Android的Touch系统简介(一)
一、Android touch事件的相关概念
用户的Touch事件被包装成MotionEvent
用户当前的touch事件主要类型有:
ACTION_DOWN: 表示用户开始触摸.
ACTION_MOVE: 表示用户在移动(手指或者其他)
ACTION_UP:表示用户抬起了手指
ACTION_CANCEL:表示手势被取消了,一些关于这个事件类型的讨论见:http://stackoverflow.com/questions/11960861/what-causes-a-motionevent-action-cancel-in-android
ACTION_OUTSIDE: 表示用户触碰超出了正常的UI边界.
ACTION_POINTER_DOWN:有一个非主要的手指按下了.
ACTION_POINTER_UP:一个非主要的手指抬起来了
touch事件的元数据包括:
touch的位置
手指的个数
touch事件的时间
一个touch手势被定义为以ACTION_DOWN开始和以 ACTION_UP结束。
二、Touch事件的处理流程
当用户触摸屏幕时,触发Activity调用dispatchTouchEvent
事件对象会按自顶向下的顺序在View Tree中传递
父View(ViewGroups)会调用dispatchTouchEvent将Event传递给子View
Event在任何时候都可能被拦截
事件流会顺着View链递归向下传递直到被消耗
若某个View想处理touch事件,必须先消耗ACTION_DOWN。考虑到效率,后续的事件将不会向下传递。
若某个事件未被消耗,最后会被Activity的onTouchEvent()消耗
若任何View或ViewGroup设置了OnTouchListener,touch事件将被拦截。
/** * Called to process touch screen events. You can override this to * intercept all touch screen events before they are dispatched to the * window. Be sure to call this implementation for touch screen events * that should be handled normally. * * @param ev The touch screen event. * * @return boolean Return true if this event was consumed. */ public boolean dispatchTouchEvent(MotionEvent ev) { if (ev.getAction() == MotionEvent.ACTION_DOWN) { onUserInteraction(); } if (getWindow().superDispatchTouchEvent(ev)) { return true; } return onTouchEvent(ev); }
由代码可以看出,对于应用层,该函数在touch事件发生后首先被调用。onUserInteraction()是一个空函数,可被用户重载以进行相关处理。Event随后将被传递到关联到root view的window。若子view消耗了该Event,则返回true,否则Event最后被Activity的onTouchEvent()消耗。
ViewGroup.dispatchTouchEvent()的源码分析如下:
public boolean dispatchTouchEvent(MotionEvent ev) { if (mInputEventConsistencyVerifier != null) { mInputEventConsistencyVerifier.onTouchEvent(ev, 1); } boolean handled = false; if (onFilterTouchEventForSecurity(ev)) { final int action = ev.getAction(); final int actionMasked = action & MotionEvent.ACTION_MASK; // 处理初始的down事件 if (actionMasked == MotionEvent.ACTION_DOWN) { //当新开始一个touch事件时,抛弃先前的touch状态 //当app切换,发生ANR或一些其他的touch状态发生时,framework会丢弃或取消先前的touch状态 cancelAndClearTouchTargets(ev); resetTouchState(); } // 检查是否进行事件拦截 final boolean intercepted; if (actionMasked == MotionEvent.ACTION_DOWN || mFirstTouchTarget != null) { final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0; if (!disallowIntercept) { //回调onInterceptTouchEvent(),返回false表示不拦截touch,否则拦截touch事件。 intercepted = onInterceptTouchEvent(ev); ev.setAction(action); // restore action in case it was changed } else { intercepted = false; } } else { //没有touch事件的传递对象,同时touch动作不是初始动作down,所以ViewGroup继续拦截事件 intercepted = true; } // 检查cancel事件 final boolean canceled = resetCancelNextUpFlag(this) || actionMasked == MotionEvent.ACTION_CANCEL; // 如果有第二个手指touch,更新touch目标列表。touch目标列表是一个View数组 final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0; TouchTarget newTouchTarget = null; boolean alreadyDispatchedToNewTouchTarget = false; if (!canceled && !intercepted) { if (actionMasked == MotionEvent.ACTION_DOWN || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN) || actionMasked == MotionEvent.ACTION_HOVER_MOVE) { final int actionIndex = ev.getActionIndex(); // always 0 for down final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex) : TouchTarget.ALL_POINTER_IDS; // Clean up earlier touch targets for this pointer id in case they // have become out of sync. removePointersFromTouchTargets(idBitsToAssign); final int childrenCount = mChildrenCount; if (newTouchTarget == null && childrenCount != 0) { final float x = ev.getX(actionIndex); final float y = ev.getY(actionIndex); // 找到一个能接受Event的子View,再对子View的View树进行遍历 final View[] children = mChildren; final boolean customOrder = isChildrenDrawingOrderEnabled(); //判断每个子View是否是TouchTarget,若是则添加到TouchTarget链表中 for (int i = childrenCount - 1; i >= 0; i--) { final int childIndex = customOrder ? getChildDrawingOrder(childrenCount, i) : i; final View child = children[childIndex]; if (!canViewReceivePointerEvents(child) || !isTransformedTouchPointInView(x, y, child, null)) { continue; } newTouchTarget = getTouchTarget(child); if (newTouchTarget != null) { // 若子View处于touch目标中,同时已经接收了touch事件,则为器增加新的touch点 newTouchTarget.pointerIdBits |= idBitsToAssign; break; } resetCancelNextUpFlag(child); //把MotionEvent的点坐标转换到子View的坐标系中,为ViewGroup创建一个新TouchTarget,TouchTarget包含了子View if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) { // Child wants to receive touch within its bounds. mLastTouchDownTime = ev.getDownTime(); mLastTouchDownIndex = childIndex; mLastTouchDownX = ev.getX(); mLastTouchDownY = ev.getY(); newTouchTarget = addTouchTarget(child, idBitsToAssign); alreadyDispatchedToNewTouchTarget = true; break; } } } if (newTouchTarget == null && mFirstTouchTarget != null) { // 没有发现接收event的子View,把Touch点赋给最早添加到TouchTarget链中的对象 newTouchTarget = mFirstTouchTarget; while (newTouchTarget.next != null) { newTouchTarget = newTouchTarget.next; } newTouchTarget.pointerIdBits |= idBitsToAssign; } } } // 传递给touch目标 if (mFirstTouchTarget == null) { // 若没有Touch目标,则把自己当成一个View,调用 handled = dispatchTransformedTouchEvent(ev, canceled, null, TouchTarget.ALL_POINTER_IDS); } else { // Dispatch to touch targets, excluding the new touch target if we already // dispatched to it. Cancel touch targets if necessary. TouchTarget predecessor = null; TouchTarget target = mFirstTouchTarget; while (target != null) { final TouchTarget next = target.next; //若已被处理,则忽略。 if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) { handled = true; } else { final boolean cancelChild = resetCancelNextUpFlag(target.child) || intercepted; //传递给子View处理 if (dispatchTransformedTouchEvent(ev, cancelChild, target.child, target.pointerIdBits)) { handled = true; } if (cancelChild) { if (predecessor == null) { mFirstTouchTarget = next; } else { predecessor.next = next; } target.recycle(); target = next; continue; } } predecessor = target; target = next; } } // 若在触摸点发生了up或cancel,则更新TouchTarget链表 if (canceled || actionMasked == MotionEvent.ACTION_UP || actionMasked == MotionEvent.ACTION_HOVER_MOVE) { resetTouchState(); } else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) { final int actionIndex = ev.getActionIndex(); final int idBitsToRemove = 1 << ev.getPointerId(actionIndex); removePointersFromTouchTargets(idBitsToRemove); } } if (!handled && mInputEventConsistencyVerifier != null) { mInputEventConsistencyVerifier.onUnhandledEvent(ev, 1); } return handled; }
ViewGroup中将TouchEvent传递给子View的函数为dispatchTransformedTouchEvent(),源代码如下:
/** * Transforms a motion event into the coordinate space of a particular child view, * filters out irrelevant pointer ids, and overrides its action if necessary. * If child is null, assumes the MotionEvent will be sent to this ViewGroup instead. */ private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel, View child, int desiredPointerIdBits) { final boolean handled; // Canceling motions is a special case. We don't need to perform any transformations // or filtering. The important part is the action, not the contents. // cancel动作是个特列,无需坐标转换或过滤。 final int oldAction = event.getAction(); if (cancel || oldAction == MotionEvent.ACTION_CANCEL) { event.setAction(MotionEvent.ACTION_CANCEL); if (child == null) { handled = super.dispatchTouchEvent(event); } else { handled = child.dispatchTouchEvent(event); } event.setAction(oldAction); return handled; } // 计算将被传递的点的数量。 