本篇文章主要介绍 Android 开发中的部分知识点,通过阅读本篇文章,您将收获以下内容:

 

1.前言
2.Power键灭屏
3.超时灭屏
4.PSensor灭屏

 


PowerManagerService 之前系列文章请参考如下
1.PowerManagerService分析(一)之PMS启动
2.PowerManagerService分析(二)之updatePowerStateLocked()核心
3.PowerManagerService分析(三)之WakeLock机制
4.Android手机亮屏流程分析

 

前言

在之前的PMS文章分析中知道,PMS中定义了四种屏幕状态:

  • Awake状态:表示唤醒状态
  • Dream状态:表示处于屏保状态
  • Doze状态:表示处于Doze状态
  • Asleep状态:表示处于休眠状态

Power键灭屏

power键灭屏时,会在PhoneWindowManager中处理按键事件后,调用到PMSgotoSleep()进行灭屏处理,下面直接看看PhoneWindowManger中对Power键灭屏的处理以及和PMS的交互。

在按power后,PWS中如下:

case KeyEvent.KEYCODE_POWER: {    .......    if (down) {//按下时        //处理按下事件        interceptPowerKeyDown(event, interactive);    } else //抬起时        //处理抬起事件        interceptPowerKeyUp(event, interactive, canceled);    }    break;}

在处理PowerinterceptPowerKeyUp抬起事件时,开始了灭屏流程:

    private void interceptPowerKeyUp(KeyEvent event, boolean interactive, boolean canceled) {       .......        if (!handled) {                      // No other actions.  Handle it immediately.开始灭屏流程            powerPress(eventTime, interactive, mPowerKeyPressCounter);        }        // Done.  Reset our state.        finishPowerKeyPress();    }

powerPress灭屏流程

private void powerPress(long eventTime, boolean interactive, int count) {    if (mScreenOnEarly && !mScreenOnFully) {        Slog.i(TAG, "Suppressed redundant power key press while "                + "already in the process of turning the screen on.");        return;    }    if (count == 2) {       ......    } else if (interactive && !mBeganFromNonInteractive) {        switch (mShortPressOnPowerBehavior) {            //灭屏            case SHORT_PRESS_POWER_GO_TO_SLEEP:                goToSleep(eventTime, PowerManager.GO_TO_SLEEP_REASON_POWER_BUTTON, 0);                break;            //灭屏,直接跳过Doze状态            case SHORT_PRESS_POWER_REALLY_GO_TO_SLEEP:                goToSleep(eventTime, PowerManager.GO_TO_SLEEP_REASON_POWER_BUTTON,                        PowerManager.GO_TO_SLEEP_FLAG_NO_DOZE);                break;                } else {                    shortPressPowerGoHome();                }                break;            }        }    }}

在这里调用了goToSleep()方法,该方法如下:

private void goToSleep(long eventTime, int reason, int flags) {    mRequestedOrGoingToSleep = true;    mPowerManager.goToSleep(eventTime, reason, flags);}

最终,PhoneWindowManager中调用了PowerManagergoToSleep()方法来灭屏。

现在我们进入到PowerManager.goToSleep()方法:

public void goToSleep(long time, int reason, int flags) {    try {        mService.goToSleep(time, reason, flags);    } catch (RemoteException e) {        throw e.rethrowFromSystemServer();    }}

可以看到,在PowerManger中开始向下调用到了PoweManagerService(以下简称PMS)中的goToSleep()中。
我们进入PMS中,就需要详细分析其中的方法了,先来看看goToSleep()方法:

/** * @param eventTime 时间 * @param reason 原因,Power键灭屏则是PowerManager.GO_TO_SLEEP_REASON_POWER_BUTTON * @param flags 目前只有两个值:0和1(GO_TO_SLEEP_FLAG_NO_DOZE) */@Override // Binder callpublic void goToSleep(long eventTime, int reason, int flags) {    if (eventTime > SystemClock.uptimeMillis()) {        throw new IllegalArgumentException("event time must not be in the future");    }    //检查权限    mContext.enforceCallingOrSelfPermission(            android.Manifest.permission.DEVICE_POWER, null);    final int uid = Binder.getCallingUid();    final long ident = Binder.clearCallingIdentity();    try {        //调用gotToSleepInternal        goToSleepInternal(eventTime, reason, flags, uid);    } finally {        Binder.restoreCallingIdentity(ident);    }}

