NDK编译:fatal error: GLES2/gl2platform.h: No such file or directory
16lz
2021-01-24
该问题是在编译一个cocos2d游戏出现的,问题详情:
D:\tmp3\arkaflow-android\arkaflowandroid\src\main\jni>ndk-build[armeabi-v7a] Compile++ thumb: cocos2dcpp_shared <= main.cppIn file included from D:/tmp3/arkaflow-android/arkaflowandroid/src/main/jni/../../../../../cocos2d/cocos/3d/../platform/CCGL.h:37:0, from D:/tmp3/arkaflow-android/arkaflowandroid/src/main/jni/../../../../../cocos2d/cocos/3d/../base/ccTypes.h:36, from D:/tmp3/arkaflow-android/arkaflowandroid/src/main/jni/../../../../../cocos2d/cocos/3d/../base/CCProtocols.h:33, from D:/tmp3/arkaflow-android/arkaflowandroid/src/main/jni/../../../../../cocos2d/cocos/3d/../2d/CCNode.h:35, from D:/tmp3/arkaflow-android/arkaflowandroid/src/main/jni/../../../../../cocos2d/cocos/3d/../2d/CCScene.h:32, from D:/tmp3/arkaflow-android/arkaflowandroid/src/main/jni/../../../../../cocos2d/cocos/3d/../base/CCDirector.h:38, from D:/tmp3/arkaflow-android/arkaflowandroid/src/main/jni/../../../../../cocos2d/cocos/3d/../base/CCAsyncTaskPool.h:29, from D:/tmp3/arkaflow-android/arkaflowandroid/src/main/jni/../../../../../cocos2d/cocos/3d/../cocos2d.h:41, from D:/tmp3/arkaflow-android/arkaflowandroid/src/main/jni/../../Classes/AppDelegate.h:4, from D:/tmp3/arkaflow-android/arkaflowandroid/src/main/jni/hellocpp/main.cpp:1:D:/tmp3/arkaflow-android/arkaflowandroid/src/main/jni/../../../../../cocos2d/cocos/3d/../platform/android/CCGL-android.h:44:31: fatal error: GLES2/gl2platform.h: No such file or directory #include ^compilation terminated.make.exe: *** [D:/tmp3/arkaflow-android/arkaflowandroid/src/main/obj/local/armeabi-v7a/objs/cocos2dcpp_shared/hellocpp/main.o] Error 1
该头文件在工具链目录下是存在的:下图
这种问题大概有两种原因:
1.兼容性原因;
2.路径问题;
我这里的原因应该是未指明APP_PLATFORM,我重新在application.mk 中指明一个APP_PLATFORM := 9,然后再运行。
D:\tmp3\arkaflow-android\arkaflowandroid\src\main\jni>ndk-buildAndroid NDK: WARNING: APP_PLATFORM android-21 is larger than android:minSdkVersion 11 in D:/tmp3/arkaflow-android/arkaflowandroid/src/main/AndroidManifest.xml[armeabi-v7a] Compile++ thumb: cocos2dcpp_shared <= main.cpp[armeabi-v7a] Compile++ thumb: cocos2dcpp_shared <= stdafx.cpp[armeabi-v7a] Compile++ thumb: cocos2dcpp_shared <= AppDelegate.cpp[armeabi-v7a] Compile++ thumb: cocos2dcpp_shared <= EngineHelper.cpp[armeabi-v7a] Compile++ thumb: cocos2dcpp_shared <= TitleBar.cpp[armeabi-v7a] Compile++ thumb: cocos2dcpp_shared <= BallButton.cpp[armeabi-v7a] Compile++ thumb: cocos2dcpp_shared <= EdgedBallButton.cpp[armeabi-v7a] Compile++ thumb: cocos2dcpp_shared <= BallSlider.cpp[armeabi-v7a] Compile++ thumb: cocos2dcpp_shared <= BallDialog.cpp[armeabi-v7a] Compile++ thumb: cocos2dcpp_shared <= SmartString.cpp[armeabi-v7a] Compile++ thumb: cocos2dcpp_shared <= Ring.cpp[armeabi-v7a] Compile++ thumb: cocos2dcpp_shared <= Target.cpp[armeabi-v7a] Compile++ thumb: cocos2dcpp_shared <= Brick.cpp
问题解决。 新增:
后面在编译cocos2dx引擎时,又碰到这个问题,该方法竟然解决不了,仍然是路径原因,查资料时发现看到一条大概说的是:
Windows路径不能太深,否则也会出现找不到路径。
我把项目重新提了出来,果然没问题了。
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