android 使用 service 实现音乐
今天的球员趁service。播放音乐service结束,进度条activity结束,因此,基础工作activity和service互动,本文将使用IBinder互动。主要activity能够调用service的函数。能够參考我的这篇博客。
本文关键点:利用利用IBinder实现activity 控制service
实现功能:
1 控制播放进度:
activity调用service的函数,对MediaPlayer进行控制。
包含启动时的播放和滑动seekbar时。对MediaPlayer进行设置,达到控制播放进度的控制。
2 播放进度更新:
在activity开启多线程。后台每隔100ms就发送一次message,在UI线程中利用handler对message进行判定,之后activity调用service的函数。得到播放的进度(百分比),及时更新seekbar的进度条。
效果图例如以下:
布局非常easy,例如以下所看到的:
<?xml version="1.0" encoding="utf-8"?activity的代码例如以下:><LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="match_parent" android:layout_height="match_parent" android:orientation="vertical"> <TextView android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="play"/> <Button android:id="@+id/playButton" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="play" /><Button android:id="@+id/pauseButton" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="pause" /> <SeekBar android:id="@+id/seekbar" android:layout_width="fill_parent" android:layout_height="wrap_content" android:layout_marginLeft="20dp" android:layout_marginRight="20dp" android:max="100" android:progress="10" /></LinearLayout>
<pre name="code" class="java">public class MainActivity extends Activity {Boolean mBound = false;MusicService mService;SeekBar seekBar;//多线程,后台更新UIThread myThread;//控制后台线程退出boolean playStatus = true;//处理进度条更新Handler mHandler = new Handler(){@Override public void handleMessage(Message msg){ switch (msg.what){case 0://从bundle中获取进度。是double类型,播放的百分比double progress = msg.getData().getDouble("progress");//依据播放百分比,计算seekbar的实际位置 int max = seekBar.getMax(); int position = (int) (max*progress); //设置seekbar的实际位置 seekBar.setProgress(position); break; default: break;} } };@Overridepublic void onCreate(Bundle savedInstanceState) {super.onCreate(savedInstanceState);setContentView(R.layout.activity_main);//定义一个新线程。用来发送消息。通知更新UImyThread = new Thread(new MyThread());//绑定service;Intent serviceIntent = new Intent(this , MusicService.class);//假设未绑定,则进行绑定if(!mBound){bindService(serviceIntent, mConnection, Context.BIND_AUTO_CREATE);}//初始化播放buttonButton playButton = (Button)findViewById(R.id.playButton);playButton.setOnClickListener(new OnClickListener(){@Overridepublic void onClick(View arg0) {// TODO Auto-generated method stubif(mBound){mService.play();}}});//初始化暂停buttonButton pauseButton = (Button)findViewById(R.id.pauseButton);pauseButton.setOnClickListener(new OnClickListener(){@Overridepublic void onClick(View arg0) {// TODO Auto-generated method stub//首先须要判定绑定情况if(mBound){mService.pause();}}}); seekBar = (SeekBar)findViewById(R.id.seekbar);seekBar.setOnSeekBarChangeListener(new SeekBar.OnSeekBarChangeListener() {@Overridepublic void onStopTrackingTouch(SeekBar seekBar) {//手动调节进度// TODO Auto-generated method stub//seekbar的拖动位置int dest = seekBar.getProgress();//seekbar的最大值int max = seekBar.getMax();//调用service调节播放进度mService.setProgress(max, dest);}@Overridepublic void onProgressChanged(SeekBar arg0, int arg1, boolean arg2) {// TODO Auto-generated method stub}@Overridepublic void onStartTrackingTouch(SeekBar arg0) {// TODO Auto-generated method stub}});}//实现runnable接口。多线程实时更新进度条public class MyThread implements Runnable{//通知UI更新的消息//用来向UI线程传递进度的值Bundle data = new Bundle();//更新UI间隔时间int milliseconds = 100;double progress;@Overridepublic void run() {// TODO Auto-generated method stub//用来标识是否还在播放状态,用来控制线程退出while(playStatus){ try { //绑定成功才干開始更新UI if(mBound){ //发送消息,要求更新UI Message msg = new Message(); data.clear(); progress = mService.getProgress(); msg.what = 0; data.putDouble("progress", progress); msg.setData(data); mHandler.sendMessage(msg); } Thread.sleep(milliseconds); //Thread.currentThread().sleep(milliseconds); //每隔100ms更新一次UI } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); } }}} /** Defines callbacks for service binding, passed to bindService() */ private ServiceConnection mConnection = new ServiceConnection() { @Override public void onServiceConnected(ComponentName className, IBinder binder) { // We've bound to LocalService, cast the IBinder and get LocalService instance MyBinder myBinder = (MyBinder) binder; //获取service mService = (MusicService) myBinder.getService(); //绑定成功 mBound = true; //开启线程,更新UI myThread.start(); } @Override public void onServiceDisconnected(ComponentName arg0) { mBound = false; } }; @Overridepublic boolean onCreateOptionsMenu(Menu menu) {// Inflate the menu; this adds items to the action bar if it is present.getMenuInflater().inflate(R.menu.main, menu);return true;}@Overridepublic void onDestroy(){//销毁activity时。要记得销毁线程playStatus = false;super.onDestroy();}}
service的代码例如以下:
public class MusicService extends Service {IBinder musicBinder = new MyBinder();//获取到activity的Handler。用来通知更新进度条Handler mHandler; //播放音乐的媒体类MediaPlayer mediaPlayer;//本地歌曲的路径 String path = "/storage/sdcard1/Music/浪漫满屋.mp3"; private String TAG = "MyService";@Override public void onCreate() { super.onCreate(); Log.d(TAG, "onCreate() executed"); init(); } @Overridepublic IBinder onBind(Intent arg0) {// TODO Auto-generated method stub //当绑定后。返回一个musicBinderreturn musicBinder;}class MyBinder extends Binder{public Service getService(){return MusicService.this;}}//初始化音乐播放void init(){//进入IdlemediaPlayer = new MediaPlayer();try {//初始化mediaPlayer.setDataSource(path); mediaPlayer.setAudioStreamType(AudioManager.STREAM_MUSIC); // prepare 通过异步的方式装载媒体资源mediaPlayer.prepareAsync();} catch (Exception e) {// TODO Auto-generated catch blocke.printStackTrace();}}//返回当前的播放进度,是double类型,即播放的百分比public double getProgress(){int position = mediaPlayer.getCurrentPosition(); int time = mediaPlayer.getDuration(); double progress = (double)position / (double)time; return progress; }//通过activity调节播放进度public void setProgress(int max , int dest){int time = mediaPlayer.getDuration();mediaPlayer.seekTo(time*dest/max);}//測试播放音乐public void play(){if(mediaPlayer != null){mediaPlayer.start();}}//暂停音乐 public void pause() { if (mediaPlayer != null && mediaPlayer.isPlaying()) { mediaPlayer.pause(); } } //service 销毁时。停止播放音乐,释放资源 @Override public void onDestroy() { // 在activity结束的时候回收资源 if (mediaPlayer != null && mediaPlayer.isPlaying()) { mediaPlayer.stop(); mediaPlayer.release(); mediaPlayer = null; } super.onDestroy(); }}
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