这个方法的参数和PowerManager,PhoneWindowManager中的同名方法对应,需要注意的是第二个参数和第三个参数;
第二个参数:表示灭屏原因,在PowerManager中定义了一些常量值来表示;
第三个参数:是一个标识,用来表示是否直接进入灭屏,一般的灭屏流程,都会先进入Doze状态,然后才会进入Sleep状态,如果将flag设置为1,则将会直接进入Sleep状态,这部分会在下文中逐渐分析到。

goToSleep()方法中,检查权限之后,开始调用了goToSleepInternal()方法,该方法如下:

private void goToSleepInternal(long eventTime, int reason, int flags, int uid) {    synchronized (mLock) {        if (goToSleepNoUpdateLocked(eventTime, reason, flags, uid)) {            updatePowerStateLocked();        }    }}

这个方法逻辑很简单,首先是调用了goToSleepNoUpdateLocked()方法,并根据该方法返回值来决定是否调用updatePowerStateLocked()方法。

一般来说,goToSleepNoUpdateLocked()都会返回true,现在看看该方法:

@SuppressWarnings("deprecation")private boolean goToSleepNoUpdateLocked(long eventTime, int reason, int flags, int uid) {    if (eventTime < mLastWakeTime            || mWakefulness == WAKEFULNESS_ASLEEP            || mWakefulness == WAKEFULNESS_DOZING            || !mBootCompleted || !mSystemReady) {        return false;    }    try {        switch (reason) {            case PowerManager.GO_TO_SLEEP_REASON_DEVICE_ADMIN:                Slog.i(TAG, "Going to sleep due to device administration policy "                        + "(uid " + uid +")...");                break;            case PowerManager.GO_TO_SLEEP_REASON_TIMEOUT:                Slog.i(TAG, "Going to sleep due to screen timeout (uid " + uid +")...");                break;            case PowerManager.GO_TO_SLEEP_REASON_LID_SWITCH:                Slog.i(TAG, "Going to sleep due to lid switch (uid " + uid +")...");                break;            case PowerManager.GO_TO_SLEEP_REASON_POWER_BUTTON:                Slog.i(TAG, "Going to sleep due to power button (uid " + uid +")...");                break;            case PowerManager.GO_TO_SLEEP_REASON_SLEEP_BUTTON:                Slog.i(TAG, "Going to sleep due to sleep button (uid " + uid +")...");                break;            case PowerManager.GO_TO_SLEEP_REASON_HDMI:                Slog.i(TAG, "Going to sleep due to HDMI standby (uid " + uid +")...");                break;            case PowerManager.GO_TO_SLEEP_REASON_ACCESSIBILITY:                Slog.i(TAG, "Going to sleep by an accessibility service request (uid "                        + uid +")...");                break;            default:                Slog.i(TAG, "Going to sleep by application request (uid " + uid +")...");                reason = PowerManager.GO_TO_SLEEP_REASON_APPLICATION;                break;        }        //标记最后一次灭屏时间        mLastSleepTime = eventTime;        //用于判定是否进入屏保        mSandmanSummoned = true;        //设置wakefulness值为WAKEFULNESS_DOZING,因此先进Doze状态        setWakefulnessLocked(WAKEFULNESS_DOZING, reason);        // Report the number of wake locks that will be cleared by going to sleep.        //灭屏时,将清除以下三种使得屏幕保持亮屏的wakelock锁,numWakeLocksCleared统计下个数        int numWakeLocksCleared = 0;        final int numWakeLocks = mWakeLocks.size();        for (int i = 0; i < numWakeLocks; i++) {            final WakeLock wakeLock = mWakeLocks.get(i);            switch (wakeLock.mFlags & PowerManager.WAKE_LOCK_LEVEL_MASK) {                case PowerManager.FULL_WAKE_LOCK:                case PowerManager.SCREEN_BRIGHT_WAKE_LOCK:                case PowerManager.SCREEN_DIM_WAKE_LOCK:                    numWakeLocksCleared += 1;                    break;            }        }        // Skip dozing if requested.        //如果带有PowerManager.GO_TO_SLEEP_FLAG_NO_DOZE的flag,则直接进入Sleep状态,不再进入Doze状态        if ((flags & PowerManager.GO_TO_SLEEP_FLAG_NO_DOZE) != 0) {            //该方法才会真正地进入睡眠            reallyGoToSleepNoUpdateLocked(eventTime, uid);        }    } finally {        Trace.traceEnd(Trace.TRACE_TAG_POWER);    }    return true;}

