小园新种红樱树,闲绕花行便当游

# coding=gbk
import turtle as T
import random
import time

# 画樱花的躯干(60,t)
def Tree(branch, t):
    time.sleep(0.0005)
    if branch > 3:
        if 8 <= branch <= 12:
            if random.randint(02) == 0:
                t.color('snow')  # 白
            else:
                t.color('lightcoral')  # 淡珊瑚色
            t.pensize(branch / 3)
        elif branch < 8:
            if random.randint(01) == 0:
                t.color('snow')
            else:
                t.color('lightcoral')  # 淡珊瑚色
            t.pensize(branch / 2)
        else:
            t.color('sienna')  # 赭(zhě)色
            t.pensize(branch / 10)  # 6
        t.forward(branch)
        a = 1.5 * random.random()
        t.right(20 * a)
        b = 1.5 * random.random()
        Tree(branch - 10 * b, t)
        t.left(40 * a)
        Tree(branch - 10 * b, t)
        t.right(20 * a)
        t.up()
        t.backward(branch)
        t.down()

# 掉落的花瓣
def Petal(m, t):
    for i in range(m):
        a = 200 - 400 * random.random()
        b = 10 - 20 * random.random()
        t.up()
        t.forward(b)
        t.left(90)
        t.forward(a)
        t.down()
        t.color('lightcoral')  # 淡珊瑚色
        t.circle(1)
        t.up()
        t.backward(a)
        t.right(90)
        t.backward(b)

# 绘图区域
t = T.Turtle()
# 画布大小
w = T.Screen()
# 隐藏画笔
t.hideturtle()  
t.getscreen().tracer(50)
# wheat小麦
w.screensize(bg='white')  
t.left(90)
t.up()
t.backward(150)
t.down()
t.color('sienna')
# 画樱花的躯干
Tree(60, t)
# 掉落的花瓣
Petal(200, t)
w.exitonclick()

江南有丹橘,经冬犹绿林

# coding=gbk
from turtle import *
from random import *
from math import *


class Tree:

    def __init__(self):
        setup(1000500)
        bgcolor(111)  # 背景色
        # ht()  # 隐藏turtle
        speed(10)  # 速度 1-10渐进,0 最快
        # tracer(1, 100)    # 设置绘图屏幕刷新频率,参数1设置在正常刷新频次的第参数1次刷新,参数2设置每次刷新的时延
        tracer(00)
        pu()  # 抬笔
        backward(100)
        # 保证笔触箭头方向始终不向下,此处使其左转90度,而不是右转
        left(90)  # 左转90度
        backward(300)  # 后退300

    def tree(self, n, l):
        pd()  # 下笔
        # 阴影效果
        t = cos(radians(heading() + 45)) / 8 + 0.25
        pencolor(t, t, t)
        pensize(n / 1.2)
        forward(l)  # 画树枝

        if n > 0:
            b = random() * 15 + 10  # 右分支偏转角度
            c = random() * 15 + 10  # 左分支偏转角度
            d = l * (random() * 0.25 + 0.7)  # 下一个分支的长度
            # 右转一定角度,画右分支
            right(b)
            self.tree(n - 1, d)
            # 左转一定角度,画左分支
            left(b + c)
            self.tree(n - 1, d)
            # 转回来
            right(c)
        else:
            # 画叶子
            right(90)
            n = cos(radians(heading() - 45)) / 4 + 0.5
            pencolor(n, n * 0.8, n * 0.8)
            fillcolor(n, n * 0.8, n * 0.8)
            begin_fill()
            circle(3)
            left(90)
            end_fill()

            # 添加0.3倍的飘落叶子
            if random() > 0.7:
                pu()
                # 飘落
                t = heading()
                an = -40 + random() * 40
                setheading(an)
                dis = int(800 * random() * 0.5 + 400 * random() * 0.3 + 200 * random() * 0.2)
                forward(dis)
                setheading(t)
                # 画叶子
                pd()
                right(90)
                n = cos(radians(heading() - 45)) / 4 + 0.5
                pencolor(n * 0.5 + 0.50.4 + n * 0.40.4 + n * 0.4)
                fillcolor(n, n * 0.8, n * 0.8)
                begin_fill()
                circle(2)
                left(90)
                end_fill()
                pu()
                # 返回
                t = heading()
                setheading(an)
                backward(dis)
                setheading(t)
            # pass
        pu()
        backward(l)  # 退回

def main():
    tree = Tree()
    tree.tree(12100)  # 递归7层
    done()


if __name__ == '__main__':
    main()

