmap:protected Bitmap getBitmapFromReusableSet(BitmapFactory.Options options) { Bitmap bitmap = null; if (mReusableBitmaps != null && !mReusableBitmaps.isEmpty()) { synchronized (mReusableBitmaps) { final Iterator> iterator = mReusableBitmaps.iterator(); Bitmap item; while (iterator.hasNext()) { item = iterator.next().get(); if (null != item && item.isMutable()) { // Check to see it the item can be used for inBitmap. if (canUseForInBitmap(item, options)) { bitmap = item; // Remove from reusable set so it can't be used again. iterator.remove(); break; } } else { // Remove from the set if the reference has been cleared. iterator.remove(); } } } } return bitmap;}
查找时具体的匹配条件如下
static boolean canUseForInBitmap( Bitmap candidate, BitmapFactory.Options targetOptions) { if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.KITKAT) { // From Android 4.4 (KitKat) onward we can re-use if the byte size of // the new bitmap is smaller than the reusable bitmap candidate // allocation byte count. int width = targetOptions.outWidth / targetOptions.inSampleSize; int height = targetOptions.outHeight / targetOptions.inSampleSize; int byteCount = width * height * getBytesPerPixel(candidate.getConfig()); return byteCount <= candidate.getAllocationByteCount(); } // On earlier versions, the dimensions must match exactly and the inSampleSize must be 1 return candidate.getWidth() == targetOptions.outWidth && candidate.getHeight() == targetOptions.outHeight && targetOptions.inSampleSize == 1;}/** * A helper function to return the byte usage per pixel of a bitmap based on its configuration. */static int getBytesPerPixel(Config config) { if (config == Config.ARGB_8888) { return 4; } else if (config == Config.RGB_565) { return 2; } else if (config == Config.ARGB_4444) { return 2; } else if (config == Config.ALPHA_8) { return 1; } return 1;}
Reference
- Managing Bitmap Memory
- 官方DisplayingBitmaps Demo
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