在这个方法中:
首先,是判断调用该方法的原因并打印log,该log在日常分析问题时非常有用;
然后,通过setWakefulnessLocked()将当前wakefulness设置为Doze状态;
最后,通过flag判断,如果flag为1,则调用reallyGoToSleepNoUpdateLocked()方法直接进入Sleep状态。
因此,系统其他模块在调用PM.goToSleep()灭屏时,在除指定flag为PowerManager.GO_TO_SLEEP_FLAG_NO_DOZE的情况外,都会首先进入Doze,再由Doze进入Sleep。

setWakefulnessLocked()方法用来设置wakefulness值,同时将会调用Notifierwakefulness相关的逻辑,这部分在之前的流程分析中也分析过,这里再来看下:

@VisibleForTestingvoid setWakefulnessLocked(int wakefulness, int reason) {    if (mWakefulness != wakefulness) {        //设置mWakefulness        mWakefulness = wakefulness;        mWakefulnessChanging = true;        mDirty |= DIRTY_WAKEFULNESS;        if (mNotifier != null) {            //调用Notifier中的方法,做wakefulness改变开始时的工作            mNotifier.onWakefulnessChangeStarted(wakefulness, reason);        }    }}

我们跟着执行流程来进行分析,NotifierPMS模块中用于进行“通知”的一个组件类,比如发送亮灭屏广播就是它来负责,具体详细的分析请点击这里 查看。这里针对于灭屏场景,再来看下其中的逻辑:

public void onWakefulnessChangeStarted(final int wakefulness, int reason) {    //由于wakefulness为Doze,故interactive为false    final boolean interactive = PowerManagerInternal.isInteractive(wakefulness);    // ............................................    // Handle any early interactive state changes.    // Finish pending incomplete ones from a previous cycle.    if (mInteractive != interactive) {        // Finish up late behaviors if needed.        if (mInteractiveChanging) {            handleLateInteractiveChange();        }        // Handle early behaviors.        mInteractive = interactive;        mInteractiveChangeReason = reason;        mInteractiveChanging = true;        //处理早期工作        handleEarlyInteractiveChange();    }}

在这个方法中,首先根据wakefulness值判断了系统当前的交互状态,如果是处于Awake状态和Dream状态,则表示可交互;如果处于DozeAsleep状态,则表示不可交互;
由于在setWakefulnessLocked()中已经设置了wakefulness为DOZE状态,因此此时处于不可交互状态,接下来开始执行handleEarlyInteractiveChange()方法:

private void handleEarlyInteractiveChange() {    synchronized (mLock) {        //此时为false        if (mInteractive) {            // Waking up...            mHandler.post(new Runnable() {                @Override                public void run() {                    // Note a SCREEN tron event is logged in PowerManagerService.                    mPolicy.startedWakingUp();                }            });            // Send interactive broadcast.            mPendingInteractiveState = INTERACTIVE_STATE_AWAKE;            mPendingWakeUpBroadcast = true;            updatePendingBroadcastLocked();        } else {            final int why = translateOffReason(mInteractiveChangeReason);            mHandler.post(new Runnable() {                @Override                public void run() {                    //通过PhoneWindowManager设置锁屏                    mPolicy.startedGoingToSleep(why);                }            });        }    }}

在这个方法中,将调用mPolicy.startedGoingToSleep(why)进行锁屏流程(Keyguard的绘制)。

回到PMS中,在处理完setWakefulnessLocked()方法后,由于没有PowerManager.GO_TO_SLEEP_FLAG_NO_DOZE,所以不会立即执行reallyGoToSleepNoUpdateLocked()方法,此时goToSleepNoUpdateLocked()方法完毕并返回true。

之后开始执行updatePowerStateLocked()方法了,这个方法对于熟悉PMS模块的人来说再熟悉不过了,它是整个PMS的核心,详细的分析请点击这里 , 在这里我们只看其灭屏时的一些处理。

updatePowerStateLocked()方法中,和灭屏直接相关的有如下部分:

// 更新屏幕状态boolean displayBecameReady = updateDisplayPowerStateLocked(dirtyPhase2);//更新屏保信息updateDreamLocked(dirtyPhase2, displayBecameReady);// 收尾工作finishWakefulnessChangeIfNeededLocked();//释放锁updateSuspendBlockerLocked();
  • updateDisplayPowerStateLocked()将会向DisplayPowerController请求新的屏幕状态,完成屏幕的更新;

  • updateDreamLocked()方法用来更新屏保信息,除此之外还有一个任务
    调用reallyGoToSleep()方法进入休眠,即由DOZE状态进入Sleep状态。

  • finishWakefulnessChangeIfNeededLocked()方法用来做最后的收尾工作,当然,在这里会调用到Notifier中进行收尾。

  • updateSuspendBlockerLocked()方法将用来更新SuspendBlocker锁,会根据当前的WakeLock类型以及屏幕状态来决定是否需要申请SuspendBlocker锁。

updateDreamLocked()中更新屏保状态时,如果此时处于Doze状态且没有进行屏保,则将调用reallyGoToSleepNoUpdateLocked()方法,将wakefulness值设置为了Sleep,部分代码如下:

else if (wakefulness == WAKEFULNESS_DOZING) {                if (isDreaming) {                    return; // continue dozing                }                // Doze has ended or will be stopped.  Update the power state.                reallyGoToSleepNoUpdateLocked(SystemClock.uptimeMillis(), Process.SYSTEM_UID);                updatePowerStateLocked();            }

再来看看该方法:

private boolean reallyGoToSleepNoUpdateLocked(long eventTime, int uid) {    if (eventTime < mLastWakeTime || mWakefulness == WAKEFULNESS_ASLEEP            || !mBootCompleted || !mSystemReady) {        return false;    }    try {        //设置为ASLEEP状态        setWakefulnessLocked(WAKEFULNESS_ASLEEP,                   PowerManager.GO_TO_SLEEP_REASON_TIMEOUT);    } finally {        Trace.traceEnd(Trace.TRACE_TAG_POWER);    }    return true;}

以上就是整个Power键灭屏PMS部分的流程,其时序图如下:

 

超时灭屏

经过上面的分析,我们知道了Power键灭屏PhoneWindowManager发起了goToSleep,现在来看看超时灭屏是如何实现的。

超时灭屏主要有两个影响因素休眠时间用户活动。休眠时间在Settings中进行设置,用户活动是指当手机处于亮屏状态,都会调用userActivityNoUpdateLocked()方法去更新用户活动时间。接下来我们就从userActivityNoUpdateLocked()方法开始分析其超时灭屏的流程。

首先来看该方法:

    private boolean userActivityNoUpdateLocked(long eventTime, int event, int flags, int uid) {        if (eventTime < mLastSleepTime || eventTime < mLastWakeTime                || !mBootCompleted || !mSystemReady) {            return false;        }            mNotifier.onUserActivity(event, uid);                       if (mUserInactiveOverrideFromWindowManager) {                mUserInactiveOverrideFromWindowManager = false;                mOverriddenTimeout = -1;            }            //如果wakefulness为Asleep或Doze,不再计算超时时间,直接返回            if (mWakefulness == WAKEFULNESS_ASLEEP                    || mWakefulness == WAKEFULNESS_DOZING                    || (flags & PowerManager.USER_ACTIVITY_FLAG_INDIRECT) != 0) {                return false;            }            //如果带有该flag,则会小亮一会儿再灭屏            if ((flags & PowerManager.USER_ACTIVITY_FLAG_NO_CHANGE_LIGHTS) != 0) {                if (eventTime > mLastUserActivityTimeNoChangeLights                        && eventTime > mLastUserActivityTime) {                    //将当前时间赋值给mLastUserActivityTimeNoChangeLights                    mLastUserActivityTimeNoChangeLights = eventTime;                    mDirty |= DIRTY_USER_ACTIVITY;                    if (event == PowerManager.USER_ACTIVITY_EVENT_BUTTON) {                        mDirty |= DIRTY_QUIESCENT;                    }                    return true;                }            } else {                if (eventTime > mLastUserActivityTime) {                    //将当前时间赋值给mLastUserActivityTime                    mLastUserActivityTime = eventTime;                    mDirty |= DIRTY_USER_ACTIVITY;                    if (event == PowerManager.USER_ACTIVITY_EVENT_BUTTON) {                        mDirty |= DIRTY_QUIESCENT;                    }                    return true;                }            }        } finally {            Trace.traceEnd(Trace.TRACE_TAG_POWER);        }        return false;    }

