Android技术周报是最近我刚创建的一个文集,这篇文章也是Android技术周报这个文集的第一篇文章(发现自己好久没写文章了),主要目的是记录和分享一些工作中遇到的问题,并对其进行深入研究,对于描述的内容有异议的可以留言,大家一起交流和学习。今天的内容是从源码角度了解Activity中的 onSaveInstanceStateonRestoreInstanceState

1. onSaveInstanceState到底做了些什么?

protected void onSaveInstanceState(Bundle outState) {    // 存储窗口视图状态    outState.putBundle(WINDOW_HIERARCHY_TAG, mWindow.saveHierarchyState());    outState.putInt(LAST_AUTOFILL_ID, mLastAutofillId);    // 存储Fragment状态    Parcelable p = mFragments.saveAllState();    if (p != null) {        outState.putParcelable(FRAGMENTS_TAG, p);    }    if (mAutoFillResetNeeded) {        outState.putBoolean(AUTOFILL_RESET_NEEDED, true);        // 存储Android自动填充的状态,非重点        getAutofillManager().onSaveInstanceState(outState);    }    // 调用ActivityLifeCallbacks的onSaveInstanceState方法进行状态存储    getApplication().dispatchActivitySaveInstanceState(this, outState);}

从源码上看,不难发现onSaveInstanceState主要做了以下三个内容:

  1. 存储窗口视图状态
  2. 存储Fragment状态
  3. 调用ActivityLifeCallbacks的onSaveInstanceState方法进行状态存储

通过调用PhoneWindow的saveHierarchyState方法实际上是调用mContentParent的saveHierarchyState方法:

@Overridepublic Bundle saveHierarchyState() {    Bundle outState = new Bundle();    if (mContentParent == null) {        return outState;    }    SparseArray states = new SparseArray();    mContentParent.saveHierarchyState(states);    outState.putSparseParcelableArray(VIEWS_TAG, states);    ....   return outState;}

其中mContentParent是Activity的主视图,本质是一个View对象,在Activity#setContentView()方法里进行初始化操作,接下来回到View的saveHierarchyState方法:

public void saveHierarchyState(SparseArray container) {    dispatchSaveInstanceState(container);}protected void dispatchSaveInstanceState(SparseArray container) {    if (mID != NO_ID && (mViewFlags & SAVE_DISABLED_MASK) == 0) {        mPrivateFlags &= ~PFLAG_SAVE_STATE_CALLED;        Parcelable state = onSaveInstanceState();        if ((mPrivateFlags & PFLAG_SAVE_STATE_CALLED) == 0) {            throw new IllegalStateException(                    "Derived class did not call super.onSaveInstanceState()");        }        if (state != null) {            // 以当前View的ID为key值存储起来            container.put(mID, state);        }    }}

在View的dispatchSaveInstanceState方法里,会将View#onSaveInstanceState()方法返回的Parcelable对象以当前View的ID为key值存储起来,并返回,这也意味着如果当前View没有设置ID,那么将无法进行View的onSaveInstanceState操作

android:id="@+id/tv_save_state"

View的onSaveInstanceState方法默认返回空状态 BaseSavedState.EMPTY_STATE,可交由子View重写,如TextView#onSaveInstanceState():

@Overridepublic Parcelable onSaveInstanceState() {    Parcelable superState = super.onSaveInstanceState();    // Save state if we are forced to    final boolean freezesText = getFreezesText();    boolean hasSelection = false;    int start = -1;    int end = -1;    if (mText != null) {        start = getSelectionStart();        end = getSelectionEnd();        if (start >= 0 || end >= 0) {            // Or save state if there is a selection            hasSelection = true;        }    }    if (freezesText || hasSelection) {        SavedState ss = new SavedState(superState);        if (freezesText) {            if (mText instanceof Spanned) {                final Spannable sp = new SpannableStringBuilder(mText);                if (mEditor != null) {                    removeMisspelledSpans(sp);                    sp.removeSpan(mEditor.mSuggestionRangeSpan);                }                ss.text = sp;            } else {                ss.text = mText.toString();            }        }        if (hasSelection) {            // XXX Should also save the current scroll position!            ss.selStart = start;            ss.selEnd = end;        }        if (isFocused() && start >= 0 && end >= 0) {            ss.frozenWithFocus = true;        }        ss.error = getError();        if (mEditor != null) {            ss.editorState = mEditor.saveInstanceState();        }        return ss;    }    return superState;}

