import android.annotation.SuppressLint;import android.content.Context;import android.content.res.Resources;import android.graphics.Bitmap;import android.graphics.Bitmap.Config;import android.graphics.BitmapFactory;import android.graphics.Canvas;import android.graphics.Color;import android.graphics.ColorMatrix;import android.graphics.ColorMatrixColorFilter;import android.graphics.LinearGradient;import android.graphics.Matrix;import android.graphics.Paint;import android.graphics.PaintFlagsDrawFilter;import android.graphics.PixelFormat;import android.graphics.PorterDuff.Mode;import android.graphics.PorterDuffXfermode;import android.graphics.Rect;import android.graphics.RectF;import android.graphics.Shader.TileMode;import android.graphics.drawable.Drawable;import android.media.ExifInterface;import android.os.Build;import android.renderscript.Allocation;import android.renderscript.Element;import android.renderscript.RenderScript;import android.renderscript.ScriptIntrinsicBlur;import android.util.Log;import android.view.View;import java.io.ByteArrayInputStream;import java.io.ByteArrayOutputStream;import java.io.IOException;import java.io.InputStream;/** * Bitmap工具类主要包括获取Bitmap和对Bitmap的操作 * * @author jingle1267@163.com */final class BitmapUtil {    private static final boolean DEBUG = false;    private static final String TAG = BitmapUtil.class.getSimpleName();    /**     * Don't let anyone instantiate this class.     */    private BitmapUtil() {        throw new Error("Do not need instantiate!");    }    /**     * 图片压缩处理(使用Options的方法)     * 

*
* 说明 使用方法: * 首先你要将Options的inJustDecodeBounds属性设置为true,BitmapFactory.decode一次图片 。 * 然后将Options连同期望的宽度和高度一起传递到到本方法中。 * 之后再使用本方法的返回值做参数调用BitmapFactory.decode创建图片。 *

*
* 说明 BitmapFactory创建bitmap会尝试为已经构建的bitmap分配内存 * ,这时就会很容易导致OOM出现。为此每一种创建方法都提供了一个可选的Options参数 * ,将这个参数的inJustDecodeBounds属性设置为true就可以让解析方法禁止为bitmap分配内存 * ,返回值也不再是一个Bitmap对象, 而是null。虽然Bitmap是null了,但是Options的outWidth、 * outHeight和outMimeType属性都会被赋值。 * * @param reqWidth 目标宽度,这里的宽高只是阀值,实际显示的图片将小于等于这个值 * @param reqHeight 目标高度,这里的宽高只是阀值,实际显示的图片将小于等于这个值 */ public static BitmapFactory.Options calculateInSampleSize( final BitmapFactory.Options options, final int reqWidth, final int reqHeight) { // 源图片的高度和宽度 final int height = options.outHeight; final int width = options.outWidth; int inSampleSize = 1; if (height > 400 || width > 450) { if (height > reqHeight || width > reqWidth) { // 计算出实际宽高和目标宽高的比率 final int heightRatio = Math.round((float) height / (float) reqHeight); final int widthRatio = Math.round((float) width / (float) reqWidth); // 选择宽和高中最小的比率作为inSampleSize的值,这样可以保证最终图片的宽和高 // 一定都会大于等于目标的宽和高。 inSampleSize = heightRatio < widthRatio ? heightRatio : widthRatio; } } // 设置压缩比例 options.inSampleSize = inSampleSize; options.inJustDecodeBounds = false; return options; } /** * 获取一个指定大小的bitmap * * @param res Resources * @param resId 图片ID * @param reqWidth 目标宽度 * @param reqHeight 目标高度 */ public static Bitmap getBitmapFromResource(Resources res, int resId, int reqWidth, int reqHeight) { // BitmapFactory.Options options = new BitmapFactory.Options(); // options.inJustDecodeBounds = true; // BitmapFactory.decodeResource(res, resId, options); // options = BitmapHelper.calculateInSampleSize(options, reqWidth, // reqHeight); // return BitmapFactory.decodeResource(res, resId, options); // 通过JNI的形式读取本地图片达到节省内存的目的 BitmapFactory.Options options = new BitmapFactory.Options(); options.inPreferredConfig = Config.RGB_565; options.inPurgeable = true; options.inInputShareable = true; InputStream is = res.openRawResource(resId); return getBitmapFromStream(is, null, reqWidth, reqHeight); } /** * 获取一个指定大小的bitmap * * @param reqWidth 目标宽度 * @param reqHeight 目标高度 */ public static Bitmap getBitmapFromFile(String pathName, int reqWidth, int reqHeight) { BitmapFactory.Options options = new BitmapFactory.Options(); options.inJustDecodeBounds = true; BitmapFactory.decodeFile(pathName, options); options = calculateInSampleSize(options, reqWidth, reqHeight); return BitmapFactory.decodeFile(pathName, options); } /** * 获取一个指定大小的bitmap * * @param data Bitmap的byte数组 * @param offset image从byte数组创建的起始位置 * @param length the number of bytes, 从offset处开始的长度 * @param reqWidth 目标宽度 * @param reqHeight 目标高度 */ public static Bitmap getBitmapFromByteArray(byte[] data, int offset, int length, int reqWidth, int reqHeight) { BitmapFactory.Options options = new BitmapFactory.Options(); options.inJustDecodeBounds = true; BitmapFactory.decodeByteArray(data, offset, length, options); options = calculateInSampleSize(options, reqWidth, reqHeight); return BitmapFactory.decodeByteArray(data, offset, length, options); } /** * 把bitmap转化为bytes * * @param bitmap 源Bitmap * @return Byte数组 */ public static byte[] getBytesFromBitmap(Bitmap bitmap) { ByteArrayOutputStream baos = new ByteArrayOutputStream(); bitmap.compress(Bitmap.CompressFormat.PNG, 100, baos); return baos.toByteArray(); } /** * Stream转换成Byte * * @param inputStream InputStream * @return Byte数组 */ public static byte[] getBytesFromStream(InputStream