1. Handler类

Handler类被用于异步消息处理线程,常被用来更新UI线程。

  • 一般来说我们会在主线程中创建一个Handler的匿名内部类,然后重写它的handleMessage(Message)方法来处理我们的UI操作。

      private final static int UPDATE_TIME = 1;  private TextView mTv;  private Handler mHandler = new Handler() {      @Override      public void handleMessage(Message msg) {          switch (msg.what) {              // 根据what的值处理不同操作              case UPDATE_TIME:                  mTv.setText(getCurrentTime());                  break;          }      }  };

    调用HandlersendMessage(int)方法来发送消息。

      mHandler.sendEmptyMessage(UPDATE_TIME);

    其他类似方法

      sendEmptyMessage(int what)  sendEmptyMessageAtTime(int what, long uptimeMillis)  sendEmptyMessageDelayed(int what, long delayMillis)  sendMessage(Message msg)  sendMessageAtFrontOfQueue(Message msg)  sendMessageAtTime(Message msg, long uptimeMillis)  sendMessageDelayed(Message msg, long delayMillis)
  • 在线程中调用post(Runnable)方法

      mHandler.post(new Runnable() {      @Override      public void run() {          mTv.setText(getCurrentTime());      }  });

    其他类似方法

      post(Runnable r)  postAtFrontOfQueue(Runnable r)  postAtTime(Runnable r, long uptimeMillis)  postAtTime(Runnable r, Object token, long uptimeMillis)  postDelayed(Runnable r, long delayMillis)

2. Handler类解析

Android的消息机制中主要是由HandlerLooperMessageQueueMessage等组成。

  • Looper主要是prepare()loop()两个方法。

    首先是prepare()方法,sThreadLocal是一个ThreadLocal对象,可以在一个线程中存储变量。prepare()方法不能被调用两次,这保证了一个线程中只有一个Looper实例。

      public static void prepare() {      prepare(true);  }  private static void prepare(boolean quitAllowed) {      if (sThreadLocal.get() != null) {          throw new RuntimeException("Only one Looper may be created per thread");      }      sThreadLocal.set(new Looper(quitAllowed));  }

    Looper的构造函数,创建一个消息队列。

      private Looper(boolean quitAllowed) {      mQueue = new MessageQueue(quitAllowed);      mThread = Thread.currentThread();  }

    loop()方法,先获得当前线程的Looper,调用消息队列的queue.next()方法获取消息,随后回调HandlerdispatchMessage(Message)来处理消息。

      public static void loop() {      final Looper me = myLooper();      if (me == null) {          throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");      }      final MessageQueue queue = me.mQueue;      // Make sure the identity of this thread is that of the local process,      // and keep track of what that identity token actually is.      Binder.clearCallingIdentity();      final long ident = Binder.clearCallingIdentity();      for (;;) {          Message msg = queue.next(); // might block          if (msg == null) {              // No message indicates that the message queue is quitting.              return;          }          // This must be in a local variable, in case a UI event sets the logger          final Printer logging = me.mLogging;          if (logging != null) {              logging.println(">>>>> Dispatching to " + msg.target + " " +                      msg.callback + ": " + msg.what);          }          final long slowDispatchThresholdMs = me.mSlowDispatchThresholdMs;          final long traceTag = me.mTraceTag;          if (traceTag != 0 && Trace.isTagEnabled(traceTag)) {              Trace.traceBegin(traceTag, msg.target.getTraceName(msg));          }          final long start = (slowDispatchThresholdMs == 0) ? 0 : SystemClock.uptimeMillis();          final long end;          try {              msg.target.dispatchMessage(msg);              end = (slowDispatchThresholdMs == 0) ? 0 : SystemClock.uptimeMillis();          } finally {              if (traceTag != 0) {                  Trace.traceEnd(traceTag);              }          }          if (slowDispatchThresholdMs > 0) {              final long time = end - start;              if (time > slowDispatchThresholdMs) {                  Slog.w(TAG, "Dispatch took " + time + "ms on "                          + Thread.currentThread().getName() + ", h=" +                          msg.target + " cb=" + msg.callback + " msg=" + msg.what);              }          }          if (logging != null) {              logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);          }          // Make sure that during the course of dispatching the          // identity of the thread wasn't corrupted.          final long newIdent = Binder.clearCallingIdentity();          if (ident != newIdent) {              Log.wtf(TAG, "Thread identity changed from 0x"                      + Long.toHexString(ident) + " to 0x"                      + Long.toHexString(newIdent) + " while dispatching to "                      + msg.target.getClass().getName() + " "                      + msg.callback + " what=" + msg.what);          }          msg.recycleUnchecked();      }  }  public static @Nullable Looper myLooper() {      return sThreadLocal.get();  }
  • MessageQueue是消息队列

