Android中一种ThreadPool的实现
16lz
2021-01-24
可以简单的将任务在UI线程或者非UI线程中执行。
代码如下:(可以看作精简版的AsyncTask)
public class ThreadPool { private static final int CORE_POOL_SIZE = 5; private static final int MAXIMUM_POOL_SIZE = 128; private static final int KEEP_ALIVE = 1; private static final ThreadFactory sThreadFactory = new ThreadFactory() { private final AtomicInteger mCount = new AtomicInteger(1); public Thread newThread(Runnable r) { return new Thread(r, "AsyncTask #" + mCount.getAndIncrement()); } }; private static final BlockingQueue sPoolWorkQueue = new LinkedBlockingQueue( 10); private static Handler sUIHandler = new Handler(Looper.getMainLooper()); private static final Executor THREAD_POOL_EXECUTOR = new ThreadPoolExecutor(CORE_POOL_SIZE, MAXIMUM_POOL_SIZE, KEEP_ALIVE, TimeUnit.SECONDS, sPoolWorkQueue, sThreadFactory); public static void runOnPool(Runnable command) { THREAD_POOL_EXECUTOR.execute(command); } public static void runOnUI(Runnable command) { sUIHandler.post(command); } public static void postUiDelay(Runnable command, long delayMillis) { sUIHandler.postDelayed(command, delayMillis); }}
在代码的任何位置,你只要想在异步线程中执行一段代码:
ThreadPool.runOnPool(new Runnable(){...});
在任何线程中,你想在UI线程中执行一个更新:
ThreadPool.runOnUI(new Runnable(){...});
这会让你的代码实现异步加载然后更新UI布局变得非常简单。
例如:
ThreadPool.runOnPool(new Runnable(){
void run(){
loadData();//后台操作
ThreadPool.runOnUI(new Runnable(){
refreshUI();//更新界面
};
)
}
});
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