inputStream) { ByteArrayOutputStream os = new ByteArrayOutputStream(1024); byte[] buffer = new byte[1024]; int len; try { while ((len = inputStream.read(buffer)) >= 0) { os.write(buffer, 0, len); } } catch (IOException e) { e.printStackTrace(); } return os.toByteArray(); } /** * 获取一个指定大小的bitmap * * @param b Byte数组 * @return 需要的Bitmap */ public static Bitmap getBitmapFromBytes(byte[] b) { if (b.length != 0) { return BitmapFactory.decodeByteArray(b, 0, b.length); } else { return null; } } /** * 获取一个指定大小的bitmap * * @param is 从输入流中读取Bitmap * @param outPadding If not null, return the padding rect for the bitmap if it * exists, otherwise set padding to [-1,-1,-1,-1]. If no bitmap * is returned (null) then padding is unchanged. * @param reqWidth 目标宽度 * @param reqHeight 目标高度 */ public static Bitmap getBitmapFromStream(InputStream is, Rect outPadding, int reqWidth, int reqHeight) { BitmapFactory.Options options = new BitmapFactory.Options(); options.inJustDecodeBounds = true; BitmapFactory.decodeStream(is, outPadding, options); options = calculateInSampleSize(options, reqWidth, reqHeight); return BitmapFactory.decodeStream(is, outPadding, options); } /** * 从View获取Bitmap * * @param view View * @return Bitmap */ public static Bitmap getBitmapFromView(View view) { Bitmap bitmap = Bitmap.createBitmap(view.getWidth(), view.getHeight(), Config.ARGB_8888); Canvas canvas = new Canvas(bitmap); view.layout(view.getLeft(), view.getTop(), view.getRight(), view.getBottom()); view.draw(canvas); return bitmap; } /** * 把一个View的对象转换成bitmap * * @param view View * @return Bitmap */ public static Bitmap getBitmapFromView2(View view) { view.clearFocus(); view.setPressed(false); // 能画缓存就返回false boolean willNotCache = view.willNotCacheDrawing(); view.setWillNotCacheDrawing(false); int color = view.getDrawingCacheBackgroundColor(); view.setDrawingCacheBackgroundColor(0); if (color != 0) { view.destroyDrawingCache(); } view.buildDrawingCache(); Bitmap cacheBitmap = view.getDrawingCache(); if (cacheBitmap == null) { if (DEBUG) { Log.e(TAG, "failed getViewBitmap(" + view + ")", new RuntimeException()); } return null; } Bitmap bitmap = Bitmap.createBitmap(cacheBitmap); // Restore the view view.destroyDrawingCache(); view.setWillNotCacheDrawing(willNotCache); view.setDrawingCacheBackgroundColor(color); return bitmap; } /** * 将Drawable转化为Bitmap * * @param drawable Drawable * @return Bitmap */ public static Bitmap getBitmapFromDrawable(Drawable drawable) { int width = drawable.getIntrinsicWidth(); int height = drawable.getIntrinsicHeight(); Bitmap bitmap = Bitmap.createBitmap(width, height, drawable .getOpacity() != PixelFormat.OPAQUE ? Config.ARGB_8888 : Config.RGB_565); Canvas canvas = new Canvas(bitmap); drawable.setBounds(0, 0, width, height); drawable.draw(canvas); return bitmap; } /** * 合并Bitmap * @param bgd 背景Bitmap * @param fg 前景Bitmap * @return 合成后的Bitmap */ public static Bitmap combineImages(Bitmap bgd, Bitmap fg) { Bitmap bmp; int width = bgd.getWidth() > fg.getWidth() ? bgd.getWidth() : fg .getWidth(); int height = bgd.getHeight() > fg.getHeight() ? bgd.getHeight() : fg .getHeight(); bmp = Bitmap.createBitmap(width, height, Config.ARGB_8888); Paint paint = new Paint(); paint.setXfermode(new PorterDuffXfermode(Mode.SRC_ATOP)); Canvas canvas = new Canvas(bmp); canvas.drawBitmap(bgd, 0, 0, null); canvas.drawBitmap(fg, 0, 0, paint); return bmp; } /** * 合并 * @param bgd 后景Bitmap * @param fg 前景Bitmap * @return 合成后Bitmap */ public static Bitmap combineImagesToSameSize(Bitmap bgd, Bitmap fg) { Bitmap bmp; int width = bgd.getWidth() < fg.getWidth() ? bgd.getWidth() : fg .getWidth(); int height = bgd.getHeight() < fg.getHeight() ? bgd.getHeight() : fg .getHeight(); if (fg.getWidth() != width && fg.getHeight() != height) { fg = zoom(fg, width, height); } if (bgd.getWidth() != width && bgd.getHeight() != height) { bgd = zoom(bgd, width, height); } bmp = Bitmap.createBitmap(width, height, Config.ARGB_8888); Paint paint = new Paint(); paint.setXfermode(new PorterDuffXfermode(Mode.SRC_ATOP)); Canvas canvas = new Canvas(bmp); canvas.drawBitmap(bgd, 0, 0, null); canvas.drawBitmap(fg, 0, 0, paint); return bmp; } /** * 放大缩小图片 * * @param bitmap 源Bitmap * @param w 宽 * @param h 高 * @return 目标Bitmap */ public static Bitmap zoom(Bitmap bitmap, int w, int h) { int width = bitmap.getWidth(); int height = bitmap.getHeight(); Matrix matrix = new Matrix(); float scaleWidht = ((float) w / width); float scaleHeight = ((float) h / height); matrix.postScale(scaleWidht, scaleHeight); Bitmap newbmp = Bitmap.createBitmap(bitmap, 0, 0, width, height, matrix, true); return newbmp; } /** * 获得圆角图片的方法 * * @param bitmap 源Bitmap * @param roundPx 圆角大小 * @return 期望Bitmap */ public static Bitmap getRoundedCornerBitmap(Bitmap bitmap, float roundPx) { Bitmap output = Bitmap.createBitmap(bitmap.getWidth(), bitmap.getHeight(), Config.ARGB_8888); Canvas canvas = new Canvas(output); final int color = 0xff424242; final Paint paint = new Paint(); final Rect rect = new Rect(0, 