final int oldPointerIdBits = event.getPointerIdBits(); final int newPointerIdBits = oldPointerIdBits & desiredPointerIdBits; // Motion事件没有对应点,则丢弃这个Motion if (newPointerIdBits == 0) { return false; } /*若点的数量一致则无需进行不相关的点坐标转换,调用子View的dispatchTouchEvent*/ // If the number of pointers is the same and we don't need to perform any fancy // irreversible transformations, then we can reuse the motion event for this // dispatch as long as we are careful to revert any changes we make. // Otherwise we need to make a copy. /*该变量用于保存坐标转换后的MoetionEvent*/ final MotionEvent transformedEvent; if (newPointerIdBits == oldPointerIdBits) { if (child == null || child.hasIdentityMatrix()) { if (child == null) { handled = super.dispatchTouchEvent(event); } else { final float offsetX = mScrollX - child.mLeft; final float offsetY = mScrollY - child.mTop; /*直接对MotionEvent进行坐标变换,将MotionEvent传递下去*/ event.offsetLocation(offsetX, offsetY); handled = child.dispatchTouchEvent(event); /*回复MotionEvent*/ event.offsetLocation(-offsetX, -offsetY); } return handled; } transformedEvent = MotionEvent.obtain(event); } else { transformedEvent = event.split(newPointerIdBits); } // Perform any necessary transformations and dispatch. if (child == null) { /*调用父类即View的dispatchTouchEvent方法,该方法会调用onTouchEvent*/ handled = super.dispatchTouchEvent(transformedEvent); } else { final float offsetX = mScrollX - child.mLeft; final float offsetY = mScrollY - child.mTop; transformedEvent.offsetLocation(offsetX, offsetY); if (! child.hasIdentityMatrix()) { transformedEvent.transform(child.getInverseMatrix()); } /*传递给子View处理*/ handled = child.dispatchTouchEvent(transformedEvent); } // Done. transformedEvent.recycle(); return handled; }
View对象的dispatchTouchEvent代码如下:
/** * Pass the touch screen motion event down to the target view, or this * view if it is the target. * * @param event The motion event to be dispatched. * @return True if the event was handled by the view, false otherwise. */ public boolean dispatchTouchEvent(MotionEvent event) { if (mInputEventConsistencyVerifier != null) { mInputEventConsistencyVerifier.onTouchEvent(event, 0); } if (onFilterTouchEventForSecurity(event)) { //noinspection SimplifiableIfStatement ListenerInfo li = mListenerInfo; /*先调用listener接口*/ if (li != null && li.mOnTouchListener != null && (mViewFlags & ENABLED_MASK) == ENABLED && li.mOnTouchListener.onTouch(this, event)) { return true; } /*若MotionEvent未被消耗,则调用View的onTouchEvent * * ViewGroup中没有定义onTouchEvent,故做后调用View中的onTouchEvent*/ if (onTouchEvent(event)) { return true; } } if (mInputEventConsistencyVerifier != null) { mInputEventConsistencyVerifier.onUnhandledEvent(event, 0); } return false; }
小结:
onInterceptTouchEvent:
onInterceptTouchEvent是在ViewGroup里面定义的,被ViewGroup.dispatchTouchEvent()调用,用于拦截所有的touch事件。默认返回false,表示不拦截touch事件,ViewGroup.dispatchTouchEvent()会调用子View的dispatchTouchEvent,将touch事件传递到子View中。若子View的dispatchTouchEvent 返回false,则ViewGroup的onTouchEvent会被调用;若子View的dispatchTouchEvent 返回true,表示消耗了手势事件,ViewGroup的onTouchEvent则不会被调用。若ViewGroup.onInterceptTouchEvent()返回true,表示Touch事件被拦截,ViewGroup. dispatchTransformedTouchEvent()函数将被调用,该函数会调用super.dispatchTouchEvent(event),即View的dispatchEvent(),该函数首先会调用View.OnTouchListener.onTouch().若listener未消耗Touch事件,则会调用View.onTouchEvent().
onTouchEvent:
view中定义的方法onTouchEvent默认返回true,表示消耗了一个touch事件,ViewGroup中定义的onTouchEvent默认返回false,表示不处理Touch手势事件。手势事件类型包括ACTION_DOWN,ACTION_MOVE,ACTION_UP,ACTION_CANCEL等事件。
本节及后续都是参考了一篇国外讲义,下载地址:http://download.csdn.net/detail/bigconvience/7376431
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