在这个方法中,如果传入的参数flag为PowerManager.USER_ACTIVITY_FLAG_NO_CHANGE_LIGHTS,则将事件时间赋值给mLastUserActivityTimeNoChangeLights,否则将事件时间赋值给mLastUserActivityTime。这个flag标志用于延长亮屏或Dim的时长一小会儿。

当这个方法执行之后,就得到了mLastUserActivityTime或者mLastUserActivityTimeNoChangeLights的值,然后经过一些调用后,又会进入updatePowerStateLocked()方法中。在这个方法中,和超市灭屏直接相关的就是for循环部分:

            for (;;) {                int dirtyPhase1 = mDirty;                dirtyPhase2 |= dirtyPhase1;                mDirty = 0;                updateWakeLockSummaryLocked(dirtyPhase1);                updateUserActivitySummaryLocked(now, dirtyPhase1);                if (!updateWakefulnessLocked(dirtyPhase1)) {                    break;                }            }

其中updateWakeLockSummaryLocked()用来统计WakeLock,这里就不分析该方法了,详细的分析请点击这里,现在从updateUserActivitySummaryLocked()方法开始分析,该方法如下:

    private void updateUserActivitySummaryLocked(long now, int dirty) {        // Update the status of the user activity timeout timer.        if ((dirty & (DIRTY_WAKE_LOCKS | DIRTY_USER_ACTIVITY                | DIRTY_WAKEFULNESS | DIRTY_SETTINGS)) != 0) {            mHandler.removeMessages(MSG_USER_ACTIVITY_TIMEOUT);            long nextTimeout = 0;            if (mWakefulness == WAKEFULNESS_AWAKE                    || mWakefulness == WAKEFULNESS_DREAMING                    || mWakefulness == WAKEFULNESS_DOZING) {                //获取睡眠时长,为Settings.Secure.SLEEP_TIMEOUT的值和最小休眠时间的最大值,Settings.Secure.SLEEP_TIMEOUT一般为-1,                //表示禁用,因此该值默认为-1                final int sleepTimeout = getSleepTimeoutLocked();                //获取休眠时长,在Settings中设置的值                final int screenOffTimeout = getScreenOffTimeoutLocked(sleepTimeout);                //获取Dim时长,由休眠时长剩Dim百分比得到                final int screenDimDuration = getScreenDimDurationLocked(screenOffTimeout);                //用户活动是否由Window覆盖                final boolean userInactiveOverride = mUserInactiveOverrideFromWindowManager;                //该值用来统计用户活动状态,每次进入该方法,置为0                mUserActivitySummary = 0;                //上次用户活动时间>=上次唤醒时间                if (mLastUserActivityTime >= mLastWakeTime) {                    //下次超时时间为上次用户活动时间+休眠时间-Dim时间,到达这个时间后,将进入Dim状态                    nextTimeout = mLastUserActivityTime                            + screenOffTimeout - screenDimDuration;                    //如果当前时间nextTimeout,此时有两种情况,要么进入Dim要么进入Sleep                        //将上次用户活动时间+灭屏时间赋值给nextTimeout,如果该值大于当前时间,则说明此时应该处于Dim状态                        //因此将标记mUserActivitySummary为USER_ACTIVITY_SCREEN_DIM                        nextTimeout = mLastUserActivityTime + screenOffTimeout;                        if (now < nextTimeout) {                            mUserActivitySummary = USER_ACTIVITY_SCREEN_DIM;                        }                    }                }                //判断和USER_ACTIVITY_FLAG_NO_CHANGE_LIGHTS标记相关,如果带有此标记,才会进入该if                if (mUserActivitySummary == 0                        && mLastUserActivityTimeNoChangeLights >= mLastWakeTime) {                    //下次超时时间=上次用户活动时间+灭屏时间                    nextTimeout = mLastUserActivityTimeNoChangeLights + screenOffTimeout;                    //根据当前时间和nextTimeout设置mUserActivitySummary                    if (now < nextTimeout) {                        if (mDisplayPowerRequest.policy == DisplayPowerRequest.POLICY_BRIGHT                                || mDisplayPowerRequest.policy == DisplayPowerRequest.POLICY_VR) {                            mUserActivitySummary = USER_ACTIVITY_SCREEN_BRIGHT;                        } else if (mDisplayPowerRequest.policy == DisplayPowerRequest.POLICY_DIM) {                            mUserActivitySummary = USER_ACTIVITY_SCREEN_DIM;                        }                    }                }                //不满足以上条件时,此时mUserActivitySummary为0,这种情况应该为当mUserActivitySummary经历了USER_ACTIVITY_SCREEN_BRIGHT                //和USER_ACTIVITY_SCREEN_DIM之后才会执行到这里                if (mUserActivitySummary == 0) {                    if (sleepTimeout >= 0) {                        //获取上次用户活动时间的最后一次时间                        final long anyUserActivity = Math.max(mLastUserActivityTime,                                mLastUserActivityTimeNoChangeLights);                        if (anyUserActivity >= mLastWakeTime) {                            nextTimeout = anyUserActivity + sleepTimeout;                            //将mUserActivitySummary值置为USER_ACTIVITY_SCREEN_DREAM,表示屏保                            if (now < nextTimeout) {                                mUserActivitySummary = USER_ACTIVITY_SCREEN_DREAM;                            }                        }                    } else {                        //将mUserActivitySummary值置为USER_ACTIVITY_SCREEN_DREAM,表示屏保                        mUserActivitySummary = USER_ACTIVITY_SCREEN_DREAM;                        nextTimeout = -1;                    }                }                if (mUserActivitySummary != USER_ACTIVITY_SCREEN_DREAM && userInactiveOverride) {                    if ((mUserActivitySummary &                            (USER_ACTIVITY_SCREEN_BRIGHT | USER_ACTIVITY_SCREEN_DIM)) != 0) {                        // Device is being kept awake by recent user activity                        if (nextTimeout >= now && mOverriddenTimeout == -1) {                            // Save when the next timeout would have occurred                            mOverriddenTimeout = nextTimeout;                        }                    }                    mUserActivitySummary = USER_ACTIVITY_SCREEN_DREAM;                    nextTimeout = -1;                }                if (mUserActivitySummary != 0 && nextTimeout >= 0) {                    //发送一个异步Handler定时消息                    Message msg = mHandler.obtainMessage(MSG_USER_ACTIVITY_TIMEOUT);                    msg.setAsynchronous(true);                    mHandler.sendMessageAtTime(msg, nextTimeout);                }            } else {//当wakefulness=Sleep的时候,直接将mUserActivitySummary置为0                mUserActivitySummary = 0;            }        }    }