0, bitmap.getWidth(), bitmap.getHeight()); final RectF rectF = new RectF(rect); paint.setAntiAlias(true); canvas.drawARGB(0, 0, 0, 0); paint.setColor(color); canvas.drawRoundRect(rectF, roundPx, roundPx, paint); paint.setXfermode(new PorterDuffXfermode(Mode.SRC_IN)); canvas.drawBitmap(bitmap, rect, rect, paint); return output; } /** * 获得带倒影的图片方法 * * @param bitmap 源Bitmap * @return 带倒影的Bitmap */ public static Bitmap createReflectionBitmap(Bitmap bitmap) { final int reflectionGap = 4; int width = bitmap.getWidth(); int height = bitmap.getHeight(); Matrix matrix = new Matrix(); matrix.preScale(1, -1); Bitmap reflectionImage = Bitmap.createBitmap(bitmap, 0, height / 2, width, height / 2, matrix, false); Bitmap bitmapWithReflection = Bitmap.createBitmap(width, (height + height / 2), Config.ARGB_8888); Canvas canvas = new Canvas(bitmapWithReflection); canvas.drawBitmap(bitmap, 0, 0, null); Paint deafalutPaint = new Paint(); canvas.drawRect(0, height, width, height + reflectionGap, deafalutPaint); canvas.drawBitmap(reflectionImage, 0, height + reflectionGap, null); Paint paint = new Paint(); LinearGradient shader = new LinearGradient(0, bitmap.getHeight(), 0, bitmapWithReflection.getHeight() + reflectionGap, 0x70ffffff, 0x00ffffff, TileMode.CLAMP); paint.setShader(shader); // Set the Transfer mode to be porter duff and destination in paint.setXfermode(new PorterDuffXfermode(Mode.DST_IN)); // Draw a rectangle using the paint with our linear gradient canvas.drawRect(0, height, width, bitmapWithReflection.getHeight() + reflectionGap, paint); return bitmapWithReflection; } /** * 压缩图片大小 * * @param image 源Bitmap * @return 压缩后的Bitmap */ public static Bitmap compressImage(Bitmap image) { ByteArrayOutputStream baos = new ByteArrayOutputStream(); image.compress(Bitmap.CompressFormat.JPEG, 100, baos);// 质量压缩方法,这里100表示不压缩,把压缩后的数据存放到baos中 int options = 100; while (baos.toByteArray().length / 1024 > 100) { // 循环判断如果压缩后图片是否大于100kb,大于继续压缩 baos.reset();// 重置baos即清空baos image.compress(Bitmap.CompressFormat.JPEG, options, baos);// 这里压缩options%,把压缩后的数据存放到baos中 options -= 10;// 每次都减少10 } ByteArrayInputStream isBm = new ByteArrayInputStream(baos.toByteArray());// 把压缩后的数据baos存放到ByteArrayInputStream中 Bitmap bitmap = BitmapFactory.decodeStream(isBm, null, null);// 把ByteArrayInputStream数据生成图片 return bitmap; } /** * 将彩色图转换为灰度图 * * @param img 源Bitmap * @return 返回转换好的位图 */ public static Bitmap convertGreyImg(Bitmap img) { int width = img.getWidth(); // 获取位图的宽 int height = img.getHeight(); // 获取位图的高 int[] pixels = new int[width * height]; // 通过位图的大小创建像素点数组 img.getPixels(pixels, 0, width, 0, 0, width, height); int alpha = 0xFF << 24; for (int i = 0; i < height; i++) { for (int j = 0; j < width; j++) { int grey = pixels[width * i + j]; int red = ((grey & 0x00FF0000) >> 16); int green = ((grey & 0x0000FF00) >> 8); int blue = (grey & 0x000000FF); grey = (int) ((float) red * 0.3 + (float) green * 0.59 + (float) blue * 0.11); grey = alpha | (grey << 16) | (grey << 8) | grey; pixels[width * i + j] = grey; } } Bitmap result = Bitmap.createBitmap(width, height, Config.RGB_565); result.setPixels(pixels, 0, width, 0, 0, width, height); return result; } /** * 转换图片成圆形 * * @param bitmap 传入Bitmap对象 * @return 圆形Bitmap */ public static Bitmap getRoundBitmap(Bitmap bitmap) { int width = bitmap.getWidth(); int height = bitmap.getHeight(); float roundPx; float left, top, right, bottom, dst_left, dst_top, dst_right, dst_bottom; if (width <= height) { roundPx = width / 2; top = 0; bottom = width; left = 0; right = width; height = width; dst_left = 0; dst_top = 0; dst_right = width; dst_bottom = width; } else { roundPx = height / 2; float clip = (width - height) / 2; left = clip; right = width - clip; top = 0; bottom = height; width = height; dst_left = 0; dst_top = 0; dst_right = height; dst_bottom = height; } Bitmap output = Bitmap.createBitmap(width, height, Config.ARGB_8888); Canvas canvas = new Canvas(output); final int color = 0xff424242; final Paint paint = new Paint(); final Rect src = new Rect((int) left, (int) top, (int) right, (int) bottom); final Rect dst = new Rect((int) dst_left, (int) dst_top, (int) dst_right, (int) dst_bottom); final RectF rectF = new RectF(dst); paint.setAntiAlias(true); canvas.drawARGB(0, 0, 0, 0); paint.setColor(color); canvas.drawRoundRect(rectF, roundPx, roundPx, paint); paint.setXfermode(new PorterDuffXfermode(Mode.SRC_IN)); canvas.drawBitmap(bitmap, src, dst, paint); return output; } /** * Returns a Bitmap representing the thumbnail of the specified Bitmap. The * size of the thumbnail is defined by the dimension * android.R.dimen.launcher_application_icon_size. *