接下来进入Fragment状态的保存方法,mFragments.saveAllState(),mFragments是一个FragmentController对象,主要用于提供FragmentManager对象,维护Fragments的生命周期,这里不做过多介绍,所以最终是调用FragmentManager#saveAllState()方法,该方法最终会返回一个FragmentManagerState对象:

Parcelable saveAllState() {    ...    // 第一步:收集所有处于active状态的Fragment    int N = mActive.size();    FragmentState[] active = new FragmentState[N];    boolean haveFragments = false;    for (int i=0; i Fragment.INITIALIZING && fs.mSavedFragmentState == null) {                fs.mSavedFragmentState = saveFragmentBasicState(f);                ...            } else {                fs.mSavedFragmentState = f.mSavedFragmentState;            }        }    }    // 第二步:收集已经添加的Fragments的Index    int[] added = null;    BackStackState[] backStack = null;    N = mAdded.size();    if (N > 0) {        added = new int[N];        for (int i=0; i 0) {            backStack = new BackStackState[N];            for (int i=0; i

对于第一步的方法最终会调用FragmentManager#saveFragmentBasicState()方法,此方法主要有以下任务:

Bundle saveFragmentBasicState(Fragment f) {    Bundle result = null;    ...   // 调用Fragment#onSaveInstanceState()方法(可由子类重写)    f.performSaveInstanceState(mStateBundle);    dispatchOnFragmentSaveInstanceState(f, mStateBundle, false);    ...    // 保存View的视图状态,跟上面内容介绍一致    if (f.mView != null) {        saveFragmentViewState(f);    }    // mSavedViewState为已保存的视图状态    if (f.mSavedViewState != null) {        if (result == null) {            result = new Bundle();        }        result.putSparseParcelableArray(                FragmentManagerImpl.VIEW_STATE_TAG, f.mSavedViewState);    }    // 记录Fragment的显示属性    if (!f.mUserVisibleHint) {        if (result == null) {            result = new Bundle();        }        // Only add this if it's not the default value        result.putBoolean(FragmentManagerImpl.USER_VISIBLE_HINT_TAG, f.mUserVisibleHint);    }    return result;}

Fragment的performSaveInstanceState除了保存自身状态还会保存子Fragment的状态,实现如下:

void performSaveInstanceState(Bundle outState) {    onSaveInstanceState(outState);    if (mChildFragmentManager != null) {        Parcelable p = mChildFragmentManager.saveAllState();        if (p != null) {            outState.putParcelable(Activity.FRAGMENTS_TAG, p);        }    }}

最后,看一下Activity#onSaveInstanceState的最后一步:

getApplication().dispatchActivitySaveInstanceState(this, outState);

实际上是遍历已注册的ActivityLifecycleCallback,并调用其onActivitySaveInstanceState()方法:

void dispatchActivitySaveInstanceState(Activity activity, Bundle outState) {    Object[] callbacks = collectActivityLifecycleCallbacks();    if (callbacks != null) {        for (int i=0; i

至此,Activity#onSaveInstanceState的工作已经做完了,总结起来,其时序图如下:


onSaveInstanceState时序图

讲解过程省略了不少代码,需要做详细了解的可以进一步查看源码,关于onRestoreInstanceState的方法实现,主要是以上方法的一个逆过程,这里不再做过多的叙述,接下来内容主要讲onSaveInstanceState与onRestoreInstanceState的调用时机。

2. onSaveInstanceState与onRestoreInstanceState调用时机

关于onSaveInstanceState调用时机的追踪,我们先来简单看一下一个Activity的启动过程:


Activity的启动过程.jpg

Activity的启动过程与Binder进程间通信机制息息相关,对于Binder进程间通信机制以及Activity的启动过程,我们在后期的文章里会仔细说明,这里就不在做过多说明。Activity的启动过程主要的步骤可以概括如下:

  1. MainActivity向ActivityManagerService发送一个启动SecondActivity的进程间通信请求;
  2. ActivityManagerService保存SecondActivity的相关信息,并向MainActivity发送一个进入中止状态(pause)的进程间通信请求;
  3. MainActivity进入中止状态后,向ActivityManagerService发送一个已进入中止状态的进程间通信请求;
  4. ActivityManagerService发现SecondActivity所在进程不存在,则会发起启动新进程的请求;
  5. 当新进程启动完毕后,会向SecondActivity发送一个启动完成的进程间通信请求;
  6. ActivityManagerService将保存的SecondActivity信息发送给新创建的进程,以便其将SecondActivity启动起来

我们主要看第三步,Activity接收ActivityManagerService的进程间通信请求最终都会由该Activity所在的进程对象ActivityThread里的Handler对象去处理:

// ActivityThread.javaprivate class H extends Handler {    public void handleMessage(Message msg) {        if (DEBUG_MESSAGES) Slog.v(TAG, ">>> handling: " + codeToString(msg.what));        switch (msg.what) {            ...            case PAUSE_ACTIVITY: {                // 通知Activity进入中止状态                Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "activityPause");                SomeArgs args = (SomeArgs) msg.obj;                handlePauseActivity((IBinder) args.arg1, false,                        (args.argi1 & USER_LEAVING) != 0, args.argi2,                        (args.argi1 & DONT_REPORT) != 0, args.argi3);                Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);            } break;            ...        }}

核心方法为handlePauseActivity:

private void handlePauseActivity(IBinder token, boolean finished,        boolean userLeaving, int configChanges, boolean dontReport, int seq) {    ActivityClientRecord r = mActivities.get(token);    if (DEBUG_ORDER) Slog.d(TAG, "handlePauseActivity " + r + ", seq: " + seq);    if (!checkAndUpdateLifecycleSeq(seq, r, "pauseActivity")) {        return;    }    if (r != null) {        ...        r.activity.mConfigChangeFlags |= configChanges;        performPauseActivity(token, finished, r.isPreHoneycomb(), "handlePauseActivity");        ...    }}

接着在往下看performPauseActivity:

final Bundle performPauseActivity(IBinder token, boolean finished,        boolean saveState, String reason) {    ActivityClientRecord r = mActivities.get(token);    return r != null ? performPauseActivity(r, finished, saveState, reason) : null;}final Bundle performPauseActivity(ActivityClientRecord r, boolean finished,        boolean saveState, String reason) {    ...    if (finished) {        r.activity.mFinished = true;    }    // Next have the activity save its current state and managed dialogs...    if (!r.activity.mFinished && saveState) {        callCallActivityOnSaveInstanceState(r);    }   ...}

这时候关键方法已经显而易见了:

private void callCallActivityOnSaveInstanceState(ActivityClientRecord r) {    r.state = new Bundle();    r.state.setAllowFds(false);    if (r.isPersistable()) {        r.persistentState = new PersistableBundle();        mInstrumentation.callActivityOnSaveInstanceState(r.activity, r.state,                r.persistentState);    } else {        mInstrumentation.callActivityOnSaveInstanceState(r.activity, r.state);    }}public void callActivityOnSaveInstanceState(Activity activity, Bundle outState,        PersistableBundle outPersistentState) {    activity.performSaveInstanceState(outState, outPersistentState);}final void performSaveInstanceState(Bundle outState, PersistableBundle outPersistentState) {    // 这就是我们希望看到的方法    onSaveInstanceState(outState, outPersistentState);    saveManagedDialogs(outState);    storeHasCurrentPermissionRequest(outState);    if (DEBUG_LIFECYCLE) Slog.v(TAG, "onSaveInstanceState " + this + ": " + outState +            ", " + outPersistentState);}

总结起来,onSaveInstanceState会在以下情况下被调用:

  1. 当用户按下home键;
  2. 长按home键切换应用程序;
  3. 按下电源键;
  4. 启动一个新的Activity;
  5. 屏幕方向切换;
  6. 电话打入等情况发生

而onRestoreInstanceState只有在activity确实是被系统回收,重新创建activity的情况下才会被调用,所以主要分为以下两种情况:

a. activity没有被销毁:

onPause -> onSaveInstanceState -> onStop -> onRestart -> onStart -> onResume

b. activity被销毁:

onPause -> onSaveInstanceState -> onStop -> onDestroy -> onCreate -> onStart -> onRestoreInstanceState -> onResume

OK,今天的内容就到这里,下篇文章见 ~

@see https://segmentfault.com/a/1190000018487825

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