落红不是无情物,化作春泥更护花

# coding=gbk
from turtle import *
from random import *

# 画树方法
def drawTree(n, l):
    pendown()
    pencolor('#5d3c3c')
    pensize( n / 1.5)
    forward(l)
    if n > 0:
        dr = randint(3040)
        dl =  randint(3040)
        move = l * (random() * 0.4 + 0.5)
        right(dr)
        drawTree(n - 1, move)
        left(dr + dl)
        drawTree(n - 1, move)
        right(dl)
    else:
        drawPetal(3)
    penup()
    backward(l)

# 花瓣位置生成
def petalPlace(m, x, y):
    penup()
    goto(x, y)
    pendown()
    setheading(0)
    tracer(False)
    for i in range(m):
        if i == 0:
            drawPetal(5)
        else:
            penup()
            goto(x, y)
            a = randint(20400)
            b = randint(-5050)
            forward(a)
            left(90)
            forward(b)
            right(90)
            pendown()
            drawPetal(5)

# 花朵绘画方法
def drawPetal(n):
    colormode(255)
    r = randint(200255)
    g = randint(8158)
    b = randint(8158)
    begin_fill()
    fillcolor(r, g, b)
    pencolor(r, g, b)
    circle(n)
    end_fill()

# 启动方法
def run():
    setup(1.01.0)
    penup()
    goto(-50-150)
    left(90)
    pendown()
    hideturtle()
    tracer(False)
    drawTree(13150)
    petalPlace(160-100-150)

run()
done()

川原秋色静,芦苇晚风鸣

import turtle
import random

stack = []

def createWord(max_it, word, proc_rules, x, y, turn):
    turtle.up()
    turtle.home()
    turtle.goto(x, y)
    turtle.right(turn)
    turtle.down()
    t = 0
    while t < max_it:
        word = rewrite(word, proc_rules)
        drawit(word, 520)
        t = t+1

def rewrite(word, proc_rules):
    wordList = list(word)
    for i in range(len(wordList)):
        curChar = wordList[i]
        if curChar in proc_rules:
            wordList[i] = proc_rules[curChar]
    return "".join(wordList)

def drawit(newWord, d, angle):
    newWordLs = list(newWord)
    for i in range(len(newWordLs)):
        cur_Char = newWordLs[i]
        if cur_Char == 'F':
            turtle.forward(d)
        elif cur_Char == '+':
            turtle.right(angle)
        elif cur_Char == '-':
            turtle.left(angle)
        elif cur_Char == '[':
            state_push()
        elif cur_Char == ']':
            state_pop()

def state_push():
    global stack
    stack.append((turtle.position(), turtle.heading()))

def state_pop():
    global stack
    position, heading = stack.pop()
    turtle.up()
    turtle.goto(position)
    turtle.setheading(heading)
    turtle.down()

def randomStart():
    x = random.randint(-300300)
    y = random.randint(-320-280)
    heading = random.randint(-100-80)
    return ((x, y), heading)

def main():
    rule_sets = []
    rule_sets.append(((35), 'F', {'F':'F[+F][-F]F'}))
    rule_sets.append(((46), 'B', {'B':'F[-B][+ B]''F':'FF'}))
    rule_sets.append(((24), 'F', {'F':'FF+[+F-F-F]-[-F+F+F]'}))
    tree_count = 50
    turtle.tracer(100)
    for x in range(tree_count):
        rand_i = random.randint(0, len(rule_sets) - 1)
        selected_ruleset = rule_sets[rand_i]
        i_range, word, rule = selected_ruleset
        low, high = i_range
        i = random.randint(low, high)
        start_position, start_heading = randomStart()
        start_x, start_y = start_position
        createWord(i, word, rule, start_x, start_y, start_heading)

if __name__ == '__main__': main()

上面代码都可以直接执行,试试吧!

公众号后台回复:树,可领取全部代码


©著作权归作者所有:来自51CTO博客作者mb5fe18fab305a5的原创作品,如需转载,请注明出处,否则将追究法律责任

更多相关文章

  1. 偷学Python第四天|分支结构,附练习案例
  2. 数据分析师还是算法工程师|用数据多角度解读如何选择
  3. 分支和循环结构的继续熟练
  4. 如何去理解java中的多态?从jvm角度分析也许让你更清晰
  5. java关键字系列(2)static(内存角度分析,格式调整版)
  6. 深入分析java中的多态(从jvm角度)
  7. java创建对象的过程(内存角度分析)

随机推荐

  1. Android上如何正确实现程序的联网,事关WIF
  2. 经典Android系统源代码
  3. Android开发规范--编码规范/性能优化/UI
  4. Android(安卓).9.png图片的制作与使用
  5. 不要被虚张声势的 Android 忽悠了
  6. Android(安卓)使用shape来优化界面效果
  7. Android(安卓)Metro风格的Launcher开发系
  8. android基础知识17:Android设备常见问题与
  9. android textview xml 属性设置
  10. Icon Design Guidelines-android 图标设