Android(安卓)Audio 分析
一、架构
二、MediaServer初始化
所有的media服务都在进程mediaserver里。其代码在framework/base/media/mediaserver/main_mediaserver.cpp中。初始化过程如下。
1. 先初始化AudioFlinger
其初始化通过AudioFlinger的父类BindService创建唯一的AudioFlinger实例。
2. 然后初始化MediaPlayerService和CameraService
3. 最后初始化AudioPolicyService
三、 AudioFlinger分析
AudioFlinger负责管理每个音轨AudioTrack及RecordTrack,主音量控制,每种声音流的属性设置,设备控制,音效控制。
四、 AudioPolicyService分析
AudioPolicyService用于声音策略管理
客户端代码在framework/base/media/libmedia/AudioSystem.cpp中,其实该客户端只是监测AudioPolicyService是否死亡(binderDied)。真正的客户端为BpAudioPolicyService类,在framework/base/media/libmedia/IAudioPolicyService.cpp中。
接口
1 adjustVolume 2 adjustSuggestedStreamVolume 3 adjustStreamVolume 4 setStreamVolume 5 setStreamSolo 6 setStreamMute 7 getStreamVolume 8 getStreamMaxVolume 9 setRingerMode10 getRingerMode11 setVibrateSetting12 getVibrateSetting13 shouldVibrate14 setMode15 getMode16 playSoundEffect17 playSoundEffectVolume18 loadSoundEffects19 unloadSoundEffects20 reloadAudioSettings21 setSpeakerphoneOn22 isSpeakerphoneOn23 setBluetoothScoOn24 isBluetoothScoOn25 requestAudioFocus26 abandonAudioFocus27 unregisterAudioFocusClient28 registerMediaButtonEventReceiver29 unregisterMediaButtonEventReceiver30 startBluetoothSco31 stopBluetoothSco
服务端代码在framework/base/services/audioflinger/AudioPolicyService.cpp中,实现了AudioPolicyService本地代码及服务内部使用的AudioPolicyClientInterface接口,该接口被AudioPolicyManager调用。
1 openOutput 2 openDuplicateOutput 3 closeOutput 4 suspendOutput 5 restoreOutput 6 openInput 7 loseInput 8 setStreamVolume 9 setStreamOutput10 setParameters11 getParameters12 startTone13 stopTone14 setVoiceVolume15 moveEffects
AudioPolicyService会启动两个AudioCommandThread类的线程mTonePlaybackThread和mAudioCommandThread,然后构造AudioPolicyManager的实例mpPolicyManager。基本上所有的服务接口都会在检查权限后调用mpPolicyManager的相应实现。
mTonePlaybackThread用户播放通话中的通知音
mAudioCommandThread用于设置AudioFlinger的一些设置(为什么使用AudioCommandThread,然后调用AudioSystem中接口控制AudioFlinger?)
五、 AudioManager分析
1. 音频焦点转
1 requestAudioFocus 请求焦点2 abandonAudioFocus 放弃焦点
requestAudioFocus的第一参数是Listener,可以是下面枚举的后三个值
第二个参数是当前流类型
最后一个参数可以是以下的前三个值
1 AUDIOFOCUS_GAIN 1 2 AUDIOFOCUS_GAIN_TRANSIENT 23 AUDIOFOCUS_GAIN_TRANSIENT_MAY_DUCK = 3;4 AUDIOFOCUS_LOSS = -1 * AUDIOFOCUS_GAIN;5 AUDIOFOCUS_LOSS_TRANSIENT = -1 * AUDIOFOCUS_GAIN_TRANSIENT;6 AUDIOFOCUS_LOSS_TRANSIENT_CAN_DUCK =7 -1 * AUDIOFOCUS_GAIN_TRANSIENT_MAY_DUCK;
六、 AudioPolicyManager分析
流类型stream_type(在 AudioSystem中定义)