该方法用来更新用户活动状态,其中细节在代码中都进行了注释,该方法中来看,通过Handler多次再此进入updatePowerStateLocked()从而调用updateUserActivitySummaryLocked()方法,直到nextTime=-1mUserActivitySummary=0时将不再发送Handler,从而完成了mUserActivitySummary的更新。根据流程来看,当设备从亮屏到休眠时间到达灭屏,mUserActivitySummary的值的变化应为:
USER_ACTIVITY_SCREEN_BRIGHT—>USER_ACTIVITY_SCREEN_DIM—>USER_ACTIVITY_SCREEN_DREAM—>0.
Handler的调用处理逻辑如下:

        @Override        public void handleMessage(Message msg) {            switch (msg.what) {                case MSG_USER_ACTIVITY_TIMEOUT:                    handleUserActivityTimeout();                    break;            }        }    private void handleUserActivityTimeout() { // runs on handler thread        synchronized (mLock) {            mDirty |= DIRTY_USER_ACTIVITY;            updatePowerStateLocked();        }    }

当执行到这个方法后,现在就统计得到了mWakeLockSummary和mUserActivitySummary的值,现在我们看下一个方法——updateWakefulnessLocked(),在for循环中,会根据该方法返回值来决定是否进行循环,为何会如此设计呢?在分析完该方法后,就会有答案了,如下:

    private boolean updateWakefulnessLocked(int dirty) {        boolean changed = false;        if ((dirty & (DIRTY_WAKE_LOCKS | DIRTY_USER_ACTIVITY | DIRTY_BOOT_COMPLETED                | DIRTY_WAKEFULNESS | DIRTY_STAY_ON | DIRTY_PROXIMITY_POSITIVE                | DIRTY_DOCK_STATE)) != 0) {            //isItBedTimeYetLocked()判断是否需要"睡觉"了            if (mWakefulness == WAKEFULNESS_AWAKE && isItBedTimeYetLocked()) {                final long time = SystemClock.uptimeMillis();                if (shouldNapAtBedTimeLocked()) {//进入屏保                    changed = napNoUpdateLocked(time, Process.SYSTEM_UID);                } else {//开始休眠                    changed = goToSleepNoUpdateLocked(time,                            PowerManager.GO_TO_SLEEP_REASON_TIMEOUT, 0, Process.SYSTEM_UID);                }            }        }        return changed;    }