* This method is not thread-safe and should be invoked on the UI thread * only. * * @param bitmap The bitmap to get a thumbnail of. * @param context The application's context. * @return A thumbnail for the specified bitmap or the bitmap itself if the * thumbnail could not be created. */ public static Bitmap createThumbnailBitmap(Bitmap bitmap, Context context) { int sIconWidth = -1; int sIconHeight = -1; final Resources resources = context.getResources(); sIconWidth = sIconHeight = (int) resources .getDimension(android.R.dimen.app_icon_size); final Paint sPaint = new Paint(); final Rect sBounds = new Rect(); final Rect sOldBounds = new Rect(); Canvas sCanvas = new Canvas(); int width = sIconWidth; int height = sIconHeight; sCanvas.setDrawFilter(new PaintFlagsDrawFilter(Paint.DITHER_FLAG, Paint.FILTER_BITMAP_FLAG)); final int bitmapWidth = bitmap.getWidth(); final int bitmapHeight = bitmap.getHeight(); if (width > 0 && height > 0) { if (width < bitmapWidth || height < bitmapHeight) { final float ratio = (float) bitmapWidth / bitmapHeight; if (bitmapWidth > bitmapHeight) { height = (int) (width / ratio); } else if (bitmapHeight > bitmapWidth) { width = (int) (height * ratio); } final Config c = (width == sIconWidth && height == sIconHeight) ? bitmap .getConfig() : Config.ARGB_8888; final Bitmap thumb = Bitmap.createBitmap(sIconWidth, sIconHeight, c); final Canvas canvas = sCanvas; final Paint paint = sPaint; canvas.setBitmap(thumb); paint.setDither(false); paint.setFilterBitmap(true); sBounds.set((sIconWidth - width) / 2, (sIconHeight - height) / 2, width, height); sOldBounds.set(0, 0, bitmapWidth, bitmapHeight); canvas.drawBitmap(bitmap, sOldBounds, sBounds, paint); return thumb; } else if (bitmapWidth < width || bitmapHeight < height) { final Config c = Config.ARGB_8888; final Bitmap thumb = Bitmap.createBitmap(sIconWidth, sIconHeight, c); final Canvas canvas = sCanvas; final Paint paint = sPaint; canvas.setBitmap(thumb); paint.setDither(false); paint.setFilterBitmap(true); canvas.drawBitmap(bitmap, (sIconWidth - bitmapWidth) / 2, (sIconHeight - bitmapHeight) / 2, paint); return thumb; } } return bitmap; } /** * 生成水印图片 水印在右下角 * * @param src the bitmap object you want proecss * @param watermark the water mark above the src * @return return a bitmap object ,if paramter's length is 0,return null */ public static Bitmap createWatermarkBitmap(Bitmap src, Bitmap watermark) { if (src == null) { return null; } int w = src.getWidth(); int h = src.getHeight(); int ww = watermark.getWidth(); int wh = watermark.getHeight(); // create the new blank bitmap Bitmap newb = Bitmap.createBitmap(w, h, Config.ARGB_8888);// 创建一个新的和SRC长度宽度一样的位图 Canvas cv = new Canvas(newb); // draw src into cv.drawBitmap(src, 0, 0, null);// 在 0,0坐标开始画入src // draw watermark into cv.drawBitmap(watermark, w - ww + 5, h - wh + 5, null);// 在src的右下角画入水印 // save all clip cv.save(Canvas.ALL_SAVE_FLAG);// 保存 // store cv.restore();// 存储 return newb; } /** * 重新编码Bitmap * * @param src 需要重新编码的Bitmap * @param format 编码后的格式(目前只支持png和jpeg这两种格式) * @param quality 重新生成后的bitmap的质量 * @return 返回重新生成后的bitmap */ public static Bitmap codec(Bitmap src, Bitmap.CompressFormat format, int quality) { ByteArrayOutputStream os = new ByteArrayOutputStream(); src.compress(format, quality, os); byte[] array = os.toByteArray(); return BitmapFactory.decodeByteArray(array, 0, array.length); } /** * 图片压缩方法:(使用compress的方法) *

*
* 说明 如果bitmap本身的大小小于maxSize,则不作处理 * * @param bitmap 要压缩的图片 * @param maxSize 压缩后的大小,单位kb */ public static void compress(Bitmap bitmap, double maxSize) { // 将bitmap放至数组中,意在获得bitmap的大小(与实际读取的原文件要大) ByteArrayOutputStream baos = new ByteArrayOutputStream(); // 格式、质量、输出流 bitmap.compress(Bitmap.CompressFormat.PNG, 70, baos); byte[] b = baos.toByteArray(); // 将字节换成KB double mid = b.length / 1024; // 获取bitmap大小 是允许最大大小的多少倍 double i = mid / maxSize; // 判断bitmap占用空间是否大于允许最大空间 如果大于则压缩 小于则不压缩 if (i > 1) { // 缩放图片 此处用到平方根 将宽带和高度压缩掉对应的平方根倍 // (保持宽高不变,缩放后也达到了最大占用空间的大小) bitmap = scale(bitmap, bitmap.getWidth() / Math.sqrt(i), bitmap.getHeight() / Math.sqrt(i)); } } /** * 图片的缩放方法 * * @param src :源图片资源 * @param newWidth :缩放后宽度 * @param newHeight :缩放后高度 */ public static Bitmap scale(Bitmap src, double newWidth, double newHeight) { // 记录src的宽高 float width = src.getWidth(); float height = src.getHeight(); // 创建一个matrix容器 Matrix matrix = new Matrix(); // 计算缩放比例 float scaleWidth = ((float) newWidth) / width; float scaleHeight = ((float) newHeight) / height; // 开始缩放 matrix.postScale(scaleWidth, scaleHeight); // 创建缩放后的图片 return Bitmap.createBitmap(src, 0, 0, (int) width, (int) height, matrix, true); } /** * 图片的缩放方法 * * @param src :源图片资源 * @param scaleMatrix :缩放规则 */ public static Bitmap scale(Bitmap src, Matrix scaleMatrix) { return Bitmap.createBitmap(src, 0, 0, src.getWidth(), src.getHeight(), scaleMatrix, true); } /** * 图片的缩放方法 * * @param src :源图片资源 * @param scaleX :横向缩放比例 * @param scaleY :纵向缩放比例 */ public static Bitmap scale(Bitmap src, float scaleX, float scaleY) { Matrix matrix = new Matrix(); matrix.postScale(scaleX, scaleY); return Bitmap.createBitmap(src, 0, 0, src.getWidth(), src.getHeight(), matrix, true); } /** * 图片的缩放方法 * * @param src :源图片资源 * @param scale :缩放比例 */ public static Bitmap scale(Bitmap src, float scale) { return scale(src, scale, scale); } /** * 旋转图片 * * @param angle 旋转角度 * @param bitmap 要旋转的图片 * @return 旋转后的图片 */ public static Bitmap rotate(Bitmap bitmap, int angle) { Matrix