TYPE VALUE STRATEGYDEFAULT(->MUSIC) -1 STRATEGY_MEDIA(0)VOICE_CALL 0 STRATEGY_PHONE(1)SYSTEM 1 STRATEGY_MEDIA(0)RING 2 STRATEGY_SONIFICATION(2)MUSIC 3 STRATEGY_MEDIA(0)ALARM 4 STRATEGY_SONIFICATION(2)NOTIFICATION 5 STRATEGY_SONIFICATION(2)BLUETOOTH_SCO 6 STRATEGY_PHONE(1)// Sounds that cannot be muted by user and must be routed to speakerENFORCED_AUDIBLE 7 STRATEGY_SONIFICATION(2)DTMF 8 STRATEGY_DTMF(3)TTS 9 STRATEGY_MEDIA(0)HDMI 10 MV的自定义类型 STRATEGY_MEDIA(0)FM 11 MV的自定义类型 STRATEGY_MEDIA(0)
音频状态audio_mode(在 AudioSystem中定义)
1 enum audio_mode {2 MODE_INVALID = -2,3 MODE_CURRENT = -1,4 MODE_NORMAL = 0,5 MODE_RINGTONE,6 MODE_IN_CALL,7 MODE_IN_COMMUNICATION,8 NUM_MODES // not a valid entry, denotes end-of-list9 };
策略类型routing_strategy:
STRATEGY_MEDIA 0STRATEGY_PHONE 1STRATEGY_SONIFICATION 2STRATEGY_DTMF 3
设备类型audio_devices:
1 enum audio_devices { 2 // output devices 3 DEVICE_OUT_EARPIECE = 0x1, 4 DEVICE_OUT_SPEAKER = 0x2, 5 DEVICE_OUT_WIRED_HEADSET = 0x4, 6 DEVICE_OUT_WIRED_HEADPHONE = 0x8, 7 DEVICE_OUT_BLUETOOTH_SCO = 0x10, 8 DEVICE_OUT_BLUETOOTH_SCO_HEADSET = 0x20, 9 DEVICE_OUT_BLUETOOTH_SCO_CARKIT = 0x40,10 DEVICE_OUT_BLUETOOTH_A2DP = 0x80,11 DEVICE_OUT_BLUETOOTH_A2DP_HEADPHONES = 0x100,12 DEVICE_OUT_BLUETOOTH_A2DP_SPEAKER = 0x200,13 DEVICE_OUT_AUX_DIGITAL = 0x400,14 DEVICE_OUT_DEFAULT = 0x8000,15 DEVICE_OUT_ALL = (DEVICE_OUT_EARPIECE | DEVICE_OUT_SPEAKER | DEVICE_OUT_WIRED_HEADSET |16 DEVICE_OUT_WIRED_HEADPHONE | DEVICE_OUT_BLUETOOTH_SCO | DEVICE_OUT_BLUETOOTH_SCO_HEADSET |17 DEVICE_OUT_BLUETOOTH_SCO_CARKIT | DEVICE_OUT_BLUETOOTH_A2DP | DEVICE_OUT_BLUETOOTH_A2DP_HEADPHONES |18 DEVICE_OUT_BLUETOOTH_A2DP_SPEAKER | DEVICE_OUT_AUX_DIGITAL | DEVICE_OUT_DEFAULT),19 DEVICE_OUT_ALL_A2DP = (DEVICE_OUT_BLUETOOTH_A2DP | DEVICE_OUT_BLUETOOTH_A2DP_HEADPHONES |20 DEVICE_OUT_BLUETOOTH_A2DP_SPEAKER),21 22 // input devices23 DEVICE_IN_COMMUNICATION = 0x10000,24 DEVICE_IN_AMBIENT = 0x20000,25 DEVICE_IN_BUILTIN_MIC = 0x40000,26 DEVICE_IN_BLUETOOTH_SCO_HEADSET = 0x80000,27 DEVICE_IN_WIRED_HEADSET = 0x100000,28 DEVICE_IN_AUX_DIGITAL = 0x200000,29 DEVICE_IN_VOICE_CALL = 0x400000,30 DEVICE_IN_BACK_MIC = 0x800000,31 DEVICE_IN_DEFAULT = 0x80000000,32 33 DEVICE_IN_ALL = (DEVICE_IN_COMMUNICATION | DEVICE_IN_AMBIENT | DEVICE_IN_BUILTIN_MIC |34 DEVICE_IN_BLUETOOTH_SCO_HEADSET | DEVICE_IN_WIRED_HEADSET | DEVICE_IN_AUX_DIGITAL |35 DEVICE_IN_VOICE_CALL | DEVICE_IN_BACK_MIC | DEVICE_IN_DEFAULT)36 };
流程分析:
1.音量控制
initStreamVolumesetStreamVolumeIndexsetPhoneState
2.播放控制
入口函数
1 startOutput 2 3 getStrategy 4 5 getDeviceForStrategy 6 7 setOutputDevice 8 9 applyStreamVolume10 11 checkAndSetVolume
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