本文为大家分享了Android仿小度语音助手的贝塞尔曲线动画,供大家参考,具体内容如下

废话不多说,看下面的动图,和百度的还是有点点差别,我也不修改了,很简单,我实在是没有多余的时间,还要学习其他的东西。

package com.example.helang.volumewave; import android.animation.ValueAnimator;import android.content.Context;import android.graphics.Canvas;import android.graphics.Color;import android.graphics.LinearGradient;import android.graphics.Paint;import android.graphics.Path;import android.graphics.Shader;import android.support.annotation.Nullable;import android.util.AttributeSet;import android.view.View;import android.view.animation.DecelerateInterpolator; import java.util.Random;  /** * 仿百度的语音助手--波浪动画控件 */public class VolumeWaveView extends View {  private static final String TAG = "VolumeWaveView";    private static final int HEIGHT = 400;//整个控件的高度   private static final int HEIGHT1 = 200;//第一层曲线的高度  private static final int HEIGHT2 = 400;//第二层曲线的高度  private static final int HEIGHT3 = 350;//第三层曲线的高度   private float h1 = 200,h2 = 200, h3 = 300,h4 = 300,h5 = 200;   private int range = 0;//波动的幅度,你可以动态改变这个值,比如麦克风录入的音量的高低   private static final int splitWidth = -200;//扇形的交错距离   private Path path;  private Paint paint1,paint2,paint3,paint4;   private LinearGradient linearGradient1,linearGradient2,linearGradient3,linearGradient4;//四种渐变色   private ValueAnimator animator1,animator2,animator3,animator4,animator5;//五种动画    public VolumeWaveView(Context context) {    this(context,null);  }   public VolumeWaveView(Context context, @Nullable AttributeSet attrs) {    this(context,attrs,0);  }   public VolumeWaveView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {    super(context, attrs,defStyleAttr);    initPaint();    }   private void initPaint(){    path = new Path();     paint1 = new Paint();    paint1.setStyle(Paint.Style.FILL);    paint1.setAntiAlias(true);//抗锯齿    //渐变色1    linearGradient1 = new LinearGradient(0, 0, 0, HEIGHT1,        Color.parseColor("#e652a6d2"), Color.parseColor("#e652d5a1"), Shader.TileMode.MIRROR);    paint1.setShader(linearGradient1);     paint2 = new Paint();    paint2.setAntiAlias(true);//抗锯齿    paint2.setStyle(Paint.Style.FILL);    //渐变色2    linearGradient2 = new LinearGradient(0, 0, 0, HEIGHT2,        Color.parseColor("#e68952d5"), Color.parseColor("#e6525dd5"), Shader.TileMode.MIRROR);    paint2.setShader(linearGradient2);      paint3 = new Paint();    paint3.setAntiAlias(true);//抗锯齿    paint3.setStyle(Paint.Style.FILL);    //渐变色3    linearGradient3 = new LinearGradient(0, 0, 0, HEIGHT3,        Color.parseColor("#e66852d5"), Color.parseColor("#e651b9d2"), Shader.TileMode.MIRROR);    paint3.setShader(linearGradient3);      paint4 = new Paint();    paint4.setAntiAlias(true);//抗锯齿    paint4.setStyle(Paint.Style.FILL);    //渐变色4    linearGradient4 = new LinearGradient(0, 0, 0, HEIGHT2,        Color.parseColor("#e6d5527e"), Color.parseColor("#e6bf52d5"), Shader.TileMode.MIRROR);    paint4.setShader(linearGradient4);     }    /**   * draw方法中不要创建大量对象,尽量复用对象   * @param canvas   */  @Override  protected void onDraw(Canvas canvas) {    super.onDraw(canvas);    drawLayer3(canvas);    drawLayer2(canvas);    drawLayer1(canvas);  }   /**   * 绘制第一层   * @param canvas   */  private void drawLayer1(Canvas canvas){    path.reset();//重置path    path.moveTo(0, HEIGHT);//起点    path.quadTo(getWidth()/4, HEIGHT-h1, getWidth()/2, HEIGHT);//第一条二阶贝塞尔曲线     path.moveTo(getWidth()/2+splitWidth,HEIGHT);    path.quadTo(getWidth()/2+splitWidth+getWidth()/4, HEIGHT-h2, getWidth(), HEIGHT);//第二条二阶贝塞尔曲线    canvas.drawPath(path,paint1);  }   /**   * 绘制第二层   * @param canvas   */  private void drawLayer2(Canvas canvas){    path.reset();//重置path    path.moveTo(0, HEIGHT);//起点    