    enqueueMessage(Message, int)方法中加入消息。如果当前没有消息,或者when小于队列头的话,作为新的队列头。否则插入到队伍中。

      boolean enqueueMessage(Message msg, long when) {      if (msg.target == null) {          throw new IllegalArgumentException("Message must have a target.");      }      if (msg.isInUse()) {          throw new IllegalStateException(msg + " This message is already in use.");      }      synchronized (this) {          if (mQuitting) {              IllegalStateException e = new IllegalStateException(                      msg.target + " sending message to a Handler on a dead thread");              Log.w(TAG, e.getMessage(), e);              msg.recycle();              return false;          }          msg.markInUse();          msg.when = when;          Message p = mMessages;          boolean needWake;          if (p == null || when == 0 || when < p.when) {              // New head, wake up the event queue if blocked.              msg.next = p;              mMessages = msg;              needWake = mBlocked;          } else {              // Inserted within the middle of the queue.  Usually we don't have to wake              // up the event queue unless there is a barrier at the head of the queue              // and the message is the earliest asynchronous message in the queue.              needWake = mBlocked && p.target == null && msg.isAsynchronous();              Message prev;              for (;;) {                  prev = p;                  p = p.next;                  if (p == null || when < p.when) {                      break;                  }                  if (needWake && p.isAsynchronous()) {                      needWake = false;                  }              }              msg.next = p; // invariant: p == prev.next              prev.next = msg;          }          // We can assume mPtr != 0 because mQuitting is false.          if (needWake) {              nativeWake(mPtr);          }      }      return true;  }

