Android Handler消息处理机制面试5连问
Handler消息处理机制,相信做Android的同学都知道,我们先来看下面一段代码:
import androidx.appcompat.app.AppCompatActivity;import android.os.Bundle;import android.os.Handler;import android.os.Message;import android.widget.Toast;public class MainActivity extends AppCompatActivity { @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); new Thread(new Runnable() { @Override public void run() { Message message = new Message(); message.what = 1; handler.sendMessage(message); } }).start(); } private Handler handler = new Handler(){ @Override public void handleMessage(Message msg) { switch (msg.what){ case 1: Toast.makeText(MainActivity.this, "handle message", Toast.LENGTH_SHORT).show(); break; } } };}
上面这种方式主要用在子线程中数据处理完之后更新UI。对于这种方式相信大多数刚接触android不久的同学也都知道,也就是初级认识,那么Handler是如何实现线程间通信的呢?相信读过《Android艺术探索》的同学都知道,每个线程都有一个Looper,且每个线程只有一个Looper(为什么只有一个Looper?下面介绍),那么不例外我们主线程也有一个Looper,从上面代码中可以看到Handler是在主线程中创建,而在子线程中通过调用handler.sendMessage();方法将消息发送给主线程,如此实现了线程间通信,也就可以更新UI了。那Handler是消息流程过程是怎样的呢?
如上图所示实现消息循环 ,具体源码如下:
/** * Pushes a message onto the end of the message queue after all pending messages * before the current time. It will be received in {@link #handleMessage}, * in the thread attached to this handler. * * @return Returns true if the message was successfully placed in to the * message queue. Returns false on failure, usually because the * looper processing the message queue is exiting. */public final boolean sendMessage(Message msg){ return sendMessageDelayed(msg, 0);}/** * Enqueue a message into the message queue after all pending messages * before (current time + delayMillis). You will receive it in * {@link #handleMessage}, in the thread attached to this handler. * * @return Returns true if the message was successfully placed in to the * message queue. Returns false on failure, usually because the * looper processing the message queue is exiting. Note that a * result of true does not mean the message will be processed -- if * the looper is quit before the delivery time of the message * occurs then the message will be dropped. */public final boolean sendMessageDelayed(Message msg, long delayMillis){ if (delayMillis < 0) { delayMillis = 0; } return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis);}/** * Enqueue a message into the message queue after all pending messages * before the absolute time (in milliseconds) uptimeMillis. * The time-base is {@link android.os.SystemClock#uptimeMillis}. * Time spent in deep sleep will add an additional delay to execution. * You will receive it in {@link #handleMessage}, in the thread attached * to this handler. * * @param uptimeMillis The absolute time at which the message should be * delivered, using the * {@link android.os.SystemClock#uptimeMillis} time-base. * * @return Returns true if the message was successfully placed in to the * message queue. Returns false on failure, usually because the * looper processing the message queue is exiting. Note that a * result of true does not mean the message will be processed -- if * the looper is quit before the delivery time of the message * occurs then the message will be dropped. */public boolean sendMessageAtTime(Message msg, long uptimeMillis) { MessageQueue queue = mQueue; if (queue == null) { RuntimeException e = new RuntimeException( this + " sendMessageAtTime() called with no mQueue"); Log.w("Looper", e.getMessage(), e); return false; } return enqueueMessage(queue, msg, uptimeMillis);}
从源码可知,调用handler.sendMessage()方法最终是调用enqueueMessage()将消息放入消息队列MessageQueue,然后同过Looper.loop()方法取出消息。