matrix = new Matrix(); matrix.postRotate(angle); return Bitmap.createBitmap(bitmap, 0, 0, bitmap.getWidth(), bitmap.getHeight(), matrix, true); } /** * 水平翻转处理 * * @param bitmap 原图 * @return 水平翻转后的图片 */ public static Bitmap reverseByHorizontal(Bitmap bitmap) { Matrix matrix = new Matrix(); matrix.preScale(-1, 1); return Bitmap.createBitmap(bitmap, 0, 0, bitmap.getWidth(), bitmap.getHeight(), matrix, false); } /** * 垂直翻转处理 * * @param bitmap 原图 * @return 垂直翻转后的图片 */ public static Bitmap reverseByVertical(Bitmap bitmap) { Matrix matrix = new Matrix(); matrix.preScale(1, -1); return Bitmap.createBitmap(bitmap, 0, 0, bitmap.getWidth(), bitmap.getHeight(), matrix, false); } /** * 更改图片色系,变亮或变暗 * * @param delta 图片的亮暗程度值,越小图片会越亮,取值范围(0,24) * @return */ public static Bitmap adjustTone(Bitmap src, int delta) { if (delta >= 24 || delta <= 0) { return null; } // 设置高斯矩阵 int[] gauss = new int[]{1, 2, 1, 2, 4, 2, 1, 2, 1}; int width = src.getWidth(); int height = src.getHeight(); Bitmap bitmap = Bitmap.createBitmap(width, height, Config.RGB_565); int pixR = 0; int pixG = 0; int pixB = 0; int pixColor = 0; int newR = 0; int newG = 0; int newB = 0; int idx = 0; int[] pixels = new int[width * height]; src.getPixels(pixels, 0, width, 0, 0, width, height); for (int i = 1, length = height - 1; i < length; i++) { for (int k = 1, len = width - 1; k < len; k++) { idx = 0; for (int m = -1; m <= 1; m++) { for (int n = -1; n <= 1; n++) { pixColor = pixels[(i + m) * width + k + n]; pixR = Color.red(pixColor); pixG = Color.green(pixColor); pixB = Color.blue(pixColor); newR += (pixR * gauss[idx]); newG += (pixG * gauss[idx]); newB += (pixB * gauss[idx]); idx++; } } newR /= delta; newG /= delta; newB /= delta; newR = Math.min(255, Math.max(0, newR)); newG = Math.min(255, Math.max(0, newG)); newB = Math.min(255, Math.max(0, newB)); pixels[i * width + k] = Color.argb(255, newR, newG, newB); newR = 0; newG = 0; newB = 0; } } bitmap.setPixels(pixels, 0, width, 0, 0, width, height); return bitmap; } /** * 将彩色图转换为黑白图 * * @param bmp 位图 * @return 返回转换好的位图 */ public static Bitmap convertToBlackWhite(Bitmap bmp) { int width = bmp.getWidth(); int height = bmp.getHeight(); int[] pixels = new int[width * height]; bmp.getPixels(pixels, 0, width, 0, 0, width, height); int alpha = 0xFF << 24; // 默认将bitmap当成24色图片 for (int i = 0; i < height; i++) { for (int j = 0; j < width; j++) { int grey = pixels[width * i + j]; int red = ((grey & 0x00FF0000) >> 16); int green = ((grey & 0x0000FF00) >> 8); int blue = (grey & 0x000000FF); grey = (int) (red * 0.3 + green * 0.59 + blue * 0.11); grey = alpha | (grey << 16) | (grey << 8) | grey; pixels[width * i + j] = grey; } } Bitmap newBmp = Bitmap.createBitmap(width, height, Config.RGB_565); newBmp.setPixels(pixels, 0, width, 0, 0, width, height); return newBmp; } /** * 读取图片属性:图片被旋转的角度 * * @param path 图片绝对路径 * @return 旋转的角度 */ public static int getImageDegree(String path) { int degree = 0; try { ExifInterface exifInterface = new ExifInterface(path); int orientation = exifInterface.getAttributeInt( ExifInterface.TAG_ORIENTATION, ExifInterface.ORIENTATION_NORMAL); switch (orientation) { case ExifInterface.ORIENTATION_ROTATE_90: degree = 90; break; case ExifInterface.ORIENTATION_ROTATE_180: degree = 180; break; case ExifInterface.ORIENTATION_ROTATE_270: degree = 270; break; } } catch (IOException e) { e.printStackTrace(); } return degree; } /** * Apply a blur to a Bitmap * * @param context Application context * @param sentBitmap Bitmap to be converted * @param radius Desired Radius, 0 < r < 25 * @return a copy of the image with a blur */ @SuppressLint("InlinedApi") public static Bitmap blur(Context context, Bitmap sentBitmap, int radius) { if (radius < 0) { radius = 0; if (DEBUG) { } } else if (radius > 25) { radius = 25; if (DEBUG) { } } if (Build.VERSION.SDK_INT > 16) { Bitmap bitmap = sentBitmap.copy(sentBitmap.getConfig(), true); final RenderScript rs = RenderScript.create(context); final Allocation input = Allocation.createFromBitmap(rs, sentBitmap, Allocation.MipmapControl.MIPMAP_NONE, Allocation.USAGE_SCRIPT); final Allocation output = Allocation.createTyped(rs, input.getType()); final ScriptIntrinsicBlur script = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs)); script.setRadius(radius /* e.g. 3.f */); script.setInput(input); script.forEach(output); output.copyTo(bitmap); return bitmap; } // Stack Blur v1.0 from // http://www.quasimondo.com/StackBlurForCanvas/StackBlurDemo.html // // Java Author: Mario Klingemann // http://incubator.quasimondo.com // created Feburary 29, 2004 // Android port : Yahel Bouaziz // http://www.kayenko.com // ported april 5th, 2012 // This is a compromise between Gaussian Blur and Box blur // It creates much better looking blurs than Box Blur, but is // 7x faster than my Gaussian Blur implementation. // // I called it Stack Blur because this describes best how this // filter works internally: it creates a kind of moving stack // of colors whilst scanning through the image. Thereby it // just has