Rect位于android.graphics下,表示一个矩形,由四条边的坐标组成,提供了一些设置方法,都比较简单,源码如下:

/* * Copyright (C) 2006 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * *      http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */package android.graphics;import android.os.Parcel;import android.os.Parcelable;import java.io.PrintWriter;import java.util.regex.Matcher;import java.util.regex.Pattern;/** * Rect holds four integer coordinates for a rectangle. The rectangle is * represented by the coordinates of its 4 edges (left, top, right bottom). * These fields can be accessed directly. Use width() and height() to retrieve * the rectangle's width and height. Note: most methods do not check to see that * the coordinates are sorted correctly (i.e. left <= right and top <= bottom). */public final class Rect implements Parcelable {    public int left;    public int top;    public int right;    public int bottom;    private static final Pattern FLATTENED_PATTERN = Pattern.compile(            "(-?\\d+) (-?\\d+) (-?\\d+) (-?\\d+)");    /**     * Create a new empty Rect. All coordinates are initialized to 0.     */    public Rect() {}    /**     * Create a new rectangle with the specified coordinates. Note: no range     * checking is performed, so the caller must ensure that left <= right and     * top <= bottom.     *     * @param left   The X coordinate of the left side of the rectangle     * @param top    The Y coordinate of the top of the rectangle     * @param right  The X coordinate of the right side of the rectangle     * @param bottom The Y coordinate of the bottom of the rectangle     */    public Rect(int left, int top, int right, int bottom) {        this.left = left;        this.top = top;        this.right = right;        this.bottom = bottom;    }    /**     * Create a new rectangle, initialized with the values in the specified     * rectangle (which is left unmodified).     *     * @param r The rectangle whose coordinates are copied into the new     *          rectangle.     */    public Rect(Rect r) {        if (r == null) {            left = top = right = bottom = 0;        } else {            left = r.left;            top = r.top;            right = r.right;            bottom = r.bottom;        }    }    @Override    public boolean equals(Object o) {        if (this == o) return true;        if (o == null || getClass() != o.getClass()) return false;        Rect r = (Rect) o;        return left == r.left && top == r.top && right == r.right && bottom == r.bottom;    }    @Override    public int hashCode() {        int result = left;        result = 31 * result + top;        result = 31 * result + right;        result = 31 * result + bottom;        return result;    }    @Override    public String toString() {        StringBuilder sb = new StringBuilder(32);        sb.append("Rect("); sb.append(left); sb.append(", ");        sb.append(top); sb.append(" - "); sb.append(right);        sb.append(", "); sb.append(bottom); sb.append(")");        return sb.toString();    }    /**     * Return a string representation of the rectangle in a compact form.     */    public String toShortString() {        return toShortString(new StringBuilder(32));    }        /**     * Return a string representation of the rectangle in a compact form.     * @hide     */    public String toShortString(StringBuilder sb) {        sb.setLength(0);        sb.append('['); sb.append(left); sb.append(',');        sb.append(top); sb.append("]["); sb.append(right);        sb.append(','); sb.append(bottom); sb.append(']');        return sb.toString();    }    /**     * Return a string representation of the rectangle in a well-defined format.     *     * <p>You can later recover the Rect from this string through     * {@link #unflattenFromString(String)}.     *      * @return Returns a new String of the form "left top right bottom"     */    public String flattenToString() {        StringBuilder sb = new StringBuilder(32);        // WARNING: Do not change the format of this string, it must be        // preserved because Rects are saved in this flattened format.        sb.append(left);        sb.append(' ');        sb.append(top);        sb.append(' ');        sb.append(right);        sb.append(' ');        sb.append(bottom);        return sb.toString();    }    /**     * Returns a Rect from a string of the form returned by {@link #flattenToString},     * or null if the string is not of that form.     */    public static Rect unflattenFromString(String str) {        Matcher matcher = FLATTENED_PATTERN.matcher(str);        if (!matcher.matches()) {            return null;        }        return new Rect(Integer.parseInt(matcher.group(1)),                Integer.parseInt(matcher.group(2)),                Integer.parseInt(matcher.group(3)),                Integer.parseInt(matcher.group(4)));    }        /**     * Print short representation to given writer.     * @hide     */    public void printShortString(PrintWriter pw) {        pw.print('['); pw.print(left); pw.print(',');        pw.print(top); pw.print("]["); pw.print(right);        pw.print(','); pw.print(bottom); pw.print(']');    }        /**     * Returns true if the rectangle is empty (left >= right or top >= bottom)     */    public final boolean isEmpty() {        return left >= right || top >= bottom;    }    /**     * @return the rectangle's width. This does not check for a valid rectangle     * (i.e. left <= right) so the result may be negative.     */    public final int width() {        return right - left;    }    /**     * @return the rectangle's height. This does not check for a valid rectangle     * (i.e. top <= bottom) so the result may be negative.     */    public final int height() {        return bottom - top;    }        /**     * @return the horizontal center of the rectangle. If the computed value     *         is fractional, this method returns the largest integer that is     *         less than the computed value.     */    public final int centerX() {        return (left + right) >> 1;    }        /**     * @return the vertical center of the rectangle. If the computed value     *         is fractional, this method returns the largest integer that is     *         less than the computed value.     */    public final int centerY() {        return (top + bottom) >> 1;    }        /**     * @return the exact horizontal center of the rectangle as a float.     */    public final float exactCenterX() {        return (left + right) * 0.5f;    }        /**     * @return the exact vertical center of the rectangle as a float.     */    public final float exactCenterY() {        return (top + bottom) * 0.5f;    }    /**     * Set the rectangle to (0,0,0,0)     */    public void setEmpty() {        left = right = top = bottom = 0;    }    /**     * Set the rectangle's coordinates to the specified values. Note: no range     * checking is performed, so it is up to the caller to ensure that     * left <= right and top <= bottom.     *     * @param left   The X coordinate of the left side of the rectangle     * @param top    The Y coordinate of the top of the rectangle     * @param right  The X coordinate of the right side of the rectangle     * @param bottom The Y coordinate of the bottom of the rectangle     */    public void set(int left, int top, int right, int bottom) {        this.left = left;        this.top = top;        this.right = right;        this.bottom = bottom;    }    /**     * Copy the coordinates from src into this rectangle.     *     * @param src The rectangle whose coordinates are copied into this     *           rectangle.     */    public void set(Rect src) {        this.left = src.left;        this.top = src.top;        this.right = src.right;        this.bottom = src.bottom;    }    /**     * Offset the rectangle by adding dx to its left and right coordinates, and     * adding dy to its top and bottom coordinates.     *     * @param dx The amount to add to the rectangle's left and right coordinates     * @param dy The amount to add to the rectangle's top and bottom coordinates     */    public void offset(int dx, int dy) {        left += dx;        top += dy;        right += dx;        bottom += dy;    }    /**     * Offset the rectangle to a specific (left, top) position,     * keeping its width and height the same.     *     * @param newLeft   The new "left" coordinate for the rectangle     * @param newTop    The new "top" coordinate for the rectangle     */    public void offsetTo(int newLeft, int newTop) {        right += newLeft - left;        bottom += newTop - top;        left = newLeft;        top = newTop;    }    /**     * Inset the rectangle by (dx,dy). If dx is positive, then the sides are     * moved inwards, making the rectangle narrower. If dx is negative, then the     * sides are moved outwards, making the rectangle wider. The same holds true     * for dy and the top and bottom.     *     * @param dx The amount to add(subtract) from the rectangle's left(right)     * @param dy The amount to add(subtract) from the rectangle's top(bottom)     */    public void inset(int dx, int dy) {        left += dx;        top += dy;        right -= dx;        bottom -= dy;    }    /**     * Returns true if (x,y) is inside the rectangle. The left and top are     * considered to be inside, while the right and bottom are not. This means     * that for a x,y to be contained: left <= x < right and top <= y < bottom.     * An empty rectangle never contains any point.     *     * @param x The X coordinate of the point being tested for containment     * @param y The Y coordinate of the point being tested for containment     * @return true iff (x,y) are contained by the rectangle, where containment     *              means left <= x < right and top <= y < bottom     */    public boolean contains(int x, int y) {        return left < right && top < bottom  // check for empty first               && x >= left && x < right && y >= top && y < bottom;    }    /**     * Returns true iff the 4 specified sides of a rectangle are inside or equal     * to this rectangle. i.e. is this rectangle a superset of the specified     * rectangle. An empty rectangle never contains another rectangle.     *     * @param left The left side of the rectangle being tested for containment     * @param top The top of the rectangle being tested for containment     * @param right The right side of the rectangle being tested for containment     * @param bottom The bottom of the rectangle being tested for containment     * @return true iff the the 4 specified sides of a rectangle are inside or     *              equal to this rectangle     */    public boolean contains(int left, int top, int right, int bottom) {               // check for empty first        return this.left < this.right && this.top < this.bottom               // now check for containment                && this.left <= left && this.top <= top                && this.right >= right && this.bottom >= bottom;    }    /**     * Returns true iff the specified rectangle r is inside or equal to this     * rectangle. An empty rectangle never contains another rectangle.     *     * @param r The rectangle being tested for containment.     * @return true iff the specified rectangle r is inside or equal to this     *              rectangle     */    public boolean contains(Rect r) {               // check for empty first        return this.left < this.right && this.top < this.bottom               // now check for containment               && left <= r.left && top <= r.top && right >= r.right && bottom >= r.bottom;    }    /**     * If the rectangle specified by left,top,right,bottom intersects this     * rectangle, return true and set this rectangle to that intersection,     * otherwise return false and do not change this rectangle. No check is     * performed to see if either rectangle is empty. Note: To just test for     * intersection, use {@link #intersects(Rect, Rect)}.     *     * @param left The left side of the rectangle being intersected with this     *             rectangle     * @param top The top of the rectangle being intersected with this rectangle     * @param right The right side of the rectangle being intersected with this     *              rectangle.     * @param bottom The bottom of the rectangle being intersected with this     *             rectangle.     * @return true if the specified rectangle and this rectangle intersect     *              (and this rectangle is then set to that intersection) else     *              return false and do not change this rectangle.     */    public boolean intersect(int left, int top, int right, int bottom) {        if (this.left < right && left < this.right && this.top < bottom && top < this.bottom) {            if (this.left < left) this.left = left;            if (this.top < top) this.top = top;            if (this.right > right) this.right = right;            if (this.bottom > bottom) this.bottom = bottom;            return true;        }        return false;    }        /**     * If the specified rectangle intersects this rectangle, return true and set     * this rectangle to that intersection, otherwise return false and do not     * change this rectangle. No check is performed to see if either rectangle     * is empty. To just test for intersection, use intersects()     *     * @param r The rectangle being intersected with this rectangle.     * @return true if the specified rectangle and this rectangle intersect     *              (and this rectangle is then set to that intersection) else     *              return false and do not change this rectangle.     */    public boolean intersect(Rect r) {        return intersect(r.left, r.top, r.right, r.bottom);    }    /**     * If rectangles a and b intersect, return true and set this rectangle to     * that intersection, otherwise return false and do not change this     * rectangle. No check is performed to see if either rectangle is empty.     * To just test for intersection, use intersects()     *     * @param a The first rectangle being intersected with     * @param b The second rectangle being intersected with     * @return true iff the two specified rectangles intersect. If they do, set     *              this rectangle to that intersection. If they do not, return     *              false and do not change this rectangle.     */    public boolean setIntersect(Rect a, Rect b) {        if (a.left < b.right && b.left < a.right && a.top < b.bottom && b.top < a.bottom) {            left = Math.max(a.left, b.left);            top = Math.max(a.top, b.top);            right = Math.min(a.right, b.right);            bottom = Math.min(a.bottom, b.bottom);            return true;        }        return false;    }    /**     * Returns true if this rectangle intersects the specified rectangle.     * In no event is this rectangle modified. No check is performed to see     * if either rectangle is empty. To record the intersection, use intersect()     * or setIntersect().     *     * @param left The left side of the rectangle being tested for intersection     * @param top The top of the rectangle being tested for intersection     * @param right The right side of the rectangle being tested for     *              intersection     * @param bottom The bottom of the rectangle being tested for intersection     * @return true iff the specified rectangle intersects this rectangle. In     *              no event is this rectangle modified.     */    public boolean intersects(int left, int top, int right, int bottom) {        return this.left < right && left < this.right && this.top < bottom && top < this.bottom;    }    /**     * Returns true iff the two specified rectangles intersect. In no event are     * either of the rectangles modified. To record the intersection,     * use {@link #intersect(Rect)} or {@link #setIntersect(Rect, Rect)}.     *     * @param a The first rectangle being tested for intersection     * @param b The second rectangle being tested for intersection     * @return true iff the two specified rectangles intersect. In no event are     *              either of the rectangles modified.     */    public static boolean intersects(Rect a, Rect b) {        return a.left < b.right && b.left < a.right && a.top < b.bottom && b.top < a.bottom;    }    /**     * Update this Rect to enclose itself and the specified rectangle. If the     * specified rectangle is empty, nothing is done. If this rectangle is empty     * it is set to the specified rectangle.     *     * @param left The left edge being unioned with this rectangle     * @param top The top edge being unioned with this rectangle     * @param right The right edge being unioned with this rectangle     * @param bottom The bottom edge being unioned with this rectangle     */    public void union(int left, int top, int right, int bottom) {        if ((left < right) && (top < bottom)) {            if ((this.left < this.right) && (this.top < this.bottom)) {                if (this.left > left) this.left = left;                if (this.top > top) this.top = top;                if (this.right < right) this.right = right;                if (this.bottom < bottom) this.bottom = bottom;            } else {                this.left = left;                this.top = top;                this.right = right;                this.bottom = bottom;            }        }    }    /**     * Update this Rect to enclose itself and the specified rectangle. If the     * specified rectangle is empty, nothing is done. If this rectangle is empty     * it is set to the specified rectangle.     *     * @param r The rectangle being unioned with this rectangle     */    public void union(Rect r) {        union(r.left, r.top, r.right, r.bottom);    }        /**     * Update this Rect to enclose itself and the [x,y] coordinate. There is no     * check to see that this rectangle is non-empty.     *     * @param x The x coordinate of the point to add to the rectangle     * @param y The y coordinate of the point to add to the rectangle     */    public void union(int x, int y) {        if (x < left) {            left = x;        } else if (x > right) {            right = x;        }        if (y < top) {            top = y;        } else if (y > bottom) {            bottom = y;        }    }    /**     * Swap top/bottom or left/right if there are flipped (i.e. left > right     * and/or top > bottom). This can be called if     * the edges are computed separately, and may have crossed over each other.     * If the edges are already correct (i.e. left <= right and top <= bottom)     * then nothing is done.     */    public void sort() {        if (left > right) {            int temp = left;            left = right;            right = temp;        }        if (top > bottom) {            int temp = top;            top = bottom;            bottom = temp;        }    }    /**     * Parcelable interface methods     */    public int describeContents() {        return 0;    }    /**     * Write this rectangle to the specified parcel. To restore a rectangle from     * a parcel, use readFromParcel()     * @param out The parcel to write the rectangle's coordinates into     */    public void writeToParcel(Parcel out, int flags) {        out.writeInt(left);        out.writeInt(top);        out.writeInt(right);        out.writeInt(bottom);    }    public static final Parcelable.Creator<Rect> CREATOR = new Parcelable.Creator<Rect>() {        /**         * Return a new rectangle from the data in the specified parcel.         */        public Rect createFromParcel(Parcel in) {            Rect r = new Rect();            r.readFromParcel(in);            return r;        }        /**         * Return an array of rectangles of the specified size.         */        public Rect[] newArray(int size) {            return new Rect[size];        }    };    /**     * Set the rectangle's coordinates from the data stored in the specified     * parcel. To write a rectangle to a parcel, call writeToParcel().     *     * @param in The parcel to read the rectangle's coordinates from     */    public void readFromParcel(Parcel in) {        left = in.readInt();        top = in.readInt();        right = in.readInt();        bottom = in.readInt();    }    /**     * Scales up the rect by the given scale.     * @hide     */    public void scale(float scale) {        if (scale != 1.0f) {            left = (int) (left * scale + 0.5f);            top = (int) (top * scale + 0.5f);            right = (int) (right * scale + 0.5f);            bottom = (int) (bottom * scale + 0.5f);        }    }}


下面写了一个简单的测试示例,对这些方法进行测试,代码如下:

package com.home.rect;import android.content.Context;import android.graphics.Canvas;import android.graphics.Paint;import android.graphics.Rect;import android.util.Log;import android.view.View;public class MyView extends View {Paint paint = new Paint();Rect r1;Rect r2;Rect r3;public MyView(Context context) {super(context);init();}private void init() {// 两个构造方法r1 = new Rect(10, 10, 100, 100);r2 = new Rect(new Rect(110, 110, 170, 170));// 判断是否相等,重写了equalsLog.i("equals", r1.equals(r2) + "");// 重写了toStringLog.i("toString", r1.toString());Log.i("toShortString", r1.toShortString());Log.i("flattenToString", r1.flattenToString());r3 = Rect.unflattenFromString("180 180 280 280");// 判断是否为空Log.i("isEmpty", r1.isEmpty() + "");// 宽Log.i("width", r1.width() + "");// 高Log.i("height", r1.height() + "");// 中心X坐标Log.i("centerX", r1.centerX() + "");// 中心Y坐标Log.i("centerY", r1.centerY() + "");// 精确的中心X坐标Log.i("exactCenterX", r1.exactCenterX() + "");// 精确的中心Y坐标Log.i("exactCenterY", r1.exactCenterY() + "");// 重置为空r2.setEmpty();// 设置坐标r2.set(40, 40, 70, 70);printCoordinates(r2);// 使用已有的Rect进行设置r2.set(r1);printCoordinates(r2);// 偏移r1.offset(20, 20);printCoordinates(r1);r1.offsetTo(40, 40);printCoordinates(r1);r1.inset(20, 30);printCoordinates(r1);// 判断包含性Log.i("contains", r1.contains(20, 20) + "");Log.i("contains", r1.contains(20, 20, 40, 40) + "");Log.i("contains", r1.contains(r2) + "");// 判断相交Log.i("intersect", r1.intersect(30, 30, 30, 30) + "");Log.i("intersect", r1.intersect(r2) + "");Log.i("intersects", r1.intersects(30, 30, 30, 30) + "");Log.i("intersects", Rect.intersects(r2, r3) + "");// 取相交部分Log.i("setIntersect", r1.setIntersect(r2, r3) + "");// 取并r1.union(r2);printCoordinates(r1);r1.union(30, 30);printCoordinates(r1);r1.union(20, 30, 30, 30);printCoordinates(r1);// 交换r1.sort();printCoordinates(r1);}@Overrideprotected void onDraw(Canvas canvas) {super.onDraw(canvas);canvas.drawRect(r1, paint);canvas.drawRect(r2, paint);canvas.drawRect(r3, paint);}/** * 打印坐标 *  * @param rect */private void printCoordinates(Rect rect) {Log.i("left", rect.left + "");Log.i("top", rect.top + "");Log.i("right", rect.right + "");Log.i("bottom", rect.bottom + "");}}


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