/** * Run the message queue in this thread. Be sure to call * {@link #quit()} to end the loop. */public static void loop() { final Looper me = myLooper(); if (me == null) { throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread."); } final MessageQueue queue = me.mQueue; // Make sure the identity of this thread is that of the local process, // and keep track of what that identity token actually is. Binder.clearCallingIdentity(); final long ident = Binder.clearCallingIdentity(); // Allow overriding a threshold with a system prop. e.g. // adb shell 'setprop log.looper.1000.main.slow 1 && stop && start' final int thresholdOverride = SystemProperties.getInt("log.looper." + Process.myUid() + "." + Thread.currentThread().getName() + ".slow", 0); boolean slowDeliveryDetected = false; for (;;) { Message msg = queue.next(); // might block if (msg == null) { // No message indicates that the message queue is quitting. return; } // This must be in a local variable, in case a UI event sets the logger final Printer logging = me.mLogging; if (logging != null) { logging.println(">>>>> Dispatching to " + msg.target + " " + msg.callback + ": " + msg.what); } final long traceTag = me.mTraceTag; long slowDispatchThresholdMs = me.mSlowDispatchThresholdMs; long slowDeliveryThresholdMs = me.mSlowDeliveryThresholdMs; if (thresholdOverride > 0) { slowDispatchThresholdMs = thresholdOverride; slowDeliveryThresholdMs = thresholdOverride; } final boolean logSlowDelivery = (slowDeliveryThresholdMs > 0) && (msg.when > 0); final boolean logSlowDispatch = (slowDispatchThresholdMs > 0); final boolean needStartTime = logSlowDelivery || logSlowDispatch; final boolean needEndTime = logSlowDispatch; if (traceTag != 0 && Trace.isTagEnabled(traceTag)) { Trace.traceBegin(traceTag, msg.target.getTraceName(msg)); } final long dispatchStart = needStartTime ? SystemClock.uptimeMillis() : 0; final long dispatchEnd; try { msg.target.dispatchMessage(msg); dispatchEnd = needEndTime ? SystemClock.uptimeMillis() : 0; } finally { if (traceTag != 0) { Trace.traceEnd(traceTag); } } if (logSlowDelivery) { if (slowDeliveryDetected) { if ((dispatchStart - msg.when) <= 10) { Slog.w(TAG, "Drained"); slowDeliveryDetected = false; } } else { if (showSlowLog(slowDeliveryThresholdMs, msg.when, dispatchStart, "delivery", msg)) { // Once we write a slow delivery log, suppress until the queue drains. slowDeliveryDetected = true; } } } if (logSlowDispatch) { showSlowLog(slowDispatchThresholdMs, dispatchStart, dispatchEnd, "dispatch", msg); } if (logging != null) { logging.println("<<<<< Finished to " + msg.target + " " + msg.callback); } // Make sure that during the course of dispatching the // identity of the thread wasn't corrupted. final long newIdent = Binder.clearCallingIdentity(); if (ident != newIdent) { Log.wtf(TAG, "Thread identity changed from 0x" + Long.toHexString(ident) + " to 0x" + Long.toHexString(newIdent) + " while dispatching to " + msg.target.getClass().getName() + " " + msg.callback + " what=" + msg.what); } msg.recycleUnchecked(); }}
loop()方法中关键一行代码msg.target.dispatchMessage(msg);将消息分配给handler进行处理,如此完成消息循环,其中msg.target就是Handler。从loop源码中可以看出,loop是一个无限循环,那主线程为什么不会发生ANR呢?
在主线程的MessageQueue没有消息时,便阻塞在loop的queue.next()中的nativePollOnce()方法里,此时主线程会释放CPU资源进入休眠状态,直到下个消息到达或者有事务发生,通过往pipe管道写端写入数据来唤醒主线程工作。这里采用的epoll机制,是一种IO多路复用机制,可以同时监控多个描述符,当某个描述符就绪(读或写就绪),则立刻通知相应程序进行读或写操作,本质同步I/O,即读写是阻塞的。 所以说,主线程大多数时候都是处于休眠状态,并不会消耗大量CPU资源。
读过《Android艺术探索》我们也知道,一个线程只有一个Looper,那为什么呢?看下面源码,从Looper.prepare()入手。
/** Initialize the current thread as a looper. * This gives you a chance to create handlers that then reference * this looper, before actually starting the loop. Be sure to call * {@link #loop()} after calling this method, and end it by calling * {@link #quit()}. */public static void prepare() { prepare(true);}private static void prepare(boolean quitAllowed) { if (sThreadLocal.get() != null) { throw new RuntimeException("Only one Looper may be created per thread"); } sThreadLocal.set(new Looper(quitAllowed));}
从源码中可以发现,如果当前线程中已经存在Looper,则会抛出"Only one Looper may be created per thread"的异常。那handler机制如何保证线程消息不被其他线程处理呢?答案是TreadLocal,那ThreadLocal是如何保证数据的独立性的呢?继续看源码。
public void set(T value) { Thread t = Thread.currentThread(); ThreadLocalMap map = getMap(t); if (map != null) map.set(this, value); else createMap(t, value); } public T get() { Thread t = Thread.currentThread(); ThreadLocalMap map = getMap(t); if (map != null) { ThreadLocalMap.Entry e = map.getEntry(this); if (e != null) { @SuppressWarnings("unchecked") T result = (T)e.value; return result; } } return setInitialValue(); }
关键代码:Thread t = Thread.currentThread();取的是当前线程的ThreadLocal,如此保证数据的独立性。
如有不正之处,欢迎指正!谢谢!
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