to add one new block of color to the right side // of the stack and remove the leftmost color. The remaining // colors on the topmost layer of the stack are either added on // or reduced by one, depending on if they are on the right or // on the left side of the stack. // // If you are using this algorithm in your code please add // the following line: // // Stack Blur Algorithm by Mario Klingemann Bitmap bitmap = sentBitmap.copy(sentBitmap.getConfig(), true); if (radius < 1) { return (null); } int w = bitmap.getWidth(); int h = bitmap.getHeight(); int[] pix = new int[w * h]; Log.e("pix", w + " " + h + " " + pix.length); bitmap.getPixels(pix, 0, w, 0, 0, w, h); int wm = w - 1; int hm = h - 1; int wh = w * h; int div = radius + radius + 1; int r[] = new int[wh]; int g[] = new int[wh]; int b[] = new int[wh]; int rsum, gsum, bsum, x, y, i, p, yp, yi, yw; int vmin[] = new int[Math.max(w, h)]; int divsum = (div + 1) >> 1; divsum *= divsum; int dv[] = new int[256 * divsum]; for (i = 0; i < 256 * divsum; i++) { dv[i] = (i / divsum); } yw = yi = 0; int[][] stack = new int[div][3]; int stackpointer; int stackstart; int[] sir; int rbs; int r1 = radius + 1; int routsum, goutsum, boutsum; int rinsum, ginsum, binsum; for (y = 0; y < h; y++) { rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0; for (i = -radius; i <= radius; i++) { p = pix[yi + Math.min(wm, Math.max(i, 0))]; sir = stack[i + radius]; sir[0] = (p & 0xff0000) >> 16; sir[1] = (p & 0x00ff00) >> 8; sir[2] = (p & 0x0000ff); rbs = r1 - Math.abs(i); rsum += sir[0] * rbs; gsum += sir[1] * rbs; bsum += sir[2] * rbs; if (i > 0) { rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; } else { routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; } } stackpointer = radius; for (x = 0; x < w; x++) { r[yi] = dv[rsum]; g[yi] = dv[gsum]; b[yi] = dv[bsum]; rsum -= routsum; gsum -= goutsum; bsum -= boutsum; stackstart = stackpointer - radius + div; sir = stack[stackstart % div]; routsum -= sir[0]; goutsum -= sir[1]; boutsum -= sir[2]; if (y == 0) { vmin[x] = Math.min(x + radius + 1, wm); } p = pix[yw + vmin[x]]; sir[0] = (p & 0xff0000) >> 16; sir[1] = (p & 0x00ff00) >> 8; sir[2] = (p & 0x0000ff); rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; rsum += rinsum; gsum += ginsum; bsum += binsum; stackpointer = (stackpointer + 1) % div; sir = stack[(stackpointer) % div]; routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; rinsum -= sir[0]; ginsum -= sir[1]; binsum -= sir[2]; yi++; } yw += w; } for (x = 0; x < w; x++) { rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0; yp = -radius * w; for (i = -radius; i <= radius; i++) { yi = Math.max(0, yp) + x; sir = stack[i + radius]; sir[0] = r[yi]; sir[1] = g[yi]; sir[2] = b[yi]; rbs = r1 - Math.abs(i); rsum += r[yi] * rbs; gsum += g[yi] * rbs; bsum += b[yi] * rbs; if (i > 0) { rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; } else { routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; } if (i < hm) { yp += w; } } yi = x; stackpointer = radius; for (y = 0; y < h; y++) { // Preserve alpha channel: ( 0xff000000 & pix[yi] ) pix[yi] = (0xff000000 & pix[yi]) | (dv[rsum] << 16) | (dv[gsum] << 8) | dv[bsum]; rsum -= routsum; gsum -= goutsum; bsum -= boutsum; stackstart = stackpointer - radius + div; sir = stack[stackstart % div]; routsum -= sir[0]; goutsum -= sir[1]; boutsum -= sir[2]; if (x == 0) { vmin[y] = Math.min(y + r1, hm) * w; } p = x + vmin[y]; sir[0] = r[p]; sir[1] = g[p]; sir[2] = b[p]; rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; rsum += rinsum; gsum += ginsum; bsum += binsum; stackpointer = (stackpointer + 1) % div; sir = stack[stackpointer]; routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; rinsum -= sir[0]; ginsum -= sir[1]; binsum -= sir[2]; yi += w; } } Log.e("pix", w + " " + h + " " + pix.length); bitmap.setPixels(pix, 0, w, 0, 0, w, h); return (bitmap); } /** * 饱和度处理 * * @param bitmap 原图 * @param saturationValue 新的饱和度值 * @return 改变了饱和度值之后的图片 */ public static Bitmap saturation(Bitmap bitmap, int saturationValue) { // 计算出符合要求的饱和度值 float newSaturationValue = saturationValue * 1.0F / 127; // 创建一个颜色矩阵 ColorMatrix saturationColorMatrix = new ColorMatrix(); // 设置饱和度值 saturationColorMatrix.setSaturation(newSaturationValue); // 创建一个画笔并设置其颜色过滤器 Paint paint = new Paint(); paint.setColorFilter(new ColorMatrixColorFilter(saturationColorMatrix)); // 创建一个新的图片并创建画布 Bitmap newBitmap = Bitmap.createBitmap(bitmap.getWidth(), bitmap.getHeight(), Config.ARGB_8888); Canvas canvas = new Canvas(newBitmap); // 将原图使用给定的画笔画到画布上 canvas.drawBitmap(bitmap, 0, 0, paint); return newBitmap; } /** * 亮度处理 * * @param bitmap 原图 * @param lumValue 新的亮度值 * @return 改变了亮度值之后的图片 */ public static Bitmap lum(Bitmap bitmap, int lumValue) { // 计算出符合要求的亮度值 float newlumValue = lumValue * 1.0F / 127; // 创建一个颜色矩阵 ColorMatrix lumColorMatrix = new ColorMatrix(); // 设置亮度值 lumColorMatrix.setScale(newlumValue, newlumValue, newlumValue, 1); // 创建一个画笔并设置其颜色过滤器 Paint paint = new Paint(); paint.setColorFilter(new ColorMatrixColorFilter(lumColorMatrix)); // 