    next()方法中获取消息。

      Message next() {      // Return here if the message loop has already quit and been disposed.      // This can happen if the application tries to restart a looper after quit      // which is not supported.      final long ptr = mPtr;      if (ptr == 0) {          return null;      }      int pendingIdleHandlerCount = -1; // -1 only during first iteration      int nextPollTimeoutMillis = 0;      for (;;) {          if (nextPollTimeoutMillis != 0) {              Binder.flushPendingCommands();          }          nativePollOnce(ptr, nextPollTimeoutMillis);          synchronized (this) {              // Try to retrieve the next message.  Return if found.              final long now = SystemClock.uptimeMillis();              Message prevMsg = null;              Message msg = mMessages;              if (msg != null && msg.target == null) {                  // Stalled by a barrier.  Find the next asynchronous message in the queue.                  do {                      prevMsg = msg;                      msg = msg.next;                  } while (msg != null && !msg.isAsynchronous());              }              if (msg != null) {                  if (now < msg.when) {                      // Next message is not ready.  Set a timeout to wake up when it is ready.                      nextPollTimeoutMillis = (int) Math.min(msg.when - now, Integer.MAX_VALUE);                  } else {                      // Got a message.                      mBlocked = false;                      if (prevMsg != null) {                          prevMsg.next = msg.next;                      } else {                          mMessages = msg.next;                      }                      msg.next = null;                      if (DEBUG) Log.v(TAG, "Returning message: " + msg);                      msg.markInUse();                      return msg;                  }              } else {                  // No more messages.                  nextPollTimeoutMillis = -1;              }              // Process the quit message now that all pending messages have been handled.              if (mQuitting) {                  dispose();                  return null;              }              // If first time idle, then get the number of idlers to run.              // Idle handles only run if the queue is empty or if the first message              // in the queue (possibly a barrier) is due to be handled in the future.              if (pendingIdleHandlerCount < 0                      && (mMessages == null || now < mMessages.when)) {                  pendingIdleHandlerCount = mIdleHandlers.size();              }              if (pendingIdleHandlerCount <= 0) {                  // No idle handlers to run.  Loop and wait some more.                  mBlocked = true;                  continue;              }              if (mPendingIdleHandlers == null) {                  mPendingIdleHandlers = new IdleHandler[Math.max(pendingIdleHandlerCount, 4)];              }              mPendingIdleHandlers = mIdleHandlers.toArray(mPendingIdleHandlers);          }          // Run the idle handlers.          // We only ever reach this code block during the first iteration.          for (int i = 0; i < pendingIdleHandlerCount; i++) {              final IdleHandler idler = mPendingIdleHandlers[i];              mPendingIdleHandlers[i] = null; // release the reference to the handler              boolean keep = false;              try {                  keep = idler.queueIdle();              } catch (Throwable t) {                  Log.wtf(TAG, "IdleHandler threw exception", t);              }              if (!keep) {                  synchronized (this) {                      mIdleHandlers.remove(idler);                  }              }          }          // Reset the idle handler count to 0 so we do not run them again.          pendingIdleHandlerCount = 0;          // While calling an idle handler, a new message could have been delivered          // so go back and look again for a pending message without waiting.          nextPollTimeoutMillis = 0;      }  }
  • 最后是Handler

    sendEmptyMessage(int)方法会调用sendMessageDelayed(int, long)方法,指定targetHandler,最终调用MessageQueue.enqueueMessage(Message, long)放入消息列表中。

      public final boolean sendEmptyMessage(int what)  {      return sendEmptyMessageDelayed(what, 0);  }  public final boolean sendEmptyMessageDelayed(int what, long delayMillis) {      Message msg = Message.obtain();      msg.what = what;      return sendMessageDelayed(msg, delayMillis);  }  public final boolean sendMessageDelayed(Message msg, long delayMillis)  {      if (delayMillis < 0) {          delayMillis = 0;      }      return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis);  }  public boolean sendMessageAtTime(Message msg, long uptimeMillis) {      MessageQueue queue = mQueue;      if (queue == null) {          RuntimeException e = new RuntimeException(                  this + " sendMessageAtTime() called with no mQueue");          Log.w("Looper", e.getMessage(), e);          return false;      }      return enqueueMessage(queue, msg, uptimeMillis);  }  private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {      msg.target = this;      if (mAsynchronous) {          msg.setAsynchronous(true);      }      return queue.enqueueMessage(msg, uptimeMillis);  }

    post(Runnable)方法,同样会调用sendMessageDelayed(Message, long)方法,只是会指定Message.callback属性。

      public final boolean post(Runnable r)  {     return sendMessageDelayed(getPostMessage(r), 0);  }  private static Message getPostMessage(Runnable r) {      Message m = Message.obtain();      m.callback = r;      return m;  }

    dispatchMessage(Message)方法处理消息回调,消息首先由msg.callback处理,然后是Handler.mCallback,最后是handleMessage(Message)

      public void dispatchMessage(Message msg) {      if (msg.callback != null) {          handleCallback(msg);      } else {          if (mCallback != null) {              if (mCallback.handleMessage(msg)) {                  return;              }          }          handleMessage(msg);      }  }  private static void handleCallback(Message message) {      message.callback.run();  }  public void handleMessage(Message msg) {  }

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