FFmepg编译及CMake 集成到 Android
16lz
2021-01-26
FFmepg编译及集成到 Android
- 编译文件修改
- 打包so 执行
- 集成到Android
准备编译
- 采用ubuntu系统编译, 系统版本不影响
apt-get update apt-get install yasm apt-get install pkg-config
- 安装 NDK 本文采用
ndk r15c 或 ndk r19
经测试,NDK版本影响不大,只要不是太低就好
ndk r15下载
ndk 最新版 - 下载FFmpeg 版本 本文采用 ffmpeg3.4.5
曾采用4.1.3版本,但是脚本文件有些问题,网上查阅的并不好用,文章末尾提供4.1.3版本sh(不一定好用,需要修改)
-
修改 configure
SLIBNAME_WITH_MAJOR='$(SLIBNAME).$(LIBMAJOR)' LIB_INSTALL_EXTRA_CMD='$$(RANLIB)"$(LIBDIR)/$(LIBNAME)"' SLIB_INSTALL_NAME='$(SLIBNAME_WITH_VERSION)' SLIB_INSTALL_LINKS='$(SLIBNAME_WITH_MAJOR)$(SLIBNAME)'
-
x264脚本 如果不需要,你需要将下方 ffmepg 脚本用的x264的地方加 # 下载 x264
#!/bin/bashNDK=/home/oblvion/Desktop/ffmpeg/android-ndk-r15cconfigure(){ CPU=$1 PREFIX=$(pwd)/android/$CPU HOST="" CROSS_PREFIX="" SYSROOT="" if [ "$CPU" == "armv7-a" ] then HOST=arm-linux SYSROOT=$NDK/platforms/android-21/arch-arm/ CROSS_PREFIX=$NDK/toolchains/arm-linux-androideabi-4.9/prebuilt/linux-x86_64/bin/arm-linux-androideabi- else HOST=aarch64-linux SYSROOT=$NDK/platforms/android-21/arch-arm64/ CROSS_PREFIX=$NDK/toolchains/aarch64-linux-android-4.9/prebuilt/linux-x86_64/bin/aarch64-linux-android- fi ./configure \ --prefix=$PREFIX \ --host=$HOST \ --enable-pic \ --enable-static \ --enalbe-neon \ --extra-cflags="-fPIE -pie" \ --extra-ldflags="-fPIE -pie" \ --cross-prefix=$CROSS_PREFIX \ --sysroot=$SYSROOT}build(){ make clean cpu=$1 echo "build $cpu" configure $cpu #-j
make -j4 make install}#build arm64build armv7-a -
ffmpeg 脚本
#!/bin/bashNDK=/home/oblvion/Desktop/ffmpeg/android-ndk-r15cADDI_CFLAGS="-fPIE -pie"ADDI_LDFLAGS="-fPIE -pie"configure(){ CPU=$1 PREFIX=$(pwd)/android/$CPU x264=$(pwd)/x264/android/$CPU HOST="" CROSS_PREFIX="" SYSROOT="" ARCH="" if [ "$CPU" == "armv7-a" ] then ARCH="arm" HOST=arm-linux SYSROOT=$NDK/platforms/android-21/arch-arm/ CROSS_PREFIX=$NDK/toolchains/arm-linux-androideabi-4.9/prebuilt/linux-x86_64/bin/arm-linux-androideabi- else ARCH="aarch64" HOST=aarch64-linux SYSROOT=$NDK/platforms/android-21/arch-arm64/ CROSS_PREFIX=$NDK/toolchains/aarch64-linux-android-4.9/prebuilt/linux-x86_64/bin/aarch64-linux-android- fi ./configure \ --prefix=$PREFIX \ --disable-encoders \ --disable-decoders \ --disable-avdevice \ --disable-static \ --disable-doc \ --disable-ffplay \ --disable-network \ --disable-doc \ --disable-symver \ --enable-neon \ --enable-shared \ --enable-libx264 \ --enable-gpl \ --enable-pic \ --enable-jni \ --enable-pthreads \ --enable-mediacodec \ --enable-encoder=aac \ --enable-encoder=gif \ --enable-encoder=libopenjpeg \ --enable-encoder=libmp3lame \ --enable-encoder=libwavpack \ --enable-encoder=libx264 \ --enable-encoder=mpeg4 \ --enable-encoder=pcm_s16le \ --enable-encoder=png \ --enable-encoder=srt \ --enable-encoder=subrip \ --enable-encoder=yuv4 \ --enable-encoder=text \ --enable-decoder=aac \ --enable-decoder=aac_latm \ --enable-decoder=libopenjpeg \ --enable-decoder=mp3 \ --enable-decoder=mpeg4_mediacodec \ --enable-decoder=pcm_s16le \ --enable-decoder=flac \ --enable-decoder=flv \ --enable-decoder=gif \ --enable-decoder=png \ --enable-decoder=srt \ --enable-decoder=xsub \ --enable-decoder=yuv4 \ --enable-decoder=vp8_mediacodec \ --enable-decoder=h264_mediacodec \ --enable-decoder=hevc_mediacodec \ --enable-hwaccel=h264_mediacodec \ --enable-hwaccel=mpeg4_mediacodec \ --enable-ffmpeg \ --enable-bsf=aac_adtstoasc \ --enable-bsf=h264_mp4toannexb \ --enable-bsf=hevc_mp4toannexb \ --enable-bsf=mpeg4_unpack_bframes \ --enable-cross-compile \ --cross-prefix=$CROSS_PREFIX \ --target-os=android \ --arch=$ARCH \ --sysroot=$SYSROOT \ --extra-cflags="-I$x264/include $ADDI_CFLAGS" \ --extra-ldflags="-L$x264/lib"}build(){ make clean cpu=$1 echo "build $cpu" configure $cpu make -j4 make install}#build arm64build armv7-a
注意 脚本需要 chmod +x build.sh ,然后 sudo ./脚本执行
- 这个时候 你执行完脚本,如果幸运 ,能拿到 so文件了
准备集成到 ndk android 源码中
- 创建 NDK 项目
- 源码libs 目录下导入 so
- 导入include文件
- 修改 build.gradle 文件
- 编辑CMake文件
cmake_minimum_required(VERSION 3.4.1)set(lib_src_DIR ${CMAKE_SOURCE_DIR}/../../../libs/${ANDROID_ABI})add_library( native-lib SHARED native-lib.cpp)add_library( avcodec SHARED IMPORTED)set_target_properties( avcodec PROPERTIES IMPORTED_LOCATION ${lib_src_DIR}/libavcodec.so)add_library( avfilter SHARED IMPORTED)set_target_properties( avfilter PROPERTIES IMPORTED_LOCATION ${lib_src_DIR}/libavfilter.so)add_library( avformat SHARED IMPORTED)set_target_properties( avformat PROPERTIES IMPORTED_LOCATION ${lib_src_DIR}/libavformat.so)add_library( avutil SHARED IMPORTED)set_target_properties( avutil PROPERTIES IMPORTED_LOCATION ${lib_src_DIR}/libavutil.so)add_library( postproc SHARED IMPORTED)set_target_properties( postproc PROPERTIES IMPORTED_LOCATION ${lib_src_DIR}/libpostproc.so)add_library( swresample SHARED IMPORTED)set_target_properties( swresample PROPERTIES IMPORTED_LOCATION ${lib_src_DIR}/libswresample.so)add_library( swscale SHARED IMPORTED)set_target_properties( swscale PROPERTIES IMPORTED_LOCATION ${lib_src_DIR}/libswscale.so)find_library( log-lib log)include_directories(${CMAKE_SOURCE_DIR}/src/main/cpp/include)target_link_libraries( native-lib avcodec avfilter avformat avutil postproc swresample swscale ${log-lib})
- 修改原来的 natice-lib.cpp 文件
#include #include #include extern "C" {#include "include/libavcodec/avcodec.h"#include "include/libavfilter/avfilter.h"#include "include/libavformat/avformat.h"#include "include/libavutil/imgutils.h"#include "include/libswresample/swresample.h"#include "include/libswscale/swscale.h"#include "include/libx264/x264.h"}extern "C"JNIEXPORT jstring JNICALLJava_com_wmtc_ndktest_MainActivity_stringFromFFmpeg( JNIEnv *env, jobject /* this */) { char info[10000] = {0}; sprintf(info, "%s\n", avcodec_configuration()); return env->NewStringUTF(info);}
OK。调用,执行,不出意外看到如下:
遇到的问题
ninja: error: xxxxxx missing and no known rule to make it
因为你的 CMake文件错误,检查一下undefined reference to 'avcodec_configuration()'
看看是否extern "C"
是这样导入的 源码文件extern "C" { #include "include/libavcodec/avcodec.h" #include "include/libavfilter/avfilter.h" #include "include/libavformat/avformat.h" #include "include/libavutil/imgutils.h" #include "include/libswresample/swresample.h" #include "include/libswscale/swscale.h" #include "include/libx264/x264.h" }
感谢一下文章提供的帮助 :
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