创建一个新的图片并创建画布 Bitmap newBitmap = Bitmap.createBitmap(bitmap.getWidth(), bitmap.getHeight(), Config.ARGB_8888); Canvas canvas = new Canvas(newBitmap); // 将原图使用给定的画笔画到画布上 canvas.drawBitmap(bitmap, 0, 0, paint); return newBitmap; } /** * 色相处理 * * @param bitmap 原图 * @param hueValue 新的色相值 * @return 改变了色相值之后的图片 */ public static Bitmap hue(Bitmap bitmap, int hueValue) { // 计算出符合要求的色相值 float newHueValue = (hueValue - 127) * 1.0F / 127 * 180; // 创建一个颜色矩阵 ColorMatrix hueColorMatrix = new ColorMatrix(); // 控制让红色区在色轮上旋转的角度 hueColorMatrix.setRotate(0, newHueValue); // 控制让绿红色区在色轮上旋转的角度 hueColorMatrix.setRotate(1, newHueValue); // 控制让蓝色区在色轮上旋转的角度 hueColorMatrix.setRotate(2, newHueValue); // 创建一个画笔并设置其颜色过滤器 Paint paint = new Paint(); paint.setColorFilter(new ColorMatrixColorFilter(hueColorMatrix)); // 创建一个新的图片并创建画布 Bitmap newBitmap = Bitmap.createBitmap(bitmap.getWidth(), bitmap.getHeight(), Config.ARGB_8888); Canvas canvas = new Canvas(newBitmap); // 将原图使用给定的画笔画到画布上 canvas.drawBitmap(bitmap, 0, 0, paint); return newBitmap; } /** * 亮度、色相、饱和度处理 * * @param bitmap 原图 * @param lumValue 亮度值 * @param hueValue 色相值 * @param saturationValue 饱和度值 * @return 亮度、色相、饱和度处理后的图片 */ public static Bitmap lumAndHueAndSaturation(Bitmap bitmap, int lumValue, int hueValue, int saturationValue) { // 计算出符合要求的饱和度值 float newSaturationValue = saturationValue * 1.0F / 127; // 计算出符合要求的亮度值 float newlumValue = lumValue * 1.0F / 127; // 计算出符合要求的色相值 float newHueValue = (hueValue - 127) * 1.0F / 127 * 180; // 创建一个颜色矩阵并设置其饱和度 ColorMatrix colorMatrix = new ColorMatrix(); // 设置饱和度值 colorMatrix.setSaturation(newSaturationValue); // 设置亮度值 colorMatrix.setScale(newlumValue, newlumValue, newlumValue, 1); // 控制让红色区在色轮上旋转的角度 colorMatrix.setRotate(0, newHueValue); // 控制让绿红色区在色轮上旋转的角度 colorMatrix.setRotate(1, newHueValue); // 控制让蓝色区在色轮上旋转的角度 colorMatrix.setRotate(2, newHueValue); // 创建一个画笔并设置其颜色过滤器 Paint paint = new Paint(); paint.setColorFilter(new ColorMatrixColorFilter(colorMatrix)); // 创建一个新的图片并创建画布 Bitmap newBitmap = Bitmap.createBitmap(bitmap.getWidth(), bitmap.getHeight(), Config.ARGB_8888); Canvas canvas = new Canvas(newBitmap); // 将原图使用给定的画笔画到画布上 canvas.drawBitmap(bitmap, 0, 0, paint); return newBitmap; } /** * 怀旧效果处理 * * @param bitmap 原图 * @return 怀旧效果处理后的图片 */ public static Bitmap nostalgic(Bitmap bitmap) { int width = bitmap.getWidth(); int height = bitmap.getHeight(); Bitmap newBitmap = Bitmap.createBitmap(width, height, Config.RGB_565); int pixColor = 0; int pixR = 0; int pixG = 0; int pixB = 0; int newR = 0; int newG = 0; int newB = 0; int[] pixels = new int[width * height]; bitmap.getPixels(pixels, 0, width, 0, 0, width, height); for (int i = 0; i < height; i++) { for (int k = 0; k < width; k++) { pixColor = pixels[width * i + k]; pixR = Color.red(pixColor); pixG = Color.green(pixColor); pixB = Color.blue(pixColor); newR = (int) (0.393 * pixR + 0.769 * pixG + 0.189 * pixB); newG = (int) (0.349 * pixR + 0.686 * pixG + 0.168 * pixB); newB = (int) (0.272 * pixR + 0.534 * pixG + 0.131 * pixB); int newColor = Color.argb(255, newR > 255 ? 255 : newR, newG > 255 ? 255 : newG, newB > 255 ? 255 : newB); pixels[width * i + k] = newColor; } } newBitmap.setPixels(pixels, 0, width, 0, 0, width, height); return newBitmap; } /** * 柔化效果处理 * * @param bitmap 原图 * @return 柔化效果处理后的图片 */ public static Bitmap soften(Bitmap bitmap) { // 高斯矩阵 int[] gauss = new int[]{1, 2, 1, 2, 4, 2, 1, 2, 1}; int width = bitmap.getWidth(); int height = bitmap.getHeight(); Bitmap newBitmap = Bitmap.createBitmap(width, height, Config.RGB_565); int pixR = 0; int pixG = 0; int pixB = 0; int pixColor = 0; int newR = 0; int newG = 0; int newB = 0; int delta = 16; // 值越小图片会越亮,越大则越暗 int idx = 0; int[] pixels = new int[width * height]; bitmap.getPixels(pixels, 0, width, 0, 0, width, height); for (int i = 1, length = height - 1; i < length; i++) { for (int k = 1, len = width - 1; k < len; k++) { idx = 0; for (int m = -1; m <= 1; m++) { for (int n = -1; n <= 1; n++) { pixColor = pixels[(i + m) * width + k + n]; pixR = Color.red(pixColor); pixG = Color.green(pixColor); pixB = Color.blue(pixColor); newR = newR + (int) (pixR * gauss[idx]); newG = newG + (int) (pixG * gauss[idx]); newB = newB + (int) (pixB * gauss[idx]); idx++; } } newR /= delta; newG /= delta; newB /= delta; newR = Math.min(255, Math.max(0, newR)); newG = Math.min(255, Math.max(0, newG)); newB = Math.min(255, Math.max(0, newB)); pixels[i * width + k] = Color.argb(255, newR, newG, newB); newR = 0; newG = 0; newB = 0; } } newBitmap.setPixels(pixels, 0, width, 0, 0, width, height); return newBitmap; } /** * 光照效果处理 * * @param bitmap 原图 * @param centerX 光源在X轴的位置 * @param centerY 光源在Y轴的位置 * @return 光照效果处理后的图片 */ public static Bitmap sunshine(Bitmap bitmap, int centerX, int centerY) { final int width = bitmap.getWidth(); final int height = bitmap.getHeight(); Bitmap newBitmap = Bitmap.createBitmap(width, height, Config.RGB_565); int pixR = 0; int pixG = 0; int pixB = 0; int pixColor = 0; int newR = 0; int newG = 0; int newB = 0; int radius = Math.min(centerX, centerY); final float strength = 150F; // 光照强度 100~150 int[] pixels = new int[width * height]; bitmap.getPixels(pixels, 0, width, 0, 0, width, height); int pos = 0; for (int i = 1, length = height - 1; i < length; i++) { for (int k = 1, len = width - 1; k < len; k++) { pos = i * width + k; pixColor = pixels[pos]; pixR = Color.red(pixColor); pixG = Color.green(pixColor); pixB = Color.blue(pixColor); newR = pixR; newG = pixG; newB = pixB; // 计算当前点到光照中心的距离,平面座标系中求两点之间的距离 int distance = (int) (Math.pow((centerY - i), 2) + Math.pow( centerX - k, 2)); if (distance < radius * radius) { // 按照距离大小计算增加的光照值 int result = (int) (strength * (1.0 - Math.sqrt(distance) / radius)); newR = pixR + result; newG = pixG + result; newB = pixB + result; } newR = Math.min(255, Math.max(0, newR)); newG = Math.min(255, Math.max(0, newG)); newB = Math.min(255, Math.max(0, newB)); pixels[pos] = Color.argb(255, newR, newG, newB); } } newBitmap.setPixels(pixels, 0, width, 0, 0, width, height); return newBitmap; } /** * 底片效果处理 * * @param bitmap 原图 * @return 底片效果处理后的图片 */ public static Bitmap film(Bitmap bitmap) { // RGBA的最大值 final int MAX_VALUE = 255; int width = bitmap.getWidth(); int height = bitmap.getHeight(); Bitmap newBitmap = Bitmap.createBitmap(width, height, Config.RGB_565); int pixR = 0; int pixG = 0; int pixB = 0; int pixColor = 0; int newR = 0; int newG = 0; int newB = 0; int[] pixels = new int[width * height]; bitmap.getPixels(pixels, 0, width, 0, 0, width, height); int pos = 0; for (int i = 1, length = height - 1; i < length; i++) { for (int k = 1, len = width - 1; k < len; k++) { pos = i * width + k; pixColor = pixels[pos]; pixR = Color.red(pixColor); pixG = Color.green(pixColor); pixB = Color.blue(pixColor); newR = MAX_VALUE - pixR; newG = MAX_VALUE - pixG; newB = MAX_VALUE - pixB; newR = Math.min(MAX_VALUE, Math.max(0, newR)); newG = Math.min(MAX_VALUE, Math.max(0, newG)); newB = Math.min(MAX_VALUE, Math.max(0, newB)); pixels[pos] = Color.argb(MAX_VALUE, newR, newG, newB); } } newBitmap.setPixels(pixels, 0, width, 0, 0, width, height); return newBitmap; } /** * 锐化效果处理 * * @param bitmap 原图 * @return 锐化效果处理后的图片 */ public static Bitmap sharpen(Bitmap bitmap) { // 拉普拉斯矩阵 int[] laplacian = new int[]{-1, -1, -1, -1, 9, -1, -1, -1, -1}; int width = bitmap.getWidth(); int height = bitmap.getHeight(); Bitmap newBitmap = Bitmap.createBitmap(width, height, Config.RGB_565); int pixR = 0; int pixG = 0; int pixB = 0; int pixColor = 0; int newR = 0; int newG = 0; int newB = 0; int idx = 0; float alpha = 0.3F; int[] pixels = new int[width * height]; bitmap.getPixels(pixels, 0, width, 0, 0, width, height); for (int i = 1, length = height - 1; i < length; i++) { for (int k = 1, len = width - 1; k < len; k++) { idx = 0; for (int m = -1; m <= 1; m++) { for (int n = -1; n <= 1; n++) { pixColor = pixels[(i + n) * width + k + m]; pixR = Color.red(pixColor); pixG = Color.green(pixColor); pixB = Color.blue(pixColor); newR = newR + (int) (pixR * laplacian[idx] * alpha); newG = newG + (int) (pixG * laplacian[idx] * alpha); newB = newB + (int) (pixB * laplacian[idx] * alpha); idx++; } } newR = Math.min(255, Math.max(0, newR)); newG = Math.min(255, Math.max(0, newG)); newB = Math.min(255, Math.max(0, newB)); pixels[i * width + k] = Color.argb(255, newR, newG, newB); newR = 0; newG = 0; newB = 0; } } newBitmap.setPixels(pixels, 0, width, 0, 0, width, height); return newBitmap; } /** * 浮雕效果处理 * * @param bitmap 原图 * @return 浮雕效果处理后的图片 */ public static Bitmap emboss(Bitmap bitmap) { int width = bitmap.getWidth(); int height = bitmap.getHeight(); Bitmap newBitmap = Bitmap.createBitmap(width, height, Config.RGB_565); int pixR = 0; int pixG = 0; int pixB = 0; int pixColor = 0; int newR = 0; int newG = 0; int newB = 0; int[] pixels = new int[width * height]; bitmap.getPixels(pixels, 0, width, 0, 0, width, height); int pos = 0; for (int i = 1, length = height - 1; i < length; i++) { for (int k = 1, len = width - 1; k < len; k++) { pos = i * width + k; pixColor = pixels[pos]; pixR = Color.red(pixColor); pixG = Color.green(pixColor); pixB = Color.blue(pixColor); pixColor = pixels[pos + 1]; newR = Color.red(pixColor) - pixR + 127; newG = Color.green(pixColor) - pixG + 127; newB = Color.blue(pixColor) - pixB + 127; newR = Math.min(255, Math.max(0, newR)); newG = Math.min(255, Math.max(0, newG)); newB = Math.min(255, Math.max(0, newB)); pixels[pos] = Color.argb(255, newR, newG, newB); } } newBitmap.setPixels(pixels, 0, width, 0, 0, width, height); return newBitmap; } /** * 将YUV格式的图片的源数据从横屏模式转为竖屏模式,注意:将源图片的宽高互换一下就是新图片的宽高 * * @param sourceData YUV格式的图片的源数据 * @param width 源图片的宽 * @param height 源图片的高 * @return */ public static final byte[] yuvLandscapeToPortrait(byte[] sourceData, int width, int height) { byte[] rotatedData = new byte[sourceData.length]; for (int y = 0; y < height; y++) { for (int x = 0; x < width; x++) rotatedData[x * height + height - y - 1] = sourceData[x + y * width]; } return rotatedData; }}

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