android handler和message的常用方法
1.
private class AsyncServiceHandler extends Handler {
AsyncServiceHandler(android.os.Looper looper) {
super(looper);
}
@Override
public void handleMessage(Message msg) {
...........................................
case WifiManager.ENABLE_TRAFFIC_STATS_POLL: {
...........................................
}
private AsyncServiceHandler mAsyncServiceHandler;
mAsyncServiceHandler = new AsyncServiceHandler(wifiThread.getLooper());
Message msg;
msg = Message.obtain(mAsyncServiceHandler,WifiManager.ENABLE_TRAFFIC_STATS_POLL, 0, 0);
msg.sendToTarget();
这里Message.obtain表示obtain Message object from the global pool, 第一个参数表示发送的handler目标,第二个为what, 第三个为arg1, 第四个为arg2,看函数原型就知道了:
public static Message obtain(Handler h, int what, int arg1, int arg2) {
Message m = obtain();
m.target = h;
m.what = what;
m.arg1 = arg1;
m.arg2 = arg2;
return m;
}
最后调用msg.sendToTarget()将消息发送到AsyncServiceHandler中,AsyncServiceHandler继承并重写handleMessage方法,在handleMessage中根据switch处理接收到的消息
2.
Handler mhandler = new Handler(){
@Override
public void handleMessage(Message msg) {
super.handleMessage(msg);
int what = msg.what;
switch(what){
case 2:
String shortFileNames = msg.getData().getString("packagename");
........................自己的处理方法............................
}
};
Message msg = mhandler.obtainMessage();
Bundle b = new Bundle();// 存放数据
msg.what = 2;
b.putString("packagename", shortfileNames.get(i));
msg.setData(b);
mhandler.sendMessage(msg); // 向Handler发送消息,更新UI
原理和上面1其实是一样的,也是从消息池中获取message,这样不用新new一个,可以节省资源,new Bundle()用来存放数据,然后mhandler.sendMessage将消息发送到Handler中
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