path.quadTo(getWidth()/4, HEIGHT-h3, getWidth()/2, HEIGHT);//第一条二阶贝塞尔曲线    canvas.drawPath(path,paint2);     path.reset();    path.moveTo(getWidth()/2+splitWidth,HEIGHT);    path.quadTo(getWidth()/2+getWidth()/4, HEIGHT-h4, getWidth(), HEIGHT);//第二条二阶贝塞尔曲线    canvas.drawPath(path,paint4);   }   /**   * 绘制第三层   * @param canvas   */  private void drawLayer3(Canvas canvas){    path.reset();//重置path    path.moveTo(200,HEIGHT);    path.quadTo(200+getWidth()/3, HEIGHT-h5, getWidth(), HEIGHT);//二阶贝塞尔曲线    canvas.drawPath(path,paint3);  }    /**   * 添加属性动画   */  public void startAnimation() {    Random random = new Random();    range = random.nextInt(100)%(100-10+1) + 10;//波动的幅度,模拟动态音量输入,你可以自己设置     animator1 = ValueAnimator.ofInt(0,HEIGHT1,0);    animator1.setDuration(1400);    animator1.setInterpolator(new DecelerateInterpolator());    //无限循环    animator1.setRepeatCount(ValueAnimator.INFINITE);    animator1.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {       @Override      public void onAnimationUpdate(ValueAnimator animation) {        h1 = (int) animation.getAnimatedValue();        invalidate();       }    });    animator1.start();     animator2 = ValueAnimator.ofInt(0,HEIGHT1,0);    animator2.setDuration(1700);    animator2.setInterpolator(new DecelerateInterpolator());    //无限循环    animator2.setRepeatCount(ValueAnimator.INFINITE);    animator2.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {       @Override      public void onAnimationUpdate(ValueAnimator animation) {        h2 = (int) animation.getAnimatedValue();        invalidate();       }    });    animator2.start();       animator3 = ValueAnimator.ofInt(0,HEIGHT2,0);    animator3.setDuration(1600);    animator3.setInterpolator(new DecelerateInterpolator());    //无限循环    animator3.setRepeatCount(ValueAnimator.INFINITE);    animator3.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {       @Override      public void onAnimationUpdate(ValueAnimator animation) {        h3 = (int) animation.getAnimatedValue() + range;        invalidate();       }    });    animator3.start();      animator4 = ValueAnimator.ofInt(0,HEIGHT2,0);    animator4.setDuration(1300);    animator4.setInterpolator(new DecelerateInterpolator());    //无限循环    animator4.setRepeatCount(ValueAnimator.INFINITE);    animator4.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {       @Override      public void onAnimationUpdate(ValueAnimator animation) {        h4 = (int) animation.getAnimatedValue();        invalidate();       }    });    animator4.start();      animator5 = ValueAnimator.ofInt(0,HEIGHT2,0);    animator5.setDuration(1250);    animator5.setInterpolator(new DecelerateInterpolator());    //无限循环    animator5.setRepeatCount(ValueAnimator.INFINITE);    animator5.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {       @Override      public void onAnimationUpdate(ValueAnimator animation) {        h5 = (int) animation.getAnimatedValue();        invalidate();       }    });    animator5.start();  }    /**   * 关闭动画   */  public void removeAnimation(){    if (animator1 != null){      animator1.cancel();      animator1 = null;    }    if (animator2 != null){      animator2.cancel();      animator2 = null;    }    if (animator3 != null){      animator3.cancel();      animator3 = null;    }    if (animator4 != null){      animator4.cancel();      animator4 = null;    }    if (animator5 != null){      animator5.cancel();      animator5 = null;    }  }}

主要是利用Path中的贝塞尔曲线,然后加上属性动画,动态改变曲线的高度就可以了

喜欢的话,就去github给个star吧

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持脚本之家。

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