这个方法中可以看到,首先根据isItBedTimeYetLocked()和mWakefulness来决定是否执行,然后根据shouldNapAtBedTimeLocked()决定进入屏保还是休眠。
该方法如果返回值为true,则说明此时屏幕状态发生改变(在goToSleepNoUpdateLocked()napNoUpdateLocked()中会分别设置mWakefulness为DREAM和ASLEEP),因此将不会跳出for循环,再次进行一次循环。这就是为何会设置一个死循环的目的,同时也说明只有超时灭屏才会循环两次,其他情况下都会只执行一次for循环就退出。

回到该方法中,我们继续看看isItBedTimeYetLocked():

    private boolean isItBedTimeYetLocked() {        return mBootCompleted && !isBeingKeptAwakeLocked();    }    private boolean isBeingKeptAwakeLocked() {        return mStayOn//是否需要保持常亮                || mProximityPositive//PSensor是否靠近                || (mWakeLockSummary & WAKE_LOCK_STAY_AWAKE) != 0//当前是否有Wakelock类型为屏幕相关的锁                || (mUserActivitySummary & (USER_ACTIVITY_SCREEN_BRIGHT                        | USER_ACTIVITY_SCREEN_DIM)) != 0//当前用户活动状态是否为Draem或者0                || mScreenBrightnessBoostInProgress;//是否处于亮度增强过程中    }

以上代码可以看出,如果有任意一个条件为true,那么就不能进入休眠或者屏保状态,因此只有全部为false时,才会返回false,从而说明需要“睡觉”了。

仔细看这个方法,这里正是mWakeLockSummarymUserActivitySummary的作用体现之一。

在平时分析问题时,如果存在无法超时灭屏问题,就需要查看mWakeLockSummarymUserActivitySummary的值了。前者查看是否存在亮屏锁,后者查看用户活动是否已经处于0了。
现在继续分析updateWakfulnessLocked()方法中的下一个逻辑,当进入if语句后,就开始判断是要进入屏保呢?还是要直接休眠呢?

如果shouldNapAtBedTimeLocked()返回true,则开始屏保,否则直接休眠,这里对于屏保相关就不再分析了,以后的时间中如果有机会,会单独进行分析。

当开始休眠时,直接调用了goToSleepNoUpdateLocked()方法中了,于是开始走休眠流程,之后的逻辑和Power键灭屏一样了。

整个超时灭屏的流程分析就到这里了,从以上流程中可以看到,mWakeLockSummarymUserActivitySummayr的作用相当重要,我之前在android4.4手机上遇到过一个问题就是到达休眠时间后不会灭屏,分析后发现有一个应用申请了一个PowerManager.SCREEN_BRIGHT_WAKE_LOCK锁,该锁导致mWakeLockSummary & WAKE_LOCK_STAY_AWAKE) != 0,从而没有灭屏。
整个超时灭屏流程的时序图如下:

PSensor灭屏

什么是PSensor灭屏呢?
Proximity Sensor,即距离传感器,当通话或微信时,如果脸部靠近屏幕,将会灭屏,这就是通过PSensor灭屏的。
为何会有PSensor灭屏呢?
为了防止脸部误触,有更好的用户体验。

在原生的Android系统中,PSensor灭屏不同于Power键灭屏超时灭屏,前者仅仅是设置屏幕的状态和关闭背光,而后两者在设置屏幕的状态和关闭背光后,让CPU也进入了休眠状态(如果不持有PowerManger.PARTIAL_WAKE_LOCK)。

PSensor灭屏涉及到更多的是DisplayPowerController中的内容,因此,将会在之后的文章中进行分析。

至此,本篇已结束,如有不对的地方,欢迎您的建议与指正。同时期待您的关注,感谢您的阅读,谢谢!



作者:ProgramAndroid
链接:https://www.jianshu.com/p/9241f3a91095
来源:简书
简书著作权归作者所有,任何形式的转载都请联系